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No Heroes Esports in 2019

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30 minutes ago, taff said:

The fun part is that it is the same company that declined IceFrog, when he was available and then started copyright wars with Valve. Karma?

What can i say
Some people get high by shooting themselves in feet. 15 times in a row. With M61 Vulcan

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9 hours ago, Stan said:

Why would the game die off without HGC? Sure, it may lose some prestige and competitive play, but that’s about it. It’s not like the servers are shutting down or anything. People are overreacting, just look at the mess over at r/heroesofthestorm. The vast majority of the playerbase does not even know about HGC. 

I feel genuinely sorry for the many casters and people involved in Heroes Esports.

Definitely overreacting, as people always do. It is not like the game will die or anything.

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38 minutes ago, Valhalen said:

Definitely overreacting, as people always do. It is not like the game will die or anything.

I think a lot of it as well was the part about them moving some of the HotS team away onto other projects and looking at "sustainability" for the game. A lot of people are interpreting that as the game being transitioned into a maintenance mode like Diablo 3 with few and less frequent updates and the knockon effect of it becoming less likely that there will ever be a serious competitive scene again for the game for the foreseeable future. Many popular casters and streamers who are now looking at other games already to move onto as well because what's the point in scrims or pro streams for HotS now? Or trying to get sponsorship for a game that announces this two weeks before Christmas and the end of the year? 

I know the servers aren't being shut down or anything, but ripping out the heart of a gaming community while in the same breath basically telling us all that we weren't good enough is still pretty mean. 

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31 minutes ago, Plergoth said:

I think a lot of it as well was the part about them moving some of the HotS team away onto other projects and looking at "sustainability" for the game. A lot of people are interpreting that as the game being transitioned into a maintenance mode like Diablo 3 with few and less frequent updates and the knockon effect of it becoming less likely that there will ever be a serious competitive scene again for the game for the foreseeable future. Many popular casters and streamers who are now looking at other games already to move onto as well because what's the point in scrims or pro streams for HotS now? Or trying to get sponsorship for a game that announces this two weeks before Christmas and the end of the year? 

I know the servers aren't being shut down or anything, but ripping out the heart of a gaming community while in the same breath basically telling us all that we weren't good enough is still pretty mean. 

Sure, but it costs Blizzard roughly 6 million dollars to set up the HGC. If they use this capital to inject some money into HotS, they can still create content. But as you said, the problem is how they are shifting people from the HotS team into other teams (which I'm pretty sure it is for "Diablo IV").

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I don't think the game is dead yet, but these are disheartening news. I will probably still play as long as the servers are up, but it will be harder to feel engaged, I guess.

But, hey, on the plus side it will be easier to balance without any "pro players" ! (I jest, I jest. We laugh to hide the pain?).

Edited by lChronosl

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3 hours ago, Kuarinofu said:

Moreso, I think competitive HotS sometimes even hurt the game. I was Master in Season one (rank 1 in Preseason kek)  and now I'm Plat 1 both TL and HL.

Preseason was really weird because top rank could contain people from everywhere between platinum and grand master. I like the game being a more casual title, but with lesser investment, it's not going to attract many new players.

Agreed on it not being impressive as an e-sport. There is a much more limit to what a single player can do in this game, as opposed to something like Starcraft 2, where differences between players are obvious, and insane in case of pros.

Edited by Arcling
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8 hours ago, Steveson said:

Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)

Um, what? Starcraft 2 is basically the only RTS (or even strategy) game that people play in a competitive way. Blizzard quite much has monopoly in the RTS e-sports market, so I don't think we should be burying them at all. Products have a lifecycle indeed, and SC2 is not a young game - so sooner or later people will definitely start thinking about alternatives (wouldn't be surprised if HotS developers are moved to an SC3 project), but at the current moment a huge share of the most prestigous e-sport tournaments include SC2 or are solely based around it.
 

6 hours ago, VaraTreledees said:

This is a really shitty think to do.  Oh well.  While I don't think HotS is 100% guaranteed to die, I think there is a high likelihood.  Less content means less people, which means less money and profitability, which means less development time, money and people (as in game devs and such) which leads to less content, which in turn leads to less people, which. . . you get the idea.

