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How the Upcoming 2019 HotS Updates Will Change the Game

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With the announced changes hitting Heroes of the Storm in 2019, we've put together a summary of what you can expect to happen to your gameplay, as well as how each change will affect the style of matches that are being played.

The changes, in short, are as follows:

  • Removed all Experience earned from destroying a Fort or Keep
  • Decreased Experience earned from destroying Towers by 50%
  • Passive Experience gain increased by 15%
  • Increased Experience gained by defeating defending Mercenaries by 100%
    • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience

Note: you can see the full details of the changes here.

It will become much more important to push with Minions and Mercenaries, even though experience will be removed from Forts and Keeps. The passive experience increase should make up for the removal of Fort and Keep XP, keeping the game's average pace relatively intact.

The Mercenary camp changes are a bit more interesting; defeating any camps captured by the enemy team will, once again, grant experience. Capturing Mercs and allowing them to push alone will not result in an experience gain anymore. The Mercenaries and the Minions they push forward will actually feed experience to the enemy. This will shift the meta away from the current capture-and-forget mentality, and encourage teams to push with their Mercenaries instead.

Destroying Forts will now spawn Catapults in every third Minion wave. Not only will destroying Forts no longer give experience to your team, it will actually push experience toward the enemy team. Catapults in every third wave will result in very slow pushes toward the enemy. Because of this, soaking will be harder for a team that has Catapults.  A team defending passive Catapults will recieve large globs of Minions,  composed of two or more waves that accumulate as the Catapults push forward. A team that is ahead will need to maintain an aggressive stance in order to stay ahead. When a team runs out of Health or Mana resources while pushing,  the defending team will be more likely to recover some (or all) of the experience loss.

These changes basically boil down to two important ideas. Defending Structures will now grant much more experience than before, and winning teams will need to stay on the offensive in order to maintain their XP lead. 

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Why will the distruction of forts give the enemy more exp ? From what I know catapults give 1xp and they go and push waves and do structure damage.

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I am willing to give it a try before complaining (too much), but I gotta say those exp changes sound bad, specially for us on lower ranked peasant lands, where getting your teammates to soak is the hardest part of the game.

On the flip side, maybe TLV will become popular and the team might finally rework them (I am still hopeful after the TLV spray Twitch drop).

Edited by lChronosl

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7 hours ago, XeaKon said:

Why will the distruction of forts give the enemy more exp ? From what I know catapults give 1xp and they go and push waves and do structure damage.

 

8 hours ago, Straften said:

Destroying Forts will now spawn Catapults in every third Minion wave. Not only will destroying Forts no longer give experience to your team, it will actually push experience toward the enemy team. Catapults in every third wave will result in very slow pushes toward the enemy. Because of this, soaking will be harder for a team that has Catapults.  A team defending passive Catapults will recieve large globs of Minions,  composed of two or more waves that accumulate as the Catapults push forward. A team that is ahead will need to maintain an aggressive stance in order to stay ahead. When a team runs out of Health or Mana resources while pushing,  the defending team will be more likely to recover some (or all) of the experience loss.

These changes basically boil down to two important ideas. Defending Structures will now grant much more experience than before, and winning teams will need to stay on the offensive in order to maintain their XP lead. 

If I read your question correctly, this should answer it. If I got the changes right, there will be no direct XP gain when you lose a Fort - that would be strange indeed. I don't know how much actual XP killing a catapult yields. The changes should not get the defending team xp directly, but rather passively, I'm tempted to say. That's ofc not completely true, because Defenders would still have to kill the Minions to actually get XP, or at least be in the vicinity. So an appropriate term might be an opportunity for the defending team, to get XP and close the gap.

As the amount of catapults is now reduced by 2/3, the waves in the lane, where the fort was destroyed should not push as hard as  they are doing now. This should change two things primarily: one the defending team has more time to react and two - and that's what Straf wrote - should generate bigger minion waves, which translates into bigger amounts of XP to the defending team, closer to their Nexus and therefore more easy and safe to get. Now that only holds true if the Wave is left alone. In such a case defenders could send a specialist or mage to that lane to blow the minions up, to get a lot of XP. That way Defenders should be able to catch up - at least that's what it should work like in theory I guess. And since there will be no immediate next wave with catapults, pressure is relieved and mage/spec can return to the Teamfight, objective or whatever. Therefore it should be more important to push with the waves. The changes they are doing to Mercs only encourage this play style even further. It still is an advantage to destroy the a fort, because the catapults still generate lane pressure that should be dealt with by the defenders.

