Jump to content
FORUMS
Sign in to follow this  
Stan

Alliance War Mode Bonus Increased to 30% in Patch 8.1

Recommended Posts

Sharding was so awful I went through entire leveling zones at launch barely seeing other players. I laid down the game two weeks later and haven't logged back in. Sharding has absolutely destroyed what was left of any sense of community. When I heard they'd be using it "as needed" for WoW Classic it solidified my decision not to play it.

Share this post


Link to post
Share on other sites

I hate the way Blizz is telling us.. "go play alliance..They have better bonuses than the horde you like so much...".screw you… going to make 10lvls on my for fun priest, just so i can use 30% bonus for gold farm...Ratchet AH here i come!

Share this post


Link to post
Share on other sites
2 hours ago, Perak said:

I hate the way Blizz is telling us.. "go play alliance..They have better bonuses than the horde you like so much...".screw you… going to make 10lvls on my for fun priest, just so i can use 30% bonus for gold farm...Ratchet AH here i come!

When you see dem Horde players mining or picking herbs in Stormsong Valley and ready your rifle to shoot dem red folk bastards

 

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites

I think if they toned it back to, say, 15-20% AND allowed the first 2 allied races (horde and alliance) playable without rep requirements, you might see a swing in Alliance participation.

Some people just don't like the flavor of the Alliance Races because they seem boring. Human, Dwarf, Gnome...

Although I admit I REALLY want to play a Void Elf, but since I didn't stick around after Nighthold dropped, I only got to exalted with Nightborne and Highmountain.

Also, I think how they have War Mode sharded separately is bad when leveling <60. It's a little harder to get ganked in Outland/Northrend + than it is in Azeroth (you can fly away with the same mount speed as a max level).

Share this post


Link to post
Share on other sites
19 hours ago, Antipaladin said:

There has been imbalanced pvp since launch. 

If Blizz wanted to fix it, the first thing they’d do is just snuff the racials.

Period.  Done, gone, bye.

The 2nd step would be making it so that when you engage another player, your stats/gear/etc go to a standard fixed value, level 20 or 120, so it’s an even gank free play experience. No 120’s camping 35’s, because a 35 could kick your *filtered* if he’s got skills. Same way a level 30 can whoop a level 150 in Halo. Even playing field, with skill being the determining factor, not gear.  Something similar to this is already in place in BG’s when you’re 22 instead of 29.

Thats what hat I think you’re going to see in the future. 

I see and acknowledge your commendable idea but I don't see it working.  We already had an issue, when BFA was launched, where there was an unintentional loophole of staying 110....staying and not progressing level wise players were easily killing 120's (did not matter how great your skill level was) for the first several weeks till Blizz fixed it.  I also don't see Racials being removed from the game either because several are already a core necessity for Dungeon and Raid farming/progression along with class skill rotation.  If you were to take them out then all forms of PvE would have a staggering high increase of difficulty.  Eg) Many of the mobs in Mythic Dungeons (Waycrest Manor and Shrine) can not be cc'ed and are immune and will place a buff upon themselves if not stripped.  What you desire may cause a domino effect in other areas of the game.

Edited by Ragingwolf
  • Confused 1

Share this post


Link to post
Share on other sites
16 hours ago, Phantor said:

Allow Horde players to get Faction Transfer for free. Maybe it would work. With limits of course. 

Blizzard use to make this, would like to point out BLIZZARD because once Blizzard got that cancer called Activision they only do stuff for money now, i`m sorry to say but the cancer at Blizzard is doing to them what EA did to Bioware.

  • Haha 1

Share this post


Link to post
Share on other sites
16 hours ago, geofferson said:

I think they need to give people an X% health / damage buff when they get killed in warmode that increases by X% every time you are killed within X% seconds.

For example, if you are killed in Warmode PvP when you rez you have a 5% buff to health and damage.  If you are killed again within 30 seconds your buff goes to 15%, if you are killed again within 45 seconds your buff goes to 50% if you are killed for a 4th time your buff goes to 100%.  The idea is if 5 Horde are camping you, you basically become a raid boss after a few kills and you will be able to wreck your campers with ease.

This is completely possible using blizzard's existing scaling tech.  It would need to be tuned so that the health / damage increase only worked on other players and in the open world so someone couldn't have their friend kill them 10 times and then have them solo mythic g'huun.

This is actually a very good idea!

Share this post


Link to post
Share on other sites

Am wondering if would this buff be just for Patch 8.1? Or will it continue for Alliance through the other patches as well? Or if Horde becomes underrepresented by 8.1.5, would the buff then be applied to Horde for that patch? 

Share this post


Link to post
Share on other sites
On 11/22/2018 at 9:12 AM, Calysia said:

Blizzard still doesn't get it...the majority of WoW players don't like PvP. Never have and never will. 

I disagree, people just dont like being slowed down or camped. Its one thing getting in a fight, its another spending 30 min in a single fight because you get camped by multiple people. Even if youre winning people just get tiered of it so they opt out. It doesnt have much to do with not liking pvp.

