Jump to content
FORUMS
Sign in to follow this  
Stan

Alliance War Mode Bonus Increased to 30% in Patch 8.1

Recommended Posts

37964-war-mode-xp-bonus-down-to-10.jpg

Blizzard's increasing the bonus provided by the Enlisted Enlisted buff to 30% for the Alliance in Tides of Vengeance to incentivize War Mode.

The bonus increase was first spotted by redditor Draenorxy in this thread. The player also provided the following screenshot, where Enlisted Enlisted now increases Artifact Power, War Resources, and Gold rewards from world quest by a whopping 30%.

udqsf6pqevz11.jpg

In the Forbes' interview with Game Director Ion Hazzikostas on War Mode, we learned that Blizzard was looking for ways to make War Mode more rewarding for the less-represented faction. According to him, Alliance players had a rough start with War Mode and opted out. Do you plan to turn on War Mode to make use of the buff? Let us know in the comments!

  • Like 2
  • Confused 3

Share this post


Link to post
Share on other sites
18 minutes ago, Stan said:

In the Forbes' interview with Game Director Ion Hazzikostas on War Mode, we learned that Blizzard was looking for ways to make War Mode more rewarding for the less-represented faction. According to him, Alliance players had a rough start with War Mode and opted out

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

  • Like 6

Share this post


Link to post
Share on other sites
4 minutes ago, Steveson said:

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

I think the wording there was poor.

I believe their intention is obviously to even the numbers in war mode and they may think to use this as a buff for whatever faction that is less represented, like with dungeon/LFR cache for tanks/healers. It just currently sounds like " we buff Alliance".

And yep, that's the easiest path, tune some numbers and call it a day.

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

it doesnt matter how much they raise the buff. the majority of players are already leveled. the peeps with alt armies are waiting on incursions for leveling, so it still wont affect a damn thing. maybe the bonus azerite would be nice, but most people who play regularly are already past 30 ap, so again there is no point in turning on WM and putting up with the grief. 

  • Like 2
  • Sad 1

Share this post


Link to post
Share on other sites
18 minutes ago, Steveson said:

So now we will have more Alliance than Horde.

If players will find the incentives very pleasing then yes, there will be heluva lots of Alliance players switching on War mode. But my prediction is that it's not gonna happen - there will be some more Alliance, but it will still not fully correct the faction imbalance. Some folks may roll bakc to their Alliance characters to try out the other side's story, but in general if your main is in a Horde guild, you won't choose to play on the other side for a long period of time.
 

12 minutes ago, Jinzuru said:

And yep, that's the easiest path, tune some numbers and call it a day.

Everything related to gold (and other resource) flow can be handled only this way, imagine it as if Blizzard is making a monetary policy decision. The Horde is winning a lot and amassed great amount of wealth - how do you correct that? Well, you give more income to the Alliance.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

10% is actually a nice bonus already and I don't think that just raising it slightly will motivate players who don't want to deal with the griefing, to change their mind. Raising it even further however, will most likely just disencourage the other faction from joining war mode, as getting only a fraction of the reward your opponent gets must fell pretty bad and unfair as well.

So all in all I do not believe that fiddling with the numbers will yield too much of a positive result. But hey, you got to try something.

  • Like 1
  • Thanks 1
  • Sad 1

Share this post


Link to post
Share on other sites

It seems like a very poor balancing design regardless whether the buff is for the alliance or whatever faction is a minority. Blizz want to reward players for what, simply being outnumbered? Wow that will definitely make people feel good about themselves (not really.) And yes, it's going to incentivize long-standing horde players to switch to alliance (lol no.)

  • Haha 1
  • Sad 1

Share this post


Link to post
Share on other sites

14 years of WoW and I've never liked PVP... until BfA.  I still don't like arenas or BGs but world PVP makes you approach the game differently and with a small group it's a blast.

  • Haha 1

Share this post


Link to post
Share on other sites

75 % of 120 chars on my realm are horde othere realms in my battelgrup is even worse so i will be gank/smash/destroy/kill with 30 % buff yey ! 

