Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Balance Patch: April 17th

Recommended Posts

EE5EVR7G2FAY1453319542840.png

The latest balance patch brings notable Hero changes and the removal of all party-size restrictions to decrease queue times.

Patch Highlights

  • All Party-size restrictions during matchmaking have been removed to decrease queue times.
  • The enemy party size will no longer be displayed during the match loading screen.
  • Blizzard looked at Mana tension in the game and adjusted Mana cost of multiple abilities to bring the outliers closer to the center.
  • Viewing replays generated between March 26's and April 17's patches has been disabled to prevent game crashes.
  • The latest balance patch includes many Hero changes. Check out the patch notes below for more information.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.

Quick Navigation: 

General 

  • The party size of enemies will no longer be shown during the match loading screen
  • Removed all party-size restrictions during the matchmaking process
Developer Comment: These changes should help address both queue times for certain party sizes while also removing the pre-game bias that forms when facing parties of players that may be larger than your own. Our simulations have shown positive results with these changes–please give us your feedback as we will be closely monitoring their impact.

Return to Top

Heroes 

Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:Return to Top

  1. Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We believe that as the game progresses, Mana tension should become less important as Heroes gain more base Mana and the game’s focus shifts to team fighting.
  2. Mana tension doesn’t have to be the same for every Hero, but every Hero should feel it to some degree, otherwise it serves no purpose.
  3. We like that some talents heavily mitigate Mana tension.
When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon. We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal with these changes is to bring the outliers closer to the center. We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed.

Tank

Anub'arak

Divider_Hero_anubarak_Crop.png

Stats

  • Basic Attack damage reduced from 85 to 81

Abilities

  • ImpaleImpale (Q)
    • Damage reduced from 95 to 90
  • Burrow ChargeBurrow Charge (E)
    • Damage reduced from 96 to 91

Talents

  • Level 1
    • Legion of BeetlesLegion of Beetles (Trait)
      • Spell Armor reduced from 40 to 30
  • Level 10
    • CocoonCocoon (R2)
      • Cooldown increased from 60 to 70 seconds

Developer Comment: Since his last round of changes, Anub'arak has been performing a little too well. We're knocking him down a peg with small nerfs to his overall damage, Legion of Beetles, and Cocoon.

Return to Top

Arthas

Divider_Hero_Arthas_Crop.png

Abilities

  • Frozen TempestFrozen Tempest (E)
    • Mana cost reduced from 15 to 13 per second

Talents

  • Level 4
    • Frozen WastesFrozen Wastes (E)
      • Mana cost reduction reduced from 4 to 2 per second

Developer Comment: For Arthas' Mana tension, we decided to give him some of the benefit for taking Frozen Wastes at Level 4 baseline. We still like that he has relatively high Mana tension that he can reduce by taking Eternal Hunger or Frozen Wastes, but we feel that he is currently too dependent on taking one of these talents, so we are reducing the opportunity cost for going with other options.

Return to Top

Diablo

Divider_Hero_Diablo_Crop.png

Abilities

  • Fire StompFire Stomp (W)
    • Mana cost increased from 30 to 35

Return to Top

Garrosh

Divider_Hero_Garrosh_Crop.png

Abilities

  • GroundbreakerGroundbreaker (Q)
    • Mana cost increased from 30 to 40

Return to Top

Stitches

Divider_Hero_Stitches_Crop.png

Abilities

  • SlamSlam (W)
    • Mana cost increased from 35 to 40

Return to Top

Bruiser

Dehaka

Divider_Hero_Dehaka_Crop.png

Talents

  • Level 1
    • Enduring SwarmEnduring Swarm (W)
      • Additional Functionality: Increase the duration of Dark Swarm by .5 seconds
  • Level 4
    • Lurker StrainLurker Strain (E)
      • Additional Functionality: Reduce the cooldown of Burrow by 4 seconds
  • Level 10
    • IsolationIsolation (R1)
      • Mana cost reduced from 100 to 70
    • AdaptationAdaptation (R2)
      • Cooldown reduced from 80 to 60 seconds
      • Mana cost reduced from 85 to 70
  • Level 13
    • Ferocious StalkerFerocious Stalker (W)
      • Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active
