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Mal'Ganis Overview

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In our latest Hero overview, we're looking at Mal'Ganis, his abilities, full talents, available skins, and more!

  • The latest Heroes of the Storm content patch is available for playtesting on PTR until October 15.
  • The latest PTR patch notes can be found here.

Mal'Ganis (Melee Warrior)

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menethil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

Pros

  • Crowd control, survivability, sustain damage

Cons

  • Easily interrupted, healing reduction

Hero Spotlight

Available Skins

Dreadmachine Mal'Ganis

The Dreadmachine armor provides industrialist Malcom Ganis with incredible strength and a staggering ordinance. Sure, it may draw power from an alien's heart, but only minor hallucinations have occurred... so far.

dreadmachine-malganis-0.png

Abilities

  • Vampiric Touch (Trait)
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

Primary Abilities

  • Fel Claws [Q] (Mana: 50, Cooldown: 8 seconds)
    • Violently slash in the chosen direction, dealing 72 damage to enemies. Reactivate to slash up to 2 more times. The third lash Stuns enemies for 0.75 seconds.

fel-claws.jpg

  • Necrotic Embrace [W] (Mana: 30, Cooldown: 8 seconds)
    • Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.

necrotic-embrace.jpg

  • Night Rush [E] (Mana: 70, Cooldown: 16 seconds)
    • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

night-rush.jpg

Secondary (Heroic) Abilities

  • Carrion Swarm [R1] (Mana: 70, Cooldown: 80 seconds)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.

carrion-swarm.jpg

  • Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

dark-conversion.jpg

Talents

Level 1

  • Winged Guard [W]
    • Each time Necrotic Embrace hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
  • Vampiric Aura [Trait]
    • Mal'Ganis and nearby allied Heroes heal for 10% of Physical Damage dealt.
  • Time to Feed [Passive]
    • Mal'Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.

Level 4

  • Fueled by Torment [W]
    • While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
  • Might of Sargeras [W]
    • Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2 seconds.
  • Echo of Doom [W]
    • When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second. Does not wake Sleeping targets.

Level 7

  • Black Claws [Q]
    • After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.
  • Will of Tichondrius [Q]
    • The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.
  • Spreading Plague [E]
    • After Night Rush expires, deal 30 damage per second to nearby enemies for 4 seconds. Basic Attacks against Heroes refresh this. Does not wake Sleeping targets.
  • Nightmare Fuel [Passive]
    • Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets. 

Level 10

  • Carrion Swarm [R1] (Mana: 70, Cooldown: 80 seconds)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

Level 13

  • Deep Sleep [E]
    • Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
  • The Night Beckons [E]
    • After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.
  • Blood Rush [Trait]
    • When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.

Level 16

  • Plague Bats [W]
    • Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 85 damage.
  • Frenzied Assault [Passive]
    • Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3 seconds.
  • Blind as a Bat [Active] (Cooldown: 80 seconds)
    • Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.

Level 20

  • Seeker Swarm [R1]
    • Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
  • Wrath of Nathreza [R2]
    • Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
  • Vanquish the Weak [Q]
    • Damage from Fel Claws and Basic Attacks Slows enemies by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
  • Alone in the Dark [E]
    • Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
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7 minutes ago, Warper said:

Using his 3 basics costs 250 in one rotation. (3 uses of q)

That’s a lot

Nah. On PTR it seems only the initial first hit costs mana. He doesn't seem to be that mana hungry.

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19 minutes ago, Danilum said:

Nah. On PTR it seems only the initial first hit costs mana. He doesn't seem to be that mana hungry.

Can he use auto attacks between uses of Q and still get the stun?

Edited by Warper

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So, I tested him on the PTR and his Basic Attack build is absolutely bonkers: tons of sustain and damage. He is pretty much Yrel on steroids and will probably get nerfed before hitting the Live Servers.

People say he can be a main tank, but I think his true power will lie in the Bruiser department; and he can be a formidable solo laner because of that nasty sustain.

Here is how I plan to run him:

  • Level 1 - Time to Feed [Passive]: Mal'Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
    • Extra bits of healing that makes him formidable in the solo lane. In team fights he can burst heal himself by A LOT if you hit a group with Fel Claws.
  • Level 4 - Fueled by Torment [W]: While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
    • What is amazing about this talent is that the healing proc on damage-over-time. So if you got something like a Lunara poking you, it is possible to outheal or at least sustain her damage because you'll get healed on each tick of poison.
  • Level 7 - Black Claws [Q]: After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.
    • Fel Claws have a fair window between consecutive strikes, so you can pretty much alternate each hit with Basic Attacks: Black Claw 1 > Basic Attack > Black Claw 2 > Basic Attack > Black Claw 3. With that he can probably outsustain any Hero in the game in the solo lane.
  • Level 10 - Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds): Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
    • This Heroic is ridiculously busted. The possibilities are endless. I can see Medivh and Zarya becoming must picks because of this ability alone.
  • Level 13 - Blood Rush [Trait]: When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
    • Pretty self-explanatory. With Mal'Ganis absurd self-sustain it should be easy to maintain 100% uptime on this talent; and having a healer with heal-over-time (like Malfurion) will also help.
  • Level 16 - Frenzied Assault [Passive]: Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3 seconds.
    • This talent combos excellently with Black Claws, and has a nice synergy with Heroes like Abathur (Adrenal OverloadAdrenal Overload) and Lt. Morales (Stim DroneStim Drone).
  • Level 20 - Wrath of Nathreza [R2]: Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
    • BROKEN. AS. FUCK.
Edited by Valhalen
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19 minutes ago, Warper said:

Can he use auto attacks between uses of Q and still get the stun?

