Jump to content
FORUMS
Sign in to follow this  
Starym

Azerite Trait Tuning for September 25th + Blue Posts

Recommended Posts

39705-big-azerite-trait-tuning-september
 

A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.

There's also some PvP class tuning coming next week which you can check out here.

Blizzard LogoTrait Tuning (source)

With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:


You'll see the final adjustments in our hotfixes update post on Tuesday.

 

Blizzard LogoTrait imbalance and M+ (source)

Couple things:

We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.

We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.

But like I said, we do agree that the current setup can be frustrating. We're looking for better options.

  • Like 1

Share this post


Link to post
Share on other sites
29 minutes ago, Starym said:

That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative

Eh. I simple don't understand this logic. There would be even a great RNG to get garbage and with this force people to do what they don't want to do is pretty meh for me. My motivation in the game already only M+ and for this I need to raiding on semi-hardcore level, because no other option to get high ilvl Azerite pieces with greater chance, because I can't trust in my own luck in that 1 item what contains my weekly, that loot table is just so huge. Plus if even it's Azerite, can be a total garbage... Or I need to go PvP because already there is also a fix 370 or 340 what is nonsense vs. M+.
I don't know why so hard to give us something fix. If it would be hard, I don't know you need to do 5 +10/week or something even that would be cool. Casuals don't care this whole issue but force the players who cares about it.. I hope they really soon figure it out something for this problem. 

Edited by Hypersonic

Share this post


Link to post
Share on other sites
9 hours ago, tkioz said:

Still pathetic. Most class traits are hot garbage.

Totally agree, I think they are missing a 1 infront of the numbers to make those garbage traits worthwhile. Azerite Armor is one of the worst implementations of gear into WoW since Vanilla (imo).

Share this post


Link to post
Share on other sites

Please remove m+ from the game, it is the worst idea blizz ever had!

1. It almost makes raiding uninteresting and not feeling rewardful

2. as a player still having love for shaman, I do have big trouble getting a random group for m+

 

I totally hate m+ and the big big effect it has on the game ...

Blizzard is hardly able to balance all speccs for raiding and pvp and now they implement a system, which is even more difficult to balance ...

We saw at several MDI that there are always certain powerclasses and combos

 

 

Edited by checkmate

Share this post


Link to post
Share on other sites
48 minutes ago, checkmate said:

Please remove m+ from the game, it is the worst idea blizz ever had!

Garrisons? LFR?

Seriously, if it wasn't for M+, dungeons would be dead the moment raids open.

48 minutes ago, checkmate said:

1. It almost makes raiding uninteresting and not feeling rewardful

No. The highest items you can get through M+ are only heroic raid level (apart from the weekly chest), and there are certain items you will only ever get through raiding. Also, I find it more satisfying to beat a hard raid boss with my guildies than to clear the same dungeon for the 100th time.

48 minutes ago, checkmate said:

2. as a player still having love for shaman, I do have big trouble getting a random group for m+

Well, that's not an issue with M+. That's just shaman being undertuned at the moment. Also, don't choose the PUG life...

48 minutes ago, checkmate said:

We saw at several MDI that there are always certain powerclasses and combos

Same can be said for raiding and PvP. Fact is though, it only ever matters on the very high end. Unless you are pushing for very high keys, your composition doesn't matter all too much. Don't blame Blizz for the community beinga  bunch of elitist c**ts.

Edited by jinsu2301
  • Like 2

Share this post


Link to post
Share on other sites

We are at a point where this kind of answers and fixes seem like A-level trolling. You can fuck up an xpac as much as you want, no offense taken. But when you start to act like everything is fine and nearly insult the intelligence of your player base, you are gonna end up with the short end of the stick.

Share this post


Link to post
Share on other sites

I look at the change for my Paladin tank's trait there and wonder what their logic is?  

Dauntless Divinity - When Guardian of Ancient Kings expires, your Block is increased by 2,332 for 30 sec

Now, I have to wonder if they're clueless about how my class works because of this trait.    On paper, I'm sure this looked great to someone, you use a cooldown, then you get a second, bit weaker cooldown after it ends as a trait bonus!

The problem any Paladin will notice is that GoAK is a -5 minute- cooldown, as in generally once per fight.    So this is a trait that will give you 30 seconds of increased block once...after you've blown your main cooldown that lasts 8 seconds (Usually more than enough to weather a boss ability).     There are other things (really) wrong with this talent but that's the big thing.    It protects you a bit after the damage phase or moment of non-healing is over, when you've probably already stabilized.    It does nothing to help us prevent the danger moments, or weather the boss abilities that we'd pop the cd for in the first place.    And it only happens once.    Practically any trait would be better.   

Blizzard's solution to this problem?    Slightly buff the numbers!    That's a bandaid on what is simply a non-functional talent.

