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Heroes of the Storm PTR Patch Notes: February 4th

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A new patch is available for playtesting on PTR until February 10. Abathur and Ana received talent reworks, Rehgar's Ancestral HealingAncestral Healing can now be self-cast, and more!

Patch Highlights

  • Abathur has been reworked to introduce more counter-play to the Hero. Sustained CarapaceSustained Carapace is now baseline, the cooldown of CarapaceCarapace has been lowered, so CarapaceCarapace no longer needs to be removed to be efficient. Abathur's locusts are now more potent, but last for a shorter period of time, and more.
  • Ana is the second Hero that has been reworked in the patch. Her Aim Down SightsAim Down Sights was implemented into her base ShrikeShrike functionality, and many talents have been reshuffled.
  • Rehgar's Ancestral HealingAncestral Healing can now be self-cast.
  • New Delta skins are in for Blaze, Deckard, and Hanzo.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

General

  • Mac
    • Improved compatibility with latest Mac OS versions.
  • A.I.
    • Made several improvements to Hero A.I. behavior.

Heroes

Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • CarapaceCarapace (E)
    • Cooldown reduced from 12 to 6 seconds
    • Duration reduced from 8 to 6 seconds
    • Additional functionality:
      • Shield now persists after Symbiote ends
    • Additional functionality:
      • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
  • Locust StrainLocust Strain (Trait)
    • Duration reduced from 25 to 16 seconds
    • Damage increased from 34 to 40
  • Evolve MonstrosityEvolve Monstrosity (R)
    • No longer takes 50% reduced damage from non-Heroic enemies
    • Now shows a warning indicator showing where it is going to burrow to
    • Additional Functionality:
      • Now has the ability to Deep Tunnel to a visible location every 80 seconds

Talents

  • Level 1
    • Regenerative MicrobesRegenerative Microbes (E)
      • Removed
    • New Talent: Reinforced Carapace (E)
      • Increase the Shield amount of Carapace by 40%
    • Survival InstinctsSurvival Instincts (Trait)
      • No longer increases Locust duration
      • Additional functionality:
        • Increase Locust attack damage by 40%
  • Level 4
    • BallistosporesBallistospores (Trait)
      • Removed
    • Sustained CarapaceSustained Carapace (E)
      • Removed
    • NeedlespineNeedlespine (Q)
      • Moved from Level 7
  • Level 7
    • Calldown: MULECalldown: MULE (Active)
      • Healing per second reduced from 100 to 90
  • Level 13
    • Assault StrainAssault Strain (Trait)
      • Removed
    • Bombard StrainBombard Strain (Trait)
      • No longer increases Locust attack damage
      • Additional functionality:
        • Increase the duration of Locusts by 50%
  • Level 16
    • Volatile MutationVolatile Mutation (R)
      • Additional functionality:
        • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
    • Evolutionary LinkEvolutionary Link (R)
      • Additional functionality:
        • Increase the duration of Ultimate Evolution by 50%
    • Evolution CompleteEvolution Complete (R)
      • No longer gives the Monstrosity the ability to Deep Tunnel
      • New functionality:
        • Now increases the Monstrosity’s Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. CarapaceCarapace, particularly with the Sustained CarapaceSustained Carapace talent, created some awkward gameplay where it was much more efficient to use SymbioteSymbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave CarapaceCarapace. In order to clean this up, Sustained CarapaceSustained Carapace is baseline and the cooldown of CarapaceCarapace has been reduced, so Abathur no longer has to continuously remove CarapaceCarapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.

Support

Ana

Divider_Hero_Ana.png

Abilities

  • Healing DartHealing Dart (Q)
    • Heal reduced from 205 to 195
  • ShrikeShrike (Trait/D)
    • New Active - Aim Down Sights
    • No longer grants Sight or Attack Range
    • Cooldown from 3 to 4 seconds
    • Self-slow increased from 20 to 25%
    • New functionality:
      • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of HorusEye of Horus (R)
    • Heal reduced from 285 to 225
    • Damage reduced from 166 to 135
    • Added functionality:
      • Shots now pierce all targets (but still impact and cease on structures)

