Jump to content
FORUMS
Sign in to follow this  
Stan

WoW Classic Content Release Plan

Recommended Posts

40445-creating-wow-classic.jpg

Not all WoW Classic content will be available immediately in summer 2019 and Blizzard's current thinking includes four stages of content release.

While the period in between patches is still to be determined, Blizzard highlighted four stages of content that they would like to introduce to Classic.

  • Stage #1: Molten Core, Onyxia's Lair, Dire Maul, Kazzak, Azuregos (Patch released in March 2005).
  • Stage #2: Blackwing Lair, BGs and PvP rewards, Zul'Gurub (Patch released in July 2005).
  • Stage #3: Ahn'Qiraj, Tier 0.5 Silithus content, Green Dragons (Patch released in January 2006).
    • The stage will forge a new wave of Scarab Lords, as players who open Ahn'Qiraj will be able to obtain both the title and Black Qiraji Resonating Crystal Black Qiraji Resonating Crystal.
  • Stage #4: Naxxramas, Scourge Invasion (Patch released in June 2006).

What do you think? Let us know in the comments!

timing.JPG.426c27185140fbbc3960211f0ea4b32f.JPG

Share this post


Link to post
Share on other sites

Don your rose-colored glasses and join the fray of players trying to convince themselves it was better back then ...

Not saying the pinnacle of of WoW is now, but it sure as hell wasn't vanilla.

  • Like 5

Share this post


Link to post
Share on other sites
22 minutes ago, Savistik said:

Don your rose-colored glasses and join the fray of players trying to convince themselves it was better back then ...

Not saying the pinnacle of of WoW is now, but it sure as hell wasn't vanilla.

To each their own.

I am actually looking forward to Classic. Growing up my dad didn't allow me to play Vanilla due to how young I was. I really didn't get to start playing WoW until TBC era. 

Share this post


Link to post
Share on other sites

Vanilla was sick. I'm excited for the grind with clear BIS gear that is consistent and not RNG based at all. I wish they broke it down more than just quarters, but I'm extremely excited.

I know the WoW vanilla is NOT for everyone, and not what a lot of the band wagon people want because they don't get what it was. But I enjoyed the sheer challenge and that not everyone achieved raiding the final bosses. It gives a goal that WoW hasn't had since Wrath of the Lich King. I was one of the few that got to raid in Naxx and down bosses, so maybe it's because the system didn't hold me back. But I'm extremely excited for it.

Share this post


Link to post
Share on other sites

I wonder how many are going to cry about how hard it is. lol

 

I personally think the current live leveling process is so easy and then at the higher level tier it gets alot slower and alot more difficult, not saying its hard, but sayng compared to the lower levels, it is alot harder, i think they should make the challenge the same throughout the leveling process so players can get used to it. you know?

 

I plan to try out this classic mode when its available, i miss the old feral druid before they made it into the pile of vomit it has become.

Share this post


Link to post
Share on other sites

I mean, classic is for a specific audience who wants something particular, everybody else can enjoy retail. Why do people never miss a chance to put a remark about rose tinted glasses or some bullshit? I'd understand that if bfa was to shut down for the sake of classic, but hey, come on.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

That old feelings to play Classic or early expansions will never come back only from (try) re-play it now. People think this will be the same experience but it's not, it will be never the same due we are not the same persons, everything changed during that massive amounts of years. I can understand for some people hard to move on and love to nostalgie, but for this making a huge project like this.. since the announcement I think it's a waste of time and resources. Unfortunately people will be disappointed at the end. 

Edited by Hypersonic

Share this post


Link to post
Share on other sites

I had a chance to play with it. 1st I tried ally side, westfall lvl 15 cool etc. 1st quest: collect 15 red bandanas. Checked around deadmines for the defias and started collecting them. Got 11 out of 15 and time was up. 

OK let's go back, next time play horde, barrens: collect raptor 12 raptor head. It took over an hour. 

Blizzard made 10 classic servers I believe, 2 of them were in use rest low pop = nobody. The 1 hr restriction was quickly removed and on 2nd day when I checked back you could play as long as you want. 

What I liked and I thinks should be back in todays game: diversity. Hunters with ammo, soulshard for locks, the separate weapon skills which was cool, and it did felt good to max out and hit the mob with 100% skill. I do love them. 3 talent tree where I had to scratch my had which one is more important. (yes I know cookie cutter builds but if you want to make hybrid you could and enjoy the game). Those things are missing greatly imao. What I do not miss: grind. It is awful to do a single quest for 1 hr, the pointless kill the same thing over and over and get 12 raptor head out of 30 raptors (guess not all of them head ahead). I started at TBC so I was walking a lot, I remember how scary was Dustwoods on feet.... got eaten by spiders all the time (lol) and I'm ok with that part, but questing is awfully boring, no stories just grind. Ohh did I mention you have to go back and forth between the same places? After you grinded 12 raptor go and grind in the same area shoveltusk (or whatchamacallit).

Conclusion from me: I might jump on randomly when I get tired of the actual game but not sure. Leveleng a toon there to 60? Hell no, I don't even have time for the actual game, and why on the earth I would want to go back and do the same thing I did once already. Friend of mine said "you should have see how many people were playing on the cracked server" well... they played because they did not wanted to sub for the real wow. I don't think that will change a bit. Proly a hardcore WoW players will play it, proly 1-2 server will be enough and I'm ok to have it for them. For me is just more pain than gain as I see.  On the other hand no rng on gear which I hate in the modern wow, I'm perfectly fine with the "fun" part when a single +1 lvl mob kicks my ass. So it has + and -... time will tell. 

Edited by B3L4

Share this post


Link to post
Share on other sites
5 hours ago, Savistik said:

Don your rose-colored glasses and join the fray of players trying to convince themselves it was better back then ...

