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Blizzard Announces Diablo Game for Mobile Devices

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2 hours ago, Bnetmyke said:

Guess you missed the bit where they said not to get your hopes up as there are things that they aren't ready to announce yet,

But let's be real here. After 4 years (when RoS was released) they have nothing else but a class (for $15 wtf), console ports and a mobile game to announce? This is cash grabbing.

Blizzard is a multi billion dollar company and this is all we got after 4 years? Come on man. If there is really something coming up next year, like a serious PC game then their PR simply sucks.

Edited by kakodaimonos

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So nothing for D3? I don't mind waiting for D4, just started D3 a year a go, and have some ways to go yet. But I was hoping for an update patch, a few new items to expand the options for builds, and maybe even a new class. What's this new class for $15 someone mentioned? was it for diablo 3? 

 

Edited by Knutsanity

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1 minute ago, Knutsanity said:

So nothing for D3? I don't mind waiting for D4, just started D3 a year a go, and have some ways to go yet. But I was hoping for an update patch, a few new items to expand the options for builds, and maybe even a new class. What's this new class for $15 someone mentioned? was it for diablo 3? 

 

Necromancer pack is for 15$ and it only gives a new class. 

Fun thing is that Necromancer patch came with some new areas that looked like they were meant for full expansion, but someone flipped the switch and it got canceled ( *pure assumption).

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Oh ok misread, my bad. That's the old Ros class my buddy already has... So not even a patch expected? there is a bug on xbox one where the wizards resitance isn't adding up properly, leaving them exposed. they better at least fix stuff like that asap. Have they said anything at all about D3? also, I'm new sorry, do they normally have update patches? like around when seasons start or something?

 

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rofl, Blizzard has indeed become a laughing stock.

Since YEARS they tell us about how important Diablo is, what great projects they have.

We get a the darkening of Tristram event (which is the biggest piece of junk I have ever seen from Blizzard. It wouldn't even be good if it would be a fanmade mod), the Necromancer DLC and Switch / Mobile Versions.

That Blizzard is no longer able to tell good stories and have interesting characters - that has become clear since several years (in fact since Starcraft 2 Heart of the Swarm and Diablo 3)

Now we learn that they aren't even good at marketing anymore.

Sure, Blizzard is like a sect, they have lot's of believers and woreshippers. But how long will this last?

 

To be totally serious: Blizzard remainds me of Lucas Arts.
Lucas Arts was a fantastic company, they had such incredible games. Not sure how many of you know it, but X-Wing, Dark Forces, Jedi Knight or all the Lucas Arts Adventures (Monkey Island, Indiana Jones) were the best you could get.
Tons of players just knew that a new Lucas Arts game would be good, maybe even great. Lucas Arts stood for high quality, for great games, good stories, everything.
Then Lucas Arts started to think: Hey, let's concentrate more an Star Wars games. Less risk, because Star Wars games will sell better then adventures or games like Secret Weapon of the Luftwaffe.

-> Lucas Arts concentrated more on Star Wars.

A decision which was reasonable. You couldn't argue with this logic.

Then Lucas Arts made worse games, put way less effort into them. They probably thought: Hey, Star Wars games sell good, if the game is not as good as they used to be - who cares? Star Wars Fans are stupid, they buy everything with a Star Wars logo.
And again: This logic is not wrong.
It worked for several years. Earnings were still good, but the games got worse and worse.

But where is Lucas Arts now?

What seemed totally impossible 10-15 years ago acutally happened - they do not exist anymore.

 

I am afraid Blizzard is at the same road like Lucas Arts.

I do not claim that Blizzard will die too - but Lucas Arts need to be a reminder to Blizzard.

A glorious past can protect your future only for a few years.

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When someone in the audience asks if this is an out-of-season April Fools joke, and when Blizzard's own YouTube trailer of Diablo Immortal gets downvoted by thousands, it's a real wake up call. I sincerely try and be positive most of the time with Diablo stuff. But, yesterday really affected me. Wyatt was booed for goodness sakes. And his best response to the audience is "don't you guys have phones?" I will not be playing Season 16.

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Ill just give my 1 cent here:

It isnt said that Immortal will be the death of Diablo and im sure it wont be as bad as we think it will be.
But the community said clearly beforehand they dont want a mobile title. The great part of the community wants Diablo 4 or a remake of diablo 2. I understand fully they dont want and cant talk about diablo 4, as it is too early in the development.

The Problem with Immortal is that they announced it in a pretty bad way. Why not say that Diablo 4 is in development and Immortal is just the next game to not keep you waiting? That would have sounded better and would be the truth as they said Diablo 4 is in development.

They ignored their old customers and spit it their face with this announcement.

On a side note: I feel bad for him. The presentation could only fail. I dont know if it is true but i read that he cried backstage.

