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No Heroes Esports in 2019

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Heroes Global Championship and Heroes of the Dorm will not return in 2019.

Update #1: Production Director Kaéo Milker today talked about the future of Heroes of the Storm.

Bad news for Heroes Esports. J. Allen Brack and Ray Gresko today announced that Blizzard's shifting developers from Heroes of the Storms to other projects. As a result, there will be no HGC or Heroes of the Dorm next year and we can expect less new content. They're setting up the game for long-term sustainability and they feel canceling the events is a "right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.

Blizzard LogoBlizzard (Source)

We’re constantly changing and evolving not only our games, but how we support and grow them. This evolution is vital to our ability to continue doing what we love to do—making great games—and it’s what makes Blizzard, Blizzard.

Over the past several years, the work of evaluating our development processes and making hard decisions has led to new games and other products that we’re proud of. We now have more live games and unannounced projects than at any point in the company’s history. We’re also at a point where we need to take some of our talented developers and bring their skills to other projects. As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects. This isn’t the first time we’ve had to make tough choices like this. Games like Diablo II, World of Warcraft, StarCraft II, Overwatch, and more would not exist had we not made similar decisions in the past.

Despite the change, Heroes of the Storm remains our love letter to Blizzard’s worlds and characters. We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change. Ultimately, we’re setting up the game for long-term sustainability. We’re so grateful for the support the community has shown from the beginning, and the development team will continue to support Heroes with the same passion, dedication, and creativity that has made the game such a unique experience.

We’ve also evaluated our plans around Heroes esports—after looking at all of our priorities and options in light of the change with the game, the Heroes Global Championship and Heroes of the Dorm will not return in 2019. This was another very difficult decision for us to make. The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.

While we don’t make these decisions lightly, we do look to the future excited about what the decisions will mean for our other live games and all the projects we have in the works. We appreciate all of our hard-working developers and everyone in the Blizzard community, and look forward to sharing many more epic gaming experiences with you in the future.

J. Allen Brack and Ray Gresko

Here's also a post from the Heroes Esports team thanking the community for supporting HGC.

Blizzard LogoBlizzard (Source)

As you might have seen by now, the Heroes Global Championship will not return in 2019. 

It has been an incredible journey for the HGC, and we are eternally grateful to everyone who has touched the program. This was a tough decision for all of us, but one we agree is the right decision in light of the change with the game and our desire to only deliver the best competitive experiences with all of our esports programs.

The HGC has been proud to claim some of the most skilled players, entertaining casters, hard-working crew, professional teams, and dedicated staff in the business, and we can’t wait to see what this explosion of talent into the wider esports ecosystem will produce.

To the HGC supporters, thank you. Thank you for every piece of feedback you provided, HGC Cheer you cheered, and—most of all—every ounce of your passion. We felt it every day, back at the office and alongside you at each and every live event. The HGC could not have happened without all of your support.

Sincerely,

The Heroes Esports Team

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TheQuarterning posted a video where developer stated HotS was a financial failure. We can see now that's true.
Given this, I doubt we can expect longevity of HotS.

OW is surrounded with negativity
Diablo is basically gutted
And now this to round up year. Blizzard part of Activision isn't doing that well, now is it?

 

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It's both heartbreaking and infuriating to come back home tonight to see this news blowing up on reddit and twitter, along with all the utter disappointment, confusion and clear stress and hurt this has caused everybody from pros to the playerbase at large. 
 

 

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:(((((((((((( I don't want HotS to die off :((
Damn this garbage, ActiMoney can't do it right! T_T I blame them... Blizzard is having a creativity crisis u.u

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1 hour ago, Stan said:

Ultimately, we’re setting up the game for long-term sustainability.

That is NOT what you want to hear from a game dev.

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Translation:

 

DO NOT invest into the pro scene, money, and emotions with Blizzard Entertainment, as they will pull the plug and give up when they are clearly not the leaders of the genre their product is competing in. Since it's not clear if they're the leaders of any genre, DO NOT invest into Blizzard Entertainment esport.