Not saying the pinnacle of of WoW is now, but it sure as hell wasn't vanilla.

I just want to experience the opening of the Gates. That's really the only thing I missed when I joined during the last week of Vanilla.

Share this post


Link to post
Share on other sites
5 hours ago, Rhondis said:

To each their own.

I am actually looking forward to Classic. Growing up my dad didn't allow me to play Vanilla due to how young I was. I really didn't get to start playing WoW until TBC era. 

In this case, I'd be all-in to enjoy it too.  In my case, there are numerous quality of life items that were added post-vanilla that I can't go back on (flying, unified AH, just to name two).  And no-flying also -- I assume -- includes the paucity of flight points in vanilla as well.

Some like it, I'm sure, and will revel in it.  I think far, far more *think* they miss it without remembering quite what a grind it was.  From an MMO standpoint, compared to its peers, vanilla was a tremendous breath of fresh air in the market (EQ1 anyone?  "Hell Levels"?) that was well written, comparably flaw-free on launch/patch day, better paced, and had a more lighthearted lore.

I think B3L4 summed up a lot of my thoughts too.  There are some great things I miss -- like ammo, shards, and not having everyone tell you how wrong you are to have picked this item/that talent/whatever rotation.  But there's a TON of things I'd take a hard pass on.  There's a middle road between easy-mode and "Good news! We're less grind-y than EQ!".

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Jonar said:

I mean, classic is for a specific audience who wants something particular, everybody else can enjoy retail. Why do people never miss a chance to put a remark about rose tinted glasses or some bullshit? I'd understand that if bfa was to shut down for the sake of classic, but hey, come on.

I think it comes down to the reverse happening as well. There are definitely Vanilla players that will take any opportunity to say Vanilla was better, if not the best WoW ever has been! and how bad live is now compared to it.

I do agree though that both sides need to just let each other enjoy their games without calling back to that and trying to validate their game by making the other invalid

Share this post


Link to post
Share on other sites
9 minutes ago, Savistik said:

Some like it, I'm sure, and will revel in it.  I think far, far more *think* they miss it without remembering quite what a grind it was. 

You'd be surprised. Some people enjoy the grind and knowing that they accomplished something that most people couldn't do. But honestly, I think the reason why people loved classic WoW was because the community was much stronger during those times compared to now. In today's WoW you could just que up for raids and dungeons and not say a single word, even in normal and heroic modes of a raid where a vast majority of the groups are "know mechanics or get kicked". The only real form of communication and growth is Mythic raiding or Mythic+ when completing high keystones. While I do understand that it depends on the individual if they choose to interact with their fellow players, it just seems more of a "single player" experience rather an a massively online experience.

Share this post


Link to post
Share on other sites
Uncommon Patron
21 hours ago, Jonar said:

I mean, classic is for a specific audience who wants something particular, everybody else can enjoy retail. Why do people never miss a chance to put a remark about rose tinted glasses or some bullshit? I'd understand that if bfa was to shut down for the sake of classic, but hey, come on.

Yeah...there always has to be "THAT PERSON".

Most people who played Classic still have a pretty good idea what's in store for them. Sure we won't remember everything but that helps to make it new again.

Share this post


Link to post
Share on other sites
On ‎11‎/‎5‎/‎2018 at 5:11 PM, Lithari said:

I wonder how many are going to cry about how hard it is. lol

 

I personally think the current live leveling process is so easy and then at the higher level tier it gets alot slower and alot more difficult, not saying its hard, but sayng compared to the lower levels, it is alot harder, i think they should make the challenge the same throughout the leveling process so players can get used to it. you know?

 

I plan to try out this classic mode when its available, i miss the old feral druid before they made it into the pile of vomit it has become.

Rather than crying how hard it is, it's more like the realisation of how easy and simplified the game has become today will leave them in tears. Bring back the game where you had to actually manage your ammunition as a hunter, or have limited uses of a soulstone you had to recharge from killing enemies with soul syphon as warlock, or had to find a skills trainer in your capital city everytime you wanted to learn a new class skill (instead of the ease of learning them automatically) - with the myriad of different build combinations with the original skill tree system and not the oversimplified rubbish it is today. 

I played from 2004 and had a break for 2 years after raiding Black Temple with my warlock on TBC, and came back at Cataclysm to find my talent system had totally changed and warlock a completely different class to play. That killed it for me unfortunately and I've never came back since. 

Who can remember grinding for days and days on end in Winterspring for the epic Reins of the Winterspring Frostsabre??

Share this post


Link to post
Share on other sites
7 hours ago, Gnasha said:

Rather than crying how hard it is, it's more like the realisation of how easy and simplified the game has become today will leave them in tears. Bring back the game where you had to actually manage your ammunition as a hunter, or have limited uses of a soulstone you had to recharge from killing enemies with soul syphon as warlock, or had to find a skills trainer in your capital city everytime you wanted to learn a new class skill (instead of the ease of learning them automatically) - with the myriad of different build combinations with the original skill tree system and not the oversimplified rubbish it is today. 

I played from 2004 and had a break for 2 years after raiding Black Temple with my warlock on TBC, and came back at Cataclysm to find my talent system had totally changed and warlock a completely different class to play. That killed it for me unfortunately and I've never came back since. 

Who can remember grinding for days and days on end in Winterspring for the epic Reins of the Winterspring Frostsabre??

I do, i remember playing my sisters account when she was at work, i never got an offical account until just before burning crusade, but i remember how challenging it was, hunters having ammo to maintain and having to go back to the trainer to learn the skills, but when it comes to MMOs in general, more casual and simple it becomes, the more profit they make, its how it is.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...