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Imperius Abilities & Talents

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Here's a full list of Imperius' abilities and talents. The Diablo Hero will hit live servers next week.

Abilities

Trait

  • Valorous Brand - Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Primary Abilities

[Q] Celestial Charge (Mana: 40, Cooldown: 10 seconds) - Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.

celestial-charge.jpg

[W] Solarion's Fire (Mana: 60, Cooldown: 8 seconds) - Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.

solarions-fire.jpg

[E] Molten Armor (Mana: 50, Cooldown: 12 seconds) - Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

molten-armor.jpg

Heroic Abilities (Level 10 Talents)

[R1] Angelic Armaments (Mana: 60, Cooldown: 60 seconds) - Summon a ring of blazing swords that grant 1000 Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

angelic-armaments.jpg

[R2] Wrath of the Angiris (Mana: 80, Cooldown: 80 seconds) - After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into te ground, dealing 375 damage and Stunning them for 1 second.

wrath-of-the-angiris.jpg

Talents

Level 1

  • [Q] Impaling Light - Celestial Charge deals 125% increased damage.
    • Quest: Stun multiple enemy Heroes with a single Celestial Charge.
    • Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds.
    • Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.
  • [W] Consuming Flame
    • Quest: Hitting Heroes with the center of Solarion's Fire increases its center damage by 10, up to 150.
    • Reward: After hitting 15 Heroes, increase Solarion's Fire Slow by 15%.
  • [W] Burn The Impure - Consuming a Solarion's Fire mark deals bonus damage equal to 3% of Hero's maximum Health.

Level 4

  • [W] Bulwark of Flame - Hitting a Hero with Solarion's Fire grants 60 Physical Armor against the next 2 enemy Hero Basic Attacks. Stores up to 4 Charges.
  • [E] Unshakable Faith - Activating Molten Armor removes Roots and Slows. If a disabling effect is removed, heal for 250.
  • [Trait] Battle Hunger - Heal for 82 Health for every Valorous Brand mark consumed.

Level 7

  • [Q] Flash of Anger - Hitting a Hero marked by Solarion's Fire with Celestial Charge deals 160 damage around the target.
  • [W] Blaze of Glory - Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 damage.
  • [Active] Holy Fervor (Cooldown: 18 seconds) - Activate to cause the next 4 Basic Attacks to cleave for 157 damage.

Level 10

  • [R1] Angelic Armaments (Mana: 60, Cooldown: 60 seconds) - Summon a ring of blazing swords that grant 1000 Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • [R2] Wrath of the Angiris (Mana: 80, Cooldown: 80 seconds) - After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into te ground, dealing 375 damage and Stunning them for 1 second.

Level 13

  • [Q] Pathetic Mortals - Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.
  • [E] Divine Rage - Striking an enemy Hero with Molten Armor reduces its cooldown by 0.25 seconds.
  • [E] Heat of Battle - Molten Armor heals 25% more while Imperius is below 50% Health.

Level 16

  • [Q] Celestial Swiftness - Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.
  • [E] Melting Touch - Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
  • [E] Sovereign Armor - Molten Armor grants 50 Armor for 2.5 seconds.

Level 20

  • [R1] Heavenly Host - Nearby allied Heroes gain 600 Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 damage.
  • [R2] Unrelenting Descent - Consuming a Valorous Brand reduces the cooldown of Wrath of Angiris by 5 seconds.
  • [Active] Impervious (Cooldown: 75 seconds) - Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
  • [Active] Valorous Pursuit (Cooldown: 15 seconds) - Activate to teleport to an enemy that has been marked by Valorous Brand.
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Seems like Q-focused build will be the most useful in majority of situations. Wrath of the Angiris is likely going to be picked more often, as other heroic requires maintaining shield for entire duration, to fully benefit from it, which might be difficult against teams with high burst damage or with abilities/talents to deal extra damage to shields.

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43 minutes ago, Arcling said:

Seems like Q-focused build will be the most useful in majority of situations. Wrath of the Angiris is likely going to be picked more often, as other heroic requires maintaining shield for entire duration, to fully benefit from it, which might be difficult against teams with high burst damage or with abilities/talents to deal extra damage to shields.

I think quite the contrary. The ult works as burst protection and damage if it survives. Even has a storm shield attached at level 20.

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The Q is quite strange, although it can stun ppl, but in the same time it also make you stand at there for that period when he stun people make you also vulnerable to other.

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9 hours ago, gerbercage said:

The Q is quite strange, although it can stun ppl, but in the same time it also make you stand at there for that period when he stun people make you also vulnerable to other.

I think it's because he is supposed to be good at dueling, so it's fine if enemy is alone, but will be a problem if he is facing more than one. It's also good in team fights, as it gives others opportunity to engage.

Edited by Arcling

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2 hours ago, Arcling said:

I think it's because he is supposed to be good at dueling, so it's fine if enemy is alone, but will be a problem if he is facing more than one. It's also good in team fights, as it gives others opportunity to engage.

Agreed. The Q build seems like focused on dueling, but might not be the most picked because your power will be limited in team fights.

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If you combine his lingering W, activate his E and R(swords) before striking with Q you basically erase most other players solo. The slow on the W is key for that usually. Who knows how long that'll last though. Damage seems high on'em so far.

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      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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