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23 hours ago, Sholto said:

You did, when you implied that the release of this hero was somehow related to the announcement of discontinuing the support of e-sports for this game (though the game is not abandoned, despite all the Chicken Little BS).  

You think its a coincidence? LOL

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20 minutes ago, Kurosu said:

You think its a coincidence? LOL

Heroes are made and planned to release at least few months in advance, so he was likely scheduled long before cancellation of HGC had been made known. The question is, how long we will have to wait for new heroes, maps or balance changes, once they ran out of what was made before slowing down the pace of releases.

Edited by Arcling

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5 hours ago, Arcling said:

Not my fault if your attention span is that of a goldfish.

My attention span is fine.  But when you start out that incorrectly talking out your *filtered* there's no need to read further.

I picked up the phone and got direct, internal information on the HotS announcement as to what was going on and what it meant.  The banter about the announcement has been almost universally wrong, but that's not out of the norm here or the WoW forums.  I got hinted to at BlizzCon that something like this was coming because it was confirmed to me then that the game was financially in trouble (hence being unable to afford to bill to Blizzard's own cinematics team, which is like, a first).  Hell, last year at BlizzCon it was not really pulling its weight.

Edited by Sholto
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12 hours ago, Sholto said:

My attention span is fine.  But when you start out that incorrectly talking out your *filtered* there's no need to read further.

If you start with generic internet response: <insert quoted text here> Stopped reading after that. Don't bother replying if you don't have anything constructive to say. If you didn't read rest of the post, missed whole meaning.

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5 hours ago, Arcling said:

If you didn't read rest of the post, missed whole meaning.

That you're just guessing?

Your opening statement was false.  Period.  End of story.  You were responding with BS.  How's that for constructive.  Interesting that your response is to my response and you can't defend what you were actually saying.  If there was some nugget of guessed at knowledge elsewhere, well, a broken clock is right twice a day so here's your cookie.

Heroes
lost
money

You don't have to believe that, but that's the simple truth why supporting it in e-sports isn't viable, or reasonable, and why scaling back is the right thing.  A vocal minority doesn't matter.  You want the game to thrive you have to support it.  What don't you get about that?  Actually, scratch that, I'm not interested.

Edited by Sholto

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1 hour ago, Sholto said:

You don't have to believe that, but that's the simple truth why supporting it in e-sports isn't viable, or reasonable, and why scaling back is the right thing.  A vocal minority doesn't matter. 

No one here was denying here that their push for e-sports failed, including my post. You would know that if you have read it. Game itself (as opposed to e-sports) was making some money, we don't know how much, yet apparently below expectations, hence the downsizing of it's team, as opposed to shutdown or keeping skeleton crew. Also, your overall tone doesn't make a good impression, with generic "tl;dr" responses (I would advise to change the way you address people), but maybe you are very young, so I can somehow forgive that. Anyway that's all, not going to bother responding anymore about this topic as all have been said.

Edited by Arcling
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No.  How many times do I have to say it.  The game was not making money.  That is why pushing it for e-sports was not viable.

The game was and is a financial loss, the e-sport issue aside.  The e-sport decision is collateral damage to the fact that Blizzard has lost money on this game.

Perhaps that's why you're so wrong on this topic, you have the facts backwards.  If Blizz has said externally that it was lower than expectations that's PR.  Inside the company it's known that it's not been a winner.  They can't all be.  But it was losing money, that's why the cutbacks started long before this e-sports announcement and long before this hero was made, because if you think it takes months to create a hero and you think a cinematic is done in the same amount of time or less you're sadly, sadly uninitiated.

The decision the game couldn't afford to pay for the Blizzard cinematic team to make the cinematic shown at this year's BlizzCon was very likely made around the time of *LAST YEAR's* BlizzCon.  Because that's how far out these things are planned, because before this year's BlizzCon they're already working on stuff you're going to see next year.  They're already working on story for the next WoW expansion.  This last cinematic for Overwatch was done and sat on a *long* time ago.   And by the time you find out about any of this it's the result of decisions made a very, very long time ago.

Maybe you're young and you don't produce content and you don't know anyone who produces this content or content like it and so you simply have no proper frame of reference and I can somehow forgive that.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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