Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm: What's Next?

Recommended Posts

BU2UH0k.jpg

A recap of the "What's Next' panel from BlizzCon, where the devs discussed changes to Ranked Play, role rework, changes to Armor and XP gains coming in 2019.

Plenty of changes are coming to the game as part of the 2019 Gameplay Update and the Heroes of the Storm developer team discussed what's coming to the game in the near future.

2018 in Review

  • Content is very important, because it keeps the game fresh and more appealing to new players, so they're going to keep prioritizing it.
  • 2018 has been great in terms of content. On the Hero front it was an awesome year for Heroes (Blaze, Maiev, Fenix, Deckard, Yrel, Whitemane, Mephisto, Mal'Ganis).
  • BlizzCon introduced Orphea and you can find more details about her in our Deep Dive panel recap.
  • Reworks are very important to the game and in the past year, they reworked Kerrigan, Diablo, and even Raynor. It helps to keep things fresh.
  • They introduced Alterac Pass and revisited Hanamura Temple and Garden of Terror.
  • Skins are no longer introduced randomly, but as part of various thematic events (Mecha, Lunar, Enforcer, Dark Nexus, Nexomania, Warcraft, War Chrome, Viper Ascendant, King's Crest).
  • Comics and more lore was added this year to pave the way for Orphea.
  • A new comic that focuses on Orphea is coming out later this month.

wAwloNQ.jpg

  • Features
    • Voice Chat implementation, themed events (quests), and third ban were implemented and the team continues to focus on matchmaking improvements with 2019 gameplay updates, rank point decay and changes to Team League.

Features Coming Soon to Heroes

  • Role Update
    • The current roles do not fully reflect the intent behind Heroes. There's a big difference between Sonya and Johanna.  New players don't necessarily know that, because we call them Warriors.
    • With the role update, they hope to give players a better understanding at what their Heroes are supposed to do in lane.
    • We'll have six roles: Tank, Bruiser, Healer, Support, Melee Assassin, Ranged Assassin. Specialists are gone.

class.JPG

  • Call of the Nexus
    • The new feature added in the latest patch is introduced to help prevent undesirable Quick Match comps (Assassin, Assassin, Specialist, Specialist, Specialist).
    • Every Quick Match will have a Tank, Healer, Ranged Assasin + 2 Fills (enforced QM comps) in the next content patch and you'll receive a 50% increased XP bonus, if you queue for any roles that are currently in short supply.
    • It will be enabled shortly after the patch goes live.

enforced.JPG

  • Stimpacks Boosts
    • Boost provide 5% XP bonus per player (up to 45%) in addition to all bonuses provided by the Stimpack.

boost.JPG

  • Team League
    • Removal of group size limitations had a great impact on Team League play across the board.

tl.JPG

  • Upcoming Changes to Ranked Play
    • Combine Hero League & Team League together while providing an option for solo players to only be matched against other solo players if they choose. This will allow for more flexibility in the matchmaker to find each player an opponent with similar skill.
    • Loss Forgiveness will be introduced and you won't lose ANY rank points if your ally is disconnected for a certain amount of time.
      • Leavers will face stacking penalties during a Season.
    • Reduce Placement Matches: The amount of placement games will be reduced to 3.
    • Seasonal Ranked Quest will be introduced and you'll have to complete a fixed number of games to receive your end-of-season rewards.
    • Promotion/Demotion Games will be removed.
    • Performance-based matchmaking will be used to educate players.
    • Show MMR / Remove Ranked Points from calculation, so winning or losing matches will increase and/or decrease your MMR.

lol.JPG

  • Hero Reworks
    • Brightwing recieved a rework in September, because she felt old undesirable with the introduction of new Heroes.
    • The goal of a rework is to make various talent builds viable. Sometimes, they even make changes to a Hero's base kit.
    • Whenever they do a rework, they must examine Hero fantasy.
    • Next Heroes that will be reworked in December include Stitches, and Sylvanas.
      • Stitches Rework Goals
        • They love his HookHook and want to keep it awesome. No changes to that particular ability are planned.
        • SlamSlam will be made more interesting. You only use it on cooldown and they would like to give players more active decision making when using it.
      • Sylvanas Rework Goals
        • Make her an epic ranged assassin.
        • Introduce powerful new team fight talents (similar to WindrunnerWindrunner).
        • Preserve existing fantasy in some form.
        • Rework her Black ArrowsBlack Arrows trait to allow for more counter play.
  • Gameplay Update Philosophy
    • Last year, they mades some significant changes to core game mechanics:
      • Pulled back camera, Stealth revamp, Neutral Regen globes, Infinite tower ammo.