Edited by greatCraft

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1 hour ago, Amit said:

:(((((((((((( I don't want HotS to die off :((
Damn this garbage, ActiMoney can't do it right! T_T I blame them... Blizzard is having a creativity crisis u.u

Why would the game die off without HGC? Sure, it may lose some prestige and competitive play, but that’s about it. It’s not like the servers are shutting down or anything. People are overreacting, just look at the mess over at r/heroesofthestorm. The vast majority of the playerbase does not even know about HGC. 

I feel genuinely sorry for the many casters and people involved in Heroes Esports.

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5 minutes ago, Stan said:

Why would the game die off without HGC? Sure, it may lose some prestige, but that’s about it. It’s not like the servers are shutting down or anything. People are overreacting, just look at the mess over at r/heroesofthestorm. 

They also claim that they will remove developers from the game and thus slow down the cadence for new updates. To me it seems quite clear that they -especially the Activision part of them- aren't happy with how well the game does compared to its competition and therefore slowly working towards pulling the plug. So yes, the game will not be gutted officially, but without new content it will attract fewer new players, whilst most likely losing more and more old ones, eventually resulting in what could indeed be called the death of this game. 

The HGC part of this post is actually pretty harmless and probably not what disturbs the player base.

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15 minutes ago, Ogerscherge said:

They also claim that they will remove developers from the game and thus slow down the cadence for new updates. To me it seems quite clear that they -especially the Activision part of them- aren't happy with how well the game does compared to its competition and therefore slowly working towards pulling the plug. So yes, the game will not be gutted officially, but without new content it will attract fewer new players, whilst most likely losing more and more old ones, eventually resulting in what could indeed be called the death of this game. 

The HGC part of this post is actually pretty harmless and probably not what disturbs the player base.

I agree that a change in cadence (release schedule) will result in less people playing the game. Only time will tell how this is going to affect the game in the long run. 

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17 minutes ago, Stan said:

I agree that a change in cadence (release schedule) will result in less people playing the game. Only time will tell how this is going to affect the game in the long run. 

It probably means we are going to see less new heroes and maps, at least there will be bigger gaps between releases. Instead of some releases, just smaller balance patches and bugfixes. Diablo 3 is basically done with, Starcraft 2 is now more or less in maintenance mode, since there are only skin packs (that you have to buy for money and then play the game to unlock them) and commanders for co-op (very rarely). I guess Starcraft 2 might be next after HotS, not immediately, at least these "war chests" appear to generate enough revenue to keep e-sports running, but that might not be enough in the long run, if they are now demanding something along the lines of Overwatch League.

Anyway, still going to play some HotS, as long as there is something being done with it. Just some random QM fun is enough for me.

Edited by Arcling
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I can name at least a dozen videogames that struggled to become a top e-sports title no matter how hard developers tried, but became casual heavens after they gave up on that ambition (some actually consider WoW such a game).
I've had my fair share of e-sports in my youth, so I know it may feel demotivating, but the world never needs more than 1 e-sports game per genre to weigh in on who's the best. HotS didn't make it to be that one moba game - but does this make it less enjoyable? Probably not, if fans stop thinking about themselves as potential future HotS world champions.

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2 hours ago, Brutalis said:

That is NOT what you want to hear from a game dev.

It definitely sounds like they're about to Diablo 3 the game. Which stinks, because... those are the only two games I play regularly. Heh.

