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NO HGC in 2019?

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A shroud of uncertainly looms over the future of HGC and Heroes Esports as a whole due to the lack of HGC updates for the upcoming year and many pro players as well as casters are either done with the game or transferring to other games.

Gillyweed (HGC Caster)

The well-known female HGC caster is moving to Rocket League in 2019.

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Trikslyr (HGC Caster)

Tim announced he won't be casting HGC in 2019 and he plans to make streaming his major focus.

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Tetcher (HGC China Caster)

Chris voiced his uncertainty on Twitter today, following the lack of HGC information.

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We're going to closely monitor any announcements, so keep an eye out on the Heroes news section!
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Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

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Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Edited by Arcling
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Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

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20 minutes ago, Primici said:

Biggest shock to me with this Post is that Trikslyr is focusing on streaming.
I'm sure the guy has many talents, but streaming definitely isn't one of them!

He regularly has 250+ viewers for pretty much any game he plays and pushes to 750+ whenever he plays hots and 1k+ if there isn't mewn or bambam on. Also has well over 1k subs, which is a big deal for any streamer. So even if he's not your taste, streaming is definitely a viable talent he has.

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2 hours ago, Arcling said:

Don't have any interest in e-sports, however this does not bode well for the game's budget. For game to survive, they should really focus more on casual side, if many pros and commentators are abandoning it.

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Edited by Godeyes
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I hope it's still happening, to an extent. The game must still be making the numbers or close to it? And since 2.0 it feels like a completely different game with ups and downs but definitely a lot of fun to be had and despite some uncomfortably dictated and cookie cutter metas, HGC has been really the only esport I've followed, on top of being a breath of fresh air after a few years of LoL. 

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2 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

5 hours ago, Brutalis said:

Wouldn’t be surprised. Making a moba aimed towards casuals but trying to also sell it and make it work as an esport is a dumb idea. It cannot be balanced for both and, frankly, I never found HOTS enjoyable to watch especially compared to LoL or Dota 2.

I think many of you have casuals and more dependent on teamwork, team fighting mixed up. 

Brutalis: I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

Godeyes: You make many baseless assertions. 

 

 Even if HoTs is a superior product, players tend to be religious; they will stick to DOTA or LoL no matter what. 

Edited by greatCraft
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3 hours ago, Godeyes said:

I enjoy this game a lot but even dedicated players like me are exhausted.

There are dedicated casuals as well, meaning people who quite often play only a couple of games, mainly in QM, but aren't serious about competitive aspect. HotS initially was marketed as "hero brawler" and for more casual players, only later they started trying to somehow appeal to more competitive people and pros as well. These problems you described come from busted matchmaking, so far they didn't manage to really fix that. Afaik, many gm and master players complained about being matched with players from lower tiers, then they changed that, and many of them started having hour long queues or even longer. This resulted in even more of them quitting the game.

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Same with the exp changes, I feel like most people are overreacting. Blizz's silence is unnerving, but not necessarily bad news. And a "dead game" wouldn't have such an active (even if a bit too much) community online, be it Reddit, Twitch or Forums.

For all we know Blizz hit some kind of snag with Activison or whatever, maybe budget cuts, and can't say anything until it's solved. I am sure the devs are itching to post explanations, and to assure people that all is well, but probably are being told not to.

Edited by lChronosl
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2 hours ago, greatCraft said:

I guess you like watching people laning (killing mobs and collecting resources) more often than teamfighting? Balanced for both? Balance means mostly skill dictating the outcome of games. The HGC has teams and players that are consistently superior in ability every season. Have you really given HoTs a fair shot? Or are you speaking from your prejudices? 

You sound fairly combative about this but I'm a sod for misinterpreting tone via text on forums, but regardless I'd say I've more than given this game a fair shot. I've played hots for 3 years, was invited when the first lot of public alpha keys were given away - got given several infact. Played 1800 hours of Dota 2 but quit and haven't played the game since. Same with LoL. Thousands of hours, quit. HOTS is now the MOBA I've played the longest, and the most, and I play around 10-20 games a week. Admittedly, not as much as I did last year, because it's not as fun as it once was but still.