I agree with Chronos though - in lower ranks and in QM in general it will be difficult to get people to soak. But then again, as long as both teams ignore every basic rule of the game and brawl mid until first objective it shouldn't be that much of a change and no advantage to any team. I'm willing to give those changes a shot - I think mainly because over the last few days I've lost quite some games were things got out of hand rather quickly after losing the first objective (mainly alterac and garden games, where we lost some towers and even forts during the first objective). The loss of the objectives was not even close as well so you could basically tell by then, that it would snowball out out of hand with basically no chance of coming back. Was QM though, so comps were kind of wonky sometimes and ppl tended to go LEEROY JENKINS 5v1 - so that sucked as well... yes I got frustrated in those games, I admit ? Maybe the removal of XP from dropping buildings could change that a bit, I guess we will see.

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@XeaKon @Evincare

If you guys wanna discuss changes in the game then you should firstly be aware of the CURRENT rules. Also reading with understanding wouldn't hurt...

5 hours ago, Evincare said:

If I got the changes right, there will be no direct XP gain when you lose a Fort - that would be strange indeed.

There was never any exp gain for the team which Fort was destroyed.

5 hours ago, Evincare said:

As the amount of catapults is now reduced by 2/3, the waves in the lane, where the fort was destroyed (...)

Completely wrong. Destroying FORT never gave you catapults in lane. Neither to attackers nor defenders. So nothing will be "reduced".

 

Quick sum up of the changes with added comentary:

  • Removed all Experience earned from destroying a Fort or Keep (for the team that destroyed the fort/keep)
  • Decreased Experience earned from destroying Towers by 50% (for the team that destroyed the tower)
  • Passive Experience gain increased by 15% (most of you don't know but BOTH teams are ALWAYS getting exp PASSIVELY almost through whole game. 20xp/s. Now it will be 23xp/s)
  • Increased Experience gained by defeating defending Mercenaries by 100%
  • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience
    (for the sake of example - now it looks like this: if you get a merc camp, you get some exp (lets say 1000xp), but clearing that mercs will give 0 exp to the enemy  team.
    And how it will be: if you grab same merc camp in the same minute of the game you will get 2000xp now BUT if the enemy clears it, they will get 4000xp.)
  • Regarding catapults: now you (if you are attacker) you only get catapult in your lane when you destroy enemy KEEP. After changes you will get 1 catapult every 3rd wave if you destroy enemy FORT. It will go back to 1 catapult per wave if you destroy enemy KEEP.

Pls use it next time, when in doubt:
https://heroesofthestorm.gamepedia.com/Experience

Edited by Godeyes
  • Confused 2

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@Godeyes

I never said the distruction of your forts give you exp.

Regarding catapults, a fort distroyed gives the enemy a catapult every 3 waves. A keep distroyed CHANGES that to one catapult every wave(you won't have 2 catapults every 3 waves) like it is currently in game.

I have to say that trying to make a thing perfect might end up breaking it as we all know perfection is unobtainable(i point this statement towards blizz decision to make everything "balanced" or as companies say it, without complain posts.

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1 hour ago, Godeyes said:

@XeaKon @Evincare

If you guys wanna discuss changes in the game then you should firstly be aware of the CURRENT rules. Also reading with understanding wouldn't hurt...

There was never any exp gain for the team which Fort was destroyed.

Completely wrong. Destroying FORT never gave you catapults in lane. Neither to attackers nor defenders. So nothing will be "reduced".

 

Quick sum up of the changes with added comentary:

  • Removed all Experience earned from destroying a Fort or Keep (for the team that destroyed the fort/keep)
  • Decreased Experience earned from destroying Towers by 50% (for the team that destroyed the tower)
  • Passive Experience gain increased by 15% (most of you don't know but BOTH teams are ALWAYS getting exp PASSIVELY almost through whole game. 20xp/s. Now it will be 23xp/s)
  • Increased Experience gained by defeating defending Mercenaries by 100%
  • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience
    (for the sake of example - now it looks like this: if you get a merc camp, you get some exp (lets say 1000xp), but clearing that mercs will give 0 exp to the enemy  team.
    And how it will be: if you grab same merc camp in the same minute of the game you will get 2000xp now BUT if the enemy clears it, they will get 4000xp.)
  • Regarding catapults: now you (if you are attacker) you only get catapult in your lane when you destroy enemy KEEP. After changes you will ALSO get 1 catapult every 3rd wave if you destroy enemy FORT. Which in consequence will give you 2 catapults every 3rd wave (and 1 cat. in every other)

Pls use it next time, when in doubt:
https://heroesofthestorm.gamepedia.com/Experience

Yo dude, i know you probably think you explained everything properly, but people like me still have no idea WTF are these new changes. 
Like i get it that forts wont give EXP anymore, and EXP per second will be raised, making this game a bit quicker and more dependant on team fights at kills, rather than pushing lanes. So no more "zagara push bot, while we try destract them in 4v5 fights" 
But about the Merc giving 2000 exp, but then 4000exp wtf is that about ? 

