Jump to content
FORUMS
Sign in to follow this  
Stan

Allied Races: Are Mechagnomes and Vulpera Next?

Recommended Posts

rjQ84aX.jpg

With Kul Tirans and Zandalari Trolls confirmed for Patch 8.1.5, it's time to speculate about the next set of Allied Races that will be added later in Battle for Azeroth.

Mechagnomes

At last year's BlizzCon, Blizzard talked about Mechagnomes on the What's Next panel. The plan in Rise of Azshara is to release Mechagon, a Mythic-only dungeon, that will later be split into two wings, similar to Legion's Karazhan. Here are eight mechagnome variations that were teased at BlizzCon.

lols.JPG.cd174776db671a479b51e0bb35ea5dc

With a new zone and dungeon, the Allied Race would definitely fit the story of Patch 8.2.

Vulpera

Vulpera have been rumored as a possible Horde Allied Race in Battle for Azeroth for some time now. They currently have more customization options that Kul Tirans. Sure, they're probably intended for NPC generation for now, but it would be a waste of resources if they were left unreleased.

39267-allied-races-vulpera-in-battle-for

The Vulpera are closely tied to the Horde and the story of Vol'dun in Battle for Azeroth. Check out our Vulpera Allied Race Preview for more information about the race.

Which Allied Races would you like to see next?

  • Like 2

Share this post


Link to post
Share on other sites

I like the concept of the Mechagnomes, but I am not at all sold on the Vulpera yet. Helmets certainly will look terrible on them.

 

Edit: Then again it would also be kind of a shame to hide all those cool metal parts of the Mechagnomes under armour, so I would hope for an option to hide some more equipment pieces for them.

Edited by Ogerscherge

Share this post


Link to post
Share on other sites

No. I don't want Mechagnomes... At least not before we get Sethrakk. Not getting Sethrakk (after getting Void Elves pulled out of someone's *filtered* instead of making High Elves a thing) would be a complete unjustice I could never forgive. Make Snek Rogues a thing.

  • Like 2
  • Confused 1

Share this post


Link to post
Share on other sites
2 hours ago, Ogerscherge said:

I like the concept of the Mechagnomes, but I am not at all sold on the Vulpera yet. Helmets certainly will look terrible on them.

 

Edit: Then again it would also be kind of a shame to hide all those cool metal parts of the Mechagnomes under armour, so I would hope for an option to hide some more equipment pieces for them.

I just hope they don't follow the same trend as the Undead - a horrible in-between where you can't choose to hide the bones, yet they somehow always break through armour and are always present in all gear. 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Ogerscherge said:

I like the concept of the Mechagnomes, but I am not at all sold on the Vulpera yet. Helmets certainly will look terrible on them.

Have you ever played Tauren / Highmountain Tauren ? i know a true Tauren doesnt wear helmets, because horns will take all the shots.....but...

Share this post


Link to post
Share on other sites
5 hours ago, Blainie said:

I just hope they don't follow the same trend as the Undead - a horrible in-between where you can't choose to hide the bones, yet they somehow always break through armour and are always present in all gear. 

i love the forsaken china models ... they look soooooooooooooo much better

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites
3 hours ago, Baharok said:

Have you ever played Tauren / Highmountain Tauren ? i know a true Tauren doesnt wear helmets, because horns will take all the shots.....but...

Same problem with trolls and their tusks

Share this post


Link to post
Share on other sites
2 hours ago, Nxc said:

i love the forsaken china models ... they look soooooooooooooo much better

They really are. The armour looks so much better suited to them. It'd be great if we got it as an option to toggle on/off.

  • Thanks 1

Share this post


Link to post
Share on other sites

I don't know if we needed any more allied races. At certain point in the past I thought naga will be a race to play.

Edited by Odi

Share this post


Link to post
Share on other sites

I personally couldn't care less about mechagnomes... I never liked gnomes to begin with, so why would I like mechanized ones... I think gnomes look and sound just plain stupid - but that's personal taste. Vulpera - I know, everything is laid out for the taking but I have the same reservations you have. I think gear would be a problem - nothing new to fellow Tauren, Trolls and Draenei, though. Then, they are just furry goblins...

I'd much rather see some allied race tied to the forsaken. I know we already live in world of Elfcraft but why not add some undead ones - it's not like that would be a new concept /cough san'layn. Maybe they could even make some  completely different races playable instead of re-skinning existing ones. There's plenty, not that I would actually play all of them, but Jinyu could be a thing, Ogres, as was stated before Sethrakk, Tuskarr or Vrykul along with the Valarjar, especially the female shieldmaiden-themed ones. That last one is maybe a bit over-the-top-wishful-thinking as I played warrior during Legion and I really liked the whole class order hall/campaign

Share this post


Link to post
Share on other sites

To be honest I think we have enough Allied Races as of now....even if Vulpera alongside another Race can be playable in the near future there is going to be a list of requirements along Gated quests/content to unlock them.  If anything they need to go back and re-do the character design for the ones we do have to.....like the Forsaken.  The Forsaken really do need a make-over and it's past due.