Talents

  • Level 1
    • Piercing DartsPiercing Darts (E)
      • Removed
    • Grenade CalibrationGrenade Calibration (W)
      • Removed
    • Contact HealingContact Healing (W)
      • Moved from Level 16
    • New Talent – Slumber Shells (E)
      • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
    • New Talent – Vampiric Rounds (Trait)
      • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
    • Air StrikeAir Strike (Active)
      • Removed
    • Aim Down SightsAim Down Sights (D/Trait)
      • Removed (New Trait Addition)
    • Debilitating DartDebilitating Dart (Active)
      • Moved from Level 7
    • New Talent – Biotic Enhancements (W)
      • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
    • Temporary BlindnessTemporary Blindness (E)
      • Removed
    • New Talent – Anti-Healer (W)
      • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
    • New Talent – Night Terrors (E)
      • When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds
  • Level 16
    • New Talent - Active Reload (Active)
      • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
    • Ballistic AdvantageBallistic Advantage (R)
      • Removed
    • Dynamic ShootingDynamic Shooting (Passive)
      • Removed
    • Somnolent DosesSomnolent Doses (Trait)
      • Removed
    • Custom OpticsCustom Optics (Trait)
      • Removed
    • New Talent – Dead-Eye (R)
      • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
    • New Talent - Armored Stance (D/Trait)
      • Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active.
    • New Talent – Dynamic Optics (D/Trait)
      • While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down SightsAim Down Sights into her base ShrikeShrike functionality gives us a design solve for the powerful yet flawed Piercing DartsPiercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!

Rehgar

Divider_Hero_Rehgar_Crop.png

Abilities

  • Ancestral HealingAncestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing

Whitemane

Divider_Hero_Whitemane_crop.png

Talents

  • Level 4
    • High InquisitorHigh Inquisitor (W)
      • Mana return per stack reduced from 75 to 50

Collection

New Bundles

  • The following new bundles are only available for a limited time!
    • Join the Resistance Bundle
    • Viper Returns Bundle
    • Firestorm Blaze Skin Pack
    • Deckard Pain Skin Pack
    • Delta Hanzo Skin Pack

New Skins

  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur

New Mounts

  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud

New Portraits, Sprays, and Emojis

  • Several new emoji packs and portraits have also been added to the game.

Bug Fixes

General

  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish MagicAbolish Magic) will no longer remove delayed damaging effects (Consume SoulsConsume Souls, Last RitesLast Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.

Heroes, Abilities, and Talents

  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano BoostNano Boost.
  • Cassia: Fixed an issue causing Lightning FuryLightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing FendFend to immediately cancel if cast immediately after Lightning FuryLightning Fury.
  • Chromie: Slowing SandsSlowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the FaithfulFortitude of the Faithful’s range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Potion of RevivalPotion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened BladesSharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud SerpentCloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud SerpentCloud Serpent was active.
  • Maiev: Fan of KnivesFan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade DanceBlade Dance’s visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder BurnThunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo DecoyHolo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple TapTriple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching FireCatching Fire quest if it was chosen during Molten CoreMolten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping HandHelping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches’ HookHook from landing at point blank range.
  • Tyrande: The Shooting StarShooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.

User Interface

  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
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About that Ana rework, truth be told, I really enjoyed those questing talents. Generally, I am a glutton for the mechanic, it's like a minigame within the actual game. perhaps that is why I like playing the Butcher so much. So with that talent gone, I think playing Ana will lose a lot of joy for me. Let's remember that playing her is much more challenging than the majority of other healers.

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Really like the abathur changes. It lets him take some strong damage talents like pressurized glands and adrenal overload without sacrificing healing ability in the early game

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26 minutes ago, Fransoa said:

at long last the nerf has been reversed ??

I'm so glad that's back tbh

I missed out even playing with it like that since I joined the game 2 weeks before Machines of War ended ?

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OMG! Deckard Old Snake! Ancestral HealingAncestral Healing Self Cast! Sustained CarapaceSustained CarapaceRegenerative MicrobesRegenerative Microbes  + Evolve MonstrosityEvolve Monstrosity burrow baseline! Eye of HorusEye of Horus pierce + Q and W range increase baseline for Ana! Best update evar!

