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Patch 2.6.4 PTR Preview

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The long wait is over and the Sanctuary is finally getting an update with set changes and various quality of life improvements. Patch 2.6.4 will be available for playtesting on Wednesday.

Patch 2.6.4 Highlights

  • Patch 2.6.4 will be deployed to test realms on November 21. It will be available one week for testing.
  • 5 Armory tabs have been added for all characters.
  • Greater Rift Keystones will be stored in the Materials tab.
  • Primal Legendaries are marked with a red beam when they drop. They now have an updated background on their icons and are indicated by a red pentagram icon on the mini-map.
  • Season 16 buff has been implemented and all Seasonal players will receive the legendary power from Ring of Royal GrandeurRing of Royal Grandeur.
  • In order to improve class & set diversity at higher level Greater Rifts, Blizzard's adjusting some sets.
  • Paragon points can't be swapped while a Greater Rift is open.
  • Completing a Greater Rift level 70 solo for the first time in a Season will yield a Primal Legendary from the Rift Guardian.

Blizzard LogoBlizzard (Source)

We’re launching the Patch 2.6.4 PTR later this week for some rapid-paced testing, and we want you to have the full download before you jump in to provide feedback. Between long-requested quality of life changes, class set balancing, and a new game-changing seasonal buff, Season 16 is going to be quite the journey.

Table of Contents

Please note that this is a preview for PTR content and subject to change.

PTR Details

We will be conducting the Patch 2.6.4 PTR over the course of one week, starting Wednesday, November 21. During the course of the PTR, there may be periodic maintenances, outages, hotfixes, or minor patches.

There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. This should allow everyone to acquire any class set items (or supplemental items) that might be needed!

Feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum; clearly separating these tracks allows our designers and quality assurance testers to hone in on the information they need most!

PTR Goals

With a huge number of class set changes and a game-breaking Seasonal buff, we know it will be very tempting to get your hands on as much as you can! To help guide your focus, we’d like to offer our insight behind what we’d most like to see tested.

  • Players pushing Greater Rifts as high as possible in both Seasonal and Non-Seasonal play
  • Experimentation with class set mix-and-matches, as made possible by the Season of Grandeur buff

PTR Tips

This PTR is a little different from ones we have conducted in the past (and it’s been a while since we last had one). Whether you’re a seasoned PTR veteran or this is your first go around, here are a few tips to get you started.

  • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
    • For example, if you’re primarily a Monk player, consider what changes impact the Monk specifically. What you like best, what you think may still need adjustment, and what you may want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
  • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches.  Having these available after you import your character can make any necessary PTR farming much faster!
  • Try to break things! Just tell us when you do so we can make sure the 2.6.4 launch is as smooth as possible for all our fans.
  • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something off you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

Patch Notes

Last updated November 19 @ 10:00 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.6.4. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.4 - v2.6.4.49286

To provide feedback on patch 2.6.4, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information on how to participate in the PTR, click here.

  • General
    • Quality of Life
      • Philosophy
        • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
      • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
      • Greater Rift Keystones are now stored in the Materials tab
        • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
      • Primal Legendaries are now marked by a red beam when they drop
      • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
      • Primal Legendaries now have a red border and updated background on their icons
  • Greater Rifts
    • Philosophy
      • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
    • Paragon points can no longer be swapped while a Greater Rift is open
    • Players can now be matched into public games where a Greater Rift is open
      • Players who join in this manner will not be able to enter the active Rift
      • Players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
  • Seasons
    • Season 16: Season of Grandeur
      • The buff for Season of Grandeur has been implemented
        • This buff gives all Seasonal players the legendary power from Ring of Royal GrandeurRing of Royal Grandeur
        • This buff does not stack with additional Ring of Royal GrandeurRing of Royal Grandeur (either equipped or in Kanai's Cube)
        • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
      • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
  • Class Set Changes
    • Philosophy
      • We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Please note that these values are not final and we anticipate some adjustments to occur during the course of PTR.
    • All Classes
    • Barbarian
    • Crusader
      • Thorns of the Invoker
        • The (2) Set bonus has been increased from 140% to 350%
        • The (6) Set bonus has been increased from 5400% to 15000%
      • Roland's Legacy
        • The (4) Set bonus has been increased from 3300% to 13000%
        • The (6) Set bonus has been increased from 50% increased Attack Speed to 75%
      • Seeker of the Light
        • The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000%
    • Demon Hunter
    • Monk
      • Uliana's Strategem
        • The (6) Set bonus has been increased from 2100% to 9000%
      • Inna's Mantra
        • The (6) Set bonus has been increased from 150% to 1500%
      • Monkey King's Garb
        • The (6) Set bonus has been increased from 1000% to 1500%
      • Raiment of a Thousand Storms
        • The (2) Set bonus has been increased from 100% to 400%
        • The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000%
        • The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000%
    • Necromancer
    • Witch Doctor
      • Spirit of Arachyr
        • The (6) Set bonus has been increased from 4500% to 9000%
      • Helltooth Harness
        • The (2) Set bonus has been increased from 1500% to 3000%
        • The (6) Set bonus has been increased from 4400% to 9000%
      • Raiment of the Jade Harvester
        • The (2) Set bonus has been increased from 560 seconds to 35000 seconds
        • The (6) Set bonus has been increased from 1650 seconds to 10000 seconds
      • Zunimassa's Haunt
        • The (6) Set bonus has been increased from 5500% to 15000%
    • Wizard