Share this post


Link to post
Share on other sites
11 hours ago, Migol said:

The problem any Paladin will notice is that GoAK is a -5 minute- cooldown, as in generally once per fight.    So this is a trait that will give you 30 seconds of increased block once...after you've blown your main cooldown that lasts 8 seconds (Usually more than enough to weather a boss ability).     There are other things (really) wrong with this talent but that's the big thing.    It protects you a bit after the damage phase or moment of non-healing is over, when you've probably already stabilized.    It does nothing to help us prevent the danger moments, or weather the boss abilities that we'd pop the cd for in the first place.    And it only happens once.    Practically any trait would be better. 

I can only talk from the heal perspective but the trait is a godsent for us. You brush of a strong ability from any boss and take noticable less damage over the next 30s. For us healers its not a matter of you taking damage but you mitigating it the best you can. Thats why monk is meta atm. If you dont mitigate, you'll die fast or we burn though our mana and someone else dies. Most abilitys that hit you as a tank really hard are followed by some kind of damage to other people or moving. I am with you on the cooldown tho. An effective 3-4min cd on GoAK would be better, but may be a too strong buff and elevate the paladin above all other tanks by alot.


Tldr: The trait allows healers to patch you up/catch up without using last minute tools or tank cds and burning though mana. Its not as bad as one would think.

Edited by Vorguz

Share this post


Link to post
Share on other sites
20 minutes ago, Vorguz said:

I can only talk from the heal perspective but the trait is a godsent for us. You brush of a strong ability from any boss and take noticable less damage over the next 30s. For us healers its not a matter of you taking damage but you mitigating it the best you can. Thats why monk is meta atm. If you dont mitigate, you'll die fast or we burn though our mana and someone else dies. Most abilitys that hit you as a tank really hard are followed by some kind of damage to other people or moving. I am with you on the cooldown tho. An effective 3-4min cd on GoAK would be better, but may be a too strong buff and elevate the paladin above all other tanks by alot.


Tldr: The trait allows healers to patch you up/catch up without using last minute tools or tank cds and burning though mana. Its not as bad as one would think.

Well you can say that it helps by increasing mitigation (sorta, the numbers on block chance and what can be blocked and so on).   But again, only for 30 seconds once per boss.

Compare that to our "good" traits:

Inspiring Vanguard: Grand Crusader's chance is increased to 20% and it grants you 199 Strength for 8 sec.

This trait blows it out of the freaking water.    It's always on the whole fight, it increases our threat/damage significantly as well as adding mitigation (more with certain traits that give mitigation with avenger's shield), and doesn't have any drawback at all really.

Ablative Shielding: Falling below 40% health grants you 622 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.

Again, blows the "improved" dauntless divinity out of the water.    Always on.   Procs very often, gives a substantial boost to mitigation.

 

Like I said, the thing that just kills the "improved" dauntless divinity is the once per fight nature of GoAK.     It basically makes it nigh impossible to balance against the "always on" good traits like the ones I mention above, that's why I say the basic design of the trait is broken and numbers passes won't really change that.   If they attached it to a different cooldown (say Ardent Defender or even Blessing of Spellwarding), then it would be much more relevant.

Edited by Migol

Share this post


Link to post
Share on other sites
2 hours ago, Migol said:

...

So basically, youre saying that some traits are better than others?

Is this one probably the best overall?  No.

But if youre at a point where you need GOAK, the 30sec defensive buff afterwards cannot do anything but help you.  30 seconds.  Thats an eternity in a boss fight.

Share this post


Link to post
Share on other sites
18 hours ago, Migol said:

Inspiring Vanguard: Grand Crusader's chance is increased to 20% and it grants you 199 Strength for 8 sec.

This trait blows it out of the freaking water.    It's always on the whole fight, it increases our threat/damage significantly as well as adding mitigation (more with certain traits that give mitigation with avenger's shield), and doesn't have any drawback at all really.

Ablative Shielding: Falling below 40% health grants you 622 Armor for 10 sec. Taking further Physical damage reduces the Armor granted. May only occur every 30 sec.

Again, blows the "improved" dauntless divinity out of the water.    Always on.   Procs very often, gives a substantial boost to mitigation.

Inspiring Vanguard is a chance increase. Yes it is broken af and will be nerfed in the future,
Ablative Shielding is okish as it helps too when you drop below 40%. The drawback is that you dont have ~600 armor over the whole 10s and it can only procc every 30s. Which makes it a tad useless in raiding scince you shouldnt drop below 40%.

But the other trait is on use, You can decide when you want those extra mitigation, It gives you possibilities which is key to surviving. 
With the 30s duration you can take the next 1-2 tank abilities while it is till running which seems really good?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...