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- We will shift some HOTS developers to other projects. This will not affect the game at all
- We are removing official tournaments

You know this situation is kind of similar to what happened to Valve's Team Fortress 2. But there is a difference - TF2 was popular and remains pretty popular (not as much as other games on Steam but still) to this day. HOTS while was received pretty well never got as popular as DOTA 2 or LoL. So it kinda figures that Blizzard are gonna pull the plug on it. Sad but true.
Also i think the order in which Blizzard will be doing the same thing to other IPs is going to be somewhat like this:
1 - Diablo 3 (ditto)
2 - HOTS (Already happening)
3 - Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)
4 and 5 - World of Warcraft/Overwatch (nobody knows which one will survive longer)
6 - Hearthstone

Edited by Steveson

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19 minutes ago, Steveson said:

- We will shift some HOTS developers to other projects. This will not affect the game at all
- We are removing official tournaments

You know this situation is kind of similar to what happened to Valve's Team Fortress 2. But there is a difference - TF2 was popular and remains pretty popular (not as much as other games on Steam but still) to this day. HOTS while was received pretty well never got as popular as DOTA 2 or LoL. So it kinda figures that Blizzard are gonna pull the plug on it. Sad but true.
Also i think the order in which Blizzard will be doing the same thing to other IPs is going to be somewhat like this:
1 - Diablo 3 (ditto)
2 - HOTS (Already happening)
3 - Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)
4 and 5 - World of Warcraft/Overwatch (nobody knows which one will survive longer)
6 - Hearthstone

I think WoW is going to get plug pulled before OW. WoW takes a lot more to keep going and to develop new stuff for.

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18 minutes ago, SMOrcMan said:

I think WoW is going to get plug pulled before OW. WoW takes a lot more to keep going and to develop new stuff for.

Not sure. Overwatch is also currently loosing it's playerbase. But not as rapidly as WoW yeah. Still there is also WoW Classic incoming. If it fails too - WoW is pretty much screwed.

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This is a really shitty think to do.  Oh well.  While I don't think HotS is 100% guaranteed to die, I think there is a high likelihood.  Less content means less people, which means less money and profitability, which means less development time, money and people (as in game devs and such) which leads to less content, which in turn leads to less people, which. . . you get the idea.

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7 hours ago, SleepySheepy said:

TheQuarterning posted a video where developer stated HotS was a financial failure. We can see now that's true.
Given this, I doubt we can expect longevity of HotS.

OW is surrounded with negativity
Diablo is basically gutted
And now this to round up year. Blizzard part of Activision isn't doing that well, now is it?

 

Damn shame. It was the only MOBA I enjoyed.I'd be sadder if they started returning money and shutting it down completely

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26 minutes ago, Dejo93 said:

Damn shame. It was the only MOBA I enjoyed

Same. I've tried DOTA 2, LoL, SMITE and few other lesser known titles - dumped every single one after 1-2 hours of play. HOTS however turned out to be perfect for me. And now we have THIS.
Press F to pay respects

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HotS never worked as an e-sport in my opinion. I rarely found it spectacular and it never felt complicated enough with interesting mechanics to provide for interesting plays. Most of the competitive games I've seen were won by picks. You can really tell in the beginning of the match which team will probably win. There were times when much stronger teams could've won with awkward strats but not that often. Many maps work in a way when only the very last team fight matters. So, pretty much all "interesting" moments are usually either a team will be able to kill the core in time after the last team fight or not. Many maps are also very limited and provide for little options overall.

 

Moreso, I think competitive HotS sometimes even hurt the game. I was Master in Season one (rank 1 in Preseason kek)  and now I'm Plat 1 both TL and HL. I can't say I got worse with the game, but the game decided to put me in that rank and there's not much I can do about it. Borderline Plat/Diamond games are often very affected pick-wise by competitive games. And most of the time this really sucks in HL. People pick niche heroes that work only in certain comps on certain maps played by certain people and ruin games. And I'm not talking about meta or best winrate picks, those usually work just fine.

 

And one more thing, while I don't really care about HGC dying, I think this is the first of many steps down the hill. The less attention, devs and money the game will receive - the worse the overall experience will be.

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The fun part is that it is the same company that declined IceFrog, when he was available and then started copyright wars with Valve. Karma?

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      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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