How to Particpate

To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

Step 1: Create a PTR account. To create a PTR account, log in to Blizzard Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account.

If you've participated in any previous Diablo III PTR, the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.

Step 2: Once you have created a PTR account, installed the Blizzard Battle.net desktop, and logged in with your Blizzard Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.

Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

Step 4: You should now have the option to install and play the patch.

The PTR is available in all supported languages, and accounts from all regions are eligible to participate.

PTR Character Copy

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into the live game and then log out.

Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 4: Select your region.

Step 5: Click "Copy." This will copy all characters on your account from the selected region.

Step 6: You will be disconnected from the PTR client.

Step 7: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

  • Like 1

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Well I'm amazed that they are actually changing something this time around. 
But just increasing damage seems to be a bad choice. 

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52 minutes ago, Clindberg said:

Well I'm amazed that they are actually changing something this time around. 
But just increasing damage seems to be a bad choice. 

I guess they want people to push higher grifts in addition to makeing more builds viable, and evening them out a bit.

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2 hours ago, Stan said:

Legacy of Nightmares

  • The (2) Set bonus has been increased from 100% to 500%

It's about damn time they buffed LoN. I have been asking them to buff it ever since Primal Legendaries and the revamped class sets became a thing! Now if only they implemented more legendaries that can further build diversity.

Quote

But just increasing damage seems to be a bad choice.

I actually agree with this sentiment... I don't think the answer of making some builds viable compared to others is to increase their damage by a huge amount. Judging by these changes it seems like Barbarian is getting a rather ludicrous buff. And while I know these are not final, I feel as though they have better way of going about this. 

 

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46 minutes ago, Rhondis said:

It's about damn time they buffed LoN. I have been asking them to buff it ever since Primal Legendaries and the revamped class sets became a thing! Now if only they implemented more legendaries that can further build diversity.

And that just buffs single Witch Doctor build which will not be even played in season cuz of perma RoRG.

Edited by Kaelos

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Season of Grandeur might actually make some interesting builds and gameplay, quite interesting. Makes choosing a single class tricky, looks like a multiple class season!!

Not sure about all the buffs, seems to be getting (even more) silly now!!

(and I played Barb this season, now ya buff them stupidly.........)

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I like what they're trying to do, but I don't think this is the right direction. If anything, adding few more legendary affixes to branch out to new playstyles would have been a better option, as well as updating a few others (looking at you, Phalanx items).

Kinda strange Akkhan wasn't buffed, unless they're still working on it.

Edited by Notoriousthf

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13 minutes ago, Notoriousthf said:

I like what they're trying to do, but I don't think this is the right direction. If anything, adding few more legendary affixes to branch out to new playstyles would have been a better option, as well as updating a few others (looking at you, Phalanx items).

Kinda strange Akkhan wasn't buffed, unless they're still working on it.

Akkhan Condemn is top tier build and their aim was to buff other builds closer to it so I wouldn't expect it

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To better explain these changes, currently, the top pushing build is Akkhan's Condemn crusader, with some Necro (All but Inarius builds, which is the pet build, are up there) mixed in, leading the season at GR 123. Barbarian (I think Raekor HOTA) and Wizard (Firebirds-Twister) are up there, at 121. I don't understand WHY we are even seeing a Raekor buff, especially one so significant, but expect Raekor HOTA to become the new "top" due to this.

Coming up, we have Monk, which are ALL Sunwuko's Wave of Light build. Then Witch Doctor, which is straight up Arachyr's Firebats. Then, quite a bit behind, we have Demon Hunter UE Multishot.

So, in terms of pure class distribution, we have Crusaders and Necros, with Barbs and Wiz close behind. However, Monk, WD, and Demon Hunter all have HALF the output of the mentioned.