And the catapult... 

can you please elaborate, i didnt have the blizzcon ticket so i didnt watch the dev explanation 

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Quote

defeating any camps captured by the enemy team will, once again, grant experience

You mean "Defeating any MERCS captured by the enemy team..."? as far as i know camps are static, merc reside on then, after you kill then you cap the camp and the merc pushes a lane for you

 

Quote

Capturing Mercs and allowing them to push alone will not result in an experience gain anymore

They do now? I dunno but i dont think mercs "alone" can soak exp on lane, you get push power yeah, maybe get a tower or a fort that grants global experiencie, but mercs by thenselves dont give xp by pushing lanes

Edited by Wolfdy

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2 hours ago, XeaKon said:

@Godeyes

I never said the distruction of your forts give you exp.

Regarding catapults, a fort distroyed gives the enemy a catapult every 3 waves. A keep distroyed CHANGES that to one catapult every wave(you won't have 2 catapults every 3 waves) like it is currently in game.

I admit I was more refering to Evincare's post. But about catapults, you are of course right. I had an image of 2 catapults in lane from blizzard changes site O_o I stay corrected.

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1 hour ago, QandikGaming said:

But about the Merc giving 2000 exp, but then 4000exp wtf is that about ? 

And the catapult... 

can you please elaborate, i didnt have the blizzcon ticket so i didnt watch the dev explanation 

Every Mercenery Camp give you now experience when you CLAIM/TAKE it. This exp starts at a fixed number (lets say its 500xp from the 1st minute of the game) and then SCALES UP as the game go on. (that is exactly why for example Dragon/Triglaw past 20 minute mark is so powerful and can kill KEEP with couple auto attacks).

To be more precise - everything in this game scales, but differently. Heroes, minion waves, merceneries, bosses, etc.

There are many nice articles about this. Here is one of them (2 parts):

Edited by Godeyes

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4 hours ago, QandikGaming said:

Yo dude, i know you probably think you explained everything properly, but people like me still have no idea WTF are these new changes. 
Like i get it that forts wont give EXP anymore, and EXP per second will be raised, making this game a bit quicker and more dependant on team fights at kills, rather than pushing lanes. So no more "zagara push bot, while we try destract them in 4v5 fights" 
But about the Merc giving 2000 exp, but then 4000exp wtf is that about ? 

And the catapult... 

can you please elaborate, i didnt have the blizzcon ticket so i didnt watch the dev explanation 

I wouldn't drop Zagara as her taking down Fort and getting lane pushed works really well with she already does, applying pressure.
I think we will actually see Zagara nerf after this. Then again, her being forced to go forward might not actually work in her favour.

Catapults got Tracer Pulse Bomb treatment, they *should* be weaker at start and start scaling hard. Don't know breaking point, don't know anything. That's what they said.
XP being removed is so that game doesn't snowball as hard by giving you catapults AND XP. You still gain a lot by destroying Keep, but it's not immediate value.

Edited by SleepySheepy
Addition

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21 hours ago, lChronosl said:

I am willing to give it a try before complaining (too much),

If only a tenth of the Diablo fans posting on forums had this much self control.

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22 hours ago, XeaKon said:

Why will the distruction of forts give the enemy more exp ? From what I know catapults give 1xp and they go and push waves and do structure damage.

Catapults, especially in empty lanes, will push xp away from your team. This often happens during map objectives. After the map objective, the defending team will be able to safely soak all of the xp on their side of the map, while the attacking team will need to extend into enemy territory in order to soak lanes with Catapults in them.  Catapults are still a great thing to have. These changes simply encourage teams to push with Mercenaries and Catapults more often. 

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16 hours ago, Pixen said:

And no visible MMR, -5/10 would play again!

Actually, they will be making MMR transparent. This was announced later in the day. They are also removing promotion and demotion games. 

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2 hours ago, Straften said:

Actually, they will be making MMR transparent. This was announced later in the day. They are also removing promotion and demotion games. 

Holy cow! I was expecting them to not actually give a fudge, but I'm actually quite surprised!

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On 11/3/2018 at 6:37 AM, XeaKon said:

@Godeyes

I never said the distruction of your forts give you exp.

Regarding catapults, a fort distroyed gives the enemy a catapult every 3 waves. A keep distroyed CHANGES that to one catapult every wave(you won't have 2 catapults every 3 waves) like it is currently in game.

I have to say that trying to make a thing perfect might end up breaking it as we all know perfection is unobtainable(i point this statement towards blizz decision to make everything "balanced" or as companies say it, without complain posts.

As it currently stands, no it doesn't. Only when the inner Keep is destroyed does a Catapult start to spawn. It never spawned earlier than this. The change will make it so it spawns like what you're thinking of.

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On 4 noiembrie 2018 at 5:34 PM, Bnetmyke said:

As it currently stands, no it doesn't. Only when the inner Keep is destroyed does a Catapult start to spawn. It never spawned earlier than this. The change will make it so it spawns like what you're thinking of.

I was talking about the changes, sorry for not using future tense.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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