Jump to content
FORUMS
Sign in to follow this  
Starym

Initial 8.2: Rise of Azshara PTR Class Changes

Recommended Posts

JaTme2X.jpg
 

Here comes the first round of class changes for the 8.2 PTR. We're getting significant changes to Vengeance, Feral, Guardian, Beast Mastery, Outlaw and Protection Warriors coming next week, with almost all changes being buffs aside from the last two specs.

Check out more 8.2 previews, including the official one from the livestream, some of the other community and outside site ones like Taliesin & Evitel, Sloot (who actually mentioned some of the below changes), Forbes and more.

Blizzard LogoClass Changes (source)

We’ve been working on a suite of targeted changes that focus on improving gameplay for several specs. You’re going to see changes that are close to the following in the first build of the Rise of Azshara PTR (coming next week).

Demon Hunter

  • Vengeance
    • Demonic Wards Demonic Wards : damage reduction increased to 15% (was 10%).
    • Demonic Wards Demonic Wards: armor bonus increased to 100% (was 80%).
    • Demon Spikes Demon Spikes : armor reduced to 60% of Agility (was 85%).
      • Developers’ notes: More than other tanks, Vengeance is currently dealing with the problem of low mitigation when their active mitigation is down. These changes are a substantial increase to physical mitigation when Demon Spikes is down, and a neutral-to-very-slight increase when Demon Spikes is active. There is also some overall passive reduction to magic damage. Overall, Vengeance’s sustained damage taken will be lower, and the periods of vulnerability outside of Demon Spikes should be less dramatic.

Druid

  • Soothe Soothe , Remove Corruption Remove Corruption , Moonfire Moonfire , and Rebirth Rebirth are no longer castable in Cat or Bear form by default.

  • Feral Druids now have a visible passive learned at level 22 that allows Remove Corruption Remove Corruption and Soothe Soothe to be cast in Cat Form.

  • Guardian Druids now have a visible passive learned at level 10 that allows Soothe Soothe, Remove Corruption Remove Corruption, Moonfire Moonfire, and Rebirth Rebirth to be cast in Bear Form.

    • Developers’ notes: Guardian Druid is limited in its practical ability to use some utility abilities while tanking, and we’re loosening that restriction by allowing Remove Corruption in Bear Form. We’re also cleaning up Druid shapeshifting rules slightly: the use of magical-themed spells, in Feral forms, is allowed by passive upgrades given to Guardian and Feral specializations specifically. This represents their special mastery of their “home” form that allows for limited spellcasting, and from a gameplay perspective, this allows Feral/Guardian Druids to use spells in form where there is a strong practical need. At the same time, there are situations where there is no fantasy justification or gameplay need, and spellcasting might be more restricted. For example, non-Guardian Druids can no longer cast Moonfire in Bear Form.
  • Guardian

    • Ironfur Ironfur and Maul Maul now cost 40 Rage (was 45).
    • Mangle Mangle now generates 10 Rage (was 8).
      • Developers’ notes: Ironfur is intended to be maintainable with high uptime, up to 100%, and have some overlaps on top of that. Currently, depending on talent configuration, Druids may only be able to barely maintain full uptime on Ironfur. Making Ironfurs much more available should allow better control over timing and overlaps, as well as improving Guardian mitigation overall.
    • Shifting to Bear Form now gives 25 Rage (was 20).
      • Developer’s notes: It should now be much easier to get the first Ironfur activated promptly after engaging an enemy, due to the increased starting Rage and lower cost.
    • Mangle Mangle and Thrash Thrash direct damage increased by 15%.

Hunter

  • Beast Mastery
    • Barbed Shot Barbed Shot damage is now affected by Bestial Wrath Bestial Wrath .
    • Barbed Shot Barbed Shot damage reduced by 10%.
      • Developers’ notes: We are fixing a bug that caused Bestial Wrath to not affect Barbed Shot damage, and lowering the base damage of Barbed Shot to keep overall damage roughly unchanged.

