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3 Months Without a New Hero

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Imperius was the last new Hero to enter the Nexus on January 8, so almost three months have passed since we last saw a new Hero introduced to the game.

UPDATE: Balance patches will now be released three weeks after a major patch.

Anduin Leaks

On February 6, we posted a leak related to Anduin Wrynn. The image depicts a skin pack called Neo President Anduin.

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Two days after the Anduin leak, Production Director Kaeo Milker said that despite of some theories floating around, we'd still have to wait for Anduin to see the light of the day, possibly referring to the Chromie/Lucio rework patch of March 26.

Blizzard LogoBlizzard (Source)

We can’t talk about Heroes without talking about our awesome content. As you’ve seen so far this year, we released Imperius along with a flurry of impactful hero balance changes across the game. We also announced our Resistance themed event before bringing it to PTR this week, and we’re excited to deliver those fun skins for Hanzo, Deckard, and my BFF, Blaze, next week! While we have more balance changes coming at regular intervals, our next new hero is also right around the corner. There are some theories floating around as to who’s next, but we have a few more releases before they’ll be ready to see the light of day.
Speaking of our next few releases, you probably noticed that our Lunar New Year seasonal event hasn’t hit yet, but fear not – that’s just because we’ve reimagined it as our Spring Event. Last year we had a ton of fun with our unique seasonal events like Nexomania in Summer, The Fall of King’s Crest in Fall, and Toys in Winter, and we’d like to continue exploring fun new universes and themes to coincide with each season moving forward. Stay tuned for all the details on our Spring Event next month, and know that we’ll not only be bringing back our previous limited-time Lunar New Year content, but we’ll also unveil an exciting, all-new skin theme to round out this year’s event.

Now that the patch is live for a week, it's possible we'll see Anduin as part of the next content patch. But when? Here's a list of all patches (with the exception of hotfixes) released this year:

  • March 26 // Live Patch
  • March 18 // PTR Patch
  • February 27 // Balance Update
  • February 12 // Live Patch
  • February 4 // PTR Patch
  • January 23 // Balance Update
  • January 8 // Live Patch
  • January 2 // PTR Patch

Balance Updates always go live in 15 days after a new content patch, so we can expect another Balance Update on April 10. The time gap between Balance Updates and PTR Patches is anywhere between 12-19 days, without the changes to cadence taken into consideration. Now it's time for some wild guesses and possible dates for the Anduin Patch PTR!

  • If we get a Balance Update on April 10, we should see a new PTR Patch between April 22 and April 29, going live a week afterward, so either April 29 or May 6 are the dates when Anduin should go lhit live servers.

When Brack announced the HGC cancellation, it was clear that it's not going to have an immediate effect on the pacing of updates for the game in the coming months, since patches are usually developed and planned months ahead.

Blizzard LogoBlizzard (Source)

Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.

Right now, it's April and we're likely going to hit that mark when the slowdown becomes noticeable in the coming months, possibly, resulting in less content updates for the game, eventually rendering the release dates above useless.

Anyway!  3 months have passed without a new Hero release, but should you really care? So long as there are Balance Updates and rework patches that keep the game & meta fresh, I don't personally mind the lack of new Heroes, do you? Let us know what you think down in the comments!

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1 hour ago, ShadowerDerek said:

Well, Chromie and Lucio are two entirely new heroes now, so I don't see a problem about 'new' heroes.

so with keeping  your opinion in mind, its actually removing 2 heroes and adding 2 new heroes.. so I still dont see a new spot in my select screen..so we have no new hero added for 3 months

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6 hours ago, Stan said:

Anyway! 3 months have passed without a new Hero release, but should you really care? So long as there are Balance Updates and rework patches that keep the game & meta fresh, I don't personally mind the lack of new Heroes, do you? Let us know what you think down in the comments!

Anduin is a character I have been waiting for a quite a long time, and the game still lacks more Supports/Healers. Sure, the devs have been quite busy with a lot of balance patches, but we all know that the real flavor of the game is the cast, specially given how huge the roster can be potentially. Three months without any new Hero is quite a big deal, personally.

And people won't shut their trap until we get Deathwing, much like they did before Imperius was released.

Edited by Valhalen
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Well, since the HCG news we kinda of already expected only 3~4 new heroes per year, so it's still within expectations.

I personally would feel very bad if all development went silent between hero releases, but we all saw that is not the case. All reworks and balance changes since November 2018 have been great and very healthy for the game, so I am willing to wait.

Not to mention that, while the Caldeum Complex event might be "smaller" than previous ones, it's still pretty cool.

