Valks 2,375 Report post Posted January 17, 2019 This thread is for comments about our Cluster Arrow Demon Hunter build guide. Quote Share this post Link to post Share on other sites
Kaelos 74 Report post Posted February 4, 2019 Gear sections both for GR and speedfarm have Manticore and other GR focused items as best in slot. It may be confusing compared to other guides' current format to have Manticore as BiS for speedfarm variant when it uses Multishot for dmg. Is it intended? ? Quote Share this post Link to post Share on other sites
Guest GeNemesis Report post Posted August 31, 2019 For the speed farming version, isn't Dead Man's Legacy better? Seems to work better with the faster pace (getting all 5 sentries up takes a while) Quote Share this post Link to post Share on other sites
Deadset 108 Report post Posted September 2, 2019 Keep in mind you won't be needing all 5 Sentries present in the fight, just 5 up across the battlefield to keep up your set bonuses - it's perfectly acceptable that some of them will be a bit behind from a previous fight, etc. A DML could work (to be quite honest it seemed like a natural drop from the setup), but scaling the power of your set from the Rucksack is an overpowering choice. Btw thanks for the catch, Kaelos - the Manticore mention is indeed unnecessary there ? Quote Share this post Link to post Share on other sites
Guest Question Report post Posted September 8, 2019 Why use Esoteric Alteration rather than Gogok of Swiftness? Quote Share this post Link to post Share on other sites
GeNemesis 0 Report post Posted September 8, 2019 On paper the rucksack seems the better choice with an extra 24000% damage compared to Dead Man's Legacy. But either the game isn't calculating this correctly or the DML's "hit twice when below 60% health" has a greater impact than you'd think. I know you can't really compare one GR to another, but on GR85 I generally take around 10 mins (including a death which is just a pain when having to get the sentries up again) with multishot + rucksack. With cluster bombs (maelstrom) + rucksack I take between 8 and 9 mins (the higher time including a death again). With multishot + DML I take between 7 and 9 mins, so far without death. The mobs just drop faster with this combo (and it doesn't have quite as big a problem with elites attacking right at the door as the rucksack does). I'm totally open to the fact I may not be playing it correctly, but I keep a close eye on the amount of sentries out and generally drop at least one whenever there's a larger cluster of mobs (hate getting in the middle to drop a sentry on top of them, but I'm learning). So I'm hoping others have some more experience with this and can tell me why the rucksack doesn't seem to be outshining DML like it should? Quote Share this post Link to post Share on other sites
Guest Question Report post Posted November 28, 2019 Doesn't Sentry: Guardian Turret and Thrill of the Hunt work better with an Endless Walk setup than Sentry: Polar Station with Numbing Traps? Quote Share this post Link to post Share on other sites
Alvit 0 Report post Posted July 2, 2020 The rocket-based progression build recommends Fire Damage % for Wraps of Clarity, even though the variation change to Cluster Arrow, Shooting Stars would designate Physical as being more beneficial, and nothing in the variation benefits from the Fire Damage %. Should this reflect Physical Damage % now? Quote Share this post Link to post Share on other sites
Deadset 108 Report post Posted July 14, 2020 On 7/2/2020 at 8:43 PM, Alvit said: The rocket-based progression build recommends Fire Damage % for Wraps of Clarity, even though the variation change to Cluster Arrow, Shooting Stars would designate Physical as being more beneficial, and nothing in the variation benefits from the Fire Damage %. Should this reflect Physical Damage % now? Hey there, and thanks for the catch! This should indeed be Physical % damage due to the physical rune Shooting Stars. It has been corrected and should be up on the site shortly. 1 Quote Share this post Link to post Share on other sites
KomodoDragoon 3 Report post Posted March 6, 2022 (edited) Just out of curiosity, is there a reason why the Marauder Cluster Arrow Build doesn't run Enforcer? Seems too risky given that you need all your pets alive to maximize the damage reduction from Zoey's Secret. EDIT: Okay, nevermind on Enforcer. I do have another question, though: In the Skills and Runes page, it still mentions Dead Man's Legacy as the reason to take Ambush even though the build doesn't run Multishot. Was this part just copied and pasted from the Multishot Build page? Edited March 14, 2022 by KomodoDragoon Another question Quote Share this post Link to post Share on other sites
iheartgold 0 Report post Posted April 25, 2022 yangs for a cluster arrow build is an obvious error here. how is manticore missed on this. this isn't even a new thing Quote Share this post Link to post Share on other sites
Deadset 108 Report post Posted May 5, 2022 Hello there. Manticore's power is not missed, it's simply used in Kanai's Cube as the extracted weapon power. This is done because Manticore's legendary power is entirely transferable to Kanai's Cube, whereas Yang's Recurve has an innate Resource Cost Reduction roll that is not part of its legendary power and is thus non-transferable to the Cube. You can read a detailed explanation of the reasoning behind this choice in the Gear page of the guide, as well as recommendations for an alternate gearing setup that wields Manticore as the main-hand weapon, and uses Dawn in the Cube. Quote Share this post Link to post Share on other sites
KomodoDragoon 3 Report post Posted July 10, 2022 On 5/5/2022 at 7:23 AM, Deadset said: Hello there. Manticore's power is not missed, it's simply used in Kanai's Cube as the extracted weapon power. This is done because Manticore's legendary power is entirely transferable to Kanai's Cube, whereas Yang's Recurve has an innate Resource Cost Reduction roll that is not part of its legendary power and is thus non-transferable to the Cube. You can read a detailed explanation of the reasoning behind this choice in the Gear page of the guide, as well as recommendations for an alternate gearing setup that wields Manticore as the main-hand weapon, and uses Dawn in the Cube. Just wondering. If you're running the alternate build, is it pretty much required to wield Manticore and cube Dawn? I know Dawn can reduce Vengeance's cooldown enough to where it's permanent with enough CDR, but a good roll can help with that, too. I feel Manticore would be better in the Cube while wielding a well-rolled Dawn. This way, you have the full Manticore bonus while having a faster-firing weapon at your disposal, which would theoretically make the Sentries fire faster as well. Quote Share this post Link to post Share on other sites
Guest Achloryn Report post Posted August 31, 2022 For the M6 cluster arrow build, why use Yang's Recurve on a build that doesn't use multishot? Quote Share this post Link to post Share on other sites
Guest Sadgasm Report post Posted September 29, 2022 Hi! I'm just curious..why do the build takes -Bane of the Stricken- over -Enforcer-? Every other side I looked into went for Enforcer, for nearly the exact same build. So I am confused a bit. I also uploaded my build (nearly the same as in the guide here), and every dammage on skills/etc. is getting weaker with it. Answer would be nice! thanks. Quote Share this post Link to post Share on other sites
Rolly22 0 Report post Posted March 5, 2023 This part of the otherwise excellent guide now needs some overhaul since what is mentioned here is totally contrary to the rest of the guide: Quote Working in unison with your Dead Man's Legacy, the Ambush passive will deliver during the first 25% of the enemy health pool, and the quiver will pick up the carnage from 60% and below. The 40% damage increase is multiplicative in nature, emphasizing its superiority over other options. Dead Man's Legacy is not in this build and is not mentioned anywhere. Quote Share this post Link to post Share on other sites