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    • By McLovin99
      Hey community!

      I've been looking to level a new class but I'm not quite sure what to level. I currently have a monk, fury warrior, and Demon Hunter. I'm looking for a class that has little to no downtime and a decent amount of survivablity, mobility, as well as an even amount of single target and multiple target damage abilities. Don't really mind if its a hybrid class because i dont might healing every once in a while.

      Thanks for your help!
    • By Valkas
      I played at the launch of legion for a good month or two, but i've recently come back. I picked up unholy and I really like it but I like to have some alts so i'm looking for another option.

      Now, to clarify my question. What I mean when I ask for complexity is perhaps not everyones definition. When I play my UDK, I understand the basics. Put on wounds, pop wounds=Damage. Obviously it's a lot deeper than that in terms of our kit but thats the general gist. When I play UDK, I feel as if I play it more i'll get better. There's some RNG, and lots of varying situations as to what button I need to press next to squeeze out the most dps.

      That's the kind of thing I crave. And i'm curious what other classes have this type of playstyle in the same or varying degrees. I know for a fact feral is in this camp, and if i'd guess i'd say it's the most complex class in legion at the moment. The problem is I don't really like Feral's flavor. I tried Arms warrior but my problem with it was i'd colossus smash...and then just hit the guy. It never really seemed to change and that got on my nerves a little, despite me loving the flavor. 

      To summarize, what classes do you guys thing have the deepest pool of choices, the most you can wring out of them by practice and mastery of them. Whether that be through best rotation or maybe even a legendary or two that mix it up for them. Thanks in advance!
    • By zlloyd1
      I have noticed something disturbing at my Garrison in Draenor since reaching level 110 in Legion....
      That is that the follower missions available at your Garrison are now having item level requirements to do, and there does not appear to be any way to increase your follower's item levels besides doing quests that have a high item level requirement. It is like Blizzard is saying, in order to get this, you have to complete that, but in order to attempt that, you have to already have this?? Is this a catch 22, or is it just me??
      So, my question is whether there is any other way to increase the item level of your followers in the garrison besides the quests?? PLEASE clarify, and THANKS in advance!!
    • By Archimage
      Macros for mage talents in 7.1 just putting it out there:   Frost: /use [talent:1/1] Ray of Frost; [talent:1/2] Lonely Winter; [talent:1/3] Bone Chilling
      /use [talent:2/1] Shimmer; [talent:2/2] Cauterize; [talent:2/3] Cold Snap
      /use [talent:3/1] Mirror Image; [talent:3/2] Rune of Power; [talent:3/3] Incanter's Flow
      /use [talent:4/1] Ice Nova; [talent:4/2] Frozen Touch; [talent:4/3] Splitting Ice
      /use [talent:5/1] Ice Floes; [talent:5/2] Ring of Frost; [talent:5/3] Ice Ward
      /use [talent:6/1] Frost Bomb; [talent:6/2] Unstable Magic; [talent:6/3] Artic Gale
      /use [talent:7/1] Thermal Void; [talent:7/2] Glacial Spike; [talent:7/3] Comet Storm   Fire: /use [talent:1/1] Pyromaniac; [talent:1/2] Conflagration; [talent:1/3] Firestarter
      /use [talent:2/1] Shimmer; [talent:2/2] Cauterize; [talent:2/3] Cold Snap
      /use [talent:3/1] Mirror Image; [talent:3/2] Rune of Power; [talent:3/3] Incanter's Flow
      /use [talent:4/1] Blast Wave; [talent:4/2] Flame ON; [talent:4/3] Controlled Burn
      /use [talent:5/1] Ice Floes; [talent:5/2] Ring of Frost; [talent:5/3] Ice Ward
      /use [talent:6/1] Living Bomb; [talent:6/2] Unstable Magic; [talent:6/3] Flame Patch
      /use [talent:7/1] Kindling; [talent:7/2] Cinderstorm; [talent:7/3] Meteor   Arcane: /use [talent:1/1] Arcane Familiar; [talent:1/2] Presence of Mind; [talent:1/3] Words of Power
      /use [talent:2/1] Shimmer; [talent:2/2] Cauterize; [talent:2/3] Cold Snap
      /use [talent:3/1] Mirror Image; [talent:3/2] Rune of Power; [talent:3/3] Incanter's Flow
      /use [talent:4/1] Supernova; [talent:4/2] Charged Up; [talent:4/3] Resonance
      /use [talent:5/1] Ice Floes; [talent:5/2] Ring of Frost; [talent:5/3] Ice Ward
      /use [talent:6/1] Nether Tempest; [talent:6/2] Unstable Magic; [talent:6/3] Erosion
      /use [talent:7/1] Overpowered; [talent:7/2] Quickening; [talent:7/3] Arcane Orb     General Focus Macros: /cast [@focus, exists, nodead][] Polymorph
      /cast [@focus, exists, nodead][] Counterspell
    • By Archimage
      Can we have a Mythic+ page on each of the class guides, indicating:
      Talents Single target (Boss) rotation (just refer to the normal class rotation guide). AoE (4+) Rotation (mobs/trash). AoE (4+) Stat Priority.
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