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Starym

Season 17 Has Me Coming Back to D3 in a Big Way

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Also, let me know if you'd like more "editorial" type articles like this and if there's any subject you might be interested in. (Hint: I'm dying to talk about Lost Ark ? )

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While I am excited to see what builds will surface from the LoN effect with free ring slots (I can see every class benefiting from those slots fairly enough) the ancient gating is just like meh, combined with it being seasonal-only you are now "free to enjoy mindless grind till you have every slot ancient (thus start being 10% as a efficient as with an actual set), now get out there and find those BiS^2 GL to you all!"
But then I am just a filthy casual who never really gets every slot ancient even on sets.
I graze the top of the leaderboards in the first week and bail without even getting para 1K. I have little say.

I am eager to try the PTR though, once the servers are actually up when I attempt to. Absurd PTR droprates will remedy every problem I have.

Simple solution? Give the LoN half effect for non-ancients too, this is how you actually get people to try new things instead of "oh I wish I could try that out, but meh, gated."

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22 minutes ago, Koxsos said:

Simple solution? Give the LoN half effect for non-ancients too, this is how you actually get people to try new things instead of "oh I wish I could try that out, but meh, gated."

I totally agree.

And on top of that: I never had enough space in my inventory. That's why I destroyed lots of items, and ancients too.

Because I never imagined being able to use them because sets were always stronger.

If we had unlimited space I would have saved all my ancient items - maybe I would have quite a lot to use this build.

Then I may be interested in farming some more.

I never understood the limited space - where is the harm in giving people as much space as they want?

D3 is about loot for fucks sake, let people keep as much of them as they like.

Not as much as the developers see fit.

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Honestly, while I totally understand your issues, there will be easy ancients. The 3 new torments will see SO many legendaries dropping that getting an ancient now will be basically the same as getting a normal legendary was back when t6 was the max difficulty.

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Do you know anything about droprates of the new torments?

If you take GR as an example, there drop more legendaries the higher the GR - but the percentage of Ancient is still the same.

Approx. 10%. At most 1 per run. And most of the time (at least that is my feeling) it is a weapon...

Sure, you can farm it, it wont take ages.

But my motivation of refarming items is not really high.

However, I totally agree with you that the LoN buff is great. I am sure you won't be the only one who is hyped about it ?

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Here's the thing @WedgeAntilles, even if it's 1 per GR run that's plenty for me. Basically my aim/point in the articke isn't that we'll get the full LoN build ultra fast and destroy with it, it's that EACH new ancient you get adds to your build. Basically I plan to swap instantly when i have like 3 ancients and then every one that drops after that will massively enhance my char and change my build. So it won't really matter if they're relatively infrequent, in fact that might actually be a plus. Because it's the journey to the full ancient max GR farm that I'm looking forward to. Once i get the full set of ancients needed for the perfect build I'll basically stop playing and move on to another class.

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If you really like combat so much I envy you. Sure I enjoy smoothness of controls and movement but when it comes to endgame... All these builds where we have to run around waiting for 10 sec dmg and even being glass cannon getting 1 shot makes me frustrated and sick. These are broken playstyles, not fun and main issue with the game for me. I prefer to be able to constantly deal damage not rely on some weird cooldown mechanics and be more tanky without risk of getting one shot on every mob. No such problems in other arpgs.

Edited by Kaelos

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1 hour ago, Kaelos said:

If you really like combat so much I envy you. Sure I enjoy smoothness of controls and movement but when it comes to endgame... All these builds where we have to run around waiting for 10 sec dmg and even being glass cannon getting 1 shot makes me frustrated and sick. These are broken playstyles, not fun and main issue with the game for me. I prefer to be able to constantly deal damage not rely on some weird cooldown mechanics and be more tanky without risk of getting one shot on every mob. No such problems in other arpgs.

That's not an issue of the combat/builds though, it's because of the stupid endlessly scaling GR system. Basically you're either an indestructable god with *filtered* damage or 1 shottable infinite damage dude. It's just a flawed concept and has nothing to do with the actual combat. And I absolutely agree with you the edngame is bad, but that's why it's all about the builds for me, not pushing some pointless GR13034324324. Basically finding a cool and interesting build IS the endgame for me. Once i get it and have fun with it I move on to the next one/next class.