While in most cases progress towards depopulation of the game is inevitable, there are ways to turn it around. A competitve game requires far stricter ruleset than a casual one - if they can loosen up the math behind certain abilities and gameplay restrictions HotS could be made great again. We know for example the base SC2 engine has good mod support. Why not open up HotS for community created content as well? Unlikely they will do it, but I'm sure many modders would love to experiment with it and maybe they would even create something new and exciting.

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I seriously don't understand how removing the esports factor kills the game for anyone? If you aren't involved with the scene then you aren't affected. Like, this rampage is getting more ridiculous than people complaining about Rudolph and "Baby, It's Cold Outside". It doesn't kill the game removing an aspect of it that wasn't profitable. I know for you younglings, you don't know what gaming was like prior to esports...but I can tell you people played Ranked Ladder matches without the ability to stream or be hosted at big convention centers. I do see that it sucks that Blizzard is starting to chop up aspects of their games but I mean c'mon...we all knew the HotS player base was considered the most toxic and uneventful player base...there are articles all over it from the time it released how terrible the community was. All this means, is that its time people start looking elsewhere for enjoyment instead of focusing on one company...

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10 minutes ago, Nazamber said:

I seriously don't understand how removing the esports factor kills the game for anyone? If you aren't involved with the scene then you aren't affected. Like, this rampage is getting more ridiculous than people complaining about Rudolph and "Baby, It's Cold Outside". It doesn't kill the game removing an aspect of it that wasn't profitable. I know for you younglings, you don't know what gaming was like prior to esports...but I can tell you people played Ranked Ladder matches without the ability to stream or be hosted at big convention centers. I do see that it sucks that Blizzard is starting to chop up aspects of their games but I mean c'mon...we all knew the HotS player base was considered the most toxic and uneventful player base...there are articles all over it from the time it released how terrible the community was. All this means, is that its time people start looking elsewhere for enjoyment instead of focusing on one company...

You really should read the whole article before commenting. The title of this topic is, quite frankly, poorly chosen and does not reflect the actual Job's message inherent in this particular announcement. 

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Some people are motivated to play competitive games like HoTs to chase an unattainable goal of getting closer in skill to the professionals that display inspiring performances. Hell, I can imagine this is what motivates people to play boring games like baseball. How else can you explain people who invest hours into hitting a fast ball with a stick?  I am one of these people. This move has seriously drained my desires to spend more money on this game or any other Blizzard esport. Blizzard esports has proven that they are unpredictable in what esports they will continue to support. Most of their esports do not excel in their genres. Except Overwatch. And that's only during Overwatch League Season. This has serious ramifications for all investors. 

Edited by greatCraft

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The game is "dead" from a marketing and money making standpoint. Blizzard will be doing very little support for it and will do even less marketing and broadcasting. Sure you might have recycled seasonal events, but very very few new ones. Streamers that play it to be competitive (Bambam, Mewn, Turk, any pros) will start leaving. What's the point of promoting and focusing on a game that is officially a sinking ship.

If you're taking the game seriously, this game is officially no longer for you. If you want to queue with friends in tl and qm to play a moba with blizzard ip, then it still is and is fine. But when "half" the point of the game is now worthless I can absolutely understand why people call it "dead".

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1 hour ago, Nazamber said:

I seriously don't understand how removing the esports factor kills the game for anyone? (...) we all knew the HotS player base was considered the most toxic and uneventful player base...

It's not just about e-sports, but they also haved removed some developers from the team and moved them somewhere else. Most toxic playerbase? HotS playerbase isn't even close to being most toxic, I've seen communities far worse, but if we are talking just about Blizzard, Overwatch is way worse, though it's getting better due to it's playerbase stagnating (so those who have played OW only when it was still fairly new, have left already). They even had to make player profiles hidden by default, because if you had chat turned on, people constantly insulted each other for their respective levels and ranks, even in QM and arcade.

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I'm not sure if I appreciate them announcing these things or not.

On the one hand, its transparency, and it hints at the level of involvement I can expect from them going forward.

On the other, what good is this statement actually doing?  This sort of announcement is the figurative equivalent of firing a giant torpedo into the hull of the game's community.  Why shake player confidence even more when the game is apparently struggling?

I get that you have to announce things like HGC and HoTD not returning, but the additional language is just... negative. Why not say you're reallocating resources from those to pour into the game, or reevaluating the esport format for HoTS, and leave it open?