By far, the best MOBA to watch IMO is Dota 2 because the map is a lot bigger and fights last a hell of a lot longer. The tense moments are much more tense and the big wombocombos are far more impressive. Compare a 5 man Enigma Blackhole with a 5 man Warden's Cage and you'll see what I mean. HOTS fights are 10 seconds of rapid particle effects whereas Dota's are several minute long battles for better positioning and combos. Same is true for the laning phase. Sure, there's last hitting. But there's also insane outplays in midlane or fantastic 1v3 victories for the solo-offlaner who manages to time everything right to evade a gank - which takes a good 2 minutes of screentime and has everyone on the edge of their seat. The final moments of the TI3 Grand Final is the best bit of esport-viewing ever and HOTS has nothing at all that can compare to that million-dollar Dream Coil.

The issue with balancing for both casuals and top players is best exemplified by the 2017 changes to Stealth. Heroes like Valeera were absolute Quick-Match stompers against the right comps, which was most given the sparse amount of detection talents available, because casual players couldn't notice the fairly obvious shimmer stealth had. In pro games however, Valeera was *filtered*. Pros could see the stealth, could easily draft against her, and rendered the hero useless. So how did they balance stealth? They made stealth visible and made you untargettable. Lo and behold! All stealth heroes are still useless in pro games but QM players are happy because they no longer get oneshot by an invisible menace. That's not balancing for both at all.

Tobiwan demonstrating a typical teamfight in Dota. The reason this got traction wasn't the content but the way he managed to cast it so well.

ODPixel casting another fight - again, this is high skilled but not abnormal.

Million Dollar Dream Carl

Edited by Brutalis

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8 hours ago, Godeyes said:

But if you make a game to only drain the pockets...

ActiMoney detected!! u.u

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22 hours ago, Dejo93 said:

Dead game

Yeah... right... 'oh dead game, doesn't have as big an audience as LoL or DOTA, dead game dead game...'

Someone explain to me how HOTS is a 'Dead Game' when it's played by a huge amount of people still. 

19 hours ago, Godeyes said:

Focusing on casuals is what killed it in the first place.

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

19 hours ago, Godeyes said:

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time.

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

15 hours ago, Brutalis said:

because casual players couldn't notice the fairly obvious shimmer stealth had

Speaking to this, I always had a problem seeing it on my screen while one of my HOTS friends had no problem seeing it. I wear glasses so my vision is depending on my glasses. His vision is good so doesn't have glasses or contacts or anything. Also another friend had a top line monitor and PC and never had an issue. I have/had a monitor I got on clearance at the time. And a PC that runs/ran the game on low-med graphics settings so it ran/runs smoothly. And yeah, I had problems seeing it.  So this was an issue on an individual level outside of the game. So they made adjustments to help with this and while some people felt it was unnecessary I felt it was a good change. And if it didn't matter at high levels of play either way for various reasons then sounds like it was a change worth doing. Also I still see Valeera and Zeratul murdering lots with ease when played well. But then I'm silver so I guess that's expected, right? *rolls eyes*. 

All this arguing aside

Overall people will get tired of anything if it's the only thing they do all the time. My roommate loves Diablo and plays it a lot lately, but he has to take a break from it for at least half the week or he gets sick of the loop of it all over and over and over. Honestly, I been taking a break from HOTS for longer days between lately myself. Hell, even the HOTS streamers and YouTubers take a break from HOTS sometimes and play something else. WoW has it's lulls too. Let's just hope the players come back to HOTS sooner rather then TOO much later. ?

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OH also, Gillyweed's (adorable cute self) didn't say she was leaving HOTS announcing did she? She just said she's going to be doing Rocket League. I mean it's not like HGC is a year round thing. Or that they go on at exactly the same time as one another... do they? Not like sports commentators are exclusive to one sport and can't do any other one OR ELSE! ?

