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Starym

Season 17 Pushed Back to May + All Season Durations

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It seems Season of Grandeur has been very popular and Blizzard is extending it to May 12th! This shouldn't come as a surprise as this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity. The other reason Season 17 has been postponed is because Blizzard have "plans" for it and it'll take a while longer to test, both internally and on the PTR later on:

This will make Season 16 the 4th longest Diablo 3 season ever with its 114 days, only trailing behind Season 1 (obviously), clocking in at 159 days and the strangely long Seasons 3 and 4, which lasted 136 and 125 days, respectively. Let's take a look at all the seasons and how long each lasted, courtesy of D3resource:

Season
 
Duration
(Days)
Start Date
 
End Date
 
Patch
 
Season 1 159 29.08.2014 03.02.2015 2.1.0
2.1.1
2.1.2
Season 2 52 13.02.2015 05.04.2015 2.1.2
Season 3 136 10.04.2015 23.08.2015 2.2.0
Season 4 125 28.08.2015 30.12.2015 2.3.0
Season 5 92 15.01.2016 15.04.2016 2.4.0
Season 6 85 29.04.2016 22.07.2016 2.4.1
Season 7 70 05.08.2016 13.10.2016 2.4.2
Season 8 71 21.10.2016 30.12.2016 2.4.2
Season 9 71 06.01.2017 17.03.2017 2.4.3
Season 10 85 31.03.2017 23.06.2017 2.5.0
Season 11 92 20.07.2017 20.10.2017 2.6.0
Season 12 94 09.11.2017 11.02.2018 2.6.1
Season 13 100 23.02.2018 03.06.2018 2.6.1
Season 14 93 15.06.2018 16.11.2018 2.6.1
Season 15 107 21.09.2018 06.01.2019 2.6.1
Season 16 114 19.01.2019 12.05.2019* 2.6.4
Season 17 ? 19.05.2019* ? ?

So, we had a full 4 seasons on patch 2.6.1 and before that only seasons 7 and 8 shared a patch (as well as the first two, but as Season 1 had 3 patch cycles on its own, we'll just ignore that). In terms of length we have obviously Season 1 in the lead, followed by Season 3, then Season 4 and now we'll have Season 16, closely followed by Season 15.

Are you enjoying the Season of Grandeur? Would you want it to stick around even more with it's pretty unique modifier or are you looking forward to what comes next in Season 17? In any case, you can check out our Season 16 guides, as it seems we might be needing them for a while longer!

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Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Edited by Kaelos
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25 minutes ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on Diablo Immortal obviously.

Fixed it for you.

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1 hour ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

 

Well D3 has been dead for years now, so D4 better be good if that's going to be a valid excuse...

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2 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

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54 minutes ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

 A game release is always a great source of income, look how much people played Wod at it's release... games like diablo 3 or SC2 doesn't bring money in the long run, they don't have lootbox (oh wait SC2 have some now right ?) they need new content to bring back people, a diablo 4 will ofc drag a lot of people. I think Blizzard is already working on D4, Warcraft IV (already announce), SC3? And maybe a new franchise like OW back in the days 

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6 hours ago, Kaelos said:

Yes sure they need more time to test doubled mechanics or passive item power. Wonder why GGG doesn't have to delay anything to release full content packed league with new maps, mechanics, skills, bosses everything.

I feel like I should also mention that GGG releases their "full content" with a mind-boggling number of bugs, many of which are game breaking. There is a reason you should never start a new PoE League until it is at least halfway through its duration. You're not gonna have much fun otherwise.

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

I'm not assuming. We know they've been working on Diablo 4 for years now. There have been numerous reports (even about a whole version of the game scrapped, which was similar to Dark Souls - around the time they started looking for a new lead designer so I'm personally inclined to believe it). Now just how many people are working on it exactly (aka is it 50 or 150 or whatever) we can't know, but they definitely have a full dev team on it. Investing into D4 is EXACTLY the strategy Activision are pushing, as D3 sold like 20 million units total (but made little money after that, so they'll prolly be adding microtransactions into D4), they just know it won't be ready next year hence the job reductions.

Also about the cost cutting, did you actually read the firings post? Almost no developers were fired AT ALL and they'll only be adding more. The people fired were community managers, QA tech support etc and it was across all of Activision, not just Blizzard. Facts are fun!

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5 hours ago, Kuarinofu said:

Why would you assume that. They are cutting all possible costs and most if not all of their games are in mainenance mode, the only game that gets some content is probably WoW. Investing into making Diablo 4 is not a good decision right now obviously. Immortal will generate more profit across more platforms and will require less resources and people hours put into.

If its going to require less resources and people, then why is it not a good idea to produce Diablo 4? If anything it seems like a win win scenario. Blizzard makes a profit from their mobile adaptation with barely any manpower behind it, while they use the entire team to create a whole new title that bring even more profit. The demand for Diablo 4 is really high, especially around this time as people eagerly await for any small information regarding the new title. So if anything, it is a smart decision for Blizzard to create Diablo 4.

Edited by Rhondis
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11 hours ago, Starym said:

Because they are all developing PoE and not working on PoE 2? I mean Blizz aren't exactly hiding the fact that there are like 4 devs still working on D3, everyone is on D4 obviously.

