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Starym

Island Expedition "Invasion" Schedule

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There's some variety coming to Island Expeditions, with events similar to the Legion invasions going on inside the expeditions themselves. Each week will see a new type of creature showing up and each will have their own set of cosmetic rewards as well. Expeditions have been one of the less popular features in BfA overall and this is just one of the ways in which Blizzard hope to improve them.

You can also check out our Island Expeditions guide for a little refresher.

Blizzard LogoIsland Expeditions (source)

As some players have noticed, we’ve been adding invasion-style events featuring new types of creatures to Island Expeditions every week. Aside from adding a little variety, these also give you a chance to earn different cosmetic rewards.

Here's a schedule for the remaining events which will be added each week over the next couple of months:

  • Week of October 9 (this week): Water Elementals
  • Week of October 16: Air Elementals
  • Week of October 23: Black Dragons
  • Week of October 30: Tol’vir
  • Week of November 6: Twilight Dragons
  • Week of November 13: Old Gods

What do you think, should Blizzard keep trying to make Island Expeditions a thing or is it time to move on and focus their resources elsewhere?

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I actually enjoy the island expeditions. I agree that changing weekly will help kill the monotony. Maybe they should make it a daily and give a fair reward. Not 25 gold LOL.

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12 hours ago, Wildwitch said:

I actually enjoy the island expeditions. I agree that changing weekly will help kill the monotony. Maybe they should make it a daily and give a fair reward. Not 25 gold LOL.

There's a World Quest to win one expedition rewarding a decent chunk of extra AP. I'm not sure though how often it re-appears.

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I think Blizzard should just write them off and concentrate on stuff that more people are interested in. The only thing that seems to draw people to them is mounts and pets which could easily be moved/copied to another venue like Warfronts...which do seem to draw a lot of player interest.

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2 hours ago, jinsu2301 said:

There's a World Quest to win one expedition rewarding a decent chunk of extra AP. I'm not sure though how often it re-appears.

It's weekly. It's also pretty nice to help level your alts as well, as it becomes available as soon as you get your Heart of Azeroth. ?

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2 hours ago, Calysia said:

I think Blizzard should just write them off and concentrate on stuff that more people are interested in. The only thing that seems to draw people to them is mounts and pets which could easily be moved/copied to another venue like Warfronts...which do seem to draw a lot of player interest.

 

That is not the Blizzard way though, especially if some aspect of gameplay was someone's baby.  There's practically no value add with the mission table and followers.  It now has zero impact on actual gameplay apart from a mechanical way to get some extra AP or rep, but they seem desperate to save it in some way.  For face?  Appeasement?    At least now it's far less inconvenient than in WoD or Legion.  But generally speaking, they want people playing the way they want people playing.

edit: and then they routinely, ironically, immediately abandon popular aspects of an expansion moving forward in the next...

Edited by Sholto

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2 hours ago, Calysia said:

I think Blizzard should just write them off and concentrate on stuff that more people are interested in. The only thing that seems to draw people to them is mounts and pets which could easily be moved/copied to another venue like Warfronts...which do seem to draw a lot of player interest.

And are people more interested in Warfronts because that is a more-thrilling experience with lots of challenge, fun and exciting gameplay? I don't think so, it's Warfronts that should be thrown to the trash bin asap - it's a nobrainer farmfest, basically a 2018 PvE version of Alterac Valley (and that's not a positive thing). It's true that most people avoid Island Expeditions because of the lack of rewards, but all the new features are there, and - dare I say - they are well-made new features.

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2 minutes ago, Badadada said:

And are people more interested in Warfronts because that is a more-thrilling experience with lots of challenge, fun and exciting gameplay? I don't think so, it's Warfronts that should be thrown to the trash bin asap - it's a nobrainer farmfest, basically a 2018 PvE version of Alterac Valley (and that's not a positive thing). It's true that most people avoid Island Expeditions because of the lack of rewards, but all the new features are there, and - dare I say - they are well-made new features.

I would...possibly...enjoy them if they were set-up to be done solo. As it is now it's a group difficulty level but you play solo because everyone in the group just heads off on their own. Warfronts at least sees people playing and working together.

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27 minutes ago, Calysia said:

I would...possibly...enjoy them if they were set-up to be done solo. As it is now it's a group difficulty level but you play solo because everyone in the group just heads off on their own. Warfronts at least sees people playing and working together.

I've never seen everyone head off on their own.  If you aren't going to be the leader at least pick someone to follow and then there will be at least two of you doing it right and perhaps the other fellow will figure it out.  Otherwise you're part of your problem.

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This issue with expeditions is getting a group to decide on a strategy. For a week or a bit more now I've been trying to get people to focus less on 'winning' by gathering AP so quickly and focus on finding the rares and the 'special' mobs and killing as many of them as possible. So, either some people don't believe the new theory regarding getting the drops, or they don't know...or, the are just trying to farm the AP as fast as possible for power gain.

Either way, I still like them as an alternative to questing or dungeons for leveling an alt.

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On 10/14/2018 at 6:53 AM, Tupi said:

This issue with expeditions is getting a group to decide on a strategy. For a week or a bit more now I've been trying to get people to focus less on 'winning' by gathering AP so quickly and focus on finding the rares and the 'special' mobs and killing as many of them as possible. So, either some people don't believe the new theory regarding getting the drops, or they don't know...or, the are just trying to farm the AP as fast as possible for power gain.

Either way, I still like them as an alternative to questing or dungeons for leveling an alt.

I like to solo farm the horde bots on normal and heroic, makes it not only easier to win but less stress on my team for pulling to much and dieing  nothing says  "Okay i pulled to many but i can think about this" better than seeing you at 6K out of 9K and the other team sitting at 200

Even if its a team of bots i have trouble soloing pulling them away from other mobs and resources slows them down      Balance druid is crazy fun

 

Edited by Branchofsins
Forgot some info

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i didn't pay much attention to them beyond completing the weekly quest on my main.

my comment is based on my DH alt i'm running up now mostly by doing IE's. 

I think more people are focused on just completing for xp gains if under 120.

I'm still going to focus on them with my DH vs. my huntard for further farming after 120 because I can solo quite a bit on the DH and could not on the Huntard.

RIP Huntard tank pets. They're just not the same.

 

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On 10/13/2018 at 11:32 AM, Calysia said:

As it is now it's a group difficulty level but you play solo because everyone in the group just heads off on their own.

Thats why you attempt to group with friends.  Its not different than pugging keys.  If it wants to be done well you probably need to require, find and ensure active communication.

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