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Whirlwind Barbarian (Patch 2.6.4)

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Hoping to get a new Build for the WW Barb!

 

Think it'll make it into the High-Tier this Season?

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Some minor corrections and clarifications to make the guide more complete and coherent (for new and casual players expecially):

1) In the "Role in the Current Meta" section of the Intro page it is written "This build is ranked as a High Tier solo pushing build for its class in the current Season". However, this build is labelled as "mid tier". The two should be made coherent.

2) In the Gear page it is written: "The build incorporates the complete Wrath of the Wastes set, taking all six pieces available and leaving the jewelry to pure offense with Convention of Elements and Skull Grasp." The recommended rings are, however, Convention of Elements and Obsidian Ring of the Zodiac (Skull Grasp is cubed). In that sentence, you should either replace "Skull Grasp" with "Obsidian Ring of the Zodiac", or add the latter: "leaving the jewelry to pure offense with Convention of Elements, Obsidian Ring of the Zodiac and Skull Grasp"

3) In the Gear page it is written: "Rolls-wise, this build aims for a general CDR goal of 40%+, achievable by rolling maximum Cooldown Reduction on one weapon, Pauldrons of the Wastes, one ring of your choice, a Flawless Royal Diamond in Helm of the Wastes, and Paragon Points."
In theory, if you really roll maximum CDR, you'll need one less item to reach the goal of 40%+; but that will be 40.5%, so maybe the extra CDR slot is required (bringing the total maimum to 48,5%). However, CDR should not be needed and thus not recommended as a stat priority on Convention of Elements and on one of the weapons (it is now reommended on both as the 4th priority...).

4) In the Gear page it is written: "Whirlwind Barbs also benefit greatly from Area Damage, aiming to obtain it as a fourth main stat on Pauldrons of the Wastes and Gauntlet of the Wastes, your other non-CDR ring, and both weapons."
Convention of Elements lists, as 4th and 5th stat priorities, "Cooldown Reduction (one one ring)" [there's a typo here too] and "Area Damage (on the other ring)". However, since Obsidian Ring of the Zodiac is forced to keep its natural CRD, Convention of Elements should only list Area Damage, and as 4th stat priority (instead of 5th).

5) In the Gear page it is written: "These weapons will be your primary concern to obtain with excellent rolls (a combination of high weapon damage, Area Damage and CDR)"
This is partially in contrast with what's witten before ("rolling maximum Cooldown Reduction on one weapon"): CDR should be a priority on one weapon only? Should the other has "% Weapon Damage" as the 5th recommended stat? Maybe the list of stat priorities for the two weapons could mimic the rings: "Cooldown Reduction (on one weapon)" and "% Weapon Damage (on the other weapon)", changing accordingly the order of the list of stat priorities.

6) In the GR build, Wrists and Amulet have "Lightning or Physical Damage" among their stat priorities: why lightning? In the speed farm variation, they have "Elemental Damage" instead: which element?

7) Gauntlet of the Wastes has "Chance to Stun (Secodary Stat)" among its stat priorities only in the speed farm page: is this intended, or a typo for when the main build used Ancient Parthan Defenders? The same holds for the belt slot, which has "Chance to Freeze (Secondary Stat)" among its stat priorities only in the speed farm page.

8] For Helm of the Wastes is Crit Chance more important than Whirlwind %?
For Pauldrons of the Wastes is Vitality really more important than CDR and Area Damage?
Why is Armor among the stat priorities for Tasset of the Wastes?
For Sabaton of the Wastes, is Resist All really more important than Whirlwind %?

9) In the Paragon Points section, the priority for the Core slot are: 1. Movement Speed up to 25% cap, 2. Strength, 3. Maximum Fury (up to personal preference), 4. Vitality. Since Strength and Vitality have no cap, it is not clear which is the recommended point allocation after one reached the 25% Movement Speed: all into Strenght? Or one point each into Strength, Maximum Fury and Vitality, and then rotating again starting from Strenght? Also, "up to personal preference" is vague and can be confusing...
Similarly, for the other slots, is there a recommended rotation for allocating Paragon Points? For example: is it better to maximize Crit Chance before moving to Crit Damage, or raising them both together one by one? Or PP should be spended to compensate gear imbalancies (for example prioritizing Crit Damage if you have more Crit Chance from gear)?

10) In the Gems section, Bane of the Powerful is labelled as "alt Torments": what does this mean? That it's an alternative for non-GR content? And, if that's the case, alternative to which of the other gems? Taeguk (as suggested by the order in which it is written) or Bane of the Stricken (as suggested in the Speed Farm page)?
In addition, Bane of the Trapped is also said to be an "alternative": but to which gem?

11) For the 5 sockets of Torso and Pants the guide suggests Rubies (for Damage) and/or Diamonds (for Toughness): how many of each? Is there a recommendation or it's completely up to personal preference? Is the choice linked to the stats rolled on gear, or to the number and allocation of paragon points?

12) "For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower." That page should be updated (it dates back to 2016, it considers damage-dealing follower's builds viable alternatives when they are not, it lists useless stats like Vitality and All Resistance as "stat priorities", it does not mention useul secondary stats like Chance to freeze in the tables of stat priorities, etc etc...)
In addition, it is not clear which is the best follower for the WW Barbarian specifically: which one (Templar, Scoundrel, Enchantress)? With which gear (Thunderfury with Wyrdward? Freeze of Deflection with Justice Lantern? ...)? With which skills (Inspire or Guardian? Mass Control or Focused Mind? ...)?

13) Which is the best Legendary Potion for this build?

