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Heroes of the Storm Balance Update Patch Notes: November 27th

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A new Heroes of the Storm patch is now live with balance changes, bug fixes and Call of the Nexus. If you queue up for roles that are in short supply, you'll receive 50% bonus experience for being team players. There's a "Call of the Nexus" Bonus XP indicator above each Hero on the Hero Selection screen.

The patch also comes with Quick Match improvements mentioned in the 2019 Gameplay UpdateThe matchmaker now includes a Tank, Healer, and Ranged Assassin on each team. It's time to say goodbye to weird team comps!

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 

General

Call of the Nexus

  • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
  • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
    • Parties of 3 must have at least one of the required Hero categories selected to queue.
    • Parties of 4 must have at least two of the required Hero categories selected to queue.
    • Parties of 5 are excempt from this rule.

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum (Passive)
      • Health threshold for cooldown reduction reduced from 80% to 75%
  • Level 4
    • Show of ForceShow of Force (Trait)
      • Damage Increased from 77 to 80
  • Level 16
    • Mocking StrikesMocking Strikes (Passive)
      • Cooldown reduction increased from 2.5 to 3 seconds 

Genji

Divider_Hero_Genji.png

Stats

  • Basic Attack range reduced from 5.5 to 4.5

Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift StrikeSwift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack damage increased from 188 to 198
 

    Talents

    • Level 7
      • Never OutmatchedNever Outmatched (W)
        • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
        • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
    • Level 16
      • Flawless TechniqueFlawless Technique (Passive)
        • Damage bonus increased from 25% to 30%
      • Giant SlayerGiant Slayer (Passive)
        • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

    Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never OutmatchedNever Outmatched and Serrated ArrowsSerrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.

    Kerrigan

    Divider_Hero_Kerrigan_Crop.png

    Stats

    • Basic Attack damage reduced from 120 to 113

    Abilities

    • Impaling BladesImpaling Blades (W)
      • Damage reduced from 180 to 165
      • Mana cost increased from 75 to 80
    • Psionic PulsePsionic Pulse (E)
      • Explosion damage increased from 180 to 195
      • Mana cost increased from 60 to 65

    Talents

    • Level 1
      • Assimilation MasteryAssimilation Mastery (Trait)
        • Health and Mana regeneration increased from 100 to 150%
    • Level 4
      • Sharpened BladesSharpened Blades (Q)
        • Damage for killing Minions increased from .5 to 1
        • Maximum damage bonus increased from 50 to 75
    • Level 13
      • ChrysalisChrysalis (Active)
        • Cooldown reduced from 90 to 60 seconds
    • Level 16
      • Mounting PotencyMounting Potency (Q)
        • Spell Power duration increased from 4 to 5 seconds
      • Unbridled EnergyUnbridled Energy (Heroic)
        • Spell Power increased from 30 to 35%
    • Level 20
      • OmegastormOmegastorm (R)
        • Bonus duration increased from .188 to .25 seconds per tick

    Nova

    Divider_Hero_Nova_Crop.png

    Talents

    • Level 7
      • Perfect ShotPerfect Shot (Q)
        • No longer grants an additional stack of SnipeSnipe for hitting enemy Heroes
        • New functionality:
          • Hitting enemy Heroes now refunds the Mana cost of SnipeSnipe
    • Level 13
      • Psionic EfficiencyPsionic Efficiency (Q)
        • Hitting enemy Heroes no longer refunds the Mana cost of SnipeSnipe
        • New functionality:
          • Now grants an additional stack of SnipeSnipe for hitting enemy Heroes

    Developer Comment: We are switching some of the bonuses from Perfect ShotPerfect Shot and Psionic EfficiencyPsionic Efficiency to better align their rewards and to make the SnipeSnipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect ShotPerfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.

    Orphea

    divider_hero_orphea.png

    Stats

    • Basic Attack Damage increased from 80 to 88

    Abilities

    • Shadow WaltzShadow Waltz (Q)
      • Damage increased from 150 to 165
    • Crushing JawsCrushing Jaws (R)
      • Cooldown increased from 50 to 70 seconds

    Talents

    • Level 1
      • En PointeEn Pointe (Q)
        • Damage bonus increased from 50 to 75%
    • Level 16
      • Lurking Terror (W/E)
        • Now shares a cooldown with Chomp (W)

    Developer Comment: The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous HungerRavenous Hunger combined with double-Chomps with Lurking TerrorLurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing JawsCrushing Jaws. We have taken the bite out of that combo by linking the cooldowns of ChompChomp and Lurking TerrorLurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking TerrorLurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.