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People expect too much for a game that has no way of receiving financial gains after it has been sold.

 

 

For a game with no way for people to financially support this game through microtransactions, Blizzard has been doing an excellent job and have been generous.

 

 

 

 

Some of you really expect people will bills and a family to create you the best game forever and ever when you only pay them like $ 60 up front ? Depending on when you got into d3. 

Edited by greatCraft

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Honestly, I 100% relate to this article. Diablo has been an amazing series that I've been involved with since I was a child. And I have a love/hate relationship with Diablo 3 due to how glaring the issues are, despite how fun and addicting the gameplay can be. Much like you, the different legendaries, kanais cube, LoN were my favorite additions to the game due to how diverse and cheesy the builds can be. Don't get me wrong, set items can be fun, but it limits creativity by a good margin and becomes boring real fast. The only set item i really enjoyed was the Monkey King Garb for the monk because you had varying paths to choose from. My only complaint about this season is that the seasonal buff is the exact same as the ring set, if maybe they increased by 250% more as an additional incentive I probably would be back to play the season. But two extra ring slots is not enough. Maybe I'll check it out, but I've exhausted every ounce of creativity I had. 

 

This was a great article and refreshing to see due to the overwhelmingly amount of hate the game received after launch.

Edited by Rhondis
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3 hours ago, greatCraft said:

People expect too much for a game that has no way of receiving financial gains after it has been sold

For a game with no way for people to financially support this game through microtransactions, Blizzard has been doing an excellent job and have been generous.

Some of you really expect people will bills and a family to create you the best game forever and ever when you only pay them like $ 60 up front ? Depending on when you got into d3. 

Yea it's been getting really weird with people's complaints lately. It's either unreasonable defense of games because people like them OR absolute blinding hatered based on a couple of good points and then nothing else. Diablo 3 has made so little money after it's initial release it's not even funny. If Reaper of Souls sold even half the number of copies d3 vanilla did, we'd have 3 more expansions already. So basically it's been like 5 years of 0 profit (the Necro didn't make any money, let's be real here) and yet everyone expects levels of quality update that rival games that have constant microtransactions that have had them forever. Now of course lack of funds doesn't excuse any poor game design decisions, but honestly, if this was 10 years ago, no one would bat an eye. How many updates did Diablo 2 get?

42 minutes ago, Rhondis said:

Honestly, I 100% relate to this article. Diablo has been an amazing series that I've been involved with since I was a child. And I have a love/hate relationship with Diablo 3 due to how glaring the issues are, despite how fun and addicting the gameplay can be. Much like you, the different legendaries, kanais cube, LoN were my favorite additions to the game due to how diverse and cheesy the builds can be. Don't get me wrong, set items can be fun, but it limits creativity by a good margin and becomes boring real fast. The only set item i really enjoyed was the Monkey King Garb for the monk because you had varying paths to choose from. My only complaint about this season is that the seasonal buff is the exact same as the ring set, if maybe they increased by 250% more as an additional incentive I probably would be back to play the season. But two extra ring slots is not enough. Maybe I'll check it out, but I've exhausted every ounce of creativity I had. 

 

This was a great article and refreshing to see due to the overwhelmingly amount of hate the game received after launch.

Thanks. TO be fair some of the criticism at launch was warranted, but the funny part is that it was the WRONG criticism that got the most attention (cartoony gfx etc). The item system was a disaster and the RMAH just made it worse and worse. I remember i was the only one out of my group of friends playing that got his items self-found with no AH, everyone else just shopped cheap upgrades and if they got a really good drop, they'd sell it either for tons of gold (with which they'd buy more upgrades) or cash. But the core was always there and was really amazing.

It's just SO sad to me that they didn't do 1-2 more big expansions, they couldn've made a truly amazing game out of it. Nowadays every game only finds its true self after an expansion or two since the base game always caters to the masses and it *filtered* for it *cough*Destiny 2*cough*.