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1 hour ago, Vorguz said:

It isnt said that Immortal will be the death of Diablo and im sure it wont be as bad as we think it will be.
But the community said clearly beforehand they dont want a mobile title. The great part of the community wants Diablo 4 or a remake of diablo 2. I understand fully they dont want and cant talk about diablo 4, as it is too early in the development.

We don't know if another game is Diablo 4, or a different genre set in the same universe, but you are right that they should have said anything about working on something else than Immortal. One may argue it was a mistake to show it as major announcement, given the target audience present. Community doesn't want Immortal, but it's obviously mainly targeted for Chinese market and it might be successful there. Immortal is basically a reskin of another game made by Netease, they didn't even bother to invent something new there.

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7 hours ago, Vorguz said:

On a side note: I feel bad for him. The presentation could only fail. I dont know if it is true but i read that he cried backstage.

No wonders, basically that experience is a perfect setup for developing personality disorders, that may later result in alcoholism, mental illness or panic attacks - just to name a few. I understand the fans disappointment, but being dick towards Wyatt and the other devs and trolling the internet about it is just unjustified. I mean he was the guy who fixed D3, people should show some respect, if they truly mean they love the franchise.

Edited by Badadada

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Well i think we can all agree 

Blizzard Fucked up Preeeeeeeeeetty Hard 

but hey,u got to give it to them,they got Balls comming on the stage and feeling good about themselves for the piece of shit they call a Game 

R.I.P diablo it was a good exp the last years 

ps: Fuck you ACTIVISION 

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On 11/3/2018 at 5:50 PM, WedgeAntilles said:

To be totally serious: Blizzard remainds me of Lucas Arts.

Lucas Arts was a fantastic company, they had such incredible games. Not sure how many of you know it, but X-Wing, Dark Forces, Jedi Knight or all the Lucas Arts Adventures (Monkey Island, Indiana Jones) were the best you could get.
Tons of players just knew that a new Lucas Arts game would be good, maybe even great. Lucas Arts stood for high quality, for great games, good stories, everything.
Then Lucas Arts started to think: Hey, let's concentrate more an Star Wars games. Less risk, because Star Wars games will sell better then adventures or games like Secret Weapon of the Luftwaffe.

-> Lucas Arts concentrated more on Star Wars.

A decision which was reasonable. You couldn't argue with this logic.

Then Lucas Arts made worse games, put way less effort into them. They probably thought: Hey, Star Wars games sell good, if the game is not as good as they used to be - who cares? Star Wars Fans are stupid, they buy everything with a Star Wars logo.
And again: This logic is not wrong.
It worked for several years. Earnings were still good, but the games got worse and worse.

But where is Lucas Arts now?

What seemed totally impossible 10-15 years ago acutally happened - they do not exist anymore.

 

I am afraid Blizzard is at the same road like Lucas Arts.

I do not claim that Blizzard will die too - but Lucas Arts need to be a reminder to Blizzard.

A glorious past can protect your future only for a few years.

Just FYI, might want to know your history because lucasarts' closure had nothing to do with how much money they were making. Sure they were more star wars focused but lucasarts were making quality, if not particularly spectacular, games right up until 2013. The Old Republic is still going strong to this day, 1313 was looking pretty good and what was eventually leaked of a build of Battlefront 3 blew even the most recent one today out of the water. Then Disney bought the Star Wars license, which Lucasarts was a part of, and shut them down. Not because they were failing but because they were a relatively small production company that couldn't produce games at anywhere near the pace Disney wanted, hence the handover of any and all future Star Wars game development to EA.

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Honestly I don't think creating a mobile version of Diablo is an inherently bad idea, but mobile games base 90% of their popularity in the casual market. The one kind of person who would never walk into a company's game convention.

Literally anyone could have told whoever had the bright idea to announce Immortal at Blizzcon that even saying "look at this Diablo stuff we're working on. It's 4 years away." would have gone over better with that crowd.

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On 11/2/2018 at 7:22 PM, kakodaimonos said:

But let's be real here. After 4 years (when RoS was released) they have nothing else but a class (for $15 wtf), console ports and a mobile game to announce? This is cash grabbing.

Blizzard is a multi billion dollar company and this is all we got after 4 years? Come on man. If there is really something coming up next year, like a serious PC game then their PR simply sucks.

How long did it take for Skyrim to come out? How long has Cyberpunk 2077 been in development? You aren't going to get a good game in less than 4 years. I guess the majority of the entitled playerbase forgets what it's like to BE PATIENT. Your game will come, but that's not any reason to act like spoiled brats because game companies don't cater to your every whim.

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4 hours ago, KOL2024 said:

Honestly I don't think creating a mobile version of Diablo is an inherently bad idea, but mobile games base 90% of their popularity in the casual market. The one kind of person who would never walk into a company's game convention.

