Jump to content
FORUMS
Sign in to follow this  
Starym

Class Tuning (Buffs) for October 2nd

Recommended Posts

wRj8XHm.jpg
 

There's more class tuning coming next week, as Unholy DKs, Feral Druids, Fire Mages, Shadow Priests, Ele and Enh Shamans and Demo Warlocks get some flat % as well as a few skill-specific buffs. It's tricky to decide who got the most out of it, but Shamans at least got 2 specs buffed.

Blizzard LogoOctober 2 (source)

We're working on some targeted spec tuning, which will go live with maintenance in each region starting on October 2. Here's where we currently are with that:
 

As always, we'll have final values for you in a public hotfixes update when the changes go live next week.
  • Like 3

Share this post


Link to post
Share on other sites

Most of these damage buffs, while welcome, aren't going to help those specs. A lot of the specs on the list (Fire Mage, Shadow Priest, Elemental Shaman) are simply broken in BFA due to the lack of secondary stats (which let's face it just walled papered over the issues they had in Legion) and/or removal of abilities from the artefact weapon.

They aren't Demo Lock, which is a fun engaging spec, that just lack raw output, they are instead clunky and unfun. I say this as someone who desperately wants to play Fire again as I loved it in Legion, but we lost so much with our weapon and the secondary stats just aren't there to make up for it, even if you stack everything, to make it fun again.

  • Like 4
  • Sad 1

Share this post


Link to post
Share on other sites
2 hours ago, tkioz said:

Most of these damage buffs, while welcome, aren't going to help those specs. A lot of the specs on the list (Fire Mage, Shadow Priest, Elemental Shaman) are simply broken in BFA due to the lack of secondary stats (which let's face it just walled papered over the issues they had in Legion) and/or removal of abilities from the artefact weapon.

They aren't Demo Lock, which is a fun engaging spec, that just lack raw output, they are instead clunky and unfun. I say this as someone who desperately wants to play Fire again as I loved it in Legion, but we lost so much with our weapon and the secondary stats just aren't there to make up for it, even if you stack everything, to make it fun again.

There was a fire mage on Limit's G'huun kill. What are you even saying?

Share this post


Link to post
Share on other sites
1 hour ago, Prophet001 said:

There was a fire mage on Limit's G'huun kill. What are you even saying?

Yea, but that's Limit. How many fire mages do you see that is very well equipped as Limit's Fire Mage? I'm not trying to argue. But he is not wrong, Fire and many other specs are suffering majorly.

Honestly, I am just glad Demo is getting the buffs it deserves. 

Share this post


Link to post
Share on other sites
1 hour ago, Prophet001 said:

There was a fire mage on Limit's G'huun kill. What are you even saying?

What the hell does that have to do with what he said,    hes not saying they don't do damage,   hes saying They arnt fun to play anymore.    You can give them a 100% buff to all ability damage, it wont change the fact that the specs are fundamentally broken,  Fire mages are about stringing together long chains of critical strikes,  And Shadow is about every increasing haste and being more and more hectic.    Wether or not Method has one on the team, doesn't answer if its fun or not

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, Prophet001 said:

There was a fire mage on Limit's G'huun kill. What are you even saying?

Just because there are people that can make a broken spec work at the very top end of the game doesn't make the spec any less broken or unfun to play compared to Legion. Limit was also running a Resto Shaman for some of their world firsts in Uldir and even Blizzard admit that spec is the weakest of the healers and needs work.

The raw numbers don't personally matter to me so long as the difference between the top and bottom isn't too large, what does matter is how fun it is to play, and right now playing Fire feels terrible.

  • Like 1

Share this post


Link to post
Share on other sites

I think this is new territory for them as well as for us. Any changes are going to be small initially, I guess they'll want to see how the proposed changes affect overall balance before trying anything else.

 

Share this post


Link to post
Share on other sites
2 hours ago, tkioz said:

 

The raw numbers don't personally matter to me so long as the difference between the top and bottom isn't too large, what does matter is how fun it is to play, and right now playing Fire feels terrible.

I was going to lvl my mage next and I always liked blowing stuff up ? when you say feels terrible - is it a lack of crit and therefore just not enough Heating Ups? Which would translate into fireball spam... that would indeed be awful...