    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png

    Talents

    • Level 1
      • Regenerative MicrobesRegenerative Microbes (E)
        • Healing reduced from 68 to 62

    Developer Comment: Regenerative MicrobesRegenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.

    Azmodan

    Divider_Hero_Azmodan_Crop.png

    Talents

    • Level 7
      • BombardmentBombardment (Q)
        • Range bonus decreased from 2 to 1.5
    • Level 20
      • PridePride (Q)
        • Damage bonus reduced from 125 to 100

    Support

    Ana

    Divider_Hero_Ana.png

    Abilities

    • Healing DartHealing Dart (Q)
      • Base Heal amount decreased from 215 to 205

    Deckard 

    divider_hero_deckard.png

    Abilities

    • Healing PotionHealing Potion (Q)
      • Cooldown increased from 3 to 4 seconds
      • Mana cost increased from 20 to 25
      • Healing increased from 219 to 240

    Developer Comment: We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.

    Stukov

    Divider_Hero_Stukov.png

    Abilities

    • Lurking ArmLurking Arm (E)
      • Range increased from 10 to 11

    Developer Comment: Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking ArmLurking Arm build. While this had the effect we intended, Lurking ArmLurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking ArmLurking Arm a little more safely.

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Abilities

    • Light of EluneLight of Elune (Q)
      • Charge cooldown increased from 15 to 16 seconds

    Talents

    • Level 1
      • All Level 1 Talents have been moved to Level 7
    • Level 7
      • All Level 7 Talents have been moved to Level 1

    Developer Comment: The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial AttunementCelestial Attunement on the design side and may make larger changes at a later date.

    Whitemane

    Divider_Hero_Whitemane_crop.png

    Abilities

    • Desperate PleaDesperate Plea (Q)
      • Cooldown increased from .3 to .5 seconds

    Warrior

    Blaze

    Divider_Hero_Blaze.png

    Abilities

    • Bunker DropBunker Drop (R)
      • Allies now have to channel for .5 seconds to enter the Bunker

    Talents

    • Level 4
      • Feeding the FlameFeeding the Flame (Q)
        • Cooldown reduction decreased from 2.5 seconds to 2 seconds
        • Additional functionality:
          • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
      • Oil DispersalOil Dispersal (W)
        • No longer increases the Slow amount of Oil Spill
      • MeltdownMeltdown (Trait)
        • Damage reduction increased from 5 to 7% per stack
        • Maximum Stack Count reduced from 6 to 5
        • Maximum damage reduction increased from 30% to 35%

    Developer Comment: These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker DropBunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.

    Mal'Ganis

    Divider_Hero_Malganis_Crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Fel ClawsFel Claws (Q)
      • Cooldown increased from 8 to 9 seconds
    • Carrion SwarmCarrion Swarm (R)
      • Damage reduced from 66 to 63

    Talents

    • Level 7
      • Will of TichondriusWill of Tichondrius (Q)
        • Damage reduced from 4 to 3% of maximum Health

    Yrel

    divider_hero_Yrel.png

    Talents

    • Level 1
      • Maraad's InsightMaraad's Insight (Passive)
        • Now only applies the buff when hitting an enemy Hero with a Basic Ability

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes

    • Lt. Morales: Fixed an issue causing SafeguardSafeguard to grant an incorrect amount of Armor.

    User Interface

    • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.
    • Thanks 1
    • Haha 1

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    QM will finally become less of a mess. Not that I play it much, anyway, but...

    Most hero changes are promising, but I don't understand Deckard and Whitemane's. And Yrel will now have significantly less sustain outside of TF or skirmishes.

    • Like 1

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    What are they doing with Genji?  They nerf his dive, give him better AA, now they nerf his attack range?   He already has a bad win rate.

    Edited by ArtVandelay

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    So Mal'ganis still tanks nerfs without being changed enough to not be the best character. Neato.

     

    The lurking terror nerf makes me sad. Orphea is still gonna be even more mediocre. 

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    Overall, I really like these changes. Genji nerf (yay, but I still firstban him), Hanzo got a buff while also nerfing the broken part of his kit (yay), lots of needed tweaks scattered around (yay) and QM changes (yay, even if I don't play QM that much).

