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Mal'Ganis Overview

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In our latest Hero overview, we're looking at Mal'Ganis, his abilities, full talents, available skins, and more!

  • The latest Heroes of the Storm content patch is available for playtesting on PTR until October 15.
  • The latest PTR patch notes can be found here.

Mal'Ganis (Melee Warrior)

Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menethil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

Pros

  • Crowd control, survivability, sustain damage

Cons

  • Easily interrupted, healing reduction

Hero Spotlight

Available Skins

Dreadmachine Mal'Ganis

The Dreadmachine armor provides industrialist Malcom Ganis with incredible strength and a staggering ordinance. Sure, it may draw power from an alien's heart, but only minor hallucinations have occurred... so far.

dreadmachine-malganis-0.png

Abilities

  • Vampiric Touch (Trait)
    • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.

Primary Abilities

  • Fel Claws [Q] (Mana: 50, Cooldown: 8 seconds)
    • Violently slash in the chosen direction, dealing 72 damage to enemies. Reactivate to slash up to 2 more times. The third lash Stuns enemies for 0.75 seconds.

fel-claws.jpg

  • Necrotic Embrace [W] (Mana: 30, Cooldown: 8 seconds)
    • Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.

necrotic-embrace.jpg

  • Night Rush [E] (Mana: 70, Cooldown: 16 seconds)
    • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

night-rush.jpg

Secondary (Heroic) Abilities

  • Carrion Swarm [R1] (Mana: 70, Cooldown: 80 seconds)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.

carrion-swarm.jpg

  • Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

dark-conversion.jpg

Talents

Level 1

  • Winged Guard [W]
    • Each time Necrotic Embrace hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
  • Vampiric Aura [Trait]
    • Mal'Ganis and nearby allied Heroes heal for 10% of Physical Damage dealt.
  • Time to Feed [Passive]
    • Mal'Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.

Level 4

  • Fueled by Torment [W]
    • While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
  • Might of Sargeras [W]
    • Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2 seconds.
  • Echo of Doom [W]
    • When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second. Does not wake Sleeping targets.

Level 7

  • Black Claws [Q]
    • After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.
  • Will of Tichondrius [Q]
    • The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.
  • Spreading Plague [E]
    • After Night Rush expires, deal 30 damage per second to nearby enemies for 4 seconds. Basic Attacks against Heroes refresh this. Does not wake Sleeping targets.
  • Nightmare Fuel [Passive]
    • Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets. 

Level 10

  • Carrion Swarm [R1] (Mana: 70, Cooldown: 80 seconds)
    • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds)
    • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

Level 13

  • Deep Sleep [E]
    • Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
  • The Night Beckons [E]
    • After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.
  • Blood Rush [Trait]
    • When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.

Level 16

  • Plague Bats [W]
    • Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 85 damage.
  • Frenzied Assault [Passive]
    • Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3 seconds.
  • Blind as a Bat [Active] (Cooldown: 80 seconds)
    • Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.

Level 20

  • Seeker Swarm [R1]
    • Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
  • Wrath of Nathreza [R2]
    • Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
  • Vanquish the Weak [Q]
    • Damage from Fel Claws and Basic Attacks Slows enemies by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
  • Alone in the Dark [E]
    • Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
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7 minutes ago, Warper said:

Using his 3 basics costs 250 in one rotation. (3 uses of q)

That’s a lot

Nah. On PTR it seems only the initial first hit costs mana. He doesn't seem to be that mana hungry.

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19 minutes ago, Danilum said:

Nah. On PTR it seems only the initial first hit costs mana. He doesn't seem to be that mana hungry.

Can he use auto attacks between uses of Q and still get the stun?

Edited by Warper

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So, I tested him on the PTR and his Basic Attack build is absolutely bonkers: tons of sustain and damage. He is pretty much Yrel on steroids and will probably get nerfed before hitting the Live Servers.

People say he can be a main tank, but I think his true power will lie in the Bruiser department; and he can be a formidable solo laner because of that nasty sustain.

Here is how I plan to run him:

  • Level 1 - Time to Feed [Passive]: Mal'Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
    • Extra bits of healing that makes him formidable in the solo lane. In team fights he can burst heal himself by A LOT if you hit a group with Fel Claws.
  • Level 4 - Fueled by Torment [W]: While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
    • What is amazing about this talent is that the healing proc on damage-over-time. So if you got something like a Lunara poking you, it is possible to outheal or at least sustain her damage because you'll get healed on each tick of poison.
  • Level 7 - Black Claws [Q]: After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.
    • Fel Claws have a fair window between consecutive strikes, so you can pretty much alternate each hit with Basic Attacks: Black Claw 1 > Basic Attack > Black Claw 2 > Basic Attack > Black Claw 3. With that he can probably outsustain any Hero in the game in the solo lane.
  • Level 10 - Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds): Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
    • This Heroic is ridiculously busted. The possibilities are endless. I can see Medivh and Zarya becoming must picks because of this ability alone.
  • Level 13 - Blood Rush [Trait]: When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
    • Pretty self-explanatory. With Mal'Ganis absurd self-sustain it should be easy to maintain 100% uptime on this talent; and having a healer with heal-over-time (like Malfurion) will also help.
  • Level 16 - Frenzied Assault [Passive]: Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3 seconds.
    • This talent combos excellently with Black Claws, and has a nice synergy with Heroes like Abathur (Adrenal OverloadAdrenal Overload) and Lt. Morales (Stim DroneStim Drone).
  • Level 20 - Wrath of Nathreza [R2]: Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
    • BROKEN. AS. FUCK.
Edited by Valhalen
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19 minutes ago, Warper said:

Can he use auto attacks between uses of Q and still get the stun?