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Quote

So what you're saying it was killed the day it released 3 years ago then? Cause I'm pretty sure it was geared towards 'casuals' from the getgo. And didn't start trying to be geared more towards pro and Esports till later on down the line.

Maybe this is true. Maybe this game is slowly dying from the very beggining because of the broken advertising/selling model ...

 

Quote

I would consider myself a 'casual'. Cause I'm only silver-gold rank and I play this game pretty much every other day for about 2-4hrs at a time. Sometimes longer if all my other HOTS friends are on too. Some of those friends are more of the 'dedicated' players you refer to (Plats, Diamonds & Masters). They can sometimes be a bit 'toxic' about feeling like I'm being a, as you put it, 'feeder/AFKer/don'tgiveafucker' since they're so much better of players and will *filtered* at me sometimes when we play and I'm not playing as competent as they expect.

That attitude will drive people away too you know. It makes me stop playing some nights when one or two of them are berating me a bit harder then usual. Now in fairness, other nights they're great and are the sol reason I keep playing.

By 'casuals' I mean people that play the game only for THEIR enjoyment.
People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats ars about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?
And I NEVER connected rank in game to being casual. I saw many high plats with none understanding of the game because they were seeded from QM and I saw many golds that were very good at understanding map mechanics/shotcalling,etc. but they were ranking from the very bottom of bronze 5.

Edited by Godeyes
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12 minutes ago, Godeyes said:

By 'casuals' I mean people that play the game only for THEIR enjoyment.

People that don't want and don't need to leran the game. About heroes, about maps, about strategies.
People that write to you "reported" or "stop bitchin its only a game" when you try to give them some advice.
People that that don't give rats *filtered* about 4 other players in their team.
People that always WHINE instead of getting better at the game (aka Chromie fans).

These I consider as casuals. I will always "forgive" my teammate after lost teamfight (because of him) if he can say sth like "Im sory guys, that was my mistake. Will try not to fuk up again". Because I know he understands it and he can admit that it was because of him. I respect that. I would be probably still mad but I wouldn't report nor trashtalk such person ?

I don't think this is the most commonly known meaning of  "casual". Those are examples stupid and borderline toxic behavior. Not to mention some of them would probably even argue that they are not casuals, but hardcore, and that's why they won't listen to the "casuals" (aka, anyone they would consider inferior or something).

By casual I assume most people mean players who don't invest their time and effort to climb ranks and/or win competitively. I would say there might even be "casuals" Masters players, as long as they think of themselves that way.

And this whole thread (as any similar on Reddit or anywhere else) are proof that HotS is not dead.

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For me the game gets less and less fun to play. Not because the gameplay itself is getting worse or because the heroes are not getting the reworks they need, but pureley because of how its matchmaking and ban system works or at least how it seems to be working. 
Players who are toxic get banned - and don't get me wrong, that is a good thing. However, at least thats what it feels like, players who afk or suicide are stil in way to many games and reporting them feels like throwing cotton balls at Diablo.
The next problem that I personally face is, that the matchmaking rules seem to be completely random. After not playing team league for 1 season and then winning 5 of 10 placement games, I got ranked in gold 3, with me being master in tl before the one season I did not play. This ruined teamleague for me. Since my request to adress this isue got ignored, I have barely played any teamleague at all. 