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On 8/23/2019 at 11:01 PM, Elekim said:

3) In the Gear page it is written: "Rolls-wise, this build aims for a general CDR goal of 40%+, achievable by rolling maximum Cooldown Reduction on one weapon, Pauldrons of the Wastes, one ring of your choice, a Flawless Royal Diamond in Helm of the Wastes, and Paragon Points."
In theory, if you really roll maximum CDR, you'll need one less item to reach the goal of 40%+; but that will be 40.5%, so maybe the extra CDR slot is required (bringing the total maimum to 48,5%). However, CDR should not be needed and thus not recommended as a stat priority on Convention of Elements and on one of the weapons (it is now reommended on both as the 4th priority...).

How does the inclusion of the Captain Crimson Set modify the Cooldown Reduction goals for the build? Should the build need less CDR from gear (since additional 20% CDR comes from the 2-set bonus), or more (to maximize the damage output with the 3-set bonus)?

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I've seen the build has been updated. Checking it carefully, however, I found a few more details that need to be fixed or clarified:

+1) In the Skill page, when talking about Wrath of the Berserker, it is written: "Getting to as close to permanent uptime of this skill as possible will be one of your major goals, influencing itemization, passives and Cube options". Seeing the last changes to the build, the last part of this sentence should probably be removed (passives and cube options are no more related to  Wrath of the Berserker...).

+2) In the table of stat priorities, Captain Crimson's Silk Girdle and Goldwrap should be given another 4th affix option, since they cannot roll Life per Fury Spent.

+3) In the table of stat priorities of the Gaer page, both boots are labelled as "Best in Slot", while CC Waders should be labelled as "Alternative".

+4) In the Intro page, Pain Enhancer is still among the recommended gems: it should be replaced with Bane of the Trapped.

+5) In the Speed Farming variation page, it is written: "While it might not seem like a speed farming-appropriate choice, maintain War Cry on your bar in order to trigger a party-wide movespeed buff from the cubed Chilanik's Chain". However,  Chilanik's Chain is not mentioned as an option in the Cube section; it is only mentioned in the Gear section, but as an alternative to Goldwrap; and if one chooses to use Goldwrap (as recommended), it is not clear if War Cry is still a skill to keep or not. A clarifying revision is needed...

+6) In the Speed Farming variation page, it is written: "In less threatening content, the value of debuffs like Threatening Shout diminishes, so replace this skill slot with Furious Charge Merciless Assault for additional mobility and a proc for Focus and Restraint". However, Focus and Restraint are no longer part of the build...

+7) In the Speed Farming variation page, it is written: "In standard rifts, you can also consider using your third gem slot for Boon of the Hoarder to form the triumvirate power of that gem, Avarice Band (either cubed or worn) and Goldwrap". However, Avarice Band is nowhere else mentioned as an option to wear: thus, you should either remove these paranthesis or add Avarice Band as an "Alternative" ring  in the Gear section (both in the text and in the table of stat priorities).

+8) In the Speed Farming variation page, it is written: "As mentioned above, you should also consider cubing an Avarice Band to form the gold triumvirate with Goldwrap and Boon of the Hoarder". RoRG is useless here, so it seems to me that cubing Avarice Band is a must, while "you should also consider" makes it seem merely an option...

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Why is whirlwind so low on the tier?  All leader boards are showing Whirlwind builds are in the the top ten.  Please update the builds and have some consistency reflecting what is actually being done in the season live.  I understand that you may be busy, but if your website is the first thing popping up on Google search for "Diablo 3 Season 18 top tier builds," at least put the effort into appreciating the love on Google helping your site with hits.

Link to the US Leaderboards: https://us.diablo3.com/en/rankings/season/18/rift-barbarian

Edited by ul7r05

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I know console and PC are completely different in terms of comparing leaderboards, but just as a reference for people who play on PS4, I am currently in the top 50 (#42 as of 9/10) world barbarian leaderboards.  I am using a WW build similar to the one on this guide with several different adjustments.  WW is also in many of the top 10 World ranks on PS4, in case anyone is wondering.  I really think this season it should be bumped to a top tier.  I am strictly solo if that helps too.  I also want to still thank you and the team for what you provide, regardless of how callous my previous post seems.  I am mainly trying to speak for the people out there who really depend on these guides to jump in the game without thinking too much.  I still highly encourage people to theory craft because that's what builds meta game.  Cloning builds always lack creativity and you limit yourself as a player.

Edited by ul7r05

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You have inconsistency in your guide. The legendary gems section on the "Introduction" page says "Pain Enhancer", but the "Gear, Gems and Paragon" page says "Bane of the Stricken / Bane of the Powerful" in this slot.

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Guest Haligy

Hello do you know pls when deadset upgrade these builds ? still cant decide what to play id like to know how ww barb will be on push gr 100+

 

TY

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Guest Rend, my dude.

He doesn't seem to realize that the majority of all wastes set damage is coming from Rend meaning that lamentation and ambo's pride are absolutely required.

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20 hours ago, Guest Guest said:

Rubbish build... 2.67a season 19 isn't Ww rend barb build? 

 

1 hour ago, Guest Rend, my dude. said:

He doesn't seem to realize that the majority of all wastes set damage is coming from Rend meaning that lamentation and ambo's pride are absolutely required.

There is a separate Rend WW build.

https://www.icy-veins.com/d3/barbarian-rend-build-with-wrath-of-the-wastes

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Guest James

There is no need for the weapon master passive as the weapon set bonus has been increased.

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Guest Thanatos

for the season 23 recommendations, i suggest swapping skull grasp and the obsidian ring. obsidian ring provides a static buff, while having skull grasp in the cube gets a guaranteed 400% buff to whirlwind instead of whatever the item rolls.

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Guest Zimmy

Really enjoyed your guide currently doing gr 106 not having an issue

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