Jump to content
FORUMS
Sign in to follow this  
Starym

Uldir Race Day 4: Zul Down, 6/8 by EU and US

Recommended Posts

2BD1i4u.png
 

An eventful day in the race as we got yet another World First and Method catching up to Limit on 5/8 and then surpassing them. There were a whole lot of Fetid Devourer kills as well, with most of the top guilds getting him down after that second nerf. We also got two World First videos, Limit's Zek'voz official one and Method's Zul taken from their stream.

Limit's Mythic Zek'voz, Herald of N'zoth World First kill video

We had a direct continuation of yesterday, with the World third Fetid Devourer kill coming in around an hour after our last summary, as Wildcard Gaming got the US/OC 2nd. Some three and a half hours after that Method finally caught up to Limit at the very top, getting Fetid Devourer down and climbing to third place on 5/8, two and a half hours after they started raiding. That actually lines up almost exactly with the extra time Limit used on the boss after Method went to bed the night before. Wildcard Gaming also joined the top around 9AM CET yesterday, making it three guilds alone on 5/8 for quite a while.

While we're on the Fetid Devourer subject, Game Director Ion Hazzikostas mentioned the boss was indeed mathematically impossible before the first round of nerfs, but was killable after it, and that the second hotfix was intended to put him more in line with the difficulty curve of the raid. That means we could have had an even better and more tense race had the second hotfix not arrived, but then we wouldn't have seen any guilds other than Limit and Method down him for a while.

Blizzard LogoIon Hazzikostas (source)

Yeah, the first few hours on Fetid were pretty rough. We do a final tuning pass right before Mythic opens, based on the latest data we're seeing from players in the live environment during the first week of Heroic. That last-minute change simply had some bad math to it, and the result was a boss that was legitimately "mathematically impossible" - sometimes memes CAN come true. The second nerf was a bit different - the boss was killable before that last 10% change, with a bit more gear and with Vantus Runes, but for a boss 5 of 8, a DPS check that required the very best guilds in the world to play perfectly and also get their ilvl to 370+ was just going to be too much, so we made another adjustment and feel pretty good about where it stands now.

We have an internal test team (including a number of folks who used to raid at a world-top-10 level) that helps us immensely with tuning and functionality passes on these bosses, and we complement their experience with data from PTR testing, from Heroic on live, and from past experience and general rules of thumb regarding how much better the best guilds are compared to our internal team. Sometimes we go wrong there - for example, we'd gotten some new additions to our test team right before Kil'jaeden and didn't realize how much better that group had gotten, so when we applied our usual X% buff to account for Method being way better than our internal team, that overshot the mark.

I'm not entirely clear on the second half of the question, but WoW certainly has a core of systems: Level-up questing, max-level repeatable quests, PvP (BG, Arena, World PvP), dungeons, raids, etc. And we've added new pieces to that mosaic over time (M+, some sort of real-time/offline mission system, etc.). We're not looking to change those up just for the sake of change, but obviously where we feel like we can do way better in a specific area (e.g. War Mode to spice up world PvP), we will.

Zul, Reborn really didn't pose much of a challenge at all, as it took Method less than 5 hours from their previous kill to down him World First. They were alone on 6/8 and in the lead for only 2 hours, as Limit also grabbed the kill, proving that the boss wasn't a challenge at all for the big two. Interestingly, it took a long time for the third kill to appear, and it only happened under an hour ago as Wildcard Gaming grabbed the World 3rd US/OC 2nd.

Method's Mythic Zul, Reborn World First kill video (from their live stream coverage)

We also saw some more guilds catch up and get the nerfed Fetid Devourer down, making it a total of 9 that got him down, with the list including OC guild Honestly, EU guilds Memento, NollTvåTre, Exorsus (who have been somewhat disappointing this tier, although they might just be having a hard time on Devourer specifically) and Pieces, as well as Asian guild AFK R, who got the region first on the boss. No other guild has moved from the 4/8 status quo group, which has 36 members progressing on the big hydra-dog thingy, followed by 94 guilds on 3/8 (mostly facing Vectis), 470 on 2/8 and 1014 with only one boss down.

And so day 4 has come to a close, with Method's best attempt at the penultimate boss of Uldir, Mythrax, around 64%, but they were close to the second transition, meaning that the next step will probably get them down to 40ish%. So, today will be tense as the top two guilds, each from one side of the pond go at it, with Wildcard Gaming also on 6/8  and trying to catch up with their half a day deficit. With the timings on the Fetid Devourer and Zul, Reborn kills it seems Method and Limit are actually very, VERY close to each other when  you take out the various sleep breaks, so Mythrax will be very interesting to see, with G'huun being the final face-off, as all endbosses are. 

tCsFQ8i.jpg

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...