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Edited by Kaelos

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1 hour ago, Kaelos said:

I just don't have any hopes anymore. We were promised big things on Blizzcon and all we get are number tweaks and so tiny feature like passive RoRG each single season and I expect nothing more on season 17. Also all these news about Diablo 4 are not official.

Well of course they're not official, we know how Blizzard work, they only announce when a game is like 90% done. But yea I wouldn't expect too much from S17 either, D3 development is pretty much done. And yea, you should be 100% sure they're making Diablo 4 because they definitely are. If anything Activision is pushing for that even more than Blizzard would be on their own.

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1 hour ago, Starym said:

 you should be 100% sure they're making Diablo 4 because they definitely are.

There's a lot of job listings for "An unannounced Diablo project" (not sure how I ended up on that page, I think the launcher linked to it a few weeks ago)

If I recall correctly there were some pretty important positions in there like Project Lead etc so it might be a completely different project.

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this season has been the most game changing one so far, with the biggest impact on gameplay through greater build diversity.

 

all this season gave was another ring slot.. which was taken by element ring .. so wow big impact.. how poor were the other seasons if that was such an impactful one? oO build diversity was not even touched by this.

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39 minutes ago, darkinchworm said:

There is no source, and dude sits on a throne of lies.

Yea, I know. Was hoping he throw out some Kotaku source claiming it's a real deal.

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I am not sure that Blizzard is indeed working on a big project.

Definitly not WC4 and not SC3.

Diablo 4? A year ago I would have said: Yeah, they will be doing this and it will come in maybe 2 or 3 years.

But now? I am quite sure they have absolutly nothing on D4.

Maybe they had started with the project, but canceled everything. Or they have no idea what they want to do and are still only playing with possibilities. Or they do not intend to make a D4 at all and just make Immortal. More income, less cost -> way more cost efficient then a D4.

Why do I think that? Because of Blizzcon.

The shitstorm was HUGE. One of the biggest in gaming history and definitly the biggest Blizzard had ever had.

If they had the smallest thing on D4, I am absolutly certain that they would have announced it directly after Blizzcon.

"Guys, I know we have *filtered* up on Blizzcon. Sorry. Here is our D4 Trailer and some work-arts"

Or stuff like that.

That they just watch the shitstorm, watch the stocks drop drastically without doing ANYTHING - that can only have two answers:

1) They HAVE something about D4, but they are totally retarded and decided to keep this a secret.

2) They have absoltly nothing about D4, with D4 being a project that MAY come in something like 5 years. Or 10. Or never. Like Half Life 3.

 

Like I said, I seriously doubt there is something like D4 in the next 5 years, because I guess they haven't even started. And I am not sure they plan to start the development of D4 at all.

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Season 18 will be named: Season of the PickUp Artist

Where ALL Gold, Jewel's, Mat's, DB's, FS's, Rift/Greater Rift globes, ..., are picked up, while killing, and credited automatically, whether you have a (cosmetic-psychological-handholding) "pet", or not.   ... and we also need more Stash Tabs,  as opposed to these useless Armoury tabs.?

Edited by rickster
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7 hours ago, omninoya said:

PLZ Blizzard, let us use Radalmani's gift to add socket our jewells.

Excellent, or anything that has gem slots. Use 1 for each on a chest that rolled without gem slots, up to 3, up to 2 for pants, 1 helmet, 1 amulet, 1 ring. An option to add a 3rd to chests that only rolled with 1 or 2, or pants that rolled with only 1 as well would make sense, as much as it's a waste in the sense of having better potential gear. But if it's the best option at the time and you have enough gifts to waste, why not. 
I was disappointed to find out it was only for weapons after i first tried it. It would make sense and be a bigger impact when optimised, to your progression abilities, than the extra ring ability in the season of G. But I'd ask for that out of season as well this time, and for good. It doesn't change the game like the season of G, but that's a good thing, only adds some extra room for other stats to progress further. Boring to some I'm sure, but to me the way it always should have been. 
Maybe add a second amulet slot for the season and call it the season of bling. ?

 

12 hours ago, Melcahia said:

So many sad comments, and negative people. 

They care I guess. Like a sports team, it comes with a passionate fan base, some will be angry way too easily as soon as they possibly can excuse it. Suppose it comes across as whiny idiots who have a deranged complex where they always want to be listened too and appreciated and catered to, by a game company they apparently must love if it makes them that engaged. But they are just people, we all have our issues we whine about, and good. Not sure why they are shocked or angry that nothing mind blowing is coming for seasons. Why they have to say it, or why they have to be so glum about the prospect of a d4. But Blizzard wins either way. They'll buy d4 and complain about that too. Suppose it's gross when companies excuse missing dead lines and try to sell it as a good thing, but really we'll live. 
I'm glad they want d4 enough to be so enraged about blizzcon and every update not being what they want.  It means we'll get it, it means we have help paying blizzard enough to make it worth it to make, and it even provides a healthy balance for how blizzard views its own motivation, accountability and its fan base. The know there is money to be made from both kinds of fans. They want to impress for both kinds of fans for different reasons. 
I think deep down they know Blizzard isn't pure in intentions, that it's operating in a capitalist world, that either way they do a good job making this genre better every decade. Or they wouldn't be here to *filtered* about everything. 

Edited by Knutsanity
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      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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