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Season of Grandeur Patch Notes and Preview

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On 12/26/2018 at 5:47 PM, Infinal said:

Say what? Either you’ve misread that or you have inside information that clues you in that there’s a typo in their announcement. Inna’s Mantra went up from 150%, not down from 1500%. It’s not a 50% damage nerf but a 500% damage buff.

I was comparing Inna's PTR Buff of 1500%(during the PTR), but now, for Season 16,  it's nerfed down to 750% instead. ... capiche ?

https://us.battle.net/forums/en/d3/topic/20770687064

 

 

Edited by rickster

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What happens to non-seasonal items when these set buffs come in with the new patch? Does this only impact seasonal items or all items / non seasonal players? Thanks. 

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On 12/24/2018 at 11:04 PM, rickster said:

and yet, even Inna's (hybrids) will still not come close to Sunwuko'sWoL, including Generators, but it's the only thing that makes Inna's viable. PTR's made no mention of the un-buffed TnT ?

 The Inna's 1500% to 750%, (for S16), is still a 50% full DMG% reduction, and NO other set Class got that nerfed.

Point I was trying to make was "oh wouldn't it be cool to have pure inna with TnT? Because it never fit in the build before, now it does!" ?

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On 12/19/2018 at 7:57 PM, Starym said:

Very well put. The simple answer is that they've moved on and 3 people are working on the game. Obviously they also have 0 idea what to do with D4 so they've basically put the franchise on ice until 4 releases in like 5 years. I doubt this will be the last balance patch though, it's really easy to just up the % numbers on sets every once in a  while and double a stat like gold or legendary drops.

i feel like the original problem with diablo 3 is, you get loot and upgrades way to easily, i mean getting 7 legendaries WITH smart loot at a grift 70-80 just makes the game to easy, speed runs shouldnt even be a thing , getting almost the same loot as a grift 120. and dont even get me started on the paragon system, way to easy to grind once you get all 6 pieces of a set, which is ANOTHER problem entirely, the game isnt even revolving around skills anymore, its SETS, meaning 50 % of all legendaries in Diablo 3 are useless, and just forgotten souls, LoN is the ONLY thing gear wise they designed right, sets should be 50-200% damage max, the rest should be SKILL balances and runes, and maybe a redesign of gems and add runes like diablo 2, making runewords was fun and interesting and adaptable, making new setups way more exciting, this is why so many ppl left diablo for PoE, cuz PoE gets it, it gives the players the freedom to explore all aspects of a class, you can make your own dex, str , vita and int, if you want to invest in bleeds, poisons, lightning , fire , cold , chaos and how you want to play it, diablo is set in stone as soon as you pick a hero to play. atm i like PoE way more than diablo, but i love the diablo lore, and ive been loyal to blizzard for 20 years, and i will keep playing every single patch, to determine from patch to patch which i want to play, im just sad blizzard with 9001 IQ dosnt contest PoE's way less resource teams game.  ( im not a native english speaker, so if you're thinking on commmenting on that, its not worth it )

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