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Heroes of the Storm Balance Update: December 19th

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A new balance update is here just a week after the latest content patch with Sylvanas and Stitches reworks went live. Check out the patch notes for more information!

Update: The following changes were omitted from the official patch notes (thanks to @Damien)

Deckard

  • Field StudyField Study - Each enemy Hero hit by Scroll of Sealing grants 15% 20% Spell Power for 14 seconds, up to 30% 40%.

Orphea

  • Growing NightmareGrowing Nightmare - Each Hero hit by the wave of Dread increases the damage of its eruption by 25% 20%.

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 

Heroes

Assassin

Gall

Divider_Hero_Gall_crop.png

Abilities

  • Runic BlastRunic Blast (E)
    • Damage from 233 to 210

Talents

  • Level 1
    • TaskmasterTaskmaster (Z)
      • No longer reduces the cooldown of Shove by 10 seconds
  • Level 4
    • Bomb's AwayBomb's Away (E)
      • Bonus damage now caps at 200
  • Level 7
    • Double TroubleDouble Trouble (Q)
      • Quest unlock cooldown reduction decreased from 1 to .5 seconds

Orphea

divider_hero_orphea.png

Stats

  • Maximum Health reduced from 1662 to 1525
  • Health Regen reduced from 3.46 to 3.18

Abilities

  • Crushing JawsCrushing Jaws (R)
    • Damage reduced from 275 to 250
    • Stun duration reduced from .75 to .5 seconds

Talents

  • Level 1
    • Ancestral StrengthAncestral Strength (Trait)
      • Damage bonus reduced from 25 to 20%
  • Level 4
    • FrightFright (E)
      • The slow effects no longer stack
    • BackbiterBackbiter (W)
      • Added functionality:
        • Passively increase your maximum Health by 10%

Samuro

Divider_Hero_Samuro_crop.png

Abilities

  • Illusion MasterIllusion Master (R)
    • Cooldown increased from 8 to 10 seconds
    • No longer grants Samuro bonus Basic Attack damage

Talents

  • Level 1
    • Way of IllusionWay of Illusion (Q)
      • Bonus Attack Damage per quest stack reduced from .5 to .25

Developer Comment: Samuro has become a bit of a nuisance for many players to deal with, particularly when playing against people who are competent in using IIllusion MasterIllusion Master. We’re reducing the power of Way of IllusionWay of Illusion and Illusion MasterIllusion Master, which should generally reduce the overall damage that Samuro can deal throughout the game. 

Specialist

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Stats

  • Maximum Health increased from 1550 to 1650
  • Health Regeneration increased from 3.23 to 3.44

Abilities

  • Shadow DaggerShadow Dagger (W)
    • Damage increased from 29 to 32

Developer Comment: We are still gathering and evaluating data on Sylvanas, but her win rate is looking a little low, so we are giving her some small preliminary buffs while people figure out how to play with her updated kit and talents. 

Zagara

Divider_Hero_Zagara_Crop.png

Stats

  • Basic Attack Damage reduced from 80 to 76

Abilities

  • Hunter KillerHunter Killer (W)
    • Cooldown increased from 14 to 16 seconds
    • Damage reduced from 65 to 71
    • Health increased from 420 to 450
    • Mana cost increased from 60 to 75
  • Nydus NetworkNydus Network (R)
    • Cooldown reduction per Basic Attack reduced from .5 to .4 seconds

Talents

  • Level 13
    • Hydralisk TransfusionHydralisk Transfusion (W)
      • Life Leech reduced from 75 to 60% of damage dealt

Support

Auriel

Divider_Hero_Auriel_Crop.png

Talents

  • Level 1
    • Increasing ClarityIncreasing Clarity (Q)
      • Damage bonus upon quest completion increased from 150 to 180

Deckard 

divider_hero_deckard.png

Talents

  • Level 1
    • Field StudyField Study (E)
      • Spell Power bonus increased from 15 to 20% per stack
  • Level 4
    • RubyRuby (Active)
      • Healing increased from 205 to 220
  • Level 13
    • Potion of RevivalPotion of Revival (Q)
      • Healing increased from 35 to 45%
    • Super Healing PotionSuper Healing Potion (Q)
      • Healing increased from 80 to 100%
  • Level 16
    • Safety in NumbersSafety in Numbers (Trait)
      • Armor bonus increased from 10 to 15

Developer Comment: After the last round of changes, Deckard’s win rate has fallen more than we would like.  Rather than put more power back into his base kit, we are buffing some of his talents on various tiers to make his talent choices more impactful and to increase his power growth throughout the game.

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Talents

  • Level 7
    • Physical TherapyPhysical Therapy (W)
      • No longer grants cooldown reduction when removing Slows with Safeguard
        • Additional functionality:
          • Reduce the cooldown of Safeguard by 2 seconds

Uther

Divider_Hero_Uther_Crop.png

Talents

  • Level 7
    • Armor of FaithArmor of Faith (Q)
      • Now has a 20-second cooldown
      • Additional functionality:
        • Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced

Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of FaithArmor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn’t drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy LightHoly Light when this talent activates.

