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Heroes of the Storm Balance Update: December 19th

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A new balance update is here just a week after the latest content patch with Sylvanas and Stitches reworks went live. Check out the patch notes for more information!

Update: The following changes were omitted from the official patch notes (thanks to @Damien)

Deckard

  • Field StudyField Study - Each enemy Hero hit by Scroll of Sealing grants 15% 20% Spell Power for 14 seconds, up to 30% 40%.

Orphea

  • Growing NightmareGrowing Nightmare - Each Hero hit by the wave of Dread increases the damage of its eruption by 25% 20%.

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 

Heroes

Assassin

Gall

Divider_Hero_Gall_crop.png

Abilities

  • Runic BlastRunic Blast (E)
    • Damage from 233 to 210

Talents

  • Level 1
    • TaskmasterTaskmaster (Z)
      • No longer reduces the cooldown of Shove by 10 seconds
  • Level 4
    • Bomb's AwayBomb's Away (E)
      • Bonus damage now caps at 200
  • Level 7
    • Double TroubleDouble Trouble (Q)
      • Quest unlock cooldown reduction decreased from 1 to .5 seconds

Orphea

divider_hero_orphea.png

Stats

  • Maximum Health reduced from 1662 to 1525
  • Health Regen reduced from 3.46 to 3.18

Abilities

  • Crushing JawsCrushing Jaws (R)
    • Damage reduced from 275 to 250
    • Stun duration reduced from .75 to .5 seconds

Talents

  • Level 1
    • Ancestral StrengthAncestral Strength (Trait)
      • Damage bonus reduced from 25 to 20%
  • Level 4
    • FrightFright (E)
      • The slow effects no longer stack
    • BackbiterBackbiter (W)
      • Added functionality:
        • Passively increase your maximum Health by 10%

Samuro

Divider_Hero_Samuro_crop.png

Abilities

  • Illusion MasterIllusion Master (R)
    • Cooldown increased from 8 to 10 seconds
    • No longer grants Samuro bonus Basic Attack damage

Talents

  • Level 1
    • Way of IllusionWay of Illusion (Q)
      • Bonus Attack Damage per quest stack reduced from .5 to .25

Developer Comment: Samuro has become a bit of a nuisance for many players to deal with, particularly when playing against people who are competent in using IIllusion MasterIllusion Master. We’re reducing the power of Way of IllusionWay of Illusion and Illusion MasterIllusion Master, which should generally reduce the overall damage that Samuro can deal throughout the game. 

Specialist

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Stats

  • Maximum Health increased from 1550 to 1650
  • Health Regeneration increased from 3.23 to 3.44

Abilities

  • Shadow DaggerShadow Dagger (W)
    • Damage increased from 29 to 32

Developer Comment: We are still gathering and evaluating data on Sylvanas, but her win rate is looking a little low, so we are giving her some small preliminary buffs while people figure out how to play with her updated kit and talents. 

Zagara

Divider_Hero_Zagara_Crop.png

Stats

  • Basic Attack Damage reduced from 80 to 76

Abilities

  • Hunter KillerHunter Killer (W)
    • Cooldown increased from 14 to 16 seconds
    • Damage reduced from 65 to 71
    • Health increased from 420 to 450
    • Mana cost increased from 60 to 75
  • Nydus NetworkNydus Network (R)
    • Cooldown reduction per Basic Attack reduced from .5 to .4 seconds

Talents

  • Level 13
    • Hydralisk TransfusionHydralisk Transfusion (W)
      • Life Leech reduced from 75 to 60% of damage dealt

Support

Auriel

Divider_Hero_Auriel_Crop.png

Talents

  • Level 1
    • Increasing ClarityIncreasing Clarity (Q)
      • Damage bonus upon quest completion increased from 150 to 180

Deckard 

divider_hero_deckard.png

Talents

  • Level 1
    • Field StudyField Study (E)
      • Spell Power bonus increased from 15 to 20% per stack
  • Level 4
    • RubyRuby (Active)
      • Healing increased from 205 to 220
  • Level 13
    • Potion of RevivalPotion of Revival (Q)
      • Healing increased from 35 to 45%
    • Super Healing PotionSuper Healing Potion (Q)
      • Healing increased from 80 to 100%
  • Level 16
    • Safety in NumbersSafety in Numbers (Trait)
      • Armor bonus increased from 10 to 15

Developer Comment: After the last round of changes, Deckard’s win rate has fallen more than we would like.  Rather than put more power back into his base kit, we are buffing some of his talents on various tiers to make his talent choices more impactful and to increase his power growth throughout the game.

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Talents

  • Level 7
    • Physical TherapyPhysical Therapy (W)
      • No longer grants cooldown reduction when removing Slows with Safeguard
        • Additional functionality:
          • Reduce the cooldown of Safeguard by 2 seconds

Uther

Divider_Hero_Uther_Crop.png

Talents

  • Level 7
    • Armor of FaithArmor of Faith (Q)
      • Now has a 20-second cooldown
      • Additional functionality:
        • Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced

Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of FaithArmor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn’t drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy LightHoly Light when this talent activates.

