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Stan

Spell Batching in WoW Classic

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We've got another bit of news about spell batching in Classic. Back then, it was common for a Warrior to Pummel a Mage who simultaneously Polymorphed a Warrior. The Mage suffered Pummel damage, but no spell-school lock, because the Mage cast did not get interrupted, since both spells were in the same batch. Spell batching was never eliminated in WoW, but the modern game processes more batches of actions from players. The goal with Classic is to ensure the experience of playing Vanilla.

  • The gameplay of activating spells in Classic will not differ from Vanilla with authenticity being the primary concern.
  • In Vanilla, there was a single game loop that processed all messages sent and received every tick, modern-day WoW processes multiple loops for messages of differing priorities.
  • It will be possible for two Mages to simultaneously Polymorph Polymorph or Warriors to Charge Charge one another.

Blizzard LogoBlizzard (Source)

Since we first announced World of Warcraft Classic, we’ve seen questions about spell batching. While we never really eliminated spell batching in WoW, we did change how (and how often) we process batches of actions coming from players, so you’re less likely to notice that processing in today’s game. We’ve been working to ensure that in WoW Classic, the gameplay of activating spells and effects will not differ from the experience of playing original WoW.

It was relatively common in the original game to see a warrior Pummel Pummel a mage who simultaneously and successfully Polymorphed the warrior. The mage suffered Pummel Pummel damage but no spell-school lock, because the mage didn’t get interrupted. This could seem paradoxical, but it could happen because the Pummel Pummel and Polymorph Polymorph were both in the same batch, and were both valid actions at the start of the batch. For the most part, things like that don’t happen in modern WoW, but they still can. We’ve made improvements to batch frequency, and the game is much more responsive than it used to be. Still, if you manage to get both a Pummel Pummel and a Polymorph Polymorph into a tiny processing window in modern WoW, you’ll experience the same behavior as in original WoW.

As with many other areas of WoW Classic, authenticity is our primary concern. It used to be the norm that combat flow and PvP balance were defined and tuned in a game where spell messages were resolved less frequently. There was a single game loop that processed all messages sent and received every server tick. Nowadays, the game processes multiple loops for messages of differing priorities. Spell casts are high priority, and have been for a long time.

For WoW Classic, we’re moving spell casts to a low-priority loop that will cause them to be processed at the frequency that best fits how the game actually played in version 1.12. Two mages will be able to Polymorph Polymorph each other somewhat reliably, resulting in two sheep nervously pacing around at range. Two warriors will be able to Charge Charge one another, and the end result will be both warriors standing stunned in each other’s original location.

We think it’ll be fun to see those sorts of things happening again.

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So the obvious question for me is:

If warrior A, departs on a southern charge towards warrior B and, at the same time, warrior B departs on a northern charge towards warrior A, where do they meet and when?  Please show your work.

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2 hours ago, Savistik said:

So the obvious question for me is:

If warrior A, departs on a southern charge towards warrior B and, at the same time, warrior B departs on a northern charge towards warrior A, where do they meet and when?  Please show your work.

Well, the text literally says ' Two warriors will be able to ChargeCharge one another, and the end result will be both warriors standing stunned in each other’s original location. '.

They'll probably bash into eachother halfway and resume to their destination in a falling/stunned animation.

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3 hours ago, Pandabuffel said:

Well, the text literally says ' Two warriors will be able to ChargeCharge one another, and the end result will be both warriors standing stunned in each other’s original location. '.

They'll probably bash into eachother halfway and resume to their destination in a falling/stunned animation.

Woosh

That was the sound of you missing the joke

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13 hours ago, Savistik said:

So the obvious question for me is:

If warrior A, departs on a southern charge towards warrior B and, at the same time, warrior B departs on a northern charge towards warrior A, where do they meet and when?  Please show your work.

Some information are missing, I am not able to anwser this question (and this is how I failed every math tests in my high school years)

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9 hours ago, chelatek said:

Woosh

That was the sound of you missing the joke

So I just read the comment 5 more times and I still don't get the joke. What did I miss?

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48 minutes ago, Pandabuffel said:

So I just read the comment 5 more times and I still don't get the joke. What did I miss?

It's the old "Train A departs at such time from so-and-so..." math problem.

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lol, they probably don't use that math problem any more. don't know, don't have kids, just guessing it may be a generational thing to know why the OP was a joke. 

 

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On 3/28/2019 at 12:01 PM, Savistik said:

So the obvious question for me is:

If warrior A, departs on a southern charge towards warrior B and, at the same time, warrior B departs on a northern charge towards warrior A, where do they meet and when?  Please show your work.

They both fall through the ground and die ?

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On 3/28/2019 at 2:01 PM, Savistik said:

So the obvious question for me is:

If warrior A, departs on a southern charge towards warrior B and, at the same time, warrior B departs on a northern charge towards warrior A, where do they meet and when?  Please show your work.

Its quite obvious.they remain stationary due to no path being available.

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