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Imperius Spotlight

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Imperius has been revealed on Friday as the next Hero to join the Nexus and he will be available for playtesting for one week. Check out the official spotlight to learn more about his kit.

In the meantime, Blizzard released the official patch notes for the latest content update.

Imperius, Archangel of Valor (Bruiser)

Strengths

  • Dueling, Initiation, CC

Weaknesses

  • Enemy Peel, Healing Reduction, Low Non-Hero Damage

Abilities

[Trait] Valorous Brand - marks enemy Heroes whenever they are damaged by the Archangel's Basic Abilities. Enemies can be marked up to 3 times for each ability. Imperius' next Basic Attack will deal increased damage for each mark and consume all marks in the process.

[Q] Celestial Charge - works as a tool for initiation. Imperius lunges forward and impales all Heroes after a short delay, stunning them for the duration of his channel. It's also an effective tool for escaping.

 [W] Solarion's Fire - releases a wave of fire that deals damage to all enemies in its path. Heroes hit by the center of the arch are slowed and take increased damage.

[E] Molten Armor - provides him with damage and self-sustain. When cast, Imperius becomes shrouded in flames that lash out at nearby enemies dealing damage and healing him for the damage dealt. It's most effective when his enemies are isolated.

[R1] Angelic Armaments - provides Imperius with extra protection. When cast, he gains a large shield for a few seconds. If the shield's not destroyed in that time, the ability can be recast as a skill shot that will rain angelic weaponry down upon his foes.

[R2] Wrath of the Angiris - after a brief delay, Imperius charges forward, pulls an enemy Hero up into the air, and slams them into the ground at high velocity, stunning them on impact.

Blizzard LogoBlizzard (Source)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation. Imperius is now stepping out of the High Heavens and into the Nexus as our 85th Hero!

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2 minutes ago, Dejo93 said:

Is it just the hero release or will there be any other changes?

There's probably gonna be patch notes for the PTR later today and those will probably have some balance changes

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Kinda disappointed on his design, not to mention that he walks like a peasant instead of floating majestically.

But his kit seems solid and fun. Even if I am a bit worried with this trend of "heroes that are only strong against other heroes". My Boy Alarak is no pleased.

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I don't want to be a complainer, but his basic kit feels like an enhanced version of Blaze's, and his trait is a weakened version of Orphea's.

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People asking for Imperius for years ----> got ignored

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

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8 minutes ago, VinsX said:

I don't want to be a complainer, but his basic kit feels like an enhanced version of Blaze's, and his trait is a weakened version of Orphea's.

Blaze? He has more common with Sonya kit than blaze, wtf.

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22 minutes ago, lChronosl said:

Kinda disappointed on his design, not to mention that he walks like a peasant instead of floating majestically.

But his kit seems solid and fun. Even if I am a bit worried with this trend of "heroes that are only strong against other heroes". My Boy Alarak is no pleased.

I'm not sure what did you expect from his design. It is not like they were going to change how he looked like in Diablo III, which is already a solid one.

And I actually like the way he walks instead of floating like his brethen from the Angiris Council. Fits his hot-headed personality much better.

Now we need Itherael so we can finally make a full Angiris Council composition.

6 minutes ago, Kurosu said:

People asking for Imperius for years ----> got ignored

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

New Heroes are worked on at least 6 months before being announced. It is not like Blizzard made Imperius in a few weeks.

Edited by Valhalen
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Just now, Valhalen said:

I'm not sure what did you expect from his design. It is not like they were going to change how he looked like in Diablo III.

I actually like the way he walks instead of floating. Fits his hot-headed personality much better.

New Heroes are worked on at least 6 months before being announced. It is not like Blizzard made Imperius in a few weeks.

Who said anything about making him within the last weeks?

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1 minute ago, belgaer said:

Blaze? He has more common with Sonya kit than blaze, wtf.

