Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 8.1: Tides of Vengeance Overview

Recommended Posts

37143-battle-for-azeroth-live-developer-

Game Director Ion Hazzikostas talked about Patch 8.1 today and we've got the details!

  • Tides of Vengeance is the first content patch of BfA and it will be available for testing on PTR by the end of the week.
  • It's time for the Alliance to strike back.
  • Incursions are a new feature reminiscent of Legion assaults.
  • We're going to be looking at Saurfang, Tyrande (her feelings and the aftermath of seeing Teldrassil burn in front of her eyes), and what has become of Vol'jin.
  • Heritage Armor is coming to non-Allied Races. Dwarves and Blood Elves are first. No massive rep grind is behind this. If you're at max level and Exalted with Ironforge, you can start the quest for racial identity and get Heritage armor. On the Blood Elf side they will explore the Dead Scar (not many know that it was the aftermath of Lich King's incursion).
  • New Warfront is coming. Alliance is going to try and reclaim Darkshore. The Warfront is heavily themed after Undead vs. Night Elves.
  • The outdoor zone of Darkshore will be updated similar to Arathi Highlands for max level content.
  • We're going to have two new Islands. A vrykul-themed Island as well as a gloomy abandoned Gilnean city.
  • New Raid Zone "Siege of Zuldazar" is coming: It's quite different from any raid they've done before. The foe in this raid is the opposite faction. They have two complete separate experiences.
    • Slight spoilers ahead, one of the thing that the Alliance War Campaign is leading to is a direct strike at the Zandalari Fleet. You will join the Alliance forces including Jaina and fight your way up to the pyramid ascending to the top to confront Rastakhan.
    • Horde players will rush to its defense, beginning on the northern side of the pyramid ending with fighting Jaina in the High Seas.
    • The raid will house a total of 9 bosses.
    • Players will be able to recruit Kul Tirans and Zandalari Trolls after the raid. More details can be found here.
  • The Crucible of Storms (located under Shrine of the Storm) is a raid with 2 bosses that opens later after Zuldazar and hints at Azshara. It's the Trial of Valor of the expansion. It is going to give the Horde more Stormsong Valley lore, because they haven't had the chance to be properly introduced to the zone.
  • The patch is going to refine Azerite traits, the goal is to make them more complex, closer to set bonuses that have been removed.
  • The patch also focuses on system-wide improvements to the game and refinements of various features.
  • Champions of Azeroth reputation will be made account-wide.
  • Reputation achievements will be account-wide as well, but Alliance & Horde exclusive reps don't double count.
  • Race-specific transmog requirements are going to be lifted to faction transmogs. If you unlock it on one Horde race you can use it on other races without additional grinding.
  • Like 3

Share this post


Link to post
Share on other sites

Well...the "race" for this raid will be interesting to say the least.    Unless both sides have identical powers, just on different NPCs.

  • Like 1

Share this post


Link to post
Share on other sites

 Horde players will rush to its defense, beginning on the northern side of the pyramid ending with fighting Jaina in the High Seas. 

We get to kill some shit troll Rastakhan that most people don`t care about, i have completed ridiculous amount of world quests guided many turtles to the water i sometimes wonder where all them million of turtles people send to the water go, but this is to much blizz you are ruining wow with the amount of stupid decisions.

If they kill my favorite char in wow i`m so unsubscribing from this shitfest. 

Thank god Cyberpunk 2077 looks to be closer and closer.

  • Haha 1

Share this post


Link to post
Share on other sites
40 minutes ago, Migol said:

Well...the "race" for this raid will be interesting to say the least.    Unless both sides have identical powers, just on different NPCs.

Probably each boss will have it's counterpart on the other faction, so different "skin" for same mechanics. Otherwise, it would have been a hell to balance and one faction might get easier/harder raid.

Share this post


Link to post
Share on other sites
3 minutes ago, Drachar said:

Looks promising. Personally I was hoping for a huge raid with Azshara at the end, but maybe they are saving her for later.

They said this is supposed to be BfA 's Trial of Valor, and Nighthold was Gul'Dan (which is here Azshara is supposed to be this tier.)  

my guess would be this patch, then one more for Azshara.

Share this post


Link to post
Share on other sites

I doubt they're going to kill off Jaina, at least this early in the expansion. Probably you'll defeat the forces get her on the ropes then she'll teleport out and you'll get a chest of loot.

  • Like 1

Share this post


Link to post
Share on other sites
14 minutes ago, dartbodman said:

I doubt they're going to kill off Jaina, at least this early in the expansion. Probably you'll defeat the forces get her on the ropes then she'll teleport out and you'll get a chest of loot.

Yeah, she's barely been in this expansion, and only at the end of all quests she was made Lord Admiral of Kul Tiras. She's going to end as leader for Kul Tiran human allied race. 

