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Stan

Water Strider Nerf Discussion: April 16th

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There are a couple of misunderstandings in the comments here:

  1. This article doesn’t include some of the earlier information about the changes. A key point is that the mount equipment will only work for characters level 100+. This is what is annoying some folks like me who value having the water-walking mounts as we level alts (I still haven’t leveled some of the new allied races). If the equipment worked for all levels, this impending change would be a straight-up improvement. As it is, we’re losing the useful Water Strider water-walking ability for our <100 level alts.
  2. The mount equipment will not work with special mount(s) that retain their special ability. I.e., Sky Golem herbing. So, using the Sky Golem will be no different from what it is now (no water walking or other mount equipment effects).

It also has not been made clear (at least in the Blue posts I’ve seen) what the mount equipment will apply to. Will it apply across your account? Per character? Per mount across account? Per mount per character?

Personally, my ideal would be to have an account-wide mount equip slot, with the ability to override per character. I’d probably put water-walking account-wide, but give my DKs and Shaman one of the other equipment items.

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Epic Patron

yet again we make all toons be the same, there is no difference between the ones that earn and the ones that buy.  That is a shame and most likely why I am down to only two accounts for the family.  The very hard work by Blizzard to make all classes have everything equal as opposed to advantages to one class over another is ashame and why I now have a Steam account.  With no uniqueness between the classes, no rewards for playing well, no rewards for playing often, and making all that the same......................sux..............keep killing the game bliz...............

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Honestly I'm against it, sure we get a piece of gear equal to water walking for mount, but still, the mount looses its gimmick. If they take away the water walking then why not also the herbalism on the golem and make a piece of gear for that too? Same difference.

Mounts with gimmicks are great and now they take that away too. Screw the hard work I did in MoP and WoD when they were current content, I don't mind that, just keep the strider with WW and still have an equipment slot for anti daze or chute. 

Screw with every mount is equal. Next thing you know they put flying gear on land mounts.

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46 minutes ago, Zahli said:

Screw with every mount is equal. Next thing you know they put flying gear on land mounts.

? Can't wait for my flying mechano-hog

I too don't get why they would remove the Water Striders ability to - well - water stride. I was planning on putting the anti-daze thing on about everything, including Water Striders. Thought it'd be nice to be able to walk on water and not be dazed, whenever and wherever they don't let us fly. Well, guess not...

I'm fine with them adding the gear - tbh I couldn't care less. But why remove something in the process? Makes even less sense, since they apparently don't plan on changing anything about water walking (shaman) or path of frost or compared to the golem. How is the Golems herbalism stuff special and the Water Striders water walking not? It would at least be consistent, to treat those mounts the same…

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I'm a little bummed at the nerf, because that's about the only thing that made that ugly mount special,That'd kinda be like taking away the herb gathering for the Sky Golem, it's what makes it more unique, if all of your mounts can have a specific ability just by using equipment, then the formerly unique qualities of these mounts now mean nothing...

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