Share this post


Link to post
Share on other sites

Furries could be a featured fully autonomous race but they just don't seem to fit the role of being an allied one. Besides that I don't see a clear motivation of why would they join the Horde. I didn't hurt them as an Alliance player, that's for sure. I would love to see more vulperas in future content, since they are funny creatures, but it would be stupid if they joined the faction war.
Mechagnomes are a likely addition based on what they said about Mechagon area at Blizzcon, but likely not before 9.0. Whether I'm interested in them is really dependant on how will their story evolve, but I have high hopes for the Mechagon patch - fingers crossed.

Share this post


Link to post
Share on other sites

From a purely aesthetic perspective, Sethraks are a lot more unique than Mechagnomes or Vulperas. I personally think Mechagnomes are really stupid, as few people like normal gnomes. So, why add gnomes with robotic limbs? And aren't those limbs covered by armor anyways?

A snake race would be really flavorful and nice. Void Elves were a weird addition, but thematically they are supposed to be the opposite of the Lightforged. Sethraks and Vulperas would make more sense to be added together, one to each faction, as they are somewhat enemies in BfA. Plus, WoW would get a lot more players if they catered a bit to furries by adding furry/reptilian races than if they add a weird robo-gnome.

Share this post


Link to post
Share on other sites
14 hours ago, Xaethron said:

No. I don't want Mechagnomes... At least not before we get Sethrakk. Not getting Sethrakk (after getting Void Elves pulled out of someone's *filtered* instead of making High Elves a thing) would be a complete unjustice I could never forgive. Make Snek Rogues a thing.

Void Elves are Blood/High Elves, only infused with void magic. Nothing really that new in their lore, considering they are arguably the most magical race with having the highest amount of mutations through magic, including the original High Elves coming from Night Elves. There were Felblood in TBC, and many other things like Naga, Nightborne, Wretched etc.

Sethrak are unlikely due to their necks and heads. Naga aren't bipedal, they've got tail instead, so no boots and leg armor, hard to adapt them for mounts. No reason for them to join any faction, as they were Night Elves transformed by the Old Gods and most of them still seemed in their service, besides some defectors to Illidari or Burning Legion. Too much work for them, and most of them are just reskins, only Kul Tirans and maybe upright male Zandalari as well, can be considered as new models. As for Vulpera, they are boring and don't have any purpose in my opinion. If they were to be added, they would have been quickly forgotten, just like most races, only few npcs here and there, that's all (and if they reused goblin skeletons for playable race, horrible clipping). Mechagnomes are also uninteresting to me, at least as separate race, would have been fine though as customisations for Gnomes, like dark eyes Nelves.

Edited by Arcling

Share this post


Link to post
Share on other sites
17 hours ago, Baharok said:

Have you ever played Tauren / Highmountain Tauren ? i know a true Tauren doesnt wear helmets, because horns will take all the shots.....but...

Yes, that's what I am affraid of for the Vulpera. Tauren not only are unable to wear helmets without looking stupid, their extraordinarily big hunch also makes body armour and capes look weird. I always liked Tauren for their lore and calm demeanor but I just can't bring myself to play one, because I feel like Blizzard did a kind of poor job with their model. ?

Share this post


Link to post
Share on other sites
5 hours ago, Arcling said:

Void Elves are Blood/High Elves, only infused with void magic. Nothing really that new in their lore, considering they are arguably the most magical race with having the highest amount of mutations through magic, including the original High Elves coming from Night Elves. There were Felblood in TBC, and many other things like Naga, Nightborne, Wretched etc.

While I agree that they aren't mechanically pulles out of no where, the problem is that their lore kinda is since they just showed up and suddenly had their own kinda culture, clothing, way of life almost? That and my biggest issues: Blood elves were already a rather small selection after the whole Arthas thing, and the stuff in BC so... how is there suddenly enough to make a whole new "race" of elves from?

(Yes I know some were high elves now that became void elves, but even then we didn't get high elves as a race because 'there weren't enough of them after Arthas went through to make them a race')

Share this post


Link to post
Share on other sites
1 hour ago, Aegrotat said:

While I agree that they aren't mechanically pulles out of no where, the problem is that their lore kinda is since they just showed up and suddenly had their own kinda culture, clothing, way of life almost? That and my biggest issues: Blood elves were already a rather small selection after the whole Arthas thing, and the stuff in BC so... how is there suddenly enough to make a whole new "race" of elves from?

(Yes I know some were high elves now that became void elves, but even then we didn't get high elves as a race because 'there weren't enough of them after Arthas went through to make them a race')

There is a pretty good video that covers this topic and, despite the clickbaity title, was a very logical argument as to why high elves should be a thing. That very point is discussed within it. If you are interested its something along the lines of "Allied Race Blizzard Doesn't want you to have", I forget the exact title but something along those lines. Interesting watch for any that are interested.