Literally anyone could have told whoever had the bright idea to announce Immortal at Blizzcon that even saying "look at this Diablo stuff we're working on. It's 4 years away." would have gone over better with that crowd.

 No it wouldn't have. Lets say they do that, and the game doesn't come out in 4 years. Now the playerbase will be super hostile because they didn't get what was promised. Better to remain silent until ready. That's ALWAYS been the PR way.

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On 11/3/2018 at 10:24 AM, Arcling said:

We don't know if another game is Diablo 4, or a different genre set in the same universe, but you are right that they should have said anything about working on something else than Immortal. One may argue it was a mistake to show it as major announcement, given the target audience present. Community doesn't want Immortal, but it's obviously mainly targeted for Chinese market and it might be successful there. Immortal is basically a reskin of another game made by Netease, they didn't even bother to invent something new there.

Then you missed the post about them not being ready to announce certain projects at Blizzcon.

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On 11/3/2018 at 3:24 PM, Arcling said:

Community doesn't want Immortal, but it's obviously mainly targeted for Chinese market and it might be successful there. Immortal is basically a reskin of another game made by Netease, they didn't even bother to invent something new there.

True its target is the chinese market but i read a few comments where they said they dont want a reskined game. Im sure it doesnt count for the majority of the audience but even the targeted market is not completely happy  with it. (Ill definitely follow the whole topic in future  as it is  a by the book example for questionable marketing.)

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19 hours ago, Badadada said:

No wonders, basically that experience is a perfect setup for developing personality disorders, that may later result in alcoholism, mental illness or panic attacks - just to name a few. I understand the fans disappointment, but being dick towards Wyatt and the other devs and trolling the internet about it is just unjustified. I mean he was the guy who fixed D3, people should show some respect, if they truly mean they love the franchise.

I can understand the fans are upset (im too) but harrasing the devs is definitely the wrong way to show it.
I dont think they will get any disorders as they are in positions where you need to have understood that the backlash is not something against you personal but the company. If he gets some - Damn, hopefully he will get better soon.

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8 minutes ago, Bnetmyke said:

 No it wouldn't have. Lets say they do that, and the game doesn't come out in 4 years. Now the playerbase will be super hostile because they didn't get what was promised. Better to remain silent until ready. That's ALWAYS been the PR way.

True but  any hint for it would be better than this. They shouldnt announce that it is x years away but just say that they are working on it but cant show you anything right now. That would have been the right way imo. It felt like they didnt do any target analysis for this announcement which should always be the first thing done.

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5 hours ago, KOL2024 said:

Just FYI, might want to know your history because lucasarts' closure had nothing to do with how much money they were making.

Yeah sure, they closed LA because they earned too much money...

And the games - yeah well, The Faile (Force) unleashed 1+2, bad console games.

The Old Republic was a desaster with a horribly low player base after a few month. WoW hat 10 times the player number.

True, TOR stabilized on a low level, was made Free 2 Play and got better.

But hey, if you were content with games like that and do not consider them horrible compared to the games 10 years earlier, that is great for you. Majority of the players however had my opinion and just didn't buy the games anymore.

And SW 1313 was so great, they cancelled it because they were afraid of all the money they would earn with it. Too much money can be a heavy burden ?

That you judge from some pictures / trailers about the quality of a game says enough about your priorities in a game. You'd probably be happy with a screensaver that looks awesome.

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4 hours ago, Vorguz said:

True but  any hint for it would be better than this. They shouldnt announce that it is x years away but just say that they are working on it but cant show you anything right now. That would have been the right way imo. It felt like they didnt do any target analysis for this announcement which should always be the first thing done.

They probably knew the reaction they would of gotten, especially since they did downplay the hype a month before hand.

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5 hours ago, Bnetmyke said:

Then you missed the post about them not being ready to announce certain projects at Blizzcon.

No, I did not. Why did you think that? There was no mention of Diablo 4, and we don't know what the other game is going to be right now. People might get hyped for nothing again, if it's another spin-off.

Edited by Arcling

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24 minutes ago, Arcling said:

No, I did not. Why did you think that? There was no mention of Diablo 4, and we don't know what the other game is going to be right now. People might get hyped for nothing again, if it's another spin-off.

Because anyone genuinely upset by this only got their own hype disappointed. I knew full well that there would be no big announcements about Diablo. 

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1 hour ago, Bnetmyke said:

Because anyone genuinely upset by this only got their own hype disappointed. I knew full well that there would be no big announcements about Diablo. 

Many have expected at least something like Diablo 2 remaster, after that post, so disappointment was still somewhat understandable. Still, if they said it directly at Blizzcon conference that Immortal is only a side project and teased another game even a little, there could have been some damage control.

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      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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