  • Like 1
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
29 minutes ago, Whisla said:

I disagree, people just dont like being slowed down or camped. Its one thing getting in a fight, its another spending 30 min in a single fight because you get camped by multiple people. Even if youre winning people just get tiered of it so they opt out. It doesnt have much to do with not liking pvp.

You aren’t wrong.

But I think the point they are trying to make is that forced-inscentivizing players to participate in something they don’t like, or aren’t good at (PvP/Sharding World PvP) for increased rewards feels wrong to have to go through.

 

(I myself am one of those people who doesn’t want to PvP for better rewards from PvE daily quests.)

Share this post


Link to post
Share on other sites
15 hours ago, Ragingwolf said:

I also don't see Racials being removed from the game either because several are already a core necessity for Dungeon and Raid farming/progression along with class skill rotation.  If you were to take them out then all forms of PvE would have a staggering high increase of difficulty If this sentence right here doesn't alarm you at all then you're part of the problem, horde racials shouldnt be so overpowered that removing them will break the way you run dungeons because anyone who plays ally doesnt have that option.  Eg) Many of the mobs in Mythic Dungeons (Waycrest Manor and Shrine) can not be cc'ed and are immune and will place a buff upon themselves if not stripped.  What you desire may cause a domino effect in other areas of the game.

"Dont nerf my class because I wont be able to compete"? I Shouldn't be forced to change races and factions to progress that's absolute and total bullshit. They have two options for balance either remove all racials OR make the racials the same across factions removing the most OP racial arcane torrent. Arcane torrent is so OP that they have nerfed it like what 4 times already in the last year (another nerf hitting in 8.1) and its still considered the best? It was so good last expac that every single top raiding guild switched to horde so their healers could get like 30% extra mana per fight depending on length like KJ was almost 15 minutes on mythic. The last tier boss from legion was a what 12 minute fight that means healers got 23-26% extra mana meaning an alliance guild would need 5 healers where as a horde guild would only need 4?! Its still 20% extra mana in a 9 minute fight and anyone who has ever played a healer knows just how big of a deal that is. that means the fights can last 20% longer for that last little push or that the tanks can spec more dps and dont have to worry about healers going oom as early or run an extra dps and one less healer because your healers can handle it with all the extra mana they have. And its an aoe dispel, They just nerfed mass dispel to only hit 5 targets but didnt feel the need to nerf arcane torrent? Here lets make a dungeon (Kings Rest) and stick mobs in that need to be dispelled to kill and lets give this ONE race a mass dispel to make it trivial AF, or waycrest manner like you mentioned and laugh at every single group that isnt running belfs.

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites
9 hours ago, BIGJAKE said:

"Dont nerf my class because I wont be able to compete"? I Shouldn't be forced to change races and factions to progress that's absolute and total bullshit. They have two options for balance either remove all racials OR make the racials the same across factions removing the most OP racial arcane torrent. Arcane torrent is so OP that they have nerfed it like what 4 times already in the last year (another nerf hitting in 8.1) and its still considered the best? It was so good last expac that every single top raiding guild switched to horde so their healers could get like 30% extra mana per fight depending on length like KJ was almost 15 minutes on mythic. The last tier boss from legion was a what 12 minute fight that means healers got 23-26% extra mana meaning an alliance guild would need 5 healers where as a horde guild would only need 4?! Its still 20% extra mana in a 9 minute fight and anyone who has ever played a healer knows just how big of a deal that is. that means the fights can last 20% longer for that last little push or that the tanks can spec more dps and dont have to worry about healers going oom as early or run an extra dps and one less healer because your healers can handle it with all the extra mana they have. AndThey just nerfed mass dispel to only hit 5 targets but didnt feel the need to nerf arcane torrent? Here lets make a dungeon (Kings Rest) and stick mobs in that need to be dispelled to kill and lets give this ONE race a mass dispel to make it trivial AF, or waycrest manner like you mentioned and laugh at every single group that isnt running belfs. its an aoe dispel,

To be honest I was talking about both factions Racials not just the Hordes.  And yes there are Alliance Racials that are OP as well along with Racial Passives.  Arcane Torrent only strips 1 hi-lighted Buff within 8 yrds of the target to be useful....you basically have to be close and it doesn't have a target telegraph to place at range....that's it and if it misses wait 1.5 minutes. If Blizzard where to set up Racials as a Mirror type System then yes this may work but taking them out is not the solution.  Believing that many players switch to Horde just for Racials alone is ludicrous.  Not everyone goes by that formula when they play an MMO.  Many players go by looks of character customization for personal appeal alone with abilities being second.  But lets for sh!t$ and giggles say Blizzard does remove all Racial skill abilities for all the Races along with Racial Passives; just the bare bone skills of the character that is created.  Because if we are going to make this 'fair' and knowing that once Racial skills were removed the next argument will be about Racial Passives.  No bonuses what so ever for the player.  Just a standard character shell.  Will the ratio of Alliance vs Horde characters be increased? Decreased? or stay on Average?

