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Heroes of the Storm Orphea

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The build I went with was:

Growing Nightmare

Fright

Mind Devourer

Crushing Jaws

Determination

Lurking Terror

Engulfing Oblivion

Ended up going 15/13/3, 86k hero dmg. But the reasonings for the guide's talent choices hasn't been placed yet, so I'm curious to see those.

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1 hour ago, Bnetmyke said:

The build I went with was:

Growing Nightmare

Fright

Mind Devourer

Crushing Jaws

Determination

Lurking Terror

Engulfing Oblivion

Ended up going 15/13/3, 86k hero dmg. But the reasonings for the guide's talent choices hasn't been placed yet, so I'm curious to see those.

I don't think Orphea has any really "wrong" choices in terms of talents. I'll work on the guide some more shortly, when more data is available and I have more experience.

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Guest Den

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

I normally trust  your website for quality guides but you've really let me down with the laziness here. I understand this hero just released but did you really think that was a valid point to add?

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Guest MrHotWaffles

I actually just fought against you using Orphea. Using Abathur in theory makes sense to give her the speed for positioning, but a tank with crowd control and peel makes more sense. I think pairing Insatiable, Abyssal, and Dead magic could work. Otherwise, Ravenous makes more sense to me for the heal. Also, fright + eternal feast should go well with someone like Garrosh. Mainly, I'm not sure what to do for the 20 for a shadow waltz build. 

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Thoughts after some games today:

Shadow Waltz makes her feel really quick and zippy.  Chasing or escape, the damage and evasion this skill brings to the table is excellent.  It's also your most spammable ability and has decent range.  As such talents that focus on it are very valuable.  It helps that on every tier where the Q talent is an option, they're quite good.

Chomp has good damage but the range is a bit lower than I'd like.  It seems lower than her max AA range so it's annoying to use and the short range means she tends to need to get uncomfortably close to the target.  I find it a bit hard to believe that Insatiable is realistically going to see much use as hitting more than once at that range and not dying is asking a lot.  Honestly I tend to only use it PvE with the Ravenous Hunger talent to sustain, clear waves, and damage bosses (and in rare situations as a finisher).  Lurking Terror fixes many of these issues at 16 and as a bonus W talents do trigger off it (so you get the bonus damage and stacks from Ravenous Hunger).

Dread is a joy to use as it's relatively quick traveling and the range is monstrous.  The eruption is basically never going to hit if the enemy isn't forced to walk over it (so place it well!) but even still it's a great ability to use.  I haven't tried her E talents yet (but I plan to!) but I still love the skill.

Eternal Feast is an ability I want to like but it's just too easy to get around.  If the hits started earlier (or it had some secondary effect) then maybe but as is, it doesn't do enough to be worth picking IMO.  Crushing Jaws on the other hand is similarly hard to land but at least if/when you do, the pay off is potentially extremely high.  With enough skill Orphea can combo all of her abilities on the stunned enemy and if you're on a team that can combo if further (Tyrande/Kael'Thas/Kel'Thuzad/ect...) it can easily lead to multiple kills or even a team wipe.  At least the low cooldown on both Rs means you have multiple attempts to get lucky.

Edited by Erathis
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11 hours ago, Kaelos said:

Lmao nerf pls

Screenshot - 14.11.2018 , 12_57_22.png

Smh, Blizzard never gets the balance right ?

Thanks for letting us know; we identified the issue, and the fixed tooltip should be up soon-ish.

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23 hours ago, Guest Den said:

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

I normally trust  your website for quality guides but you've really let me down with the laziness here. I understand this hero just released but did you really think that was a valid point to add?

You can consider it to be "Has access to a strong CC + damage follow-up tool in the form of Crushing JawsCrushing Jaws"

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After much play, I have concluded...she is much weaker than similar characters on release. Her abilities feel awkward when she has no real way to self peel or survive burst. Not only that. Every ability has a cast time which makes all of them quite underwhelming.  Q is decent but short, W is useless half the time, E never hits beyond the initial travel, Eternal Feast is bad, and Crushing Jaws is also easy to dodge unless used as follow-up since you can see where it will cast and it feels like you have a full second to move out of the way. This is all gets worse when she has to play much more aggressively than other mages to get any sort of return. 

On 11/13/2018 at 3:56 PM, Guest Den said:

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

There's so little that's good about her that saying she has Crushing Jaws is legitimately one of the only good things about her. Her suitability is low, her damage is outclassed, she has zero utility beyond Jaws. She can't even apply pressure because if she tries to, she dies.

If you need spell and physical damage with a stun, Pick Thrall. He outclasses her in everything. Long range poke. Chain lighting out classes. Longer range CC. Feral spirit is a root. Charged basic attack. Windfury hits more and heals more. Stun. Sundering has no cast time. Repeating area damage. Earthquake also has a slow and doesn't need to hit someone to continue. Sustain. Frostwolf Resilience is better than Chaos in every way. 

I believe a buff is in order. Give her more damage so her risk actually justifies the reward.

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16 minutes ago, Twych said:

If you need spell and physical damage with a stun, Pick Thrall. He outclasses her in everything. Long range poke. Chain lighting out classes. Longer range CC. Feral spirit is a root. Charged basic attack. Windfury hits more and heals more. Stun. Sundering has no cast time. Repeating area damage. Earthquake also has a slow and doesn't need to hit someone to continue. Sustain. Frostwolf Resilience is better than Chaos in every way. 

I believe a buff is in order. Give her more damage so her risk actually justifies the reward.

While I won't comment on whether or not she needs a buff (I haven't played her enough yet to make that decision in my mind), I don't see Thrall as a good comparison to her at all.  Orphea's damage is very much her Q attacks with W and E being used as the situation permits (and her trait being a bonus when it's convenient).  While the range on Q isn't enormous it's still quite decent and the dash goes a long way to help dodge attacks, getting away, or chasing.