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What did you expect, they abandoned their own game, whoever is left will probably just release a few heroes more every few months and thats it.

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2 hours ago, lChronosl said:

Well, since the HCG news we kinda of already expected only 3~4 new heroes per year, so it's still within expectations.

This doesn't sound that bad, Overwatch gets 3 heroes per year. Depends also how slowing down will affect other aspects (balancing, features, events etc.).

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On 4/4/2019 at 5:50 AM, Stan said:

3 months have passed without a new Hero release, but should you really care? So long as there are Balance Updates and rework patches that keep the game & meta fresh, I don't personally mind the lack of new Heroes, do you?

I completely agree with you ?

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On 4/4/2019 at 12:54 PM, Kurosu said:

What did you expect, they abandoned their own game,

*rolls eyes & shakes head at seeing another one of 'those' type comments*

Yeah, I tell you they SO abandoned the game... They haven't done ANYTHING at all release wise for anything since the HGC cancellation, right?

No skins, no reworks, no balances, no announcements. No nothing, right? Just completely abandoned... right guys and gals??!! RIGHT!?

I mean how could you say ANYTHING to the contrary people.... It's SO obvious that this game is dead and abandoned months and months ago... right?! I mean only a fool would think otherwise. Right?! I mean there isn't a new event that just started last week or new skins to go with that, right? Nope... nothing since HGC cancelled... COMPLETELY ABANDONED....

...moron....

Edited by CyberDVonaven
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On 4/5/2019 at 10:30 PM, CyberDVonaven said:

*rolls eyes & shakes head at seeing another one of 'those' type comments*

Yeah, I tell you they SO abandoned the game... They haven't done ANYTHING at all release wise for anything since the HGC cancellation, right?

No skins, no reworks, no balances, no announcements. No nothing, right? Just completely abandoned... right guys and gals??!! RIGHT!?

I mean how could you say ANYTHING to the contrary people.... It's SO obvious that this game is dead and abandoned months and months ago... right?! I mean only a fool would think otherwise. Right?! I mean there isn't a new event that just started last week or new skins to go with that, right? Nope... nothing since HGC cancelled... COMPLETELY ABANDONED....

...moron....

no heroes  no banning system   just skins etc to try to earn some more money in the end.

Wake the hell up kid. The game is abandoned  even themselves said it.

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On 4/5/2019 at 10:30 PM, CyberDVonaven said:

*rolls eyes & shakes head at seeing another one of 'those' type comments*

Yeah, I tell you they SO abandoned the game... They haven't done ANYTHING at all release wise for anything since the HGC cancellation, right?

No skins, no reworks, no balances, no announcements. No nothing, right? Just completely abandoned... right guys and gals??!! RIGHT!?

I mean how could you say ANYTHING to the contrary people.... It's SO obvious that this game is dead and abandoned months and months ago... right?! I mean only a fool would think otherwise. Right?! I mean there isn't a new event that just started last week or new skins to go with that, right? Nope... nothing since HGC cancelled... COMPLETELY ABANDONED....

...moron....

oupss fanboyzz are pissed.. wake up kid.

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This discussion will take us nowhere. The devs that are left are doing their very best with whatever resources are available. If you are disappointed with the current game state, give it a break and come back when a new hero or event calls your attention.

There is no need to keep whining on the internet that "the game is abandoned". You are only making things awkward.

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4 hours ago, lChronosl said:

This discussion will take us nowhere. The devs that are left are doing their very best with whatever resources are available. If you are disappointed with the current game state, give it a break and come back when a new hero or event calls your attention.

There is no need to keep whining on the internet that "the game is abandoned". You are only making things awkward.

There is no whining  taking place nor do things get awkward. Its just how things are. If some people are in denial well thats hardly anyone's else's fault is it?

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They can track population right? If you don't like the lack of heroes then stay away fro a bit and come back only when new heroes are released. If you do actually spend dollars on this game, then spend them only when new heroes are released. They can focus on reworks or new heroes, not both. Show them what you want them to prioritize now.

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On 4/4/2019 at 10:39 AM, Valhalen said:

Anduin is a character I have been waiting for a quite a long time, and the game still lacks more Supports/Healers. Sure, the devs have been quite busy with a lot of balance patches, but we all know that the real flavor of the game is the cast, specially given how huge the roster can be potentially. Three months without any new Hero is quite a big deal, personally.

And people won't shut their trap until we get Deathwing, much like they did before Imperius was released.

I agree, i wanted Anduin 2 months ago. Sooner he is in the game the better and happier i will be

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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