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Heroes of the Storm PTR Patch Notes: February 4th

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A new patch is available for playtesting on PTR until February 10. Abathur and Ana received talent reworks, Rehgar's Ancestral HealingAncestral Healing can now be self-cast, and more!

Patch Highlights

  • Abathur has been reworked to introduce more counter-play to the Hero. Sustained CarapaceSustained Carapace is now baseline, the cooldown of CarapaceCarapace has been lowered, so CarapaceCarapace no longer needs to be removed to be efficient. Abathur's locusts are now more potent, but last for a shorter period of time, and more.
  • Ana is the second Hero that has been reworked in the patch. Her Aim Down SightsAim Down Sights was implemented into her base ShrikeShrike functionality, and many talents have been reshuffled.
  • Rehgar's Ancestral HealingAncestral Healing can now be self-cast.
  • New Delta skins are in for Blaze, Deckard, and Hanzo.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • Mac
    • Improved compatibility with latest Mac OS versions.
  • A.I.
    • Made several improvements to Hero A.I. behavior.

Heroes

Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • CarapaceCarapace (E)
    • Cooldown reduced from 12 to 6 seconds
    • Duration reduced from 8 to 6 seconds
    • Additional functionality:
      • Shield now persists after Symbiote ends
    • Additional functionality:
      • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
  • Locust StrainLocust Strain (Trait)
    • Duration reduced from 25 to 16 seconds
    • Damage increased from 34 to 40
  • Evolve MonstrosityEvolve Monstrosity (R)
    • No longer takes 50% reduced damage from non-Heroic enemies
    • Now shows a warning indicator showing where it is going to burrow to
    • Additional Functionality:
      • Now has the ability to Deep Tunnel to a visible location every 80 seconds

Talents

  • Level 1
    • Regenerative MicrobesRegenerative Microbes (E)
      • Removed
    • New Talent: Reinforced Carapace (E)
      • Increase the Shield amount of Carapace by 40%
    • Survival InstinctsSurvival Instincts (Trait)
      • No longer increases Locust duration
      • Additional functionality:
        • Increase Locust attack damage by 40%
  • Level 4
    • BallistosporesBallistospores (Trait)
      • Removed
    • Sustained CarapaceSustained Carapace (E)
      • Removed
    • NeedlespineNeedlespine (Q)
      • Moved from Level 7
  • Level 7
    • Calldown: MULECalldown: MULE (Active)
      • Healing per second reduced from 100 to 90
  • Level 13
    • Assault StrainAssault Strain (Trait)
      • Removed
    • Bombard StrainBombard Strain (Trait)
      • No longer increases Locust attack damage
      • Additional functionality:
        • Increase the duration of Locusts by 50%
  • Level 16
    • Volatile MutationVolatile Mutation (R)
      • Additional functionality:
        • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
    • Evolutionary LinkEvolutionary Link (R)
      • Additional functionality:
        • Increase the duration of Ultimate Evolution by 50%
    • Evolution CompleteEvolution Complete (R)
      • No longer gives the Monstrosity the ability to Deep Tunnel
      • New functionality:
        • Now increases the Monstrosity’s Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. CarapaceCarapace, particularly with the Sustained CarapaceSustained Carapace talent, created some awkward gameplay where it was much more efficient to use SymbioteSymbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave CarapaceCarapace. In order to clean this up, Sustained CarapaceSustained Carapace is baseline and the cooldown of CarapaceCarapace has been reduced, so Abathur no longer has to continuously remove CarapaceCarapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.

Support

Ana

Divider_Hero_Ana.png

Abilities

  • Healing DartHealing Dart (Q)
    • Heal reduced from 205 to 195
  • ShrikeShrike (Trait/D)
    • New Active - Aim Down Sights
    • No longer grants Sight or Attack Range
    • Cooldown from 3 to 4 seconds
    • Self-slow increased from 20 to 25%
    • New functionality:
      • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of HorusEye of Horus (R)
    • Heal reduced from 285 to 225
    • Damage reduced from 166 to 135
    • Added functionality:
      • Shots now pierce all targets (but still impact and cease on structures)

