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The Future of Heroes of the Storm

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Here's a message from Production Director Kaéo Milker about the future of Heroes.

Yesterday, Blizzard announced there would be no officially supported Heroes Esports events in 2019, because the game apparently doesn't bring in the desired revenue. As a result, Heroes will be set up for long-term sustainability, resulting in less content and a decreased cadence.

Kaéo Milker, the game's Production Director, told the community in his latest message that an all-star team of developers are still going to develop the game and support it in the future. The team has a unique opportunity to rething things and reprioritize. They're still committed to regular Hero reworks, themed events, and new Heroes, because they want to keep the game dynamic and fun.

Blizzard LogoBlizzard (Source)

Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.

So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change.

But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future.

The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized.

So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose.

Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way.

Thank you,
Kaéo

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Well as grave as it sounds at first, I think the absence of e-sport can be a big opportunity for HotS. I also play League of Legends and while the focus on e-sports gets bigger and bigger, the everyday gameplay is suffering. So fingers crossed that they will play this out well.

Edited by Thundertree
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Not a big deal imo. Not that the servers are closing and the tournaments will just transfer towards locally organized by organizations. WC3 is living like this for a damn decade and hasn't only not died, but sees resurgence in interest, which even led to remaster now. 

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25 minutes ago, Thundertree said:

Well as grave as it sounds at first, I think the absence of e-sport can be a big opportunity for HotS. I also play League of Legends and while the focus on e-sports gets bigger and bigger, the everyday gameplay is suffering. So fingers crossed that they will play this out well.

I think you may be on to something here.

Lots of people I talk to have been complaining about the homogenization of heroes, and its likely a result of chasing the esports dragon.  

Freeing themselves from those constraints may make some hero designs more wild and fun, at the cost of balance of course.

This announcement still sounds like damage control.  But we'll see.

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27 minutes ago, shanghaied said:

I think you may be on to something here.

Lots of people I talk to have been complaining about the homogenization of heroes, and its likely a result of chasing the esports dragon.  

Freeing themselves from those constraints may make some hero designs more wild and fun, at the cost of balance of course.

This announcement still sounds like damage control.  But we'll see.

Ehr, it's perfectly possible to make wild heroes that are completely balanced. Just accept that they will kinda suck in unorganized play (ie; Tassadar levels of winrate).

Otherwise I agree, except that I don't have much hope for the future either.

Edited by Aasgier
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Chasing the e-sport white whale is a hill I've seen so many projects die on. The factors that make a game a "successful e-sport" that are almost completely out of your control vastly outnumber the ones that are in your control. I feel bad for the people who enjoyed watching HoTS over the years, but I am truly hopeful and encouraged that this shift will allow Blizzard to re-focus on making the game great for their audience, without being pulled in conflicting directions by the "pro scene" and the restrictions demanded by a full schedule of events.

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As I wrote on the other post (and you guys pointed here), it might be even easier to create and balance gameplay without "official pro players".

This sounds bad, but I won't lose my trust on the HotS dev team. My trust on Blizzard as a whole, tho...

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Uncommon Patron

I'm honestly not surprised by this turn of events. I, personally, may not have watched a lot of competitive matches, but I could tell that that particular scene was not as robust as they were making it out to be. And I don't really think that's a bad thing, in the long run. Now they'll have a dedicated team to ensure that the game is maintained and balanced for the future. Without the competitive aspect of the game, we'll likely see more unique changes happening to the game, as the developers who are staying on will have more creative freedom to do more interesting changes, without fear of repercussion from higher ups.

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I would never have played at a high enough competitive level for this to directly impact me as a player, but I will still miss having those references to aspire to.

This change worries me because it pushes away the highest skill tier of players from Heroes, overall lowering the skill level of the game.

With Heroes only ever having held a foothold in the MOBA genre, will the new competitive reality be enough for those who remain to retain an interest and ensure a healthy long-term community?

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IMO HotS was never Esport material.

It was much too focused on "noobs" - which was a good thing and the correct decision!

I played several years ago thousands games of Dota.

But I enjoyed HotS for quite a few games - because it was noob friendly: No outleveleing, no itemsystem, no denying.

If you want an extremly high skill depended game you had Dota and LoL.

Both great games. Blizzard had to do something different in HotS.