yes.JPG

  • 2019 Gameplay Updates
    • They don't want games to snowball out of control, so they're making huge adjustments to Experience gains to keep games more even.
      • Forts & Keeps are worth no XP.
      • Towers are worth 50% less XP.
      • Mercenary XP +100%
    • They're also changing how catapults work.
      • Destroyed forts spawn 1 catapult every 3rd minion wave, allowing new strategic decisions.
    • Armor is receiving an update in two areas.
      • On the gameplay side, they received feedback from pros about Armor stacking that was dominating their decision making.
      • On the UI side, the game doesn't accurately show the amount of Armor you have, so in the 2019 gameplay update, the UI is going to show all armor types separately (physical / spell armor have unique icons).
      • Armor stacking will be removed.

Q&A

  • Post-game stat tracking is something they'd like to implement at some point in the future as part of the education system in Heroes of the Storm.
  • Talents that had the ability to stack Armor are now capped (e.g. Tyrande).
  • A new Hero select screen is coming later in 2019. They plan to update it with a new "feature" that has a different appearance.
  • 2019 gameplay updates will be introduced throughout Seasons. They don't want to drop all changes at once, but rather individually to see and determine their impact on the game.
  • Dark Nexus Dehaka skin? Noted.
  • Towers of Doom and Alterac Pass don't have catapults in the traditional sense. On Towers, they kept the XP from towers, because the objective does not provide any XP and in Alterac Pass, they had to significantly tuned down the Reaver that spawns instead of catapults, because it was too powerful in the early game.
  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Stan said:

Skins are no longer introduced randomly, but as part of various thematic events (Mecha, Lunar, Enforcer, Dark Nexus, Nexomania, Warcraft, War Chrome, Viper Ascendant, King's Crest).

I miss when they introduced skins randomly because they'd just make it for one Hero without being chained to any theme. Some of the best skins in the game were released randomly.

13 hours ago, Stan said:

Armor stacking will be removed.

I find it odd that they're doing this and Orphea has a talent that gives her 50 armor and IT STACKS.

Edited by Valhalen
  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Aasgier said:

Why Blizzard didn't make Armor multiplicative instead of the current solution is completely beyond me.

Because multiplicative armor is even more effective than stacking one, which they already said is too good.And I most likely misunderstood what you mean by mpy, but point is that they want to reduce power of armor in game.

Share this post


Link to post
Share on other sites
3 hours ago, Valhalen said:

I find it odd that they're doing this and Orphea has a talent that gives her 50 armor and IT STACKS.

Actually that talent works like a mix of BlockBlock and Nerubian ArmorNerubian Armor. It gives you up to 2 stances of 50 armor against a single magic hit. It would for example be very useful against Arcane OrbArcane Orb, but ineffective against DisintegrateDisintegrate.

Edited by lChronosl
  • Thanks 1

Share this post


Link to post
Share on other sites
10 minutes ago, lChronosl said:

Actually that talent works like a mix of BlockBlock and Nerubian ArmorNerubian Armor. It gives you up to 2 stances of 50 armor against a single magic hit. It would for example be very useful against Arcane OrbArcane Orb, but ineffective against DisintegrateDisintegrate.

Ohhh, that makes more sense. Maybe they should have worded it better, like the Block talents. "Stores up to 2 charges", because saying "stack" suggests an additive amount.

Share this post


Link to post
Share on other sites
58 minutes ago, SleepySheepy said:

Because multiplicative armor is even more effective than stacking one, which they already said is too good.And I most likely misunderstood what you mean by mpy, but point is that they want to reduce power of armor in game.

You probably did.

Example: Ragnaros uses his Catching Fire (25 armor) and then Resilient Flame (40 armor) triggers.

If armor is additive, 65 armor means the damage is reduced by 65% (currently).

If armor is multiplicative, 65 armor means the damage would be divided by 1.65 (so about 39.4% reduction).

 

Share this post


Link to post
Share on other sites

I don't understand removing the experience from the structures; It seems like it negates entire strategy part of the game. If you're not going to win an objective then going for a structure is valuable to keep you competitive.  Poor management of your resources, including structures, should lead you to a loss and should be a valuable part of your decision making as a team. I've had plenty of games where we're behind in levels but we win that crucial team fight, push down some structures and suddenly we're back in it. To me, that's super rewarding? It seems to nullify the supporting role of abathur / vikings otherwise, no?

