Valks 2,375 Report post Posted January 18, 2019 This thread is for comments and feedback about our Firebats Witch Doctor build guide. Quote Share this post Link to post Share on other sites
Guest Wolferus Report post Posted January 19, 2019 Hello, i just wonder. What ring i should use when play in a group. Unity lose basical his power when no npc-helper is there. So wich is a good alternative to unity? Quote Share this post Link to post Share on other sites
Guest DATSMINE Report post Posted January 19, 2019 For the speed farming variant, do you swap chiroptera for wormwood? Also, what ring would you use other than unity until you had 2? Great guide! Quote Share this post Link to post Share on other sites
Guest ul7 Report post Posted January 21, 2019 Speedfarm variant needs a season 16 update. 6 pieces of Arachyr’s isn’t necessary. Quote Share this post Link to post Share on other sites
Guest Ul7 Report post Posted January 21, 2019 I also noticed on the speedrun variant for the gear section that feet have fire bats %, which isn't efficient according to the skills you suggest. Quote Share this post Link to post Share on other sites
Guest D3mania Report post Posted January 22, 2019 +1 for s16 RoRG update. Thanks Deadset!! Quote Share this post Link to post Share on other sites
Guest Darktalon Report post Posted January 24, 2019 How are you justifying that this is Top Tier over Jade for GR pushing? Look at all the leader boards. The top 1000 are all using Jade. Quote Share this post Link to post Share on other sites
Asakurato 3 Report post Posted January 31, 2019 I think you should mention that after attaining Staff of Chiroptera, the Spirit WalkHonored Guest is redundant and better be changed to Spirit WalkSeverance. I mean you would rarely be out of mana while channeling Firebats. Quote Share this post Link to post Share on other sites
Guest Fuzzball Report post Posted February 10, 2019 On 1/22/2019 at 12:26 AM, Guest Ul7 said: I also noticed on the speedrun variant for the gear section that feet have fire bats %, which isn't efficient according to the skills you suggest. The speedrun variant also recommends firebats% in the head slot and the off-hand slot. Quote Share this post Link to post Share on other sites
Guest Darkwolf7 Report post Posted February 23, 2019 I can't get this build to work properly. I have all the gear and skills that are recommended but I keep dying too easily. Quote Share this post Link to post Share on other sites
Guest Solomon Report post Posted March 1, 2019 How can this be be used at higher difficulty levels? You need to be so close to enemies that you get one-shot super easily because you don't have much range. Quote Share this post Link to post Share on other sites
Bear 0 Report post Posted March 11, 2019 For the season 16 update the cubed armour piece you use the coils of the first spider but this is a firebat item. Is there any reason for this? Quote Share this post Link to post Share on other sites
Guest Tango Report post Posted March 25, 2019 Unity is the way for solo, specially in HC. Quote Share this post Link to post Share on other sites
Elekim 4 Report post Posted May 14, 2019 This time, I have many notes: 1) In the skill section it is written: "Arachyr Doctors take Creeping Death during Greater Rift progression to extend the benefits of the their two DoTs and, more importantly, keep the valuable Cloud of Insects Damage Reduction and Draining Spirit Mana regeneration going". However, the suggested rune for Haunt is Poisoned Spirit, not Draining Spirit. 2) In the tables of stat priorities "Intellect" shoul be replaced by "Intelligence". 3) In the tables of stat priorities Sacred Harvester need an additional stat suggestion (if the socket is preferably obtained through a Ramaladni's Gift, there are only 3 stats suggested). 4) In the "Season 16 Adjustments" of the Gear page it is written "For the Acid Cloud WD builds, this allows you to...", but this is not an Acid Cloud build. However, season 16 is over, so this will be deleted soon anyway... ? 5) In the Introduction page it is written that "Due to its mediocre mobility on long distances, it is not recommended for Bounties", while in the Speed Farming page it is written that "it should also prove as a reliable and capable bounty farming build". Thus, is the build recommended for bounties or not? 6) In the Speed Farm page, the table with stat pririties still contains "Firebats %" (which is not a skill used by that variant); in addition, Arachyr's Legs misses the "2 sockets" suggestion. 7) When suggesting "Hellfire Amulet of Intelligence with [...] a solid fifth passive" the guide should also suggest Creeping Death (at least), otherwise it's suggesting only passives already slotted for that build! ? In the "Adapting skills" section of the Speed farm variation page, Creeping Death is mentioned twice as a skill to replace (with Tribal Rites and Gruesome Feast): one instance should be corrected with Spirit Vessel, which is actually one of the passive replaced. 9) As usual, some indications for which Follower to have and which Potion to wear will be very welcomed. Quote Share this post Link to post Share on other sites
