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Orphea Talents and Abilities Details

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Here's a rundown of Orphea's abilities and talents.

Hi! I figured that in your excitement you might want to get a quick, easy-to-browse rundown of Orphea's abilities and talents. As is tradition, I'll also be writing a hands-on experience article about her during the day, so stay tuned for that.

Basic Abilities

Shadow Waltz (Q) - After 0.5 seconds, deal 150 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 25 Mana, and causes Orphea to dash a short distance upon moving.

Cost: 25
Cooldown: 5

Chomp (W) - After 0.625 seconds, deal 285 damage to nearby enemies in front of Orphea.

Cost: 60
Cooldown: 10

Dread (E) - Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

Cost: 50
Cooldown: 14

Trait

Overflowing Chaos (D) - Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Heroic Abilities 

Eternal Feast (R1) - After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Cost: 75
Cooldown: 50

Crushing Jaws (R2) - After 1.25 seconds, pull enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

Cost: 75
Cooldown: 50

Talents

Level 1 talents

En Pointe [Q] - Shadow Waltz deals an increased 50% damage to enemies hit by its end.

Growing Nightmare [E] - Each Hero hit by the wave of Dread increases the damage of its eruption by 25%.

Ancestral Strength [D] - Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.

Level 4 talents

Allegrissimo [Q] - Hitting Heroes with the end of Shadow Waltz sets its cooldown to 1 second.

Backbiter [W] - If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.

Fright [E] - Dread's Slow also applies to enemies in Dread's path, and stacks up to 50%.

Level 7 talents

Insatiable [W] - Hitting a Hero with Chomp sets its cooldown to 2 seconds.

Ravenous Hunger [W] - Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 3 and heal Orphea for 60. Heroes that die increase its damage by 60 and heal Orphea for 25% of her maximum Health.

Mind Devourer [E] - Quest: Hitting Heroes with Dread increases its damage by 5, up to 200. Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.

Level 13 talents

Determination [Q] - After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%

Abyssal Symbiosis [W] Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.

Invasive Miasma [D] - Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.

Level 16 talents

Bond of Anguish [Q] - Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.

Dead Magic [D] - Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.

Lurking Terror [A] - After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Does not share a cooldown with Chomp.

Level 20 talents

Monster Within [R1] - Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Attack Speed is increased by 50%.

Engulfing Oblivion [R2] - Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.

Eldritch Conduit [D] - Each Chaos consumed increases Orphea's Spell Power by 5%, up to 50%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.

Final Toccata [A] - Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.

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That was fast, thanks @Oxygen. Will she be available to try out on the floor at Blizzcon?

Her kit and talents looks interesting, even if her trait/role is somewhat similar to Mephisto. Just a bit sad her design seems like something out of an anime.

 

Edited by lChronosl

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I have no problem with creating a brand new hero out of the Nexus, but I really see no special abilities here that currently existing heroes don't have. Albeit mixing together a bit of Malthael, Gall and Zarya could be fun, but based on the text I'm not sure Orphea's so epic that it was worth breaking the tradition of Blizzard-All-Stars character list.

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7 minutes ago, lChronosl said:

That was fast, thanks @Oxygen. Will she be available to try out on the floor at Blizzcon?

Her kit and talents looks interesting, even if her trait/role is somewhat similar to Mephisto. Just a bit sad her design seems like something out of an anime.

 

Yes; I'll go try her out right now and post about it!

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7 minutes ago, Badadada said:

I have no problem with creating a brand new hero out of the Nexus, but I really see no special abilities here that currently existing heroes don't have. Albeit mixing together a bit of Malthael, Gall and Zarya could be fun, but based on the text I'm not sure Orphea's so epic that it was worth breaking the tradition of Blizzard-All-Stars character list.

I'll be honest, I play a very small roster of heroes and I very, very rarely branch out of it - Kael'thas, Kel'thuzad, Jaina, Chromie, and Li-Ming. I am absolutely pumped for Orphea and she really looks like something that fits exactly what I enjoy in a hero. I can't wait to play her.

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Looks inspired by the recent rehash of Sabrina and the release of Venom...

As far as classic Blizzard characters go though, I'm still waiting for Blackthorne to make it into the Nexus!

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Level 1 

Nothing too crazy here but En Pointe seems to be the pickup as it's the most reliable.

Ancestral Strength is a better pickup if your team can support it.

Growing nightmare just seems too unreliable and difficult to hit to want to pick up 

Level 4

Still nothing Amazing but Allegrissimo pairs well with En Pointe.

Freight also looks pretty good and could go well with Ancestral Strength from level 1 to start CC chains or just to lock someone down long enough for a quick chomp.

Backbiter seems bad. Though honestly it just depends on the range it throws her back and the range on her AA. Could be nice if it throws her almost to her max range but not out of range. 