They both have: A movement skill with stun except Imperius's can pierce; projectile(s) that deal(s) damage and slow(s) except Imperius's has both effects combined; an AoE skill that also provides self-sustain except Imperius's doesn't give armor and Blaze's doesn't have self healing baseline, but still quite similar and there might even be a talent that gains armor for his E. Plus, they both have the same fire and flame theme. So yeah, he's more similar to Blaze than Sonya.

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7 minutes ago, VinsX said:

So yeah, he's more similar to Blaze than Sonya.

There are some generic resemblances. He also shares some elements with Cassia and Johanna. Rather funny he can impale people so often, while Cassia has similar effect as heroic.

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1 minute ago, Arcling said:

There are some generic resemblances. He also shares some elements with Cassia and Johanna. Rather funny he can impale people so often, while Cassia has similar effect as heroic.

I'd compare ValkyrieValkyrie with HookHook, to be honest, since it is a skill shot that pushes people towards you.

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27 minutes ago, Valhalen said:

 

That was fast.

At first glance I can only see a Q build, and seems to be the best one for dueling.

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1 hour ago, Kurosu said:

Who said anything about making him within the last weeks?

You did, when you implied that the release of this hero was somehow related to the announcement of discontinuing the support of e-sports for this game (though the game is not abandoned, despite all the Chicken Little BS).  

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2 hours ago, Kurosu said:

People asking for Imperius for years ----> got ignored

No one was ignored...This have a list of heroes over a 100 long at the start of making this game 4 years ago. they making their way down a list in an order that feels right for the time.

2 hours ago, Kurosu said:

Blizz announced they abandon the  game ----> announce imperious a few weeks later in a desperate attempt to keep people playing for just a bit longer.

Blizzard DID NOT 'abandon' the game. It could be argued that Activision did, but that's a good thing in being the most likely case. Since that means that Activision doesn't have their money grubbing dirty hands in there trying to make everything the corporate way they feel it should be. After all it's cause of orders coming down from the Activision side that they did the whole 2.0 revamp and adding loot boxes to the game. And changing the way they sell skins and mounts and such and adding 3 forms of currency in the game. Yeah know, like a mobile game. Which is why Activision cut esports and moved people from other teams to work on 'new games'. Which you can guarantee are mobile games for the most part. Cause corporate thinking in the games industry business side is you have to have a new game every year or you're not doing it right. And also it's not ok to make SOME of the money, you have to make ALL of the money. Or you're not doing it right and should be shutdown. (Which if Blizzard wasn't half of the company I'm sure Activision would shut the studio down like they do every other studio that's not Activision.)

Blizzard side have never had this mentality. And I think we should be thankful with Activision not sitting over the team's shoulder going... 'Hey... whata... whacha doing there? I don't think you're doing that right... here, let me show you how to do that the right way.' Let's be thankful they have left them to do their own thing how they wanna do it. So long as they move some people to do some of those mobile games they want them to make, they get to do things their way again. Which is made apparent to us by the update the devs gave us saying they're likely gonna make it so we can buy skins and mounts individually like it was before the 2.0 update. And even give us the ability to buy some with gold too. Which again, is clearly them about Activision going... 'Thank Gods they finally left... OK! ...Time to get this show back on track again!'

And on the Imperious as a 'desperate attempt'. Like other people have said... yeah, heroes take time to make, like 6 months time. So your logic in this is just stupid. Since as someone else said you're implying they just throw him together in the last couple weeks like 'OH *filtered*! We better make that Imperious and put him out there now that the game is dead without those super important no game will ever survive without it eSports scene!' Right?! Cause that's how video games work, right? No Esports=dead game. Right? I'm sure we can all agree on this clearly common logic making complete and total sense...  ...Right? ...Right?

*rolls eyes*

 

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1 hour ago, CyberDVonaven said:

After all it's cause of orders coming down from the Activision side that they did the whole 2.0 revamp and adding loot boxes to the game.

Activision is a cancer that needs to be purged.