Talents

  • Level 1
    • Piercing DartsPiercing Darts (E)
      • Removed
    • Grenade CalibrationGrenade Calibration (W)
      • Removed
    • Contact HealingContact Healing (W)
      • Moved from Level 16
    • New Talent – Slumber Shells (E)
      • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
    • New Talent – Vampiric Rounds (Trait)
      • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
    • Air StrikeAir Strike (Active)
      • Removed
    • Aim Down SightsAim Down Sights (D/Trait)
      • Removed (New Trait Addition)
    • Debilitating DartDebilitating Dart (Active)
      • Moved from Level 7
    • New Talent – Biotic Enhancements (W)
      • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
    • Temporary BlindnessTemporary Blindness (E)
      • Removed
    • New Talent – Anti-Healer (W)
      • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
    • New Talent – Night Terrors (E)
      • When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds
  • Level 16
    • New Talent - Active Reload (Active)
      • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
    • Ballistic AdvantageBallistic Advantage (R)
      • Removed
    • Dynamic ShootingDynamic Shooting (Passive)
      • Removed
    • Somnolent DosesSomnolent Doses (Trait)
      • Removed
    • Custom OpticsCustom Optics (Trait)
      • Removed
    • New Talent – Dead-Eye (R)
      • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
    • New Talent - Armored Stance (D/Trait)
      • Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active.
    • New Talent – Dynamic Optics (D/Trait)
      • While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down SightsAim Down Sights into her base ShrikeShrike functionality gives us a design solve for the powerful yet flawed Piercing DartsPiercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!

Rehgar

Divider_Hero_Rehgar_Crop.png

Abilities

  • Ancestral HealingAncestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing

Whitemane

Divider_Hero_Whitemane_crop.png

Talents

  • Level 4
    • High InquisitorHigh Inquisitor (W)
      • Mana return per stack reduced from 75 to 50

Collection

New Bundles

  • The following new bundles are only available for a limited time!
    • Join the Resistance Bundle
    • Viper Returns Bundle
    • Firestorm Blaze Skin Pack
    • Deckard Pain Skin Pack
    • Delta Hanzo Skin Pack

New Skins

  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur

New Mounts

  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud

New Portraits, Sprays, and Emojis

  • Several new emoji packs and portraits have also been added to the game.

Bug Fixes

General

  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish MagicAbolish Magic) will no longer remove delayed damaging effects (Consume SoulsConsume Souls, Last RitesLast Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.

Heroes, Abilities, and Talents

  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano BoostNano Boost.
  • Cassia: Fixed an issue causing Lightning FuryLightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing FendFend to immediately cancel if cast immediately after Lightning FuryLightning Fury.
  • Chromie: Slowing SandsSlowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the FaithfulFortitude of the Faithful’s range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Potion of RevivalPotion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened BladesSharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud SerpentCloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud SerpentCloud Serpent was active.
  • Maiev: Fan of KnivesFan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade DanceBlade Dance’s visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder BurnThunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo DecoyHolo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple TapTriple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching FireCatching Fire quest if it was chosen during Molten CoreMolten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping HandHelping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches’ HookHook from landing at point blank range.
  • Tyrande: The Shooting StarShooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.

User Interface

  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
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About that Ana rework, truth be told, I really enjoyed those questing talents. Generally, I am a glutton for the mechanic, it's like a minigame within the actual game. perhaps that is why I like playing the Butcher so much. So with that talent gone, I think playing Ana will lose a lot of joy for me. Let's remember that playing her is much more challenging than the majority of other healers.

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Really like the abathur changes. It lets him take some strong damage talents like pressurized glands and adrenal overload without sacrificing healing ability in the early game

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26 minutes ago, Fransoa said:

at long last the nerf has been reversed ??

I'm so glad that's back tbh

I missed out even playing with it like that since I joined the game 2 weeks before Machines of War ended ?

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OMG! Deckard Old Snake! Ancestral HealingAncestral Healing Self Cast! Sustained CarapaceSustained CarapaceRegenerative MicrobesRegenerative Microbes  + Evolve MonstrosityEvolve Monstrosity burrow baseline! Eye of HorusEye of Horus pierce + Q and W range increase baseline for Ana! Best update evar!