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1 hour ago, Starym said:

Thanks. TO be fair some of the criticism at launch was warranted, but the funny part is that it was the WRONG criticism that got the most attention (cartoony gfx etc). The item system was a disaster and the RMAH just made it worse and worse. I remember i was the only one out of my group of friends playing that got his items self-found with no AH, everyone else just shopped cheap upgrades and if they got a really good drop, they'd sell it either for tons of gold (with which they'd buy more upgrades) or cash. But the core was always there and was really amazing.

Honestly I never found graphics to be that big of an issue. Sure they are not as "dark" and "gloomy" as it's past predecessors, but people have to remember that the graphics back then are completely different, so of course D1 and D2 will have that dark gritty look compared to D3's more polished and brighter look. But yea, at launch D3 did have many many issues. RoS arguably saved the game in my opinion, I didn't get back into D3 until RoS dropped along with the bountiful of large patches that added more and more to the game as time went on. But yet people still complained for the same exact reasons. It's so bad that even when they post an update or create a post on any social media, they can't be helped by getting swarmed by mainly haters who have quit D3 when it first launched and never once touched an RoS era of D3. 

1 hour ago, Starym said:

t's just SO sad to me that they didn't do 1-2 more big expansions, they couldn've made a truly amazing game out of it. Nowadays every game only finds its true self after an expansion or two since the base game always caters to the masses and it *filtered* for it *cough*Destiny 2*cough*.

Man, you have no idea how high my hopes were about the addition of another expansion. I was very convinced and optimistic of a second expansion due to RoS's success but as each year passes by with little to no information regarding the future of one of my beloved games I just ended up disappointed and frustrated at Blizzard. I agree, with another expansion they could have made the game even more enjoyable, they could have fixed more glaring issues, they could have polished the game even further but alas I guess that will not be the case this time around.

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@Starym

I would have liked you to have gone more in-depth about why you think the new torment levels coming in the patch to be a good or bad thing. Rhykker for example mentioned he thinks it's a bad thing because there will be less builds that are viable to handle torment 16 (grift 75) and thus discourage build diversity (at least until everyone has their LoN active, I suppose!).

But on the other hand, most builds were already able to spam t13 in under a minute and a half; having higher torments to reward with (we can fairly assume although it hasn't been explicitly stated) more death breaths per elite pack is also nice. In the worst case, I guess, there's always the sage set (but that invalidates LoN, but still absolutely worth the offset to farm) buff that doubles DB drops instead of just +1.

 

What are your thoughts on these parts of S17 and does this also play a role in your motivation to come back to D3 for Season 17?

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As someone who still plays, but doesn't push to get leaderboard achievements, this is exciting. Its not going to be about pushing to find the best set pieces in as liftle time as possible. I still play this game with friends, and its genuinely some of the most fun I've ever had. If leaderboard progression isn't for you, then fine. Dont do it. If you don't want to push GR100+, then don't. Play the game how you want to play it. If the continued seasons don't give you anymore enjoyment, you can always pick up another game. You should be spending your time how you want to, and I plan to do it by playing a game with some friends. ?

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Fantastic article, @Starym. I liked seeing your perspective, and I also agree that Season of Nightmares could be the best season yet as it doesn't force you into using Sets and enforcing a specific gameplay style. I really hope they get rid of Sets in D4, because that streamlines the gameplay so much (even though Leapquake is my favorite gameplay style ever).

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2 hours ago, Yridaa said:

@Starym

I would have liked you to have gone more in-depth about why you think the new torment levels coming in the patch to be a good or bad thing. Rhykker for example mentioned he thinks it's a bad thing because there will be less builds that are viable to handle torment 16 (grift 75) and thus discourage build diversity (at least until everyone has their LoN active, I suppose!).

But on the other hand, most builds were already able to spam t13 in under a minute and a half; having higher torments to reward with (we can fairly assume although it hasn't been explicitly stated) more death breaths per elite pack is also nice. In the worst case, I guess, there's always the sage set (but that invalidates LoN, but still absolutely worth the offset to farm) buff that doubles DB drops instead of just +1.

 

What are your thoughts on these parts of S17 and does this also play a role in your motivation to come back to D3 for Season 17?

Can't say I understand that logic tbh. I suppose it's one of those "If I'm not optimized for the absolute hardest/best farm thing ever then I won't play my build" thing, but I'm not sure that's that relevant for the majority of the playerbase. Personally I'll simply play the highest possible torment I can with the build I find most fun.