Warrior

Cho

Divider_Hero_Cho_crop.png

Stats

  • Maximum Health reduced from 2950 to 2750
  • Health regeneration reduced from 6.15 to 5.73

D.Va

Divider_Hero_DVa.png

Stats

  • Mech Basic Attack damage increased from 24 to 26

Mal'Ganis

Divider_Hero_Malganis_Crop.png

Talents

  • Level 4
    • Fueled by TormentFueled by Torment (W)
      • Healing reduced from 12 to 11

Stitches

Divider_Hero_Stitches_Crop.png

Stats

  • Base Maximum Health increased from 3000 to 3060
  • Health Regen increased from 6.25 to 6.38

Talents

  • Level 4
    • Chop ChopChop Chop (W)
      • Attack Speed slow duration increased from 4 to 5 seconds
  • Level 13
    • Digestive JuicesDigestive Juices (E)
      • Damage reduction bonus increased from 40 to 50%
      • Duration increased from 4 to 5 seconds

Bug Fixes

General

  • Fixed a number of tooltip issues across the game.

Heroes

  • Sylvanas: Fixed an issue preventing Banshee’s Curse from working against Battleground event monsters.
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3 minutes ago, Fash said:

Why did they need to nerf Cho’Gall exactly? 

He was rising up in winrate because Tychus, Greymane and most % dmg dealers aren't in a good moment right now and it felt a little hopeless when your team just didn't had enough damage to stop a competent Cho.

Also, the Gall talents that are nerfed are the only ones the people picks because they are far superior than the others. I guess they are trying to convince people to use other talents before buffing them. They do this type of thing a lot.

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IMO Cho'Gall should get a rework. Mostly, just make the talent choices less linear. Also, even though it was probably broken, I want unstoppable surging fist back.

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4 hours ago, Stan said:

Gall

Talents

Level 4

  • Bomb's AwayBomb's Away (E)
    • Bonus damage now caps at 200

 

 ? I cry for this loss. You get SO many dmg stacks once Cho got the lvl 13 CDR talent. When I've played Gall with my friends by lvl 15-18 in team fights we would have like 50 stacks on it. We ended one game a couple weeks ago with 96 stacks on Infernal Shrines (or maybe it was Volskaya Foundry). It was ridiculously strong fun ?

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Kinda sad to see they finally noticed how fun Uther with Armor of FaithArmor of Faith was against  Jojo or Stukov, when you could voluntary get pulled or silenced for a bit just to get that massive CD reduction. Specially funny if you also had Holy ShockHoly Shock to poke them with.

Edited by lChronosl

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Nerf orphea again? Really?

A short range with high cast time hero still keep getting nerf.

People really dunno how to play against hero and only know how to complain.

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Guest

I'll Cho your gall! I'm amazed at the hp NERF. You would think being a 2 player controlled character would have the most hp undoubtedly at any point in the game but nope ?

Edited by Guest

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Holy *filtered*, there's already a build that let Sylvanas one-shot squishies with Shadow Dagger's quest and armor reduction + Festering Wound, and now they're buffing Shadow Dagger's base damage? 

And when will they stop nerfing Zagara? Seriously, she isn't that OP to begin with.

Somebody should be feeling happy about this particular Deckard buff right now.

Edited by ShadowerDerek

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The only hero that "is for potatoes and noobs", called Cho'Gall, now gets awful nerfs without a plausible reason :(
I can't believe one of the least picked heroes of all time, and even unpickable in Hero League (due to obvious reasons), receives 5 nerfs at the same time T_T considering that each tweak affects both heroes and not only 1 of them :c

I don't support this nerf at all u.u!

Edited by Amit
typo
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Uncommon Patron

The Cho'gall and Samuro's Way of illusion nerfs were misplaced. Sam's quest was weak because it gave him a lousy bit of dmg. And regarding the base Runic explosion nerf on Gall, I am surprised to see they are nerfing the base kit without buffing talents.

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8 hours ago, XeaKon said:

The Cho'gall and Samuro's Way of illusion nerfs were misplaced. Sam's quest was weak because it gave him a lousy bit of dmg. And regarding the base Runic explosion nerf on Gall, I am surprised to see they are nerfing the base kit without buffing talents.

That's what you think about Samuro, but in reality it gave him a lot of burst with Phantom PainPhantom Pain, which allowed him to destroy opposition in seconds.

Just check Grubby's (little bit outdated) video "Samuro Overexplained".

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8 hours ago, Valhalen said:

Cho'gall already is a rarely picked hero even outside of ranked and they nerf them even more? That is plain stupid.

61% winrate in Diamond/Master Team League and being firstban material (people used to playing Cho'Gall at this rank were not afraid to pick him in the first phase, even if this meant risking to face 3 counters) is probably why.

Outside of the Zagara nerf (which I think is a little misplaced - I think she needs a mini-rework centered around making Serated Spines baseline) I overall like this patch. Orphea and Samuro needed these nerfs, at least for higher levels of play.

In the end, the only change outside of Zagara that gave me question marks is the Mal'ganis one, because he is still absolutely busted. He needs so much more to be balanced.

Edited by Aasgier

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Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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