Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 8.2 Content Preview: Forbes

Recommended Posts

nz47DOy.jpg

Forbes also published an article on Patch 8.2 right after the official content update presentation and here are the highlights. We learn about boss difficulty within Crucible of Storms, flying implications for War Mode, and more!

Check out the full article here. Don't forget to check out the content preview from Taliesin and Evitel as well or the official content preview for more information about Rise of Azshara.

Forbes Content Preview Highlights

Advanced AI

  • There's a fixed set of rules and expectations that you have about mob behavior, and they want to disappoint players, so they're very careful abouty implementing Advanced AI outside of Islands and the Arathi Brawl.
  • They don't want mobs to suddenly strafe, jump, and come after you.
  • A Warsong Brawl with Advanced AI may be added in the future.

Azerite Armor

  • New Nazjatar/Mechagon-themed Azerite powers are coming in Rise of Azshara. The cool thing is you will be able to choose traits immediately.

Crucible of Storms Raid

  • Crucible of Storms begins to set the stage for what's going on beneath the waves,
  • With just two bosses, the first one is equal to Rastakhan or Mekkatorque and the the last one to Jaina in terms of difficulty.

Faction Balance

  • They're actively discussing faction imbalance in raids and PvP, but they don't have any solution to announce right now.
  • It's hard to come up with a solution really. Softer incentives or ways to make the less numerous side feel encouraged without punishing the other side is something they don't want.
  • At the end of the day, World of Warcraft is about Alliance versus Horde and it's ultimately up to the player to decided which side they want to be on.

Flying

  • Pathfinder, Part Two in Rise of Azshara is similar in structure to Legion's Broken Isles Pathfinder, Part Two Broken Isles Pathfinder, Part Two. There's going to be a reputation requirement, achievements, and outdoor content in the new zones. Ion says it's going to take approximately a few weeks to unlock flying when the patch goes live.
  • The biggest concerns are implications for War Mode. Even though there are toys that will let you dismount or restrict flying. They are probably going to come up with certain restrictions related to War Mode combat and flying. They don't want you to trivially escape or hunt people who have no way of fighting back.

Mythic+

  • They want to improve the feeling of pulling from the giant pool of items in the Mythic+ weekly chest, so that you don't receive the same item each week, but the whole Mythic+ system needs to be balanced against raiding, and there will be moments, where you expect a Helm to drop, but won't see it for six weeks in a raid. With Titan Residuum, you are guaranteed to receive three Azerite pieces of your choice, so effectively, you have control over the Azerite gear you get and there needs to be some RNG element to make up for that.

War Mode

  • When you have War Mode on and come across a player of the opposing faction, you also know they have it on voluntarily, which wasn't the case for PvP servers back then.  On those servers, it was a routine to see someone of the other faction alongside you, let them do their thing and they let you do yours without fighting.
  • Participation overall has remained healthy. The total number of people in War Mode is higher than it used to be, so they're happy with the system.
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

On those servers, it was a routine to see someone of the other faction alongside you, let them do their thing and they let you do yours without fighting.

I personally think War Mode is far and away better than PVP Server model.  In large part because of this one thing right here.  You have it on for a reason.  

...just so happens if your reason is just 'getting extra rewards' you might have a bad time.  :)

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

With Titan Residuum, you are guaranteed to receive three Azerite pieces of your choice, so effectively, you have control over the Azerite gear you get and there needs to be some RNG element to make up for that.

Of my choice? How? Doing only a weekly +10 it takes about 10 weeks to get a 415 i specifically want. Doing a +18 it takes about 7. There just isnt any incentive to save up for that long. 

Share this post


Link to post
Share on other sites
On 4/12/2019 at 8:32 PM, Xaethron said:

Of my choice? How?

I think that is meant in terms of which slot and itemlevel you want to get. 

"That already is more direct control over acquisition than a player who just does raiding has. You might kill a boss that drops your Azerite helm that you want in Battle of Dazar'alor for six weeks straight and never see that Helm. Whereas in the Mythic Plus system you can guarantee that you will get a 415 Helm, or a 400 Helm, whatever the appropriate tier is.

So we want to make improvements, we want to lessen the feeling of negative stinging RNG. But at the same time we're also trying to balance these play styles against each other, and that makes it trickier than just, okay, make the system more generous objectively."

There have been items I wanted to get out of raids that took me 15+ kills. That's week after week of crossing my fingers and hoping. I'd say 10 weeks of waiting for a guaranteed best in slot item isn't anything to whine about, especially if the acquisition method is significantly easier.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...