Why they can't change battelgrups  to mixe hight ally/horde pop servers cuz is hard or difficulte EXCUSES

Maby making premade grups will be ok for ap farm(who even farm it now) in next raid ?

 

 

Edited by Deadbird

Share this post


Link to post
Share on other sites

I read the title and first had to check if it's not first of april. But yeah probably it's not just Alliance and more the less represented faction. But the longer i think about it...if i have a look at all the design decision Blizzard took so fare for BFA...no, its definitly just for Alliance! ?

I think i won't turn it on, even if the bonus would be higher. I don't get it, what's the point to raise a bonus on something we (or let it be just me) don't need? Do i need more war-ressources? - Nope thx, even without warmode i got enough for all the stuff i need to spend it on. Do i need more XP? - No sir, don't want to level an alt (i already did). Do i need more Azerite? - Well no, there is no big difference if i got a inner trait or not.

Perhaps i'll give it a try at that point where i can fly back to my corpse and don't have to walk the whole creepy way back...

 

Share this post


Link to post
Share on other sites
38 minutes ago, Calysia said:

Blizzard still doesn't get it...the majority of WoW players don't like PvP. Never have and never will. 

Where exactly did you get that statistic?  If you and your friends played on PvE servers that doesn't magically mean that the majority of players dislike PvP.

Pulling facts out of your rectum based on your personal experience has no bearing on statistical reality.

Edited by geofferson
  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites
51 minutes ago, Jonar said:

It seems like a very poor balancing design regardless whether the buff is for the alliance or whatever faction is a minority. Blizz want to reward players for what, simply being outnumbered? Wow that will definitely make people feel good about themselves (not really.) And yes, it's going to incentivize long-standing horde players to switch to alliance (lol no.)

Short term Band-Aid fixes are sometimes incredibly important.

Blizzard has been trying a few different things to get people to switch back to Alliance.  Making the Top 100 Mythic Raid Achievements Faction Based was very smart.  That adds an incentive for top 500 horde guilds to switch to Alliance because their World 300 kill would be a top 50 Alliance kill.

If giving Alliance a Rep / Gold / XP boost for Warmode increases the Alliance Warmode participation by even 10-15% it is worth it.  I have 4 Horde Toons at 120 and 1 Alliance Toon at 120.  My Alliance toon has Warmode on and ever time I play him (a rogue) I have a super fun time ganking Horde doing their World Quests;  I got The Horde Slayer achievement / title a few weeks back.

Playing my 4 Horde Toons I see an Alliance with Warmode on maybe once every couple of days.  I'm all for an incentive that gives Alliance more reason to use Warmode.

  • Confused 1

Share this post


Link to post
Share on other sites
2 hours ago, Steveson said:

So now we will have more Alliance than Horde.
I mean it's way more efficient than fixing the current sharding issues right?

This isn't going to happen, Alliance currently has less players than Horde (around 43% of max level-characters are Alliance, this number also includes alts, so might be even less if some of these people's main is on the Horde side) and after few months of expansion, there are less people doing WQs now. It doesn't matter for majority of casual players, however higher tiers of raiding and pvp are mostly dead on Alliance, so that massive community who would turn war mode on simply isn't there.

Anyway, I am of opinion that such bonus shouldn't exist in a first place. The only incentive should have been, like back in the day, just for fun to do world pvp. Maybe add some objectives in zones to fight for, like TBC had.

Edited by Arcling

Share this post


Link to post
Share on other sites

I main a blood dk, if I'm not in a team 2 rogues can solo kill me with out issue with stuns and incaps. unholy is a god awful design with terrible output and can be CC'd through any burst and they have no survivability. Frost is worse. turning on war mode with out a team will never happen until there is some serious class balance.

They want people to go ally? Make some GD proper racials for ally. All of horde racials are better for pvp and some more so for pve. I distinctly remember a team running 5 blood elfs so they could have 5 aoe silences back to back and in pve that's bloody broken. They broke every alliance racial this expac including dwarfs. Removes all poisons, curses, diseases, and magic? I'm freakin lucky if it removes half of them if that!