And they did the only thing that was sensible: Make it a little easier. No items, no outleveling.

Sure, in HotS the better team will win. But if don't play as good as the others you are not "raped" like in Dota.

In Dota if you are outskilled you get very soon outleveled and outgeared -> You are fucked extremly bad.

As I sadi, a very good decision of Blizzard!

However: It was a decision that made the game much less interesting for "pro" gamer. For Esport, Dota / LoL are much more interesting then HotS.

Is this a bad thing? IMO: No. Who cares if the game is big in Esport? Does that make the game more interesting to play? Do I have more fun playing it? For me: No. And I guess that is true for most player.

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I don't think most people are raging about HGC being cancelled, but about HOW BLIZZARD TREAT THOSE PRO PLAYERS AND CASTERS WHO ARE MAKING A LIVING ON HGC, especially when we have some of the best casters in the world.

Those Hearthstone and Overwatch 'Pros', be careful. Blizzard will suddenly make you unemployed without any notice in advance when they decide that they aren't earning enough money from the pro scene.

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49 minutes ago, ShadowerDerek said:

I don't think most people are raging about HGC being cancelled, but about HOW BLIZZARD TREAT THOSE PRO PLAYERS AND CASTERS WHO ARE MAKING A LIVING ON HGC, especially when we have some of the best casters in the world.

Those Hearthstone and Overwatch 'Pros', be careful. Blizzard will suddenly make you unemployed without any notice in advance when they decide that they aren't earning enough money from the pro scene.

Would this not be the same of any games? if not even worse? Not sure how they could do it better either as if they give notice to the pro gamers "hey we don't know yet but we might not do next year" it would create a worse reaction! here they only say "we don't do that next year". that's more than "no notice", isn't it?!

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20 minutes ago, Slam said:

Would this not be the same of any games? if not even worse? Not sure how they could do it better either as if they give notice to the pro gamers "hey we don't know yet but we might not do next year" it would create a worse reaction! here they only say "we don't do that next year". that's more than "no notice", isn't it?!

So you think "Hey, we're firing you. Get the hell outta here right here right now!" is better than "Hey, we're going to fire you in a month. Go find a new job before you lose your income." ?

If you don't understand what I mean, go take a look on Reddit. Aside from those "Hots is ded LUL", a bunch of people are actually feeling sad for those beloved pro players and casters about them losing their job (and dream) without any mental preparation.

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It severly reduces trust between Blizzard and these pros and commentators. The way it was handled was apallingly bad, weeks of "radio silence", some people from the inside assuring everything is okay and then sudden announcement, when pros learned about it at the same time as other people. It causes a concern for those playing or commentating other games, if they might get same treatment at some point, without prior notice. Starcraft 2 seems most likely to be next (even if this year has been pretty good, who knows with their crazy demands for revenue), probably not a complete shutdown, but some budget cuts wouldn't surprise anyone at this point.

Maybe without pros, they will focus on more casual-friendly balance changes for HotS, but everything with longer queues and infrequent releases of new heroes and maps will lose players over time. They would better announce new hero soon.

Edited by Arcling
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22 hours ago, Dejo93 said:

Press F to pay respects

Respect went right off the window for a long time now. A ban system was never implemented and after this it never will. Matchmaking just gave up after some point. And now heroes will come everey who knows when, to play in a bad matchmaking "pray for good setup" in order to have a chance of enjoying your match, and bad behaviours will not be punished.

They officially left the game to die.

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2 hours ago, Kurosu said:

Respect went right off the window for a long time now. A ban system was never implemented and after this it never will. Matchmaking just gave up after some point. And now heroes will come everey who knows when, to play in a bad matchmaking "pray for good setup" in order to have a chance of enjoying your match, and bad behaviours will not be punished. 

They officially left the game to die.

They....do have a ban system? What do you mean?

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2 hours ago, Kurosu said:

Respect went right off the window for a long time now. A ban system was never implemented and after this it never will. Matchmaking just gave up after some point. And now heroes will come everey who knows when, to play in a bad matchmaking "pray for good setup" in order to have a chance of enjoying your match, and bad behaviours will not be punished.

They officially left the game to die.

Finally at least someone sane in this unending stream of clueless posts. Thank you.

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Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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