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Where do I find the best set ups for characters in Diablo 3?
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Daddycat8, in General Discussion
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By Smegkopf
The build is a pretty standard zunimassa's, except using willikens and grasp of the dead's unbreakable grasp rune together to make applying the 6 piece bonus of zunimassas incredibly easy and free, as well as opening up a bit of extra bonuses due to the fact that throughout the whole build, there is no resource spending at all. absolute minimum items needed to start getting an effect out of the build are enough of the zunimassas set to get the 6 piece bonus, a willikens, and a belt of transcendence. theres still a slot or two that need items, and im unsure what to put in them for now.
Items And Cube
Weapon: Sacred Harvester
Off hand: You can either have Homunculus if you want to fully stack into damage and take haunt, or you can take the set fetish and open up an aquila cuirass in your chest.
Belt: belt of transcendence
Wrists: Lakumba's ornament
Head: Mask of Jeram
Chest: Depends on if you want offense or defense, if offensive take set chest, if defensive take aquilla.
Neck: Hellfire amulet, you want to aim for having Pierce the veil, Midnight feast, zombie handler, fierce loyalty, or spirit vessel.
Ring one: tall man's finger
Hand, Pants, Shoes, Ring two: Zunimassas set, pretty inflexible considering you need the 6 set bonus, you could hypothetically have hands be a tasker and theo and leave chest and off hand as zunimassa, but i prefer to have tasker cubed.
Shoulders: I'll be honest, i have absolutely no clue what to put in shoulders, it would be a perfect spot for a set item if there actually WAS a zunimassas set shoulder, but for now i just have a spaulders of zakara there. Feel free to add suggestions, i really need them!
Cube weapon: Wilikens
Cube armor: Tasker and Theo
Cube Jewelery: RoRG if not seasonal, one of the block X type of damage completely amulets otherwise.
Skills and Playstyle
Primary: Grasp of the undead with unbreakable grasp
Secondary: Spirit Walk with severance
1: Either zombie dogs with life link, or haunt with poisoned spirit
2:Fetish Army with Legion of Daggers
3: Gargantuan with restless giant or Humongoid
4: Soul Harvest with Soul to Waste if offensive, Languish if defensive.
Traits: Including the Hellfire, you should have Pierce the veil, Midnight feast, zombie handler, fierce loyalty, and spirit vessel
Every fight, is going to be two parts, which i remember as Sowing the Seeds and Harvesting the crops.
Part one: Sowing the seeds: Every time you see a new group of enemies, Spam Grasp under the entire area so every enemy is effected. this procs the Zunimassas 6 part and belt without actually spending mana. after that is done, throw a few haunts in there if you have it, and move to
Part two: Harvesting the crops: while there are still enemies alive, run into the middle of them and quickly press harvest before moving back to part one.
Pretty simple, not too difficult to actually execute. only real worry is dying when you go in to harvest, but most of the time you should be alright.
Stats, Paragon, and Gems.
Int is your main focus. I'd focus more on vitality than resistances since you have a lot of % damage reduction already and the health is going to work way way better. For secondary stats, Crit is likely the most important to increase. you cant really get too much benifit from attack speed since i dont think that applies to pets, and all it'l do is let you throw out grasps a bit quicker. cooldown reduction is completely useless, because the only spells you'd use off cooldown already dont have a cooldown.
Paragon Priority should be :
Core:Movement speed> Int> Vit> Eating a sandwich> Maximum Mana
Offensive: Crit Damage> Crit Chance> Attack Speed> Eating a burger> Cooldown Reduction
Defensive:Life>Armor>Resist All> Regen
Utility: Area Damage>Life Per hit> Gold Find> Eating a pizza> Resource cost reduction
Legendary Gems are stricken, Trapped, and enforcer.
Id Put an amethyst in the helm, an emerald in the weapon, and topaz everywhere else.
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By lChronosl
Do we have any official statement on whether physical armor reduces non heroic damage, such as minions, mercs, monsters and structures? I tested it on the trial grounds, but since non-heroic damage numbers won't show up when the player character is hit, I was unsure. It seems to me it does, but can anyone confirm this, or link some resource?