Any one who seriously pvp's is most likely horde simply because ALL of their racials are geared towards pvp where as ally has none now  that they broke human racial to the point its non existent, and a good portion of horde racials are are just hands down better in pve.

Share this post


Link to post
Share on other sites

Blizzard still doesn't get it or they don't care. Give Alliance races some decent racial abilities like horde races and maybe you'll see am upward swing in Alliance populations. Horde is so strong because the racials are strong which made all the try hards go Horde, which attracted other players going Horde to become try hards and so on and so on. 

  • Like 1

Share this post


Link to post
Share on other sites

As long as there is a scenario where you get camped at a cave entrance by 50 horde players  they can increase the reward by 300% because is still *filtered* since u cant do the dam WQ any way so its all pointless they don`t have a proper sharding system where they can make the servers balanced so they resort to this *filtered* that solves literally nothing.

Because math, 30% of 0 is still 0.

Share this post


Link to post
Share on other sites
44 minutes ago, Antimagic said:

As long as there is a scenario where you get camped at a cave entrance by 50 horde players  they can increase the reward by 300% because is still *filtered* since u cant do the dam WQ any way so its all pointless they don`t have a proper sharding system where they can make the servers balanced so they resort to this *filtered* that solves literally nothing.

Because math, 30% of 0 is still 0.

I think they need to give people an X% health / damage buff when they get killed in warmode that increases by X% every time you are killed within X% seconds.

For example, if you are killed in Warmode PvP when you rez you have a 5% buff to health and damage.  If you are killed again within 30 seconds your buff goes to 15%, if you are killed again within 45 seconds your buff goes to 50% if you are killed for a 4th time your buff goes to 100%.  The idea is if 5 Horde are camping you, you basically become a raid boss after a few kills and you will be able to wreck your campers with ease.

This is completely possible using blizzard's existing scaling tech.  It would need to be tuned so that the health / damage increase only worked on other players and in the open world so someone couldn't have their friend kill them 10 times and then have them solo mythic g'huun.

Edited by geofferson
  • Like 2

Share this post


Link to post
Share on other sites

It's a start but it's not a solution to fix for the long term.  But I am curious on how this will all play through once 8.1 hits.  However I don't see a Faction Character Creation cap in this game unlike some of the other MMO's I've played and I don't think there is one.  And if there is going to be an incentive (buff, resources, currency, xp, or other) for the less populated Faction it needs to be for all levels not just those entering the BFA regions imo.

Share this post


Link to post
Share on other sites

this may have been asked but is the 30% boost with WM just for 120 and the lvling boost will stay at 10% or are they also upping the lvling xp to 30% to?

Share this post


Link to post
Share on other sites

There has been imbalanced pvp since launch. 

If Blizz wanted to fix it, the first thing they’d do is just snuff the racials.

Period.  Done, gone, bye.

The 2nd step would be making it so that when you engage another player, your stats/gear/etc go to a standard fixed value, level 20 or 120, so it’s an even gank free play experience. No 120’s camping 35’s, because a 35 could kick your *filtered* if he’s got skills. Same way a level 30 can whoop a level 150 in Halo. Even playing field, with skill being the determining factor, not gear.  Something similar to this is already in place in BG’s when you’re 22 instead of 29.

Thats what hat I think you’re going to see in the future. 

Share this post


Link to post
Share on other sites

I'm going to assume the buff goes to the faction that is out numbered rather than just the Alliance (simply because despite what people on main US realms think there are other regions with different faction balance) but I still think it's a stupid change. War-mode is optional and the rewards shouldn't be the reason your in it. You should be in it because you like WPVP and there is engaging content for it, which the game currently lacks.

Now the incursions in 8.1 which funnel people towards different points have the potential to add addition content to world PvP but again it shouldn't be about the rewards, in fact I don't think the 10% should even exist, let alone the 30%. The rewards just force people who have zero interest in WPVP but need those rewards for their chosen gameplay, such as raiding or M+, to engage in it, and those people do it in large groups to maximise time invested.

No, War-mode is a good idea and it sure beats the *filtered* out of PvP Servers, but frankly until they get the balancing tech right it wont be good, no matter the rewards.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...