The community might be dying somewhat, but the last 2 updates were still strong. (I am aware that these changes were probably in the works for a long time, but still...)

5 hours ago, Stan said:

Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. 

I have been waiting years for this fix, finally!

Edited by lChronosl

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1 hour ago, VegaPl said:

About that Ana rework, truth be told, I really enjoyed those questing talents. Generally, I am a glutton for the mechanic, it's like a minigame within the actual game. perhaps that is why I like playing the Butcher so much. So with that talent gone, I think playing Ana will lose a lot of joy for me. Let's remember that playing her is much more challenging than the majority of other healers.

Those quest talents handicapped Ana greatly, and completing the them was anything but fun. Plus you often would find yourself using your abilities in a non-optimal way just to get their completion was fast as possible (such as spamming Sleep DartSleep Dart mindlessly just to be able to hit two targets with Healing DartHealing Dart); if you played defensively, you could end up not completing the quest, which greatly hindered her healing output.

I'm all in favor for Quest Talents if done right, but Ana's were poorly designed. I'm glad they got rid of them. Now Aim Down Sights now being baseline and merging it with her Dart Quest was the best thing they could have ever done. Now she will be way more technical and rewarding to play.

The only thing I'm really sad is that they removed Somnolent DosesSomnolent Doses, which was her best talent ever.

Edited by Valhalen
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Uncommon Patron

I'll definitely miss ballistospores; I really hope they reconsider that change.  It's also a little mind-boggling to me that they felt they needed to add more counterplay to Abathur.

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2 hours ago, Valhalen said:

The only thing I'm really sad is that they removed Somnolent DosesSomnolent Doses, which was her best talent ever.

Maybe on coordinated play, but on my rank it would usually get no value since random AoE (or even AA) damage from your teammates would awake them immediately. I usually went for Dynamic ShootingDynamic Shooting, but now am really interested on both her lvl 20 Trait upgrades, Armored Stance (Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active) and Dynamic Optics (While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)).

And I bet lvl 7 Night Terrors (When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds) will be the new must pick on every build.

@Edit: I just checked in game and the description for Night Terror is wrong. In game it says "If they are not waken up early, reduces the CD to 6 seconds", instead of "if they are woken up early".

Edited by lChronosl

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8 minutes ago, lChronosl said:

Maybe on coordinated play, but on my rank it would usually get no value since random AoE (or even AA) damage from your teammates would awake them immediately.

What made it powerful was the ability to lock people. For instance, you'd throw a OverdoseOverdose infused Sleep DartSleep Dart, and two auto-attacks later you'd put the scrub to sleep again. Amazing to secure kills.

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Wont the reduction on Abbathur's carapace healing from 64 per second to 22 per second be a hit to his healing ability? I understand that you no longer need to shield cancel to maximize healing, which means you deal more damage in the long run as you dont potentially lose time you could be casting symbiotes other abilities, but 64 per second for 4 seconds vs 22 per second for 6 seconds, with the 4 seconds being refreshed by shield canceling, seems to be a fairly sizeable reduction to abbathurs healing ability?

 

Love the ana changes though!

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Ana changes seem like an overall nerf slightly but less compromised by your ability to complete the quests to a point where you can be effective or not. However would prefer not to be dropping 5 stacks of dose on someone to reapply it again for the sake of the Vampiric quest. I'd also like to know if Eye of Horus isn't completely horrid to use still where you can't click on the mini map without using the middle mouse button... ? 

Anti-Healer sounds quite oppressive. Maybe too much (looking at lvl 4 talent sync) 

Edited by Plergoth

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6 hours ago, Plergoth said:


Anti-Healer sounds quite oppressive. Maybe too much (looking at lvl 4 talent sync) 

I honestly think that HOTS underuses healing reduction mechanic. The one from Ana is a little extreme to have 100% cancelled out, but something less oppressive like Mortal Strike from Varian could be more common. I'm thinking about 20-50% less healing. Armour ignorance could also see some more action. Or talents that give you benefits for attacking armoured targets. They could just introduce Void Ray as a new hero and give it Prismatic Alignment as a trait :P

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13 hours ago, SuperKaioken said:

Wont the reduction on Abbathur's carapace healing from 64 per second to 22 per second be a hit to his healing ability? I understand that you no longer need to shield cancel to maximize healing, which means you deal more damage in the long run as you dont potentially lose time you could be casting symbiotes other abilities, but 64 per second for 4 seconds vs 22 per second for 6 seconds, with the 4 seconds being refreshed by shield canceling, seems to be a fairly sizeable reduction to abbathurs healing ability?