The community might be dying somewhat, but the last 2 updates were still strong. (I am aware that these changes were probably in the works for a long time, but still...)

5 hours ago, Stan said:

Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. 

I have been waiting years for this fix, finally!

Edited by lChronosl

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1 hour ago, VegaPl said:

About that Ana rework, truth be told, I really enjoyed those questing talents. Generally, I am a glutton for the mechanic, it's like a minigame within the actual game. perhaps that is why I like playing the Butcher so much. So with that talent gone, I think playing Ana will lose a lot of joy for me. Let's remember that playing her is much more challenging than the majority of other healers.

Those quest talents handicapped Ana greatly, and completing the them was anything but fun. Plus you often would find yourself using your abilities in a non-optimal way just to get their completion was fast as possible (such as spamming Sleep DartSleep Dart mindlessly just to be able to hit two targets with Healing DartHealing Dart); if you played defensively, you could end up not completing the quest, which greatly hindered her healing output.

I'm all in favor for Quest Talents if done right, but Ana's were poorly designed. I'm glad they got rid of them. Now Aim Down Sights now being baseline and merging it with her Dart Quest was the best thing they could have ever done. Now she will be way more technical and rewarding to play.

The only thing I'm really sad is that they removed Somnolent DosesSomnolent Doses, which was her best talent ever.

Edited by Valhalen
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Uncommon Patron

I'll definitely miss ballistospores; I really hope they reconsider that change.  It's also a little mind-boggling to me that they felt they needed to add more counterplay to Abathur.

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2 hours ago, Valhalen said:

The only thing I'm really sad is that they removed Somnolent DosesSomnolent Doses, which was her best talent ever.

Maybe on coordinated play, but on my rank it would usually get no value since random AoE (or even AA) damage from your teammates would awake them immediately. I usually went for Dynamic ShootingDynamic Shooting, but now am really interested on both her lvl 20 Trait upgrades, Armored Stance (Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active) and Dynamic Optics (While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)).

And I bet lvl 7 Night Terrors (When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds) will be the new must pick on every build.

@Edit: I just checked in game and the description for Night Terror is wrong. In game it says "If they are not waken up early, reduces the CD to 6 seconds", instead of "if they are woken up early".

Edited by lChronosl

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8 minutes ago, lChronosl said:

Maybe on coordinated play, but on my rank it would usually get no value since random AoE (or even AA) damage from your teammates would awake them immediately.

What made it powerful was the ability to lock people. For instance, you'd throw a OverdoseOverdose infused Sleep DartSleep Dart, and two auto-attacks later you'd put the scrub to sleep again. Amazing to secure kills.

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Wont the reduction on Abbathur's carapace healing from 64 per second to 22 per second be a hit to his healing ability? I understand that you no longer need to shield cancel to maximize healing, which means you deal more damage in the long run as you dont potentially lose time you could be casting symbiotes other abilities, but 64 per second for 4 seconds vs 22 per second for 6 seconds, with the 4 seconds being refreshed by shield canceling, seems to be a fairly sizeable reduction to abbathurs healing ability?

 

Love the ana changes though!

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Ana changes seem like an overall nerf slightly but less compromised by your ability to complete the quests to a point where you can be effective or not. However would prefer not to be dropping 5 stacks of dose on someone to reapply it again for the sake of the Vampiric quest. I'd also like to know if Eye of Horus isn't completely horrid to use still where you can't click on the mini map without using the middle mouse button... ? 

Anti-Healer sounds quite oppressive. Maybe too much (looking at lvl 4 talent sync) 

Edited by Plergoth

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6 hours ago, Plergoth said:


Anti-Healer sounds quite oppressive. Maybe too much (looking at lvl 4 talent sync) 

I honestly think that HOTS underuses healing reduction mechanic. The one from Ana is a little extreme to have 100% cancelled out, but something less oppressive like Mortal Strike from Varian could be more common. I'm thinking about 20-50% less healing. Armour ignorance could also see some more action. Or talents that give you benefits for attacking armoured targets. They could just introduce Void Ray as a new hero and give it Prismatic Alignment as a trait :P

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13 hours ago, SuperKaioken said:

Wont the reduction on Abbathur's carapace healing from 64 per second to 22 per second be a hit to his healing ability? I understand that you no longer need to shield cancel to maximize healing, which means you deal more damage in the long run as you dont potentially lose time you could be casting symbiotes other abilities, but 64 per second for 4 seconds vs 22 per second for 6 seconds, with the 4 seconds being refreshed by shield canceling, seems to be a fairly sizeable reduction to abbathurs healing ability?