For why Blizz isn't buffing damage reduction, it's because almost EVERYONE at the top uses Ancient Parthian Defenders, which grant you huge damage reduction gains for any "stunned" mobs nearby (Which includes blinded, frozen, and even mobs that are being knocked up), which pretty much covers any set. Thus, in order to close the gap at the top, they are having to increase most set's damage by roughly 2.5x, with a few outliers going to 6, and one, Jade Harvester, has it's single target damage increased by 50x! (It's also considered one of the weakest WD sets too, so it needs it)

 

Really though, the LoN buff completely makes it pointless - We won't have Akkhan's Condemn, we will have Crusader LoN Condemn, which will be able to push ~15 GRs higher then current! Akkhans will jsut go back to where it was pre-necro - Completely outclassed by LoN in EVERY way. On the plus side, people can take out their old LoN Bombard gear.

 

At least all of the other sets will be MUCH closer together, no such thing as Raiment being 20 GRs below Sunwukos, barely able to do T13 without having decked out gear.

 

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10 hours ago, Frogspoison said:

To better explain these changes, currently, the top pushing build is Akkhan's Condemn crusader, with some Necro (All but Inarius builds, which is the pet build, are up there) mixed in, leading the season at GR 123. Barbarian (I think Raekor HOTA) and Wizard (Firebirds-Twister) are up there, at 121. I don't understand WHY we are even seeing a Raekor buff, especially one so significant, but expect Raekor HOTA to become the new "top" due to this.

Coming up, we have Monk, which are ALL Sunwuko's Wave of Light build. Then Witch Doctor, which is straight up Arachyr's Firebats. Then, quite a bit behind, we have Demon Hunter UE Multishot.

So, in terms of pure class distribution, we have Crusaders and Necros, with Barbs and Wiz close behind. However, Monk, WD, and Demon Hunter all have HALF the output of the mentioned.

For why Blizz isn't buffing damage reduction, it's because almost EVERYONE at the top uses Ancient Parthian Defenders, which grant you huge damage reduction gains for any "stunned" mobs nearby (Which includes blinded, frozen, and even mobs that are being knocked up), which pretty much covers any set. Thus, in order to close the gap at the top, they are having to increase most set's damage by roughly 2.5x, with a few outliers going to 6, and one, Jade Harvester, has it's single target damage increased by 50x! (It's also considered one of the weakest WD sets too, so it needs it)

 

Really though, the LoN buff completely makes it pointless - We won't have Akkhan's Condemn, we will have Crusader LoN Condemn, which will be able to push ~15 GRs higher then current! Akkhans will jsut go back to where it was pre-necro - Completely outclassed by LoN in EVERY way. On the plus side, people can take out their old LoN Bombard gear.

 

At least all of the other sets will be MUCH closer together, no such thing as Raiment being 20 GRs below Sunwukos, barely able to do T13 without having decked out gear.

 

I can see lon bombard, but it might get outclassed by akkhan 5 / invoker 3 with base RoRG in place, add to that the steed set weapons. Can be made even tankier by taking unity as last ring, or go invoker 2 and take compass/pledge set. The other two slots will be a justice lantern (you'll need the blocks for 2p invoker) and cubed CoE. I managed to hit 100 with this setup at around 1.1k paragon with 91s augments and 96s on gems.

 

Condemn damage is so high is because the 2 condemn items having such high scaling together. It shouldn't punish other builds that require akkhan set.

Edited by Notoriousthf

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Super excited. I let the last 2 seasons just pass, and waited for a Seasonal Affix that changes up some gameplay, and it is finally here. Its more simple than i expected, but it has a great impact. I am looking forward to see the best builds utilizing extra slots besides the sets.

I dont like the class buffs, that begin to get ridiculous, but hey, okay, if the sets get in line to each other, it has to be done. Better than nerfing what people like to rock in rifts now. And i dont mind the numbers getting silly, and feeling overpowered now. Someday soon the game has to come to an end. (sadly not soon enough, without a tease of D4 at Blizzcon) But well... lets have fun with this ?

Edited by Lawrenz
  • Confused 1

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No buffs for the non-Pestilence Necromancer sets (yes, I saw the homeopathic increase to Trag’Oul’s)? With Inarius being the obligatory support set, I never thought Rathma’s or Trag’Oul’s to be comparable to the damage output of Pestilence. Had to scroll quite a bit down on the seasonal leaderboards to find a Necromancer that wasn’t Pestilence there.

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Playing the PTR, it just doesn't feel as appealing to play as anything now, especially because it's the same builds over again. I know they're trying to get us to push higher GRs, but I wish there was something else that could be done.

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What they SHOULD have done, is make ABILITIES stronger, not sets, this entire game is about the sets, and it makes 90 % of the skills obsolete, its sad you cant pick and choose and be competitive on the ladder at the same time. i remember one season i HATED all the sets that was top 5. so i just skipped the entire season, making sets hit all skills and not just 1/2/3 would make the game much more fun, also make it possible to mix 2/3 sets for the same amount of damage and fun, would make the game more exiting.