Thrall on the other hand is much more about getting into melee range.  Yes he can poke with his Lightning at range but if that's all he's doing then Orphea will easily out damage him.  The individual hits of their respective Qs are somewhat equal but Orphea has many talents to buff her damage and in addition she gets cooldown resets where he does not.  Of course if he does get into melee he does more damage than her but that's not exactly a surprise.  Melee is much more dangerous than mid range and harder to survive in/maintain, the rewards should be greater.  I freely agree that Thrall's Heroics blow hers out of the water and that her Heroics are are the weakest part of her kit.

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32 minutes ago, Erathis said:

Melee is much more dangerous than mid range and harder to survive in/maintain, the rewards should be greater. 

Yeah, my bad on the melee to ranged comparison. I've played a decent amount of her and Q + E spam is practically the only way to play without dying and it's pretty boring. The fun way to play (the one you die more) has more basic attacks and W which you need to be really close for which is where I was getting the comparison. Should have done safe play as the comparison. That's entirely on me.

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Alrighty, well I gave the E talents a try tonight and honestly they weren't terribly impactful for me.  The sustain from Ravenous Hunger was missed more than I expected.  I think I've basically settled on a max Q build with Ravenous Hunger on 7 and either the Q talent or Lurking on 16 (depending on how much HP the enemy team has).

Edited by Erathis
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Waaay less risky than Mephisto. :p 

Reminds me more of Li Ming than Thrall.

Easy to play with, much easier to use her abilities and land blows than most. That delay to impact isn't big enough to make her constantly miss. The amount of attacks she can use in fairly safe distance means that a few misses aren't really a bad thing. It also means that you can use it to zone. If your attacks can't be evaded, people will ignore them. Sometimes the best move is to not do damage but make it look like you're trying.

As for the Heroics. Meh. Not great but not bad either. One strong zoning tool. Less Strong now that Garden of Eden has changed. While Jaws is fairly easy to land. Not sure when people are using it. Use your E then your R to land it or just use a teammate as bait. Peels nicely from teammates. So good defense heroics that can also catch runners when your Q is too short range.

Fun character.

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Guest Motorbike

I understand this is a new hero, But she has been dominating for a long time, i think the talent discussion in this guide is pathetic, its basically non existent, compared to previous guides. eg We select X to increase mobility. We select X to increase damage. Does anyone even care anymore? c'mon guys lift a little

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On 12/7/2018 at 11:17 AM, Guest Motorbike said:

I understand this is a new hero, But she has been dominating for a long time, i think the talent discussion in this guide is pathetic, its basically non existent, compared to previous guides. eg We select X to increase mobility. We select X to increase damage. Does anyone even care anymore? c'mon guys lift a little

Due to a train of unfortunate events, there has been a delay in updates, including addition of talent discussions. However, they are going to be added as soon as more important issues are tended to.

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On 11/13/2018 at 6:56 PM, Guest Den said:

You seriously added "Has access to Crushing Jaws" as a Strength? That's some of the most lazy writing I've ever seen. Might as well add some weaknesses like "Doesn't have access to Pyroblast" or "Can't cast Lifebinder"

Although a rare occurrence in Heroes of the Storm, heroic/ultimate abilities can absolutely define certain heroes in the moba genre. 

I believe Crushing Jaws plays a major role in Orphea viability. As of the time of writing, its win rate (and popularity) is significantly higher. Omitting this would actually make me a poor writer. If I'm proven wrong, I'll amend this with absolutely no shame; writing about new heroes is always difficult due to guesswork.

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The guide could stand to be updated. Lurking Terror build is dead, Crushing Jaws is alright now but is harder to use than Eternal feast, though it has a much better lv 20 talent, in games where you feel too threatened to go for eldritch conduit.

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This guide is out of date at the current time. 

In particular, Abyssal Symbiosis and Dead Magic are now part of the meta build (along with Insatiable and Chaotic Assault). My source is hots logs sorted by ranked Master and Diamond. 

 

Beyond that, I would like to mention that Abyssal Symbiosis never really deserved to be overlooked to begin with. I don't know how much Orphea has been changed since the guide was written, and it's probably fair that no meta build wanted it, but at least as it stands the logic behind dismissing it makes no sense,

Quote

 is the most difficult Talent to reliably use at this tier, as it requires successful Chomp Icon Chomp hits. Further, the additional Overflowing Chaos Icon Overflowing Chaos stacks generated are wasted if any Ability has been used prior.

If you're not hitting Chomp, that's a problem with the player, not with the skill. The previous meta build also required you to hit Chomp for the burst damage. The second line also makes no sense because Ancestral Strength encourages you to auto attack before/after every ability anyway, so the stacks should rarely be wasted.

The survivability of the shield and healing from the three-charge hit are usually better than spell armor stacks, depending on what large damaging spells the enemy team has.  At the very least there should have been a question mark for use when you take insatiable since the combo potential was always very potent. 

 

Edited by Fydorian

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Guest Orp orp

Monster Within at lv20 got buffed a while ago, now it gives +150% cdr for a minimum of 6.5 seconds, which makes it somewhat similar to Jaina's Icy Veins. The extra chaos from hits is kinda pointless, but the CDR buff basically doubles DPS for a good amount of time and also increases survivability via chaos + abyssal symbiosis.

In its current form it's not at all a winmore talent as it doesn't require hitting with ulti many times to generate good value. It can also be useful in PVE situations vs core/objectives/whatnot for some extra damage.

In my opinion it's currently stronger than Eldritch Conduit, as it offers a huge power spike on demand without requiring a lot of chaos attacks first.

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      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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