Level 7

Insatiable seems interesting but Ravenous Hunger is just too good to pass up. It's like Li-ming's Dominance but also has a Damage increase attached. Insatiable can't compete unless you go another talent combo I'll pull up in a moment.

Mind Devourer has the same problem Growing Nightmare does.

Level 10

Eternal Feast seems fun and Crushing Jaws seems like the better option unless you have strong lockdown.

Level 13

Determination seems amazing. Especially the 15% physical boost since the spell armor has no timer attached.

Abyssal Symbiosis is part of the chomp combo I want to talk about but I'll get to that at level 20.

To use Invasive Miasma you have to have poor positioning to benefit. Just pick up one of the other two.

Level 16 (AKA the Garrosh counter level)

Bond of Anguish is good and reliable. Not much else to say.

Dead Magic is an interesting talent and is another part of the chomp combo.  

Lurking Terror is neat but unless it's a talented chomp, it's not too great. If it is than it's interesting and needs a lot of talent combo testing.

Level 20

Monster Within would be great if it sped up Eternal Feast but it doesn't. The big thing is that it speeds up Orphea's attack speed. The problem with this is she needs to stack Chaos first and while Monster Within helps, Eldritch Conduit is just better for basic attack buffing since it also applies to her abilities which will generally net more damage. While not amazing I could still see this being a good talent.

Engulfing Oblivion is Insane. Nothing more to say. If you got Crushing Jaws, this is almost always going to be the most beneficial talent here. 

Elderitch Conduit. This talent. While not as versatile as Engulfing Oblivion, it's a great talent through and through. Now for the Chomp combo. Chomp to instantly get max chaos (Abyssal Symbiosis), Basic attack to deal tons while healing and getting spell power (base kit and Elderitch Conduit) and dealing spell damage in the area (Dead Magic), repeat the process because chomp has a 2 second cooldown (Insatiable).

Final Toccata is unnecessary since Shadow Waltz's cooldown is somewhat short and gets a huge reduction. As well as that, to get the reset on the next 6 seconds, you need to hit waltz to get the dash, so if you miss even once, the talent is ineffective. Plus, it's competing with two way better talents regardless of the heroic you picked.

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Not bad, feel that at least got new hero can replace chromie.

This one also got aim and timing which is what I want. Got some similarity to chromie except range. Ulti so good combine with mephisto or malganis can wipe ppl again.

 

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Yea I'm thinking of a Q build, a D build, and possibly a W build.

Q build would be:

1. En Pointe

4. Allegrissimo

7. Insatiable or Ravenous Hunger (Preference)

10. Crushing Jaws

13. Determination

16. Bond of Anguish

20. Engulfing Oblivion or Eldritch Conduit (Preference)

D build would be: 

1. Ancestral Strength

4. Fright

7. Insatiable

10. Eternal Feast

13. Abyssal Symbiosis

16. Dead Magic

20. Monster Within

Finally, a W build would be:

1. En Pointe

4. Backbiter

7. Ravenous Hunger

10. Crushing Jaws

13. Abyssal Symbiosis

16. Lurking Terror

20. Engulfing Oblivion

I do feel the Q and D builds will be far superior to the W build, however they all do something very well; Q provides sustained poke damage, D provides extra sustain and combo potential, and W provides finishing damage with double Chomps by 16.

Edited by Androski

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2 hours ago, Arcling said:

Her kit seems very good, with very few weaknesses. Probably broken at release and numbers might require some tuning.

Broken? Does 150 dmg on 2 second cooldown sound broken to you? Hanzo can do more then that.  

Her kit seems to be balanced around the fact that her basic attack will hit about as hard as Chromies. 

She seems a bit overtuned but by the ability dmg it seems to me like the devs held back. 

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4 hours ago, xevex said:

Broken? Does 150 dmg on 2 second cooldown sound broken to you? 

Will have to test but it seems highly rewarding if you manage to hit with your spells often, also she regenerates, something Chromie doesn't have. She seems gutted compared to her. Plus some mobility (dash). However, specific stun-heavy combos should shut her down for good.

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15 minutes ago, Arcling said:

Will have to test but it seems highly rewarding if you manage to hit with your spells often, also she regenerates, something Chromie doesn't have. She seems gutted compared to her. Plus some mobility (dash). However, specific stun-heavy combos should shut her down for good.

Rewarding or not. Redemption Hanzo deals 188 dmg per second with just his basic attacks. His Q deals around 270 cca?  Orpheas W deals 285 and that his her hardest hitting spell. 

I she seems more like a mobile mage assassin aka finisher as Genji or Tracer then a Mage. 

Now obviously her dmg is AoE aside from her basic attacks but she doesnt seem broken at all from the numbers. 

Altough the talents might make her very OP. 

Edited by xevex

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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