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Completely agree about the skills. Not that some shouldn't be more powerful than others. Don't so much mind that some sets are better than others, some are so good they are more of a holy grail. It kinda makes sense to have that. But after years and years this balancing makes sense. Now that most of you have all the sets, kinda useless and not much replay value if they didn't do this. So now you have a shot at using most of the sets to get to the leaderboards if that's your thing. So I love the update, and even the timing, a bit earlier for all of you who have been playing this game forever makes sense too, but whatever we'll take it. 

But the skills, I'm finding that the case as well, the sets kinda pick your skills for you. Now that the sets are more balanced it's less of a big deal, but another 2 or 3 times skill options for each set would make a world of difference. Legendary powers for all skills would do that as well. The big thing is replay value. I'm loving D3 Ros, it's my first taste of diablo, and it's only been like 1.5 years for me, so the replay value is fine. The replay value is better than any game I have played by far, not that I've played a tonne in this genre. But for most of you I imagine the 6-10 years between games gets dull half way through. Tinkering with the legendary powers, finding more and more perfect gear slowly but surely, and using the LON set rings looks like the only real replay value that can last that long. Because then you can use your favourite skills that have leg powers. 

Seems that is a request pretty well across the board from Diablo 3 fans. More skills options for D4 would help a lot, more legendary abilities for D4 would help a lot, more variety in sets or within the sets in D4 would help a lot. I say D4 because it seems we are hoping for it in the next 2 years or so. But with D3 these things would help a lot too. Heck they'll probably give us this update soon and start a new season, bet they could throw in a few extra legendaries and skills into the sets real quick if they wanted too... If it takes 2 years or more to get D4, then they really should. 

Don't get me wrong, it says a lot that after like 7 months on xbox 360 D3 and 7 months on xbox 1 D3 Ros, that I don't even really need this update quite yet, and am still figuring some things out. But I can tell It's about to dry up for me, stop learning, nothing surprising or new. So personal builds would become super important at that point. A great game, a large game, super impressed. Suppose they don't really want a perfect game though, or who needs D4. But with a simple update of 40 legendaries, and a tweek of the sets to encompass more skills, the replay value would be pretty well forever. A lot to ask I guess, more like 6-8 new legendaries with legendary powers should be a given though.  Even just for balancing again. I'm a little less about balance than most of you it seems, Some things should be more powerful than others to me. But that's probably because I'm still fairly new. But to anyone, the more options the better. Now that I got 1 lvl 70 for each of the 7 classes on hardcore, capable of Torments 9-12, and I'm reaching that GR 70 + end game thingy in the next few months probably, I'll start getting annoyed too probably, that you have to have certain builds in exact ways. One thing i'll do to keep it interesting is to avoid the build suggestions, hope I don't remember much of them by then, and then at least feel like I didn't follow someone else's blueprint. But overall, the idea should be.... The game is huge, options a plenty to personalise builds. Until you get good and high levelled. Then your course is set for you on your builds. In a perfect world, you wouldn't get "punished" for being high levelled if you want to call it that. There has to be a middle ground between the idea that some things kinda should be more powerful than others, and balance for personal choice. Maybe it lies in more complimentary skills like in an etched sigil sort of way, or leap earthquake. Maybe it lies in sets effecting more skills than they do and just a few dozen more leg powers for skills. Maybe it lies in leader boards for each set individually, and maybe a separate leader board combining equally important rankings from them all, for those that do leader boards. I don't know but it's a tough nut for anyone to crack. 

Looking forward to the update though, glad it comes before I personally need it, hopeful that they would take the opportunity to at least add a couple new Leg Powers. 

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Why does DH always get the least boost? Could they improve UE defenses so we don't have to be moving all the time and mbe tank some *filtered*, just to feel good about it?....

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When Blizzard gives away this much fair advantage for all player's, the +Season 16, (knowing their RnG is a joke), then that means that there's either a proper Diablo 4 coming soon, Or,  they'll finally admit that maybe PoE is not that bad afterall, Or, it's who's got the most powerful cellPhone to play Diablo Immortal?

Then again, I've been known to be facetious at times. ?

 

Edited by rickster
  • Haha 1

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On 12/12/2018 at 7:08 AM, albabe said:

But no "Special" Bonus this Season?  Like Double Bounties or Double Goblins?

My friend, it is the season of Grandeur. We will be receiving the [Ring of Grandeur] buff passively for all seasonal characters.

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so most ppl think the patch would come today ! but no news at all. kinda hate this silence.

Edited by inteus

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On 12/27/2018 at 9:55 AM, Mordiablo said:

My friend, it is the season of Grandeur. We will be receiving the [Ring of Grandeur] buff passively for all seasonal characters.

Whoopee<

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      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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