    The only thing I don't really like is the Mal'ganis nerf. Not because he did not need a nerf, but because these are tiny tweaks to a character that is like 50% stronger than the norm. The tweaks also fail to touch the main problem (his E, which is completely broken). His Health Swap ult is also untouched, which allows him to break any form of unorganized play in half (lower leagues, Quick Match).

     

    Edited by Aasgier

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    5 hours ago, Gildomari0 said:

    i dont understand orphea and hanzo buffs '-'

    orphea is nerf not buff. See properly. buff Q abit but nerf ulti and then the most important is W chomp get nerf with sharing cooldown.

    Suppose her brust come with that for double chomp in short time but now they nerf it make you able to chomp once only for that teamfight time. The buff of Q cannot compete with double chomp dmg in short time.

     

     

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    7 hours ago, Migol said:

    Sadathur.

    ^

    Regenerative Microbes is the top choice because it is the only choice that makes sense. His Symbiote and Microbes makes him a mobile support specialist. Everything else is sub par to other characters. Yes, the damage from Stab and Spine Burst is useful when the team is split fighting, but in 5 on 5 fights it loses a lot of it's strength from lack line of sight blockers. The solution is the lessen the choice without giving other options?

    Sadathur indeed.

    As for Azmodan. Ah Poo. Stupid winrate. Though the range reduction makes no sense. Seems like more people will just move to Art of Chaos in a Gluttony build even more now, which is the best overall build for Azmo anyways. So why nerf Greed and Wrath?

    Pride makes sense, kinda, if you want less people to use it. Which seems to be odd way of balancing things. Here's an idea! If talents are always chosen, maybe fix the weaker and broken ones! Eureka!

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    I'm honestly a bit surprised that Maiev wasn't nerfed. She may be balanced in the hands of your average player, but for people who have spent time mastering her, she's easily one of the best heroes in the game, and certainly top tier in the hands of a good Maiev player. Most of the pro players have been saying the same thing lately (rich especially) and I agree, myself being a Maiev main. Her damage is astronomical if you are good at consistently getting Q resets, her waveclear is great, she's able to solo merc camps with Naisha's, her mobility is great, and she has exceptional utility, in addition to an incredibly useful imminuity trait. Personally, I think that warrants at least a slight nerf. Though I gotta admit, Blizzard does a great job at nerfing heroes to the point where they are deemed useless, so I can't help but worry that'll be the case with Maiev if/when she gets nerfed.

    • Confused 1

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    6 hours ago, Maxkitty said:

    I'm honestly a bit surprised that Maiev wasn't nerfed.

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    Edited by CyberDVonaven
    • Haha 1

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    2 hours ago, CyberDVonaven said:

    She got nerfed several times in the past already. I do agree that she's super deadly at high lvls of play though or even reasonably good players too really. It's so painful to be fighting against one that's good. There's Maiev alone get her! ...annnnnd... O_O!?! we're dead o_O!? ?

    She's still super powerful though and can easily carry most games in the right hands. I guess it's a bit difficult though, considering she has one of the highest skill caps in the game.

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        Bug Fixes
        Heroes
        Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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      • By Staff
        A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Hero Updates Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Return to Top
        Hero Updates
        Chromie
        Talents
        Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
        Base
        Bloodthirst [W] No longer ignores vision limitations when queued. Talents
        Level 1 Body Check No longer ignores vision limitations when queued. Guldan
        Base
        Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
        Talents
        Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
        Balance Updates
        ARAM
        Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
        Blaze
        Base
        Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
        Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
        Base
        Basic Attack damage increased from 122 to 125. Talents
        Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
        Talents
        Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
        Talents
        Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
        Talents
        Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
        Base
        Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
        Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
        Base
        Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
        Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
        Bug Fixes
        Heroes
        Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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      • By Staff
        Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Balance Update Hero Updates Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Balance Updates
        Heroes
        Brightwing
        Talents
        Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
        Talents
        Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
        Talents
        Level 4 Spite Spite has been disabled in ARAM. Qhira
        Base
        Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
        Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
        Talents
        Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
        Base
        Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
        Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
        Base
        Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
        Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
        Hero Updates
        Cassia
        Talents
        Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
        General
        Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
        General
        Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
        Talents
        Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
        Bug Fixes
        General
        Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
        Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
        Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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