Elekim 4 Report post Posted May 19, 2019 Some more... 10) In the table of the speed farm variation page, the shoulders and rings still have area damage among preferred stats, while there should be cooldown reduction (at least that's what I think in coherence with the changes in preferred stats for other items...). 11) In coherence with other builds using Grave Injustice, should "pickup radius" be suggested in the tables as a secondary stat for your gear? Quote Share this post Link to post Share on other sites
Guest DragonAstaXiel Report post Posted July 30, 2019 did this build, added in the angry chicken likely reduce top spec ability, but, I hate having to multi tap every darn button, so, I only SW when in trouble, beyond that angry chicken and get where need to go, blow up, then do haunt - firebat - locust etc works very well once you get into the groove of things .. I suppose I like the chicken (cheap) but it does prevent a not so stable connection from insta dying when speed into a nasty room, at least you got a SURPRISE for them ^.^ I like firebomb, at least till doing this fireshield pimp slap anything that gets too close. Quote Share this post Link to post Share on other sites
Guest NexusOps Report post Posted March 13, 2020 Hi, this build and the linked items needs a bit of rework. The Ring of Emptiness does NOT require both Haunt and Locusts to be active at the same time anymore. Only one debuff is required. Pretty core change that should have been spotted if the build was properly updated for season 20 instead of copied and pasted. Quote Share this post Link to post Share on other sites
Guest FoolyCooly Report post Posted March 21, 2020 @Blainie This set says to use ring of emptiness and talks about the damage in the rotation guide. But this ring text says needs haunt AND locus swarm BOTH to proc. Locus swarm is not in the move list. Am I missing something? Quote Share this post Link to post Share on other sites
Valks 2,375 Report post Posted March 21, 2020 26 minutes ago, Guest FoolyCooly said: @Blainie This set says to use ring of emptiness and talks about the damage in the rotation guide. But this ring text says needs haunt AND locus swarm BOTH to proc. Locus swarm is not in the move list. Am I missing something? RoE now only needs Haunt OR LS - it got changed, not sure why the text isn't updated in the tooltip. I'll look into it, sorry, but yeah - you don't need both skills anymore. Quote Share this post Link to post Share on other sites
mayahastheknife 1 Report post Posted March 27, 2020 Shouldn't there be an additional attribute listed for Sacred Harvester? Something like %DMG or VIT? Quote Share this post Link to post Share on other sites
Guest Dabikuye Report post Posted April 6, 2020 How is Vile Hive offhand useful if locust swarm isn’t a skill any longer? Quote Share this post Link to post Share on other sites
Guest Quarantined Report post Posted April 9, 2020 Hi there. According to Deadset's guide, Arachyr Firebats is a "High Tier" build. The thing is that I'm continuously getting destroyed at GRs, while a "Mid Tier" Gargantuan Helltooth build allows me to go 5 GRs further despite having it with way worse rolls. ¿Sure this is stronger than Gargantuan Helltooth or am I doing something wrong with Arachyr? Quote Share this post Link to post Share on other sites
mayahastheknife 1 Report post Posted April 10, 2020 On 4/9/2020 at 4:23 PM, Guest Quarantined said: Hi there. According to Deadset's guide, Arachyr Firebats is a "High Tier" build. The thing is that I'm continuously getting destroyed at GRs, while a "Mid Tier" Gargantuan Helltooth build allows me to go 5 GRs further despite having it with way worse rolls. ¿Sure this is stronger than Gargantuan Helltooth or am I doing something wrong with Arachyr? What are you having issues with, dealing damage or staying alive? And what kind of GRs are we talking about? 70+? 100+? Quote Share this post Link to post Share on other sites
Guest Teespolyglot Report post Posted April 12, 2020 I used this build to do the season 6 builds solo, I changed out haunt to locust swarm pestilence. Let’s face it, the firebats do the damage and haunt does not compare in the slightest to the spread of locust all around you which allows instant incineration. It negated me needing either mantle of channelling or coils of the first spider Quote Share this post Link to post Share on other sites
Guest Hello Report post Posted April 20, 2020 On 4/12/2020 at 11:11 AM, Guest Teespolyglot said: I used this build to do the season 6 builds solo, I changed out haunt to locust swarm pestilence. Let’s face it, the firebats do the damage and haunt does not compare in the slightest to the spread of locust all around you which allows instant incineration. It negated me needing either mantle of channelling or coils of the first spider I agree, though I would use Locust Swarm: Cloud of Insects and Vile Hive in place of Haunt and Henri's Perquisition. Any amount of time spent using Haunt is time spent not casting Firebats, so I don't really understand why it is recommended in place of Locust Swarm. Sure, it gives a small damage buff, but the inconvenience compared to Locust Swarm with Pestilence from either the rune or Vile Hive is just not worth it, and the Cloud of Insects damage reduction is not unwelcome either. I'm curious what you are cubing in place of Mantle of Channeling or Coils of the First Spider... Quote Share this post Link to post Share on other sites