Rogue

  • Outlaw
    • Keep Your Wits About You Keep Your Wits About You (Azerite Trait) now stacks once per instance of Blade Flurry Blade Flurry dealing damage (was once for every target Blade Flurry Blade Flurry hits). Each stack now provides 5% Sinister Strike Sinister Strike chance (was 2%).
      • Developers’ notes: In very large packs of enemies, especially in dungeons, Keep Your Wits About You provides much more damage than one copy of one Azerite Trait was intended to provide. With this change, you’ll still feel this trait accelerate as you build stacks, but the size of the group that you’re fighting won’t affect how much damage the trait is giving you. This will be a damage increase against two targets, and a damage reduction against 3 or more targets.

Warrior

  • Protection
    • Unstoppable Force Unstoppable Force Thunder Clap Thunder Clap damage reduced to 50% (was 100%).
      • Developers’ notes: Protection Warrior burst DPS with Avatar is extremely high for a tank. This talent was adding more damage than necessary, given that it also decreases Thunder Clap’s cooldown and synergizes well with certain Azerite traits.

We’ll update this post as necessary, especially as we develop PvP-specific tuning adjustments over the first few weeks of the PTR.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
4 hours ago, Ragingwolf said:

Literally just heard our Protection Warrior scream no in Discord >.>

I main prot warrior myself and its absolutely necessary to adjust TC dmg. But this will also target our single target dps, and thats just wrong. Yeah i know, some ppl believe tank dps doesnt matter, but in fact it does - at least in mythic +. It would be highly appreciated to buff Shield slam, it already hits like a wet noodle and would compensate this loss. 

To be honest: it would be much better to rework the whole dps-concept as prot warrior. 50% TC dmg feels strange. 

Share this post


Link to post
Share on other sites

The problem with Guardian Druid is not that it's too weak but that it's pretty boring. I think making Pulverize baseline again and bringing back the artifact ability would already encourage more people to play bear.

  • Like 1

Share this post


Link to post
Share on other sites
On 4/13/2019 at 2:44 AM, Starym said:

Hunter

  • Beast Mastery
    • Barbed ShotBarbed Shot damage is now affected by Bestial WrathBestial Wrath .
    • Barbed ShotBarbed Shot damage reduced by 10%.
      • Developers’ notes: We are fixing a bug that caused Bestial Wrath to not affect Barbed Shot damage, and lowering the base damage of Barbed Shot to keep overall damage roughly unchanged.

Wat? I don't get it... If they are fixing a bug, Barbed Shot was not working as intended, meaning BS should be affected by BW as of now, which, apparently, it does not. Then they deliberately reduce the damage of BS across the board. Doesn't this equal to a nerf vis-à-vis the way it should be working right now? Unchanged indeed, but from a system that was not working as intended… I'm not saying, the change is wrong – I just don't get the logic…

Share this post


Link to post
Share on other sites
On ‎4‎/‎13‎/‎2019 at 4:59 AM, jinsu2301 said:

The problem with Guardian Druid is not that it's too weak but that it's pretty boring. I think making Pulverize baseline again and bringing back the artifact ability would already encourage more people to play bear.

I've played a lot of Guardian Druid this expansion, just like every other. It's got a good utility toolkit, strong defensive cooldowns and good baseline mitigation, but it does very low DPS except in specific advantageous situations. (I'm looking at you, oozes in King's Rest.) It's so bad that holding threat is a legitimate problem even outside of Skittish. And it didn't seem fair that a Paladin or a Monk could use their cleanse while a Druid couldn't, but frankly, Warriors are dominating MDI purely because their damage output is stupidly high and also very front-loaded. Guardian Druids have to ramp to do their full damage; no other tank has that issue, and it's the reason why I doubt people will be rerolling bear en masse in 8.2. But at least I won't have people wishing I was playing something else, if I'm better able to take a hit with the new changes and have a bit more front-loaded damage.

You'll recall that in Legion, the only way you took a Druid was if it had Luffa's Wrappings and stacked Thrash relics. Tank damage matters. So buffing Thrash and Mangle was definitely the right thing to do, and it may be enough to make them viable at least as a flavor choice. They have most of the utility of a Resto Druid, plus the very useful Incapacitating Roar, so we may see some Guard/MW or Guard/HPal comps. But I still see most people going back to the good old comfortable Blood DK/Resto Druid meme.

Edited by Tarazet
  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...