Warrior

Cho

Divider_Hero_Cho_crop.png

Stats

  • Maximum Health reduced from 2950 to 2750
  • Health regeneration reduced from 6.15 to 5.73

D.Va

Divider_Hero_DVa.png

Stats

  • Mech Basic Attack damage increased from 24 to 26

Mal'Ganis

Divider_Hero_Malganis_Crop.png

Talents

  • Level 4
    • Fueled by TormentFueled by Torment (W)
      • Healing reduced from 12 to 11

Stitches

Divider_Hero_Stitches_Crop.png

Stats

  • Base Maximum Health increased from 3000 to 3060
  • Health Regen increased from 6.25 to 6.38

Talents

  • Level 4
    • Chop ChopChop Chop (W)
      • Attack Speed slow duration increased from 4 to 5 seconds
  • Level 13
    • Digestive JuicesDigestive Juices (E)
      • Damage reduction bonus increased from 40 to 50%
      • Duration increased from 4 to 5 seconds

Bug Fixes

General

  • Fixed a number of tooltip issues across the game.

Heroes

  • Sylvanas: Fixed an issue preventing Banshee’s Curse from working against Battleground event monsters.
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3 minutes ago, Fash said:

Why did they need to nerf Cho’Gall exactly? 

He was rising up in winrate because Tychus, Greymane and most % dmg dealers aren't in a good moment right now and it felt a little hopeless when your team just didn't had enough damage to stop a competent Cho.

Also, the Gall talents that are nerfed are the only ones the people picks because they are far superior than the others. I guess they are trying to convince people to use other talents before buffing them. They do this type of thing a lot.

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IMO Cho'Gall should get a rework. Mostly, just make the talent choices less linear. Also, even though it was probably broken, I want unstoppable surging fist back.

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4 hours ago, Stan said:

Gall

Talents

Level 4

  • Bomb's AwayBomb's Away (E)
    • Bonus damage now caps at 200

 

 ? I cry for this loss. You get SO many dmg stacks once Cho got the lvl 13 CDR talent. When I've played Gall with my friends by lvl 15-18 in team fights we would have like 50 stacks on it. We ended one game a couple weeks ago with 96 stacks on Infernal Shrines (or maybe it was Volskaya Foundry). It was ridiculously strong fun ?

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Kinda sad to see they finally noticed how fun Uther with Armor of FaithArmor of Faith was against  Jojo or Stukov, when you could voluntary get pulled or silenced for a bit just to get that massive CD reduction. Specially funny if you also had Holy ShockHoly Shock to poke them with.

Edited by lChronosl

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Nerf orphea again? Really?

A short range with high cast time hero still keep getting nerf.

People really dunno how to play against hero and only know how to complain.

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Guest

I'll Cho your gall! I'm amazed at the hp NERF. You would think being a 2 player controlled character would have the most hp undoubtedly at any point in the game but nope ?

Edited by Guest

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Holy *filtered*, there's already a build that let Sylvanas one-shot squishies with Shadow Dagger's quest and armor reduction + Festering Wound, and now they're buffing Shadow Dagger's base damage? 

And when will they stop nerfing Zagara? Seriously, she isn't that OP to begin with.

Somebody should be feeling happy about this particular Deckard buff right now.

Edited by ShadowerDerek

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The only hero that "is for potatoes and noobs", called Cho'Gall, now gets awful nerfs without a plausible reason :(
I can't believe one of the least picked heroes of all time, and even unpickable in Hero League (due to obvious reasons), receives 5 nerfs at the same time T_T considering that each tweak affects both heroes and not only 1 of them :c

I don't support this nerf at all u.u!

Edited by Amit
typo
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Uncommon Patron

The Cho'gall and Samuro's Way of illusion nerfs were misplaced. Sam's quest was weak because it gave him a lousy bit of dmg. And regarding the base Runic explosion nerf on Gall, I am surprised to see they are nerfing the base kit without buffing talents.

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8 hours ago, XeaKon said:

The Cho'gall and Samuro's Way of illusion nerfs were misplaced. Sam's quest was weak because it gave him a lousy bit of dmg. And regarding the base Runic explosion nerf on Gall, I am surprised to see they are nerfing the base kit without buffing talents.

That's what you think about Samuro, but in reality it gave him a lot of burst with Phantom PainPhantom Pain, which allowed him to destroy opposition in seconds.

Just check Grubby's (little bit outdated) video "Samuro Overexplained".

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8 hours ago, Valhalen said:

Cho'gall already is a rarely picked hero even outside of ranked and they nerf them even more? That is plain stupid.

61% winrate in Diamond/Master Team League and being firstban material (people used to playing Cho'Gall at this rank were not afraid to pick him in the first phase, even if this meant risking to face 3 counters) is probably why.

Outside of the Zagara nerf (which I think is a little misplaced - I think she needs a mini-rework centered around making Serated Spines baseline) I overall like this patch. Orphea and Samuro needed these nerfs, at least for higher levels of play.

In the end, the only change outside of Zagara that gave me question marks is the Mal'ganis one, because he is still absolutely busted. He needs so much more to be balanced.

Edited by Aasgier

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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