Share this post


Link to post
Share on other sites
7 hours ago, Prophet001 said:

There was a fire mage on Limit's G'huun kill. What are you even saying?

He played fire cause of his mobility if i remember right.

 

Currently with the stacked uldir buff im at ~45% crit, with buffs up in fight im able to reach ~53% crit (overall my pyro had a crit rate of ~60% and my fireball >50% in uldir).  At the beginning of the addon fire wasnt really fun to play cause the lack of crit really hits hard, while i gain more and more crit now i finally have fun playing my mage again seeing those sweet crit chains. I appreciate that 5% dmg increase.

 

Edited by ResoWho

Share this post


Link to post
Share on other sites
2 hours ago, Pregrowth said:

buffing feral, do they even play the game?

I've just started WoW, was Frost mage, but eventually decided for Feral and I do enjoy it, as well as all 7 others I saw ? 

We might be stubborn, but isn't it about playing for fun? 

 

EDIT: just realized your post can be taken other way, are you saying Ferals are good after recent buff or if Ferals even exist in game? 

Edited by Xhopeon

Share this post


Link to post
Share on other sites
5 hours ago, Evincare said:

I was going to lvl my mage next and I always liked blowing stuff up ? when you say feels terrible - is it a lack of crit and therefore just not enough Heating Ups? Which would translate into fireball spam... that would indeed be awful...

Pretty much, you can either stack haste and get your fireballs down to a smooth rotation, or you stack crit to get enough heating up procs to actually do damage, but not both, and even then you're lacking a few tools and passives that made things a lot more interesting.

Throw in the GCD changes, the lack of Phoenix Flames (same row as Flame On... Really Blizzard? Really?), and some other stuff it's just not fun. Even hitting an enemy in the face with an empowered Pryoblast doesn't feel fun, hell you can do that more often with Frost and Glacial Spike anyway.

  • Like 1

Share this post


Link to post
Share on other sites
16 hours ago, Starym said:

Druid

  • Feral
    • All damage increased by 4%.

This is, what, the sixth time they’ve done this? The spec has had about a 30% increase in damage from all these hotfixes so far and it’s still bad. How did the spec make it to live when even such huge % buffs aren’t making it viable?

  • Like 2
  • Sad 1

Share this post


Link to post
Share on other sites
6 hours ago, Brutalis said:

This is, what, the sixth time they’ve done this? The spec has had about a 30% increase in damage from all these hotfixes so far and it’s still bad. How did the spec make it to live when even such huge % buffs aren’t making it viable?

bad, when, how? have you played arena? lul

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites
20 hours ago, Prophet001 said:

There was a fire mage on Limit's G'huun kill. What are you even saying?

Should probably see how the G'huun encounter is done before saying stuff like this trying to invalidate someone's legitimate post...

  • Thanks 1

Share this post


Link to post
Share on other sites
5 hours ago, Pregrowth said:

bad, when, how? have you played arena? lul

I've recently leveled up a feral druid after playing my other two characters, a Tank warrior and an Elemental Shaman (Cries in weak classes) .

What I could see, the problem of feral druids is in PVE. The reason, I think, it's that it's too reliable on crits to make it work and with a 20% crit chance it's almost impossible to make it work. Without any crits having to spend: 

Rake - 35 energy
Moonfire - 30 energy
Thrash - 40 energy
Shred - 40 energy
Shred - 40 energy
Savage Roar - 30 energy

Total: 215 energy to ramp up.

Just to start our actual DPS on a boss is insanely bad as you still have to waste energy to maintain those debuffs and if you're out of luck, you can barely maintain Rip + Savage Roar if you count energy regeneration + gcd. If you don't want to go with savage roar for single target, too bad, the alternative is to go full Ferocious bite which is the biggest energy spender for feral.

 

Just to be clear, I'm not whining about this but only showing what the complain is probably about. 

  • Thanks 1

Share this post


Link to post
Share on other sites
12 hours ago, Pregrowth said:

bad, when, how? have you played arena? lul

Bad. Now. In every aspect of PvE. It’s a real shame they cannot balance the two endgame paths against one another, honour talents were meant to enable seperate balancing, but as it stands even if the spec is decent in PvP (which even then is debateable because their niche off-heals got nerfed to the ground) Feral is doing terribly in PvE and is in dire need of attention - which is why they are constantly buffing it’s numbers even when it’s clearly not enough.