 

Love the ana changes though!

It's a reduction in his overall healing but it does make the healing easier to optimize and it opens up the option for him to take some strong damage choices early on while still being able to provide a decent amount of healing. He's probably not going to be able to replace a true support but he never should've gotten to that point. Instead he's now going to be able to function as an off healer with some pretty good damage too

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15 hours ago, cowboy said:

I'll definitely miss ballistospores; I really hope they reconsider that change.  It's also a little mind-boggling to me that they felt they needed to add more counterplay to Abathur.

Saw that too. ?

But I also saw the 40% Shield increase talent with halved cooldown. So it might turn out better for combat healing for reduced out of combat healing.

Let the math guys figure this one out. ?

I like the base tunneling but dislike the massive cooldown + warning. One of the primary reasons to tunnel is to split push but now it's more of a long term clone. Do like the clone duration increase though since that is the biggest issue with taking it.

The removal of global mines is odd. Perhaps they think Locust spawning is too strong in its burst now? Confusing.

The lvl 20 Monstrosity basic attack damage multiplier is also odd since they just nerfed his max stack damage for being too strong.

Some good and constantly requested changes like the shields moved to level one. But also some changes that look to just nerf or waste Abathur's abilities. We'll see.

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Looks like Deckard forgot how to use a sniper rifle or it's jammed, or ran out of ammo.

Ana changes seem good, she felt too dependent on the completion of her quests. Whitemane is going to have even more mana problems now. Not sure if returning self-cast on ancestral healing is going to help Rehgar that much, as it was mainly due to nerfs to his lightning shield talents that he had lost his value as one of top healers.

Edited by Arcling

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41 minutes ago, Arcling said:

Looks like Deckard forgot how to use a sniper rifle or it's jammed, or ran out of ammo.

Who needs rifles when you're STACKED like that?

42 minutes ago, Arcling said:

Not sure if returning self-cast on ancestral healing is going to help Rehgar that much, as it was mainly due to nerfs to his lightning shield talents that he had lost his value as one of top healers.

I think it will definitely help him when being focused. But I think this change alone will make him leap a few ranks in the tier list.

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Abathur:  It's nice that a lot of his Carapace talents got baked in freeing up a few talent picks.  I'm a little surprised they let him keep Calldown: MULE (then again, now that he's like the only one left who has it it's no longer a generic talent and gets to stay?).  Otherwise not much really changes for him for me (at least at the skill level I play him at, ie low).  A quality of life "rework."

Ana: Now this is a big one.  Many talents removed and either baked in or rolled into new talents.  This will go a long way toward making Ana much more fun at all levels and stages of the game (ie not locked behind finishing the Piercing Darts quest) and freeing/changing many talent selections.  I especially like that her Detachable Magazine quest reward was just turned into a talent pick.  Very nice overall at first glance.

Rehgar:  Wow Rehgar, what did you do to earn a buff that big?  I have no words.

Whitemane: Meh, I never liked that talent anyway (even on a W focused build) since it forced you to play around it.  I much prefer Unwavering Faith so no change for me.

Overall an excellent looking patch.  Can't wait for it to go live.

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8 hours ago, Honigdachs said:

Rehgod!  I haven't been playing since the HGC announcement, and this alone makes me want to play again

Did HGC news shake you up that much? I mean, I watched HGC occasionally, but I don't think I would ever consider leaving a game I play (and presumably enjoy doing so) on such grounds.

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On 2/6/2019 at 3:49 AM, VegaPl said:

Did HGC news shake you up that much? I mean, I watched HGC occasionally, but I don't think I would ever consider leaving a game I play (and presumably enjoy doing so) on such grounds.

I followed the pros pretty closely, which was most of the reason I was any good at the game.  The news hit at the same time I reached my main goal, which was Master rank, and while I was on a week hiatus.  When I got home I just had no motivation to play, and the games felt less fun to me

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      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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