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The Future of Heroes of the Storm

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Here's a message from Production Director Kaéo Milker about the future of Heroes.

Yesterday, Blizzard announced there would be no officially supported Heroes Esports events in 2019, because the game apparently doesn't bring in the desired revenue. As a result, Heroes will be set up for long-term sustainability, resulting in less content and a decreased cadence.

Kaéo Milker, the game's Production Director, told the community in his latest message that an all-star team of developers are still going to develop the game and support it in the future. The team has a unique opportunity to rething things and reprioritize. They're still committed to regular Hero reworks, themed events, and new Heroes, because they want to keep the game dynamic and fun.

Blizzard LogoBlizzard (Source)

Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.

So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change.

But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future.

The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized.

So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose.

Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way.

Thank you,
Kaéo

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Well as grave as it sounds at first, I think the absence of e-sport can be a big opportunity for HotS. I also play League of Legends and while the focus on e-sports gets bigger and bigger, the everyday gameplay is suffering. So fingers crossed that they will play this out well.

Edited by Thundertree
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Not a big deal imo. Not that the servers are closing and the tournaments will just transfer towards locally organized by organizations. WC3 is living like this for a damn decade and hasn't only not died, but sees resurgence in interest, which even led to remaster now. 

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25 minutes ago, Thundertree said:

Well as grave as it sounds at first, I think the absence of e-sport can be a big opportunity for HotS. I also play League of Legends and while the focus on e-sports gets bigger and bigger, the everyday gameplay is suffering. So fingers crossed that they will play this out well.

I think you may be on to something here.

Lots of people I talk to have been complaining about the homogenization of heroes, and its likely a result of chasing the esports dragon.  

Freeing themselves from those constraints may make some hero designs more wild and fun, at the cost of balance of course.

This announcement still sounds like damage control.  But we'll see.

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27 minutes ago, shanghaied said:

I think you may be on to something here.

Lots of people I talk to have been complaining about the homogenization of heroes, and its likely a result of chasing the esports dragon.  

Freeing themselves from those constraints may make some hero designs more wild and fun, at the cost of balance of course.

This announcement still sounds like damage control.  But we'll see.

Ehr, it's perfectly possible to make wild heroes that are completely balanced. Just accept that they will kinda suck in unorganized play (ie; Tassadar levels of winrate).

Otherwise I agree, except that I don't have much hope for the future either.

Edited by Aasgier
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Chasing the e-sport white whale is a hill I've seen so many projects die on. The factors that make a game a "successful e-sport" that are almost completely out of your control vastly outnumber the ones that are in your control. I feel bad for the people who enjoyed watching HoTS over the years, but I am truly hopeful and encouraged that this shift will allow Blizzard to re-focus on making the game great for their audience, without being pulled in conflicting directions by the "pro scene" and the restrictions demanded by a full schedule of events.

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As I wrote on the other post (and you guys pointed here), it might be even easier to create and balance gameplay without "official pro players".

This sounds bad, but I won't lose my trust on the HotS dev team. My trust on Blizzard as a whole, tho...

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Uncommon Patron

I'm honestly not surprised by this turn of events. I, personally, may not have watched a lot of competitive matches, but I could tell that that particular scene was not as robust as they were making it out to be. And I don't really think that's a bad thing, in the long run. Now they'll have a dedicated team to ensure that the game is maintained and balanced for the future. Without the competitive aspect of the game, we'll likely see more unique changes happening to the game, as the developers who are staying on will have more creative freedom to do more interesting changes, without fear of repercussion from higher ups.

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I would never have played at a high enough competitive level for this to directly impact me as a player, but I will still miss having those references to aspire to.

This change worries me because it pushes away the highest skill tier of players from Heroes, overall lowering the skill level of the game.

With Heroes only ever having held a foothold in the MOBA genre, will the new competitive reality be enough for those who remain to retain an interest and ensure a healthy long-term community?

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IMO HotS was never Esport material.

It was much too focused on "noobs" - which was a good thing and the correct decision!

I played several years ago thousands games of Dota.

But I enjoyed HotS for quite a few games - because it was noob friendly: No outleveleing, no itemsystem, no denying.

If you want an extremly high skill depended game you had Dota and LoL.

Both great games. Blizzard had to do something different in HotS.