As for the topic of mechgnomes, I frankly think it would make more sense of them being customization options for gnomes then a whole "new" race. Unless Blizzard has stated somewhere for a fact they are an allied race, I believe the community is jumping to the wrong conclusion on this subject. Mechgnomes being customization options seems to be more in line with how already established races have been treated this expansion. Of all of the allied races we currently have are basicly slightly modified versions of existing races (outside of Kul'Tirans and Zandalari whom, unless I am mistaken, have more art assets that are unique to them despite at their core being human and trolls respectively.)

Share this post


Link to post
Share on other sites
10 hours ago, Badadada said:

Furries could be a featured fully autonomous race but they just don't seem to fit the role of being an allied one. Besides that I don't see a clear motivation of why would they join the Horde. I didn't hurt them as an Alliance player, that's for sure. I would love to see more vulperas in future content, since they are funny creatures, but it would be stupid if they joined the faction war.

I know the faction war has been the theme through 8.1 , but I increasingly get the impression it's going to swivel in a new direction with the rising of the Naga, Old Gods and the exploration of the Mechagnomes. It could well be that by the time Vulps join (Say 8.3.5, as a random patch), they're simply grouping up with races that have helped them (And/or they can profit from ;P ) , rather than going in to all out faction conflict. 

Share this post


Link to post
Share on other sites

The posts in this thread convinced me:

Vulpera makes the most sense as the new Pandas, neutral at first and able to pick the faction of their choosing.

Share this post


Link to post
Share on other sites
17 hours ago, Aegrotat said:

While I agree that they aren't mechanically pulles out of no where, the problem is that their lore kinda is since they just showed up and suddenly had their own kinda culture, clothing, way of life almost? That and my biggest issues: Blood elves were already a rather small selection after the whole Arthas thing, and the stuff in BC so... how is there suddenly enough to make a whole new "race" of elves from?

(Yes I know some were high elves now that became void elves, but even then we didn't get high elves as a race because 'there weren't enough of them after Arthas went through to make them a race')

I agree, at one point (around when TBC was announced) people even argued that there are not enough Blood Elves and already back then they were so fragmented! Those in the Horde, neutral Scryers, Illidari and those who followed Kael to join Burning Legion. Quite a lot for a race whose 90% of population Draenei lost most of their race too, either joined Legion or was killed by it and there are more examples, like gnomes.

One can only wonder how there are still enough armies to fight, with a major war almost every year, but there aren't any exact numbers of populations.

Share this post


Link to post
Share on other sites
On 1/17/2019 at 1:32 AM, Granis said:

"Allied Race Blizzard Doesn't want you to have",

I don't know if that's the one you meant, but this is a vid dedicated to High Elves specifically. It could tie in with what you said, as to me the title sounds a lot like something Taliesin would do - and the vid I found is indeed by Taliesin and Evitel. They have quite a lot of videos about allied races so check them out if you like. I am in no way affiliated with them so this is no promotion but I do like their videos a lot so I don't feel too bad about advertising them ? Please feel free to remove anything about - or the entirity of - that post, should this violate any terms of the forum.

 

On 1/16/2019 at 10:41 PM, Ogerscherge said:

Tauren not only are unable to wear helmets without looking stupid, their extraordinarily big hunch also makes body armour and capes look weird. I always liked Tauren for their lore and calm demeanor but I just can't bring myself to play one, because I feel like Blizzard did a kind of poor job with their model. ?

I personally think gear looks awesome on Tauren - having a big *filtered* sword or axe even bigger? Sign me up! Helmets are a problem, I agree. But the worst part for me are the hooves... why Blizz. I see it doesn't make much sense to put shoes on a cow. But does it make more sense to give them, say, a gun?

Share this post


Link to post
Share on other sites
8 hours ago, Evincare said:

I personally think gear looks awesome on Tauren - having a big *filtered* sword or axe even bigger? Sign me up! Helmets are a problem, I agree. But the worst part for me are the hooves... why Blizz. I see it doesn't make much sense to put shoes on a cow. But does it make more sense to give them, say, a gun?

I agree, weapons and shoulder pauldrons look amazing on them, but when the fur on their hunch for some reason is on top of their armor and cape, I immediately lose all will to play one of them to at least level 90, at which point you can just transmog the Orgrimmar guard armour over whatever they're wearing, which, in combination with a hidden helmet and cloak, makes them really look all sorts of badass. But that's too much work for me just to make them look not weird anymore. ^-^

As for the shoes, I personally would prefer the more classical minotaur design, with human legs and feet as well, but by now the hooved minotaur is pretty much the default version in pop culture and most people would find it weird to see them with a more humanoid body. ^.^

 

  • Like 1

Share this post


Link to post
Share on other sites

Do we need more allied races? Just make the mechagnomes an option for regular gnomes or something. Don't need foxlings or snakelings, walrus folk, or anything else. It's a little much.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...