Valks 2,375 Report post Posted January 18, 2019 This thread is for comments and feedback about our Poison Dart Witch Doctor build guide. Quote Share this post Link to post Share on other sites
Guest Aquatic Sloth Report post Posted January 20, 2019 I've been pushing rifts with this build but a few comments: -Grasp of the dead is annoying to use compared to locust swarm-pestilence. Its much easier to spread so your fetishes can actually do their increased damage. -I haven't been finding much use for Big Bad Voodoo even at 50s-60s, hopefully it comes to use later with higher level guardians. -Since I don't need to use voodoo a lot, I put a furnace in my weapon slot instead and its been great. Quote Share this post Link to post Share on other sites
Elekim 4 Report post Posted May 15, 2019 A couple of minor notes: 1) In the tables of the Gear and Speed farm pages the suggested pauldrons are Corruption: this should be changed to Pauldrons of the Skeleton King, as suggested in the text and in the Introduction page. 2) In the table of the speed farm variation page, at least two more preferred stats should be mentioned for the Goldwrap belt, since it cannot roll Attack speed nor Critical Damage... 3) Which are the best Potion and Follower for this build? Quote Share this post Link to post Share on other sites
Elekim 4 Report post Posted May 20, 2019 4) In the skill page, when talking about Soul Harvest and Sacred Harvester, there ia a parenthesys that is opened but not closed. 5) With the inclusion of Grave Injustice, should incresed pickup radius be suggested in the table of stat priorities? 6) In the Gear section it is written: "At the full 5 stacks of a non-Sacred Harvester setup, Lakumba's Ornament will..."; but Sacred Harvester has been included in this setup now! 7) In the table of Gear page, the references to "alternative for speedfarm" shoul be removed from jewelry since there is already a dedicated page for the speed farming variation... Quote Share this post Link to post Share on other sites
Guest Nino Report post Posted May 21, 2019 In what world do we not use StarMetal Kukri? Reduces BBV to instant and keeps fetishes up non stop if you die somehow. Way better than current cube option. Quote Share this post Link to post Share on other sites
Arkpit 101 Report post Posted May 21, 2019 (edited) 3 hours ago, Guest Nino said: In what world do we not use StarMetal Kukri? Reduces BBV to instant and keeps fetishes up non stop if you die somehow. Way better than current cube option. In late game (120GR+) you'll want to stay alive at all costs and Sacred Harvester is a % multiplier and will give a massive boost over 1200 paragon to both damage and resists as well as the extra Lakumba's Ornament stacks. Before 800 paragon however the Starmetal Kukri is a perfectly good alternative, even better in same cases in early to mid season. I wouldn't try much higher than 110 though with it though. Most builds on here is meant for late game season and assumes 1-1.2k paragon so some things can be explained through the extra chunk of main stat points. Edited May 21, 2019 by Arkpit Quote Share this post Link to post Share on other sites
JotaEquis 2 Report post Posted May 25, 2019 (edited) Hello guys. I followed the guide to a T, have all items, legendary gems, decent stats etc yet on T15 I get one shot all the time. Damage is fine but toughness sucks, which I don't get. I've seen videos of this build on GR100 in the middle of mobs doing fine. Am I missing something or is the build very squishy ? Thanks a lot for your help Edited May 25, 2019 by JotaEquis Quote Share this post Link to post Share on other sites
Guest caoth Report post Posted May 27, 2019 On 5/26/2019 at 6:35 AM, JotaEquis said: Hello guys. I followed the guide to a T, have all items, legendary gems, decent stats etc yet on T15 I get one shot all the time. Damage is fine but toughness sucks, which I don't get. I've seen videos of this build on GR100 in the middle of mobs doing fine. Am I missing something or is the build very squishy ? Thanks a lot for your help Same problem here. I must use Aquila chest & gems that reduce non-physic as well as melee dmg to survive GR above 60 Quote Share this post Link to post Share on other sites
Guest Loimko Report post Posted May 27, 2019 I play HC Seasonal and I’m definitely skipping RORG and taking zuni shoulders for the 6 piece set bonus. Obviously cubing Unity to share dmg with immortal follower. That will make a big difference in squishiness! Quote Share this post Link to post Share on other sites
JotaEquis 2 Report post Posted May 27, 2019 2 hours ago, Guest Loimko said: I play HC Seasonal and I’m definitely skipping RORG and taking zuni shoulders for the 6 piece set bonus. Obviously cubing Unity to share dmg with immortal follower. That will make a big difference in squishiness! It'd be a great idea if there were Zuni shoulders ? Quote Share this post Link to post Share on other sites
Guest Loimko Report post Posted May 27, 2019 22 minutes ago, JotaEquis said: It'd be a great idea if there were Zuni shoulders ? Haha wow. Epic failure here >.< Quote Share this post Link to post Share on other sites