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39 minutes ago, Valhalen said:

Activision is a cancer that needs to be purged. 

Apenas um Sith fala com tal convicção. Mas pode ser justamente o caso...

Only a Sith deals with absolutes. But it migh just be the case...

?

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I would just like to point out that whether it was Activision's decision or it was totally internal to Blizzard, cutting e-sports support for Heroes was the right decision.  

F2P isn't done out of charity.  It's not a gift.  These games exist because of micro transactions, and those simply weren't happening for this game (unlike Hearthstone).  The coders and artists and managers that work on this game cost money and a game needs to make more than they cost the company or it's a loser.  Heroes is a loser, on pure economic grounds.  It is not being supported by the players.    This economic fact lead to the most recent cinematic shown at Blizzcon being the product of a lower cost outsource facility because the project could not afford to bill to Blizzard's own internal cinematics team this year.

Even still, the game continues.  New heroes (which have been in the works for months) and patch notes are proof of this.  There is still a core team working on it.  It was not moved to the Classic division.   Nobody lost their job.   But pouring money into trying to make this game viable for e-sports was not good management when those funds could be spent elsewhere on a game that has a supportive playerbase and actual grounds for the whole idea not being good money after bad.

And entitled little boys (mostly) want to talk smack about Blizzards mobile games well, guess what, this is the work of subcontractors because just like Heroes is not in Classic, which means EOL, actual Blizzard coders on the Diablo team are working on Diablo 4.  The sky is not falling.

Edited by Sholto
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9 hours ago, Sholto said:

It is not being supported by the players.    This economic fact lead to the most recent cinematic shown at Blizzcon being the product of a lower cost outsource facility because the project could not afford to bill to Blizzard's own internal cinematics team this year.

Outsourcing is actually quite common, Overwatch had some skins and animations outsourced to other companies for example. Even Starcraft Remastered had some outside help.

HotS was making money, we don't know how mouch though, but it was below expectations. Also, Activision Blizzard is a holding in charge of financial operations, Activision is it's subsidiary, publisher and developer, so the studio doesn't make such decisions. People like to make Blizzard "innocent", but it's more likely they are making these decisions themselves, hence the heavy and failed push for e-sports, which is common for them nowadays, like everthing they do has to be an e-sport now. They just want every of their games to explode in popularity like Overwatch did, and even that is gradually fading, as it's e-sport isn't as mainstream as they wanted to be.

Imo, their first mistake regarding HotS was their initial monetisation, "2.0" should have happened from the beginning to at least get bigger casual audience, than it ended up having. They probably overestimated popularity of their brands to carry sales alone, while also being late to the genre. It initially turned many people away, when they found out grinding for heroes takes quite long without any additional rewards, things like talent gating, and there were no skins to get for free.

Edited by Arcling

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19 hours ago, VinsX said:

They both have: A movement skill with stun except Imperius's can pierce; projectile(s) that deal(s) damage and slow(s) except Imperius's has both effects combined; an AoE skill that also provides self-sustain except Imperius's doesn't give armor and Blaze's doesn't have self healing baseline, but still quite similar and there might even be a talent that gains armor for his E. Plus, they both have the same fire and flame theme. So yeah, he's more similar to Blaze than Sonya.

He is not shooting fire as his aa, his E is more similar to Sonya, since they are both healing from their aoe, blaze's W is not doing any dmg, when Sonya's and Imperius do. Looking only at their kit, what does what He is way more similar to Sonya.

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6 hours ago, Arcling said:

HotS was making money

HotS was losing money.   How much we don't know.  Stopped reading there.

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24 minutes ago, Sholto said:

Stopped reading there.

Not my fault if your attention span is that of a goldfish.

Games are often downsized before they start losing money, as in it's not making what it was expected to. HGC was surely costly and overblown, but it was on e-sport side, and their other games' e-sports might face similar trouble eventually.

Edited by Arcling
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      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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