At worst just silently withdraw support.  You'll have howling from fans but at least they'll be less inclined to look at their time in HoTS as borrowed. 

I know fans want to crawl up devs butts these days, but sometimes limiting information is actually beneficial.  This past year, Blizzard seems to have completely forgotten that, which is really surprising for them.

For a company that is usually modest about this sort of stuff, this to me is very loud writing on the wall.  And its sad; I've really enjoyed this game and I hate the MoBA format typically.

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17 hours ago, greatCraft said:

Dear people in charge,

 

 

**** YOU. I HOPE YA'LL SUFFER.

 

ooh, this is a public forum. "Best wishes guys. Thanks for the memories."

BY FIRE BE PURGED!

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23 hours ago, greatCraft said:

Dear people in charge,

 

 

**** YOU. I HOPE YA'LL SUFFER.

 

ooh, this is a public forum. "Best wishes guys. Thanks for the memories."

 

19 hours ago, Steveson said:

- We will shift some HOTS developers to other projects. This will not affect the game at all
- We are removing official tournaments

You know this situation is kind of similar to what happened to Valve's Team Fortress 2. But there is a difference - TF2 was popular and remains pretty popular (not as much as other games on Steam but still) to this day. HOTS while was received pretty well never got as popular as DOTA 2 or LoL. So it kinda figures that Blizzard are gonna pull the plug on it. Sad but true.
Also i think the order in which Blizzard will be doing the same thing to other IPs is going to be somewhat like this:
1 - Diablo 3 (ditto)
2 - HOTS (Already happening)
3 - Starcraft 2 (Nobody plays it and right now the only new content we are getting are skins and coop commanders - mode nobody plays right now)
4 and 5 - World of Warcraft/Overwatch (nobody knows which one will survive longer)
6 - Hearthstone

 

23 hours ago, Kaelos said:

Are they killing yet another game which I really like? So depressing

What every one of you seems to forget.

Heroes of the Storm was meant to be a minigame in Starcraft2 Heart of the Swarm. It has been bigger, better and more popular than it was planned to be. 

It is a great game which surpassed its own goals. We should not cry for that setback. We still got more than we were ever supposed to get.

Edited by Alkasar
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Well RIP.
Gotta learn to play LoL again then...
I mean it's not going to die, it just is not going to be looked after and that makes me sad.

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On 12/14/2018 at 12:12 AM, Steveson said:

But not as rapidly as WoW yeah.

This is a fiction.  Subscription retention is high, IIRC, around Wrath levels.  It doesn't matter what peak numbers are, it matters what's being retained and they are at high levels of retention despite the salt that is present and has been present for every single expansion.

Heroes was a money loser.  They can't keep pouring resources into making something happen that players obviously aren't there for.  Simple.  Not conspiracy.   The Heroes team couldn't even afford to bill out Blizzard's own internal cinematics team and what was shown at Blizzcon was outsourced.  And while it is a nice looking game in its genre, and I like the use of Blizz IP, it seemed pretty obvious at the last two BlizzCon that there simply wasn't as much interest in the e-sports side either, whereas OWL is already expanding, and attracting investment the likes of which doesn't exist anywhere else in e-sports.

And nobody lost their jobs, they're moving to other teams.   Because Blizz doesn't actually function like corporate Activision or a company like EA.  Based on the numbers this move will only be felt and even noticed by a somewhat vocal minority, and then parroted by the gaggle of folks who are just negative all the time because that's what makes them happy.  For the most part, based on the numbers, this is a move that will be hardly even noticed by gaming as a whole or e-sports in particular.   Otherwise they would have supported the title like they have Hearthstone.

 

Edited by Sholto

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Let’s just say it’s the beginning of the end.

The one thing HOTS misses out on is any ability for a comeback in competitive play.  Once a team starts to slip 95% of the time it’s game over.

I love the game as far as art, having fun with it, looking forward to new characters and maps.  However it truly isn’t a great eSport game.

I’ve been playing it nearly 2 years and never felt compelled to spend one dime on the game between earning gold, the 10-12 characters I got “free” and only purchasing characters in a current meta.  I am the worst player from a business standpoint in that I’ve figured out how to get everything I want and not pay for it.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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