Rastakhan might die though, but he had a deal with Bwonsamdi, so perhaps he will return as undead spirit? Also, his lifespan was artificially extended by Rezan, but with him being killed during fight with Zul, Rastakhan didn't have much time left anyway. They want to push Talanji as a leader of Zandalar (and she was presented in art as Jaina's counterpart for the Horde), so I guess that's where this is headed.

Edited by Arcling

Share this post


Link to post
Share on other sites
1 hour ago, Antimagic said:

 Horde players will rush to its defense, beginning on the northern side of the pyramid ending with fighting Jaina in the High Seas. 

We get to kill some shit troll Rastakhan that most people don`t care about, i have completed ridiculous amount of world quests guided many turtles to the water i sometimes wonder where all them million of turtles people send to the water go, but this is to much blizz you are ruining wow with the amount of stupid decisions.

If they kill my favorite char in wow i`m so unsubscribing from this shitfest. 

Thank god Cyberpunk 2077 looks to be closer and closer.

Are you this hysterical about everything?

  • Haha 5

Share this post


Link to post
Share on other sites

I just wanna go ahead and say that Ion never said this was patch 8.1. This content seems like something that could be spread across multiple patches. I remember reading something that they were trying to move away from the numerical patch numbers.

Also you forgot to mention that the raid will actually have 9 bosses, since the Alliance will be able to access the Horde bosses and vice versa.

Share this post


Link to post
Share on other sites
16 minutes ago, Valhalen said:

Now you can look like a blend between Magni, Muradin and Varian. Fuckin' amazing.

image.thumb.png.96a086a6c386ea7b0f171be55845a0d6.png

 

HOT. DAMN. is that the actual dwarf heritage armor? if so...

Well, I leveled up a dwarf paladin so I could see how the alliance lives (Horde for life, here.) and I am now SO FREAKING GLAD I DID. That armor is BEAST.

Share this post


Link to post
Share on other sites
1 hour ago, literallysame said:

I just wanna go ahead and say that Ion never said this was patch 8.1. This content seems like something that could be spread across multiple patches. I remember reading something that they were trying to move away from the numerical patch numbers.

Also you forgot to mention that the raid will actually have 9 bosses, since the Alliance will be able to access the Horde bosses and vice versa.

It's true that he he didn't refer to it as 8.1. But he did say at multiple points that this was the next content patch (singular), though the third raid wouldn't be active right away.

Share this post


Link to post
Share on other sites

It's too bad there wasn't an estimate of when 8.1 will be out. I've been wanting to make a Zandalari Warrior since they were first announced.

Also, how would the original races work? If you already have a 120 of that race then you get it's heritage armor? How would that work in regards to an example of having a 120 character and switching it to a different race?

Share this post


Link to post
Share on other sites
8 hours ago, Stan said:

Reputation achievements will be account-wide as well, but Alliance & Horde exclusive reps don't double count. 

Niiice. My old main from TBC/Wrath has pretty much every rep from that and classic era maxed out, while my current main only has Legion/BFA maxed, and another toon has Panda, another Warlords and Cata. So this really should help out with the meta achievements.

8 hours ago, Stan said:

Champions of Azeroth reputation will be made account-wide.

I wont say no, but personally I'd have rather they bring back the MoP system where your alts got double rep. It made grinding easier while at the same time making thematic sense, with your main 'vouching' for your alts.

 

8 hours ago, Stan said:

Heritage Armor is coming to non-Allied Races. Dwarves and Blood Elves are first. No massive rep grind is behind this. If you're at max level and Exalted with Ironforge, you can start the quest for racial identity and get Heritage armor. On the Blood Elf side they will explore the Dead Scar (not many know that it was the aftermath of Lich King's incursion).

Oh I like this. Those Heritages armours the new races got were pretty slick, mostly because they were designed to fit on those models rather than the standard human then stretch we get with everyone else. I'll be hitting up the Belf one ASAP. Are there any pictures of it, or just the dwarf one?

 

8 hours ago, Stan said:

New Raid Zone "Siege of Zuldazar" is coming: It's quite different from any raid they've done before. The foe in this raid is the opposite faction. They have two complete separate experiences.

Meh. Another Horde city being attacked... can we please get a raid on an Alliance one instead?

Share this post


Link to post
Share on other sites
1 hour ago, tkioz said:

Meh. Another Horde city being attacked... can we please get a raid on an Alliance one instead?

Sure how about a raid on the Exodar where horde go and set up an azerite bomb and blow the whole thing up. Damned draenei, cause of all the problems in the universe...

Share this post


Link to post
Share on other sites
11 hours ago, PatrickHenry said:

10/10 troll post.  nothing to see there.

 

I'm not trolling, but that lady needs to calm her tits.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...