Guest Hello Report post Posted June 2, 2019 I've seen many top of the leaderboard players use Horrify: Frightening Aspect in place of Haunt: Poisoned Spirit. Haunt just doesn't really make sense to include into the build because any time spent casting Haunt is time not spent shooting Poison Darts, whereas Horrify's armor buff can be made permanent with a Flawless Royal Diamond in the helm. Quote Share this post Link to post Share on other sites
Arkpit 101 Report post Posted June 3, 2019 On 6/2/2019 at 4:02 AM, Guest Hello said: I've seen many top of the leaderboard players use Horrify: Frightening Aspect in place of Haunt: Poisoned Spirit. Haunt just doesn't really make sense to include into the build because any time spent casting Haunt is time not spent shooting Poison Darts, whereas Horrify's armor buff can be made permanent with a Flawless Royal Diamond in the helm. Many builds on here assume you don't care about dying a few times and to maximize damage potential for a longer bossfight so it's why the 20% dmg alternative is in there instead of survivability. On Hardcore everyone runs Horrify instead, you pick and choose what works best for you. Quote Share this post Link to post Share on other sites
Guest spudgun182 Report post Posted August 11, 2019 depth diggers won't work because poison darts don't generate resource, right? Quote Share this post Link to post Share on other sites
Guest Hello Report post Posted August 12, 2019 6 hours ago, Guest spudgun182 said: depth diggers won't work because poison darts don't generate resource, right? They do work, but only with the Spined Dart rune Quote Share this post Link to post Share on other sites
Guest BladerLucker Report post Posted August 27, 2019 Why not using Travelers Pledge and Compass Rose? Quote Share this post Link to post Share on other sites
Yolo 40 Report post Posted August 27, 2019 5 hours ago, Guest BladerLucker said: Why not using Travelers Pledge and Compass Rose? Because the convention of the elements ring, combined with a speed or damage pylon at 2*duration is better in damage than said items. You can still play EW, with good efficiency, especially at lower gear/paragon levels. 1 Quote Share this post Link to post Share on other sites
Guest Mushomancer Report post Posted August 30, 2019 Hi Deadset. Thanks for updating the guide for S18. One clarification - On skills page there is still a mention of Sacred Harvester in contrast to the gear page that uses dagger of darts as weapon of choice and echoing fury in the cubed weapon. Which one is correct? Thank you. Quote Share this post Link to post Share on other sites
Guest Puncto Report post Posted August 30, 2019 Just a quick question about the Zuni Carnevil Poison Dart build in patch 2.6.6: you suggest the Aughild Authority 3 piece bonus so as to get 15% DR and 30% ID as well as 30% of both vs elites. However, I can only see 2% of each. Was this patched recently? I am playing on switch. Do you have recommended alternatives? Cheers Quote Share this post Link to post Share on other sites
mayahastheknife 1 Report post Posted September 2, 2019 The Skills, Runes, and Passives section needs to be updated as it is still mentioning the use of Sacred Harvester (as pointed out above by another user) and Lakumba's Bracers instead of the newly added Aughild's Power. Quote Share this post Link to post Share on other sites
Deadset 108 Report post Posted September 2, 2019 On it! Sorry for the mishap, the DoD + Echoing Fury combo is definitely the correct one. Quote Share this post Link to post Share on other sites
Kuarinofu 78 Report post Posted September 6, 2019 It's weird that this build focuses so much on damage completely ignoring the fact that any ranged portal mob past t13 oneshots you. Quote Share this post Link to post Share on other sites
Guest Achilles57 Report post Posted September 7, 2019 On 9/6/2019 at 7:09 AM, Kuarinofu said: It's weird that this build focuses so much on damage completely ignoring the fact that any ranged portal mob past t13 oneshots you. Wearing the Eye of Etlitch neck and Uhkapian Serpent in the cube helps a lot. Also for this spec, Horrify is much better than Soul Harvest as it's so easy, quickly cooled, and so much less risky and tedious tbh. Higher GRs will require rubies in gear too. Squishy but super fun build imo. glhf Quote Share this post Link to post Share on other sites
Guest Chalk6ix_NZ Report post Posted September 12, 2019 The point of using the Flavour of Time? As far as I'm aware the Pylon effect doesnt work in Greater Rifts..... Quote Share this post Link to post Share on other sites
bgm 1 Report post Posted September 17, 2019 (edited) So, the guide says that Simplicity's Strength Quote ...[Affects] both yours and your Fetish attacks, and upgrading with a steady pace of half a percent per gem level... However, the Diablo 3 Wiki (https://diablo.fandom.com/wiki/Simplicity's_Strength) says Quote This gem has no effect on pets and minions: i.e. Poison Darts cast with Carnevil will not be affected neither by the damage boost nor healing. So, which is it? Because if the Wiki is correct, then that gem is nearly useless in this build. If that's the case, I'd recommend replacing Simplicity's Strength with Moratorium for better survivability at higher tier rifts, or Pain Enhancer for a nice damage buff. Edited September 17, 2019 by bgm Quote Share this post Link to post Share on other sites