And they did the only thing that was sensible: Make it a little easier. No items, no outleveling.

Sure, in HotS the better team will win. But if don't play as good as the others you are not "raped" like in Dota.

In Dota if you are outskilled you get very soon outleveled and outgeared -> You are fucked extremly bad.

As I sadi, a very good decision of Blizzard!

However: It was a decision that made the game much less interesting for "pro" gamer. For Esport, Dota / LoL are much more interesting then HotS.

Is this a bad thing? IMO: No. Who cares if the game is big in Esport? Does that make the game more interesting to play? Do I have more fun playing it? For me: No. And I guess that is true for most player.

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I don't think most people are raging about HGC being cancelled, but about HOW BLIZZARD TREAT THOSE PRO PLAYERS AND CASTERS WHO ARE MAKING A LIVING ON HGC, especially when we have some of the best casters in the world.

Those Hearthstone and Overwatch 'Pros', be careful. Blizzard will suddenly make you unemployed without any notice in advance when they decide that they aren't earning enough money from the pro scene.

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49 minutes ago, ShadowerDerek said:

I don't think most people are raging about HGC being cancelled, but about HOW BLIZZARD TREAT THOSE PRO PLAYERS AND CASTERS WHO ARE MAKING A LIVING ON HGC, especially when we have some of the best casters in the world.

Those Hearthstone and Overwatch 'Pros', be careful. Blizzard will suddenly make you unemployed without any notice in advance when they decide that they aren't earning enough money from the pro scene.

Would this not be the same of any games? if not even worse? Not sure how they could do it better either as if they give notice to the pro gamers "hey we don't know yet but we might not do next year" it would create a worse reaction! here they only say "we don't do that next year". that's more than "no notice", isn't it?!

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20 minutes ago, Slam said:

Would this not be the same of any games? if not even worse? Not sure how they could do it better either as if they give notice to the pro gamers "hey we don't know yet but we might not do next year" it would create a worse reaction! here they only say "we don't do that next year". that's more than "no notice", isn't it?!

So you think "Hey, we're firing you. Get the hell outta here right here right now!" is better than "Hey, we're going to fire you in a month. Go find a new job before you lose your income." ?

If you don't understand what I mean, go take a look on Reddit. Aside from those "Hots is ded LUL", a bunch of people are actually feeling sad for those beloved pro players and casters about them losing their job (and dream) without any mental preparation.

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It severly reduces trust between Blizzard and these pros and commentators. The way it was handled was apallingly bad, weeks of "radio silence", some people from the inside assuring everything is okay and then sudden announcement, when pros learned about it at the same time as other people. It causes a concern for those playing or commentating other games, if they might get same treatment at some point, without prior notice. Starcraft 2 seems most likely to be next (even if this year has been pretty good, who knows with their crazy demands for revenue), probably not a complete shutdown, but some budget cuts wouldn't surprise anyone at this point.

Maybe without pros, they will focus on more casual-friendly balance changes for HotS, but everything with longer queues and infrequent releases of new heroes and maps will lose players over time. They would better announce new hero soon.

Edited by Arcling
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22 hours ago, Dejo93 said:

Press F to pay respects

Respect went right off the window for a long time now. A ban system was never implemented and after this it never will. Matchmaking just gave up after some point. And now heroes will come everey who knows when, to play in a bad matchmaking "pray for good setup" in order to have a chance of enjoying your match, and bad behaviours will not be punished.

They officially left the game to die.

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2 hours ago, Kurosu said:

Respect went right off the window for a long time now. A ban system was never implemented and after this it never will. Matchmaking just gave up after some point. And now heroes will come everey who knows when, to play in a bad matchmaking "pray for good setup" in order to have a chance of enjoying your match, and bad behaviours will not be punished. 

They officially left the game to die.

They....do have a ban system? What do you mean?

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2 hours ago, Kurosu said:

Respect went right off the window for a long time now. A ban system was never implemented and after this it never will. Matchmaking just gave up after some point. And now heroes will come everey who knows when, to play in a bad matchmaking "pray for good setup" in order to have a chance of enjoying your match, and bad behaviours will not be punished.

They officially left the game to die.

Finally at least someone sane in this unending stream of clueless posts. Thank you.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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