 

Love the ana changes though!

It's a reduction in his overall healing but it does make the healing easier to optimize and it opens up the option for him to take some strong damage choices early on while still being able to provide a decent amount of healing. He's probably not going to be able to replace a true support but he never should've gotten to that point. Instead he's now going to be able to function as an off healer with some pretty good damage too

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15 hours ago, cowboy said:

I'll definitely miss ballistospores; I really hope they reconsider that change.  It's also a little mind-boggling to me that they felt they needed to add more counterplay to Abathur.

Saw that too. ?

But I also saw the 40% Shield increase talent with halved cooldown. So it might turn out better for combat healing for reduced out of combat healing.

Let the math guys figure this one out. ?

I like the base tunneling but dislike the massive cooldown + warning. One of the primary reasons to tunnel is to split push but now it's more of a long term clone. Do like the clone duration increase though since that is the biggest issue with taking it.

The removal of global mines is odd. Perhaps they think Locust spawning is too strong in its burst now? Confusing.

The lvl 20 Monstrosity basic attack damage multiplier is also odd since they just nerfed his max stack damage for being too strong.

Some good and constantly requested changes like the shields moved to level one. But also some changes that look to just nerf or waste Abathur's abilities. We'll see.

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Looks like Deckard forgot how to use a sniper rifle or it's jammed, or ran out of ammo.

Ana changes seem good, she felt too dependent on the completion of her quests. Whitemane is going to have even more mana problems now. Not sure if returning self-cast on ancestral healing is going to help Rehgar that much, as it was mainly due to nerfs to his lightning shield talents that he had lost his value as one of top healers.

Edited by Arcling

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41 minutes ago, Arcling said:

Looks like Deckard forgot how to use a sniper rifle or it's jammed, or ran out of ammo.

Who needs rifles when you're STACKED like that?

42 minutes ago, Arcling said:

Not sure if returning self-cast on ancestral healing is going to help Rehgar that much, as it was mainly due to nerfs to his lightning shield talents that he had lost his value as one of top healers.

I think it will definitely help him when being focused. But I think this change alone will make him leap a few ranks in the tier list.

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Abathur:  It's nice that a lot of his Carapace talents got baked in freeing up a few talent picks.  I'm a little surprised they let him keep Calldown: MULE (then again, now that he's like the only one left who has it it's no longer a generic talent and gets to stay?).  Otherwise not much really changes for him for me (at least at the skill level I play him at, ie low).  A quality of life "rework."

Ana: Now this is a big one.  Many talents removed and either baked in or rolled into new talents.  This will go a long way toward making Ana much more fun at all levels and stages of the game (ie not locked behind finishing the Piercing Darts quest) and freeing/changing many talent selections.  I especially like that her Detachable Magazine quest reward was just turned into a talent pick.  Very nice overall at first glance.

Rehgar:  Wow Rehgar, what did you do to earn a buff that big?  I have no words.

Whitemane: Meh, I never liked that talent anyway (even on a W focused build) since it forced you to play around it.  I much prefer Unwavering Faith so no change for me.

Overall an excellent looking patch.  Can't wait for it to go live.

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8 hours ago, Honigdachs said:

Rehgod!  I haven't been playing since the HGC announcement, and this alone makes me want to play again

Did HGC news shake you up that much? I mean, I watched HGC occasionally, but I don't think I would ever consider leaving a game I play (and presumably enjoy doing so) on such grounds.

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On 2/6/2019 at 3:49 AM, VegaPl said:

Did HGC news shake you up that much? I mean, I watched HGC occasionally, but I don't think I would ever consider leaving a game I play (and presumably enjoy doing so) on such grounds.

I followed the pros pretty closely, which was most of the reason I was any good at the game.  The news hit at the same time I reached my main goal, which was Master rank, and while I was on a week hiatus.  When I got home I just had no motivation to play, and the games felt less fun to me

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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