"I Shouldn't be forced to change races and factions to progress that's absolute and total bullshit."

No one is forcing anyone to spend money to race change or faction change for progression.  

"Here lets make a dungeon (Kings Rest) and stick mobs in that need to be dispelled to kill and lets give this ONE race a mass dispel to make it trivial AF, or waycrest manner like you mentioned and laugh at every single group that isnt running belfs. "

You be surprise on race/class compositions that don't use Blood Elves to run select Dungeons/content.  Wanna know how they do it?  They prioritize on what mob(s) can be cc'ed and burn/interrupt on what can not before that mob becomes an issue.  

 

Edited by Ragingwolf

Share this post


Link to post
Share on other sites

Giving a bonus of 30% to the other faction because they are out numbered doesn’t make sense. That will do nothing for the players who solo in war mode. Instead of giving a 30% bonus to one side of the war instead give people who aren’t in a group the 30%buff and you might see less ganking in the first place. Have players that are in groups while in war-mode  only have a 5% buff that way it would be a more level playing field. 

  • Like 1

Share this post


Link to post
Share on other sites

Time to go alliance , untill they make the horde buff 50 % cuz all ppl left horde, and then back to alliance when they make it 70 % for the alliance after that. you get my point.

  • Sad 1

Share this post


Link to post
Share on other sites

I doubt this will correct the imbalance, but it will affect it, no doubt. 

For those crying the sky is falling come back in 90 days and we'll see if the factions have so ridiculously imbalanced as to have the nerf rolled back.

I doubt it.  But you just check back here.  For posterity, let's say.  ?

Basic economics says people respond to incentives.  Some will respond I guarantee it.  How many....  thats the million dollar question. 
https://economicskey.com/principle-4-people-respond-to-incentives-5334

Share this post


Link to post
Share on other sites
On 11/22/2018 at 6:27 PM, vl3x said:

Blizzard still doesn't get it or they don't care. Give Alliance races some decent racial abilities like horde races and maybe you'll see am upward swing in Alliance populations. Horde is so strong because the racials are strong which made all the try hards go Horde, which attracted other players going Horde to become try hards and so on and so on. 

I keep seeing this argument pop up over the years but I don't think it matters as much as people think. Some racials on both factions can be pretty nuts, yet the biggest thing for me when I play Horde is that queue times for pvp actually exist as opposed to the Alliance, where bg and whatever pop pretty much instantly. It makes a huge difference imo where you want to make your effort count when you waited up to 10 minutes to get a battleground. 

  • Like 2

Share this post


Link to post
Share on other sites

Alliance gets cannon on being raid clearers, raid enemy faction cities, immortality on all faction leaders ( minus varian) a better city hub and now even gameplay advantages with this 20% more exp.

 

And people say this game is horde biased. Hard to decide if this is hillarious or just sad.

Share this post


Link to post
Share on other sites
On 11/26/2018 at 11:23 AM, Plergoth said:

I keep seeing this argument pop up over the years but I don't think it matters as much as people think. Some racials on both factions can be pretty nuts, yet the biggest thing for me when I play Horde is that queue times for pvp actually exist as opposed to the Alliance, where bg and whatever pop pretty much instantly. It makes a huge difference imo where you want to make your effort count when you waited up to 10 minutes to get a battleground. 

but you sort of illustrate the point i make. even tho you went horde for shorter pvp ques, why do you think that is? I'm not saying that Horde racials are op, most players think they are because the best of the best played horde ( what i call the "try hards") so people followed suit. 

Share this post


Link to post
Share on other sites
4 hours ago, vl3x said:

but you sort of illustrate the point i make. even tho you went horde for shorter pvp ques, why do you think that is? I'm not saying that Horde racials are op, most players think they are because the best of the best played horde ( what i call the "try hards") so people followed suit. 

I don't think in my 14 years of playing WoW I've really sat down and thought "damn, I lost that fight because of that racial" and this is going back to the days where Priests had extra spells purely because of faction / race. What has remained constant over the years are always some randoms in a battleground who rattle off every possible reason from the Horde / Alliance being noobs, not enough healers, too many healers, class whine of the month and all the while battleground designs and the lack of understanding or agreement as to how to approach each one.

Share this post


Link to post
Share on other sites
On 11/24/2018 at 4:44 PM, Mojo said:

Giving a bonus of 30% to the other faction because they are out numbered doesn’t make sense. That will do nothing for the players who solo in war mode. Instead of giving a 30% bonus to one side of the war instead give people who aren’t in a group the 30%buff and you might see less ganking in the first place. Have players that are in groups while in war-mode  only have a 5% buff that way it would be a more level playing field. 

This idea is genius! With a few tweaks imo. 

 

A flat 10% increase for both factions while in warmode. An increase to 30% for groups of 2 or more, but limited to a party of less than 5/non-raid group. 

 

The number of group members is negotiable, perhaps an increase to 30% only in groups of 5?

 

just some brainstorming. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...