Yes. He has a brief window - imagine something like Tassadar's free W-Cast, where he can use his second and third Q.
 There is also a talent for weaving in auto attacks.

 

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6 minutes ago, pupperito said:

 swap Health percentages, WTF?

Alexstrasza has the same thing, only reversed.

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7 hours ago, Valhalen said:

Level 10 - Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds): Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

  • This Heroic is ridiculously busted. The possibilities are endless. I can see Medivh and Zarya becoming must picks because of this ability alone.

How does this behave exactly? I mean, does "Protected" status or shield prevent losing health? Does Mal still gain health if it's prevented? 

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1 hour ago, VinsX said:

How does this behave exactly? I mean, does "Protected" status or shield prevent losing health? Does Mal still gain health if it's prevented? 

I'm not sure about it yet. Haven't played a match against a Medivh in the PTR. Will require further testing.

6 hours ago, Myke said:

Alexstrasza has the same thing, only reversed.

Actually she doesn't swap percentages, she just equals the health with the highest percentage.

Edited by Valhalen
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8 hours ago, VinsX said:

How does this behave exactly? I mean, does "Protected" status or shield prevent losing health? Does Mal still gain health if it's prevented? 

I don't think it prevents the health loss, since protected/shield does just that and Mal'Ganis is a a swap.

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20 hours ago, Valhalen said:

So, I tested him on the PTR and his Basic Attack build is absolutely bonkers: tons of sustain and damage. He is pretty much Yrel on steroids

I love that describtion! ?

17 hours ago, pupperito said:

 swap Health percentages, WTF?

It's like the Terrorblade ult from DotA, only that it requires a certain amount of time instead of instantly swapping which gives you a short time window to interrupt/ weaken it. Otherwise I think it would be completely broken, especially in combination with other ults like Mephisto's Consume SoulsConsume Souls

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11 hours ago, shanghaied said:

As an Ana main, I'm instantly excited for this. 

Hes going to combo so damn hard with her.

And he is going to be countered by her as well. I can assume that Dark Conversion can be negated with Biotic GrenadeBiotic Grenade.

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2 hours ago, CorneliusBrutus said:

What do you mean by this? The sleep talents in particular?

Yes. And Nano InfusionNano Infusion, to make him truly imortal.

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5 hours ago, CorneliusBrutus said:

What do you mean by this? The sleep talents in particular?

For example this:

 

Nightmare Fuel [Passive]

  • Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets. 

after you complete dart quest, that's potentially 2 basic attacks that will hit for over double damage if you hit 2 people.  In situations where you're using dart to cc someone diving on you that's going to be a very attractive target for malganis, and it could turn the tables, especially if Ana took the talent that blinds after dart ends.

Edited by shanghaied

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That Mech model looks terrific. I could also imagine him in a bit of a Zerg fashion, some legendary skin.

From what I vaguely heard in one of the videos (NotParadox gameplay I think), I was a little disappointed to hear that the voice is not the same as in Warcraft 3. While I do realize that it is no biggie and a great number of voice actors have changed for characters from W3, it still struck me with grief.

The kit looks really nice. Full of functionality due to sleep, which I think still has been underexplored in HOTS. True that there is a lot of residual AOE, waking everybody up, but we will get used to it. Already 3 characters with Sleep skills, looking out for more.

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I still think you are overestimating swap % HP. 
First off, forget about memes by taking insane amount of damage and then hiding in bush. If people can avoid ganks by looking at map, don't think this takes too much thought to avoid this too.
So that only leaves mid fight, which can be stopped (although I haven't observed it too well yet, to see how flashy it is to miss it) or you could even be killed before or even after, because it takes time to regain HP... And then that target of choice actually needs to have decent amount of HP during fight, which I can only see Johanna being in that spot as she is *mostly* ignored.

Either Heroic doesn't work well with main tank as it's rather risky or removes you from battlefield which means you can't block hits, bodyblock and similar.

And forget about Wrath of Nethraza, Alone in the Dark is simply game winning ability.
Vision removed for duration of Sleep AND 2 FREAKIN' SECONDS LATER? Sleeping Support alone is great, let alone more.

Edited by SleepySheepy
Addtion

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On 10/10/2018 at 5:53 AM, Valhalen said:

And he is going to be countered by her as well. I can assume that Dark Conversion can be negated with Biotic GrenadeBiotic Grenade.

Not sure, but her sleeping darts are brutal

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13 hours ago, shanghaied said:

For example this:

 

Nightmare Fuel [Passive]

  • Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets. 

after you complete dart quest, that's potentially 2 basic attacks that will hit for over double damage if you hit 2 people.  In situations where you're using dart to cc someone diving on you that's going to be a very attractive target for malganis, and it could turn the tables, especially if Ana took the talent that blinds after dart ends.

Sure, I think it's worth trying. There's a couple other great choices in that tier that I think even with Ana present that's not going to be the clear-cut best choice. But given he's a guy who will thrive with increased spell power and decreased cooldowns, Nano will indeed be very strong on Mal'Ganis.

Edited by CorneliusBrutus

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      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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