What makes more sense to me is a modifier on exp value of each structure. For the team that's behind, the modifier is positive and nets more exp per structure that scales with the difference between the levels of the two teams and if you're ahead, the modifier is fractional such that you get significantly less exp from the structures. That way pushing down structures when you're ahead doesn't help your exp pool much but pushing down structures when you're behind helps you catch up faster? Just off the top of my head there.

Share this post


Link to post
Share on other sites
1 hour ago, Aasgier said:

You probably did.

Example: Ragnaros uses his Catching Fire (25 armor) and then Resilient Flame (40 armor) triggers.

If armor is additive, 65 armor means the damage is reduced by 65% (currently).

If armor is multiplicative, 65 armor means the damage would be divided by 1.65 (so about 39.4% reduction).

 

Oof... At this point this would create more confusion than it would help, so many numbers would have to change to have same effect. Not to mention how would armor reduction and so on. 1 armor = 1 % damage deducted is far more easier to understand how it works. 

Share this post


Link to post
Share on other sites
2 hours ago, Skittastic said:

What makes more sense to me is a modifier on exp value of each structure. For the team that's behind, the modifier is positive and nets more exp per structure that scales with the difference between the levels of the two teams and if you're ahead, the modifier is fractional such that you get significantly less exp from the structures. That way pushing down structures when you're ahead doesn't help your exp pool much but pushing down structures when you're behind helps you catch up faster? Just off the top of my head there.

Great idea. I think we should give these changes some time, maybe a couple of months, to see if they are as bad as we think. But should they fail, your suggestion would be another interesting experiment.

Share this post


Link to post
Share on other sites
5 hours ago, SleepySheepy said:

Oof... At this point this would create more confusion than it would help, so many numbers would have to change to have same effect. Not to mention how would armor reduction and so on. 1 armor = 1 % damage deducted is far more easier to understand how it works.  

It is a little more complicated, but once you are used to it it should not be a problem. I have worked with additive and multiplicative armor before in a different game, and I got used to it surprisingly quickly. Having a hero or two with a number above 100 Armor helps, too (Garrosh' Trait with that level 13 talent would be modified to be like this, Hardened Shield could provide 300 Armor or something, and so on...)

Numbers would be changed for heroes across the board indeed, but it would probably make adjusting easier for everyone who reads the patch notes. Seeing the changed numbers in the game will remind you of the changes, after all.

Edited by Aasgier

Share this post


Link to post
Share on other sites

How do movement speed buffs/debuffs work?  IIRC, they work like the armor will be changed to, so having all of these buffs work where only the greatest amount matters will be nice for mechanical consistency.

  • Haha 1

Share this post


Link to post
Share on other sites

same for what is now in game...why is Malganis a tank???

and why would you move chen, dehaka, yrel and leoric to bruisers....and keep tyrael as a tank??? 

You just added the extra classes to remove confusion GREAT IDEA FINALLY ...BUT then you want to remove specialist?

So then I guess I'll just pick murky and I'll be melee assassinating all these fools will I?? And gazlowe just looking for kills??

Lets keep with the fantasy and I'll be assassinating everyone with my photon cannons?? 

And I guess support is shield based characters but what the hell are the vikings gonna shield others with....their bodies?

and whats with the Varian as bruiser now.....it seems to me you need to just call the class 'special whatever' for all your crazier characters, with multiclass included would now also include Greymane and just say if you don't know what this guy does then the 'Class' title is not going to help.

Share this post


Link to post
Share on other sites
On 11/7/2018 at 11:23 AM, Dvsazz said:

same for what is now in game...why is Malganis a tank???

and why would you move chen, dehaka, yrel and leoric to bruisers....and keep tyrael as a tank??? 

You just added the extra classes to remove confusion GREAT IDEA FINALLY ...BUT then you want to remove specialist?

So then I guess I'll just pick murky and I'll be melee assassinating all these fools will I?? And gazlowe just looking for kills??

Lets keep with the fantasy and I'll be assassinating everyone with my photon cannons?? 

And I guess support is shield based characters but what the hell are the vikings gonna shield others with....their bodies?

and whats with the Varian as bruiser now.....it seems to me you need to just call the class 'special whatever' for all your crazier characters, with multiclass included would now also include Greymane and just say if you don't know what this guy does then the 'Class' title is not going to help.

i think its safe to assume that they will rework heroes that doesnt fit in to their new class. otherwise it would be dumb what they did and you would be right

  • Haha 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...