Then they ruined hero league for me. Simply by allowing solo players to play team league and therefore increasing the queue times for hero league to easily 5 minutes and more. Not only does it not make any sense to call something "teamleague", if you can play it alone, but also I don't see any reason to play that mode on my own, when there is a huge disadvanatage in being alone, compared to teams of more than one player. I get how this is a teambased game, but I'd stil like to play it on my own from time to time and stil being able to play competitive.
Then there is the matchmaking, whitch allegedly got fixed in qm. Last I played it, we got matched with only assassins and a Zarya vs a team with 2 supports and a Varian. Not only should this not work after those new changes, but also should this never happen at all. If there are 2 supports that are not premates, then why are they in one team if there could be one on either team. 
The next and final problem that i face is the already mentioned issue with casual players. 
I am arround level 1500 and spend alot of time, not only playing the game, but also reading and watching videos about it. From simple patchnotes to in depth hero analysis videos. Not saying that I am a pro or anything, but compared to those "casual" players who don't even read the patchnotes, there is a gap in knowledge. This gap has always been there and it will always be there. In all the ranks that I have been in so far, there were casual players and not only a few, even in hero league. 
Even though it is a good thing, that this game is so open to casual players too, it also causes issues. On the one hand, it can be frustrating to play a game that is constantly changing, when you only want to jump in and play. On the other hand, it can be frustrating to have a player in your game, that doesn't even know how to play the hero because he just wanted to try it, or because the patch notes were to long to read.
How to fix this? Easy, make quickmatch and unranked more apealing to casual players by adding rewards for them. Rewards that can be obtained easily by only playing a few games a week. And I don't mean gold rewards, no one cares about that any more. Give them some chests. Sure, less money for you, but you might get some players back.
And for competitive: fix hero league. Make it playable again for solo players. Change team league back to what it was, a TEAM based competitive mode, and not a solo game. 
And last but not least and probably the most difficult task: make a better mmr. One that does not put a player in master and then after not playing teamleague for one season 3 whole ranks lower. That is frustrating to say the least. 
So, rant over. Sorry but I've had that in me for a while now and I had to air it somehow. 
After all heroes is a game that I really love for the most part and I would really hate it, if it would die. 

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On 12/10/2018 at 3:16 PM, Godeyes said:

Focusing on casuals is what killed it in the first place.

NONE of the competitive players want to be matched with casual feeders/afkers/dontgiveafukers which happens in this game all the time. And who is keeping the game alive if not the DEDICATED player base? Casuals come and go and whenever sth catches their attention they will be gone in no time. But hardcore players stay for years and many games showed that already many times. But if you make a game to only drain the pockets...
I enjoy this game a lot but even dedicated players like me are exhausted.

Since there is clearly no LACKING of passion, and incentive to those of us who LOVE HoTS, very much, I'm sure there are smaller groups who would be VERY interested with the right presentation, to fund/sponsor, HCG etc, why are we depending on Blizzard when Activision is driving the greed bus and corporations typically do not operate in the interests of the individual? Lets get away from that then? I don't have money to start a campaign here, but I'm sure we could find people who do, networking is a powerful thing;) Lets do it?!I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. I'm TangentChaos#1131. I sincerely hope you they do NOT stop educating as I haven't seen much in new videos for HOTS, and we really need them with the changes to all the characters(redo the 2015-17 ones). If it wasn't for these videos, I wouldn't be having as much fun, spent as much time as I have on this, and I see a lot of value added. We gotta keep together here, and never quit, and don't let the negativity spiral suck the soul out of things so much, just ignore that *filtered*. ("the game is dead." "I hate that game, this game is a waste of time" type comments").

I've only played this for a month, sure but while I'm "casual" at this, Diablo, WoW, warcraft 3, etc I still take how I play and how it impacts others VERY seriously as I am a competitive person, and sincerely hope that interested parties use their networking resources to band together independently to show corporate companies that ruin everything what the point was of independent/grassroots communities in the first place.  That's kind of how Blizzard started out anyway, and how they got Activisions attention.

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1 hour ago, TangentChaos said:

[...] I just discovered this game! Why stop playing and doing what you do now (this is a generalized philosophical statement to apply to many ppl and things)? this seems from what videos I've watched, a great time to start discovering the game it looks so much better now. I don't want everyone getting all negative like they do with Wow, Diablo, and just quit. If everyone would stop quitting everything, I think things would normalize again. Extreme negativity and reactions don't usually beget great responses then the negativity downward spiral happens. This applies to just about everything. I'm so grateful for the time NotParadox, MFPally, Grubby, nubkeks, rhykker, lord fluffy, (icyveins, tentonhammer,etc) have taken with videos to help me play so much better than when I just showed up last month and played a few games with no idea, started searching, found all this. [...]

Well said, sir. I second this, and also hope more people can see and understand your way of thinking.

Edited by lChronosl

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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