Also, with the changes coming to the Sage set (DOUBLE the death's breath's dropped) I feel farming will not be an issue whatsoever on whichever pos-6 torment you choose.

Actually, you know what? I'll write up another article going more in-depth on what I plan to do in the season at least in terms of gearing up, maybe outline the many various ways we'll be able to play to get to those optimal Lon builds (which I have to say I couldn't give less of a *filtered* about. Being optimized is ruining Diablo for me.) I skipped a lot of that here cos the article was already getting really big.

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1 hour ago, Valhalen said:

Fantastic article, @Starym. I liked seeing your perspective, and I also agree that Season of Nightmares could be the best season yet as it doesn't force you into using Sets and enforcing a specific gameplay style. I really hope they get rid of Sets in D4, because that streamlines the gameplay so much (even though Leapquake is my favorite gameplay style ever).

They can make leapquake style builds work with simple legendaries as well. You just dont add the 1283721837218732817% damage bonus and slap the earthquake on leap effect on 1 legendary (maybe even have it reduce eq damage for balance) and voila, it opens up 5 slots for additional legendary fun and build making.

I mean look, i TOTALLY understand why sets are a thing. Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

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4 minutes ago, Starym said:

They can make leapquake style builds work with simple legendaries as well. You just dont add the 1283721837218732817% damage bonus and slap the earthquake on leap effect on 1 legendary (maybe even have it reduce eq damage for balance) and voila, it opens up 5 slots for additional legendary fun and build making.

I mean look, i TOTALLY understand why sets are a thing. Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

It is the godamn Leaderboards. People care about that way too much. D2 was an unbalanced mess, but it was fun as heck.

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19 minutes ago, Starym said:

Balancing this amount of abilities is a NIGHTMARE, but I'd rather have an unbalanced game with many options, than a balanced one with few.

 

14 minutes ago, Valhalen said:

It is the godamn Leaderboards. People care about that way too much. D2 was an unbalanced mess, but it was fun as heck.

 

This, totally this.

It was just fun to create your own builds of which some blew away Blizzard's expectations of what numbers would show up in D2. In D3 things are much more "tight" in terms of what you can do. Take the Twister sword for example in D3; people figured out a way to keep the stacks rolling and blizzard says "hey, that's cool and all, but we're going to cap the amount of stacks you can have now to 5".

I understand why they do it (leaderboards) but it goes to show that Blizzard clearly doesn't want you to exceed any of their expectations by X Y or Z margins, they'll just cut it right down.

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1 hour ago, Yridaa said:

This, totally this.

It was just fun to create your own builds of which some blew away Blizzard's expectations of what numbers would show up in D2. In D3 things are much more "tight" in terms of what you can do. Take the Twister sword for example in D3; people figured out a way to keep the stacks rolling and blizzard says "hey, that's cool and all, but we're going to cap the amount of stacks you can have now to 5".

I understand why they do it (leaderboards) but it goes to show that Blizzard clearly doesn't want you to exceed any of their expectations by X Y or Z margins, they'll just cut it right down.

The leaderboards thing is also just a red herring imo. It's really easy to just make them a separate mode aka you just "ban" powerful items from them or you can choose to play "non leaderboards" mode at char creation (like 99% of people would chose non leaderboard) and then you don't have to nerf anything in that one. Sure that makes for a mess in terms of same items with different stats and abiltities but so what.

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What really needs to be done is add a few new characters to the game.

We have so many builds but no new characters in the game,that's what Blizzard need to do and maybe the game will become fun again,also they need to add is a few more lvls of torment.

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Season 16 has been incredible, even though yet again the WW barb was very weak.

Sadly, Season 17 looks even worse for the WW barb. Losing the RoRG will mean bye-bye hexing pants (or swamp waders) so less damage and no LoN option for WW (the sword set is absolutely required for WW, and the Wastes armor set is pretty close as well).

As someone who has loved WW barb since D2, it is a bummer that this iconic and amazingly fun build/character continues to be ignored and left so weak and cruddy. 

Edited by Cambios

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      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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