Share this post


Link to post
Share on other sites
1 hour ago, Brutalis said:

Bad. Now. In every aspect of PvE. 

Now, I'm gonna be completely honest, I haven't played feral since raids opened (my guild has too many melees already) but strictly going by sims, my feral is neck and neck with my balance, and that is without the upcoming 4%. Also, looking at the few feral logs that are out here, in terms of DPS, the spec delivers. It is far from non-viable.

The true issue lies in that it's still awkward to play, due to overreliance on RNG with crits and freecasts, as well as Bloodtalons being mandatory but very punishing when not played correctly.

  • Like 2

Share this post


Link to post
Share on other sites
On 9/29/2018 at 5:03 AM, Evincare said:

I was going to lvl my mage next and I always liked blowing stuff up ? when you say feels terrible - is it a lack of crit and therefore just not enough Heating Ups? Which would translate into fireball spam... that would indeed be awful...

I love it personally.

It's the same as it was in Legion. I personally liked WoD fire where you built up huge ignites then combusted but that play style is gone.

One random person saying they don't "feel" like fire is "fun" is about the last thing you should listen to. Try it and if you like it then it's fun and if you don't then you don't but don't let other people drive you around and make that decision for you.

Share this post


Link to post
Share on other sites
On 9/29/2018 at 6:10 AM, Prophet001 said:

There was a fire mage on Limit's G'huun kill. What are you even saying?

Look if you don't know why they had one don't make uninformed comments like that.
Method also had a fire mage, but not for the overall dmg.

The real dps race on G'huun starts after 30%. As a fire mage you have an execute ability Scorch (if talented). Se the logic in having a fire mage now? Not to mention BL. Since no shaman spec was up to the task it was the best tactic for them at that time.

Edited by Giftless
typo

Share this post


Link to post
Share on other sites
On 9/28/2018 at 8:35 PM, tkioz said:

Most of these damage buffs, while welcome, aren't going to help those specs. A lot of the specs on the list (Fire Mage, Shadow Priest, Elemental Shaman) are simply broken in BFA due to the lack of secondary stats (which let's face it just walled papered over the issues they had in Legion) and/or removal of abilities from the artefact weapon.

They aren't Demo Lock, which is a fun engaging spec, that just lack raw output, they are instead clunky and unfun. I say this as someone who desperately wants to play Fire again as I loved it in Legion, but we lost so much with our weapon and the secondary stats just aren't there to make up for it, even if you stack everything, to make it fun again.

This is about the dumbest comment about Fire Mages that I have seen since the start of BFA - 358 Fire Mage here and even without this incoming damage buff, have been in the top 3-5 in dps on most Uldir Heroic bosses.  This persons comments are a prime example of people that make wild statements with ZERO experience.  Intellect - Mastery - Versatility are the top three stats for a fire mage - then haste-crit.  So, my question to this person - Since you know so much - What number is a Fire Mage suppose to have?  What is a good number Mr. Expert?  Secondly, I've taken out several Frost Mages in our charts, while using all of my movement skills to soak during Vectis, or run the ball in G'hunn.

Edited by Kozzie

Share this post


Link to post
Share on other sites
1 hour ago, Giftless said:

Look if you don't know why they had one don't make uninformed comments like that.
Method also had a fire mage, but not for the overall dmg.

The real dps race on G'huun starts after 30%. As a fire mage you have an execute ability Scorch (if talented). Se the logic in having a fire mage now? Not to mention BL. Since no shaman spec was up to the task it was the best tactic for them at that time.

I know that.

What's the point you're trying to make. They had arms stacked too for the same reason.

Share this post


Link to post
Share on other sites
1 hour ago, Prophet001 said:

I love it personally.

It's the same as it was in Legion. I personally liked WoD fire where you built up huge ignites then combusted but that play style is gone.

One random person saying they don't "feel" like fire is "fun" is about the last thing you should listen to. Try it and if you like it then it's fun and if you don't then you don't but don't let other people drive you around and make that decision for you.

I'm thinking ol' Tkioz tried playing a Fire Mage and failed or didn't understand it and couldn't keep up with the demands of the rotation.  Probably a 1-2 button masher.

Edited by Kozzie

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...