Yes. He has a brief window - imagine something like Tassadar's free W-Cast, where he can use his second and third Q.
 There is also a talent for weaving in auto attacks.

 

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6 minutes ago, pupperito said:

 swap Health percentages, WTF?

Alexstrasza has the same thing, only reversed.

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7 hours ago, Valhalen said:

Level 10 - Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds): Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

  • This Heroic is ridiculously busted. The possibilities are endless. I can see Medivh and Zarya becoming must picks because of this ability alone.

How does this behave exactly? I mean, does "Protected" status or shield prevent losing health? Does Mal still gain health if it's prevented? 

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1 hour ago, VinsX said:

How does this behave exactly? I mean, does "Protected" status or shield prevent losing health? Does Mal still gain health if it's prevented? 

I'm not sure about it yet. Haven't played a match against a Medivh in the PTR. Will require further testing.

6 hours ago, Myke said:

Alexstrasza has the same thing, only reversed.

Actually she doesn't swap percentages, she just equals the health with the highest percentage.

Edited by Valhalen
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8 hours ago, VinsX said:

How does this behave exactly? I mean, does "Protected" status or shield prevent losing health? Does Mal still gain health if it's prevented? 

I don't think it prevents the health loss, since protected/shield does just that and Mal'Ganis is a a swap.

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20 hours ago, Valhalen said:

So, I tested him on the PTR and his Basic Attack build is absolutely bonkers: tons of sustain and damage. He is pretty much Yrel on steroids

I love that describtion! ?

17 hours ago, pupperito said:

 swap Health percentages, WTF?

It's like the Terrorblade ult from DotA, only that it requires a certain amount of time instead of instantly swapping which gives you a short time window to interrupt/ weaken it. Otherwise I think it would be completely broken, especially in combination with other ults like Mephisto's Consume SoulsConsume Souls

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11 hours ago, shanghaied said:

As an Ana main, I'm instantly excited for this. 

Hes going to combo so damn hard with her.

And he is going to be countered by her as well. I can assume that Dark Conversion can be negated with Biotic GrenadeBiotic Grenade.

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2 hours ago, CorneliusBrutus said:

What do you mean by this? The sleep talents in particular?

Yes. And Nano InfusionNano Infusion, to make him truly imortal.

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5 hours ago, CorneliusBrutus said:

What do you mean by this? The sleep talents in particular?

For example this:

 

Nightmare Fuel [Passive]

  • Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets. 

after you complete dart quest, that's potentially 2 basic attacks that will hit for over double damage if you hit 2 people.  In situations where you're using dart to cc someone diving on you that's going to be a very attractive target for malganis, and it could turn the tables, especially if Ana took the talent that blinds after dart ends.

Edited by shanghaied

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That Mech model looks terrific. I could also imagine him in a bit of a Zerg fashion, some legendary skin.

From what I vaguely heard in one of the videos (NotParadox gameplay I think), I was a little disappointed to hear that the voice is not the same as in Warcraft 3. While I do realize that it is no biggie and a great number of voice actors have changed for characters from W3, it still struck me with grief.

The kit looks really nice. Full of functionality due to sleep, which I think still has been underexplored in HOTS. True that there is a lot of residual AOE, waking everybody up, but we will get used to it. Already 3 characters with Sleep skills, looking out for more.

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I still think you are overestimating swap % HP. 
First off, forget about memes by taking insane amount of damage and then hiding in bush. If people can avoid ganks by looking at map, don't think this takes too much thought to avoid this too.
So that only leaves mid fight, which can be stopped (although I haven't observed it too well yet, to see how flashy it is to miss it) or you could even be killed before or even after, because it takes time to regain HP... And then that target of choice actually needs to have decent amount of HP during fight, which I can only see Johanna being in that spot as she is *mostly* ignored.

Either Heroic doesn't work well with main tank as it's rather risky or removes you from battlefield which means you can't block hits, bodyblock and similar.

And forget about Wrath of Nethraza, Alone in the Dark is simply game winning ability.
Vision removed for duration of Sleep AND 2 FREAKIN' SECONDS LATER? Sleeping Support alone is great, let alone more.

Edited by SleepySheepy
Addtion

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On 10/10/2018 at 5:53 AM, Valhalen said:

And he is going to be countered by her as well. I can assume that Dark Conversion can be negated with Biotic GrenadeBiotic Grenade.

Not sure, but her sleeping darts are brutal

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13 hours ago, shanghaied said:

For example this:

 

Nightmare Fuel [Passive]

  • Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets. 

after you complete dart quest, that's potentially 2 basic attacks that will hit for over double damage if you hit 2 people.  In situations where you're using dart to cc someone diving on you that's going to be a very attractive target for malganis, and it could turn the tables, especially if Ana took the talent that blinds after dart ends.

Sure, I think it's worth trying. There's a couple other great choices in that tier that I think even with Ana present that's not going to be the clear-cut best choice. But given he's a guy who will thrive with increased spell power and decreased cooldowns, Nano will indeed be very strong on Mal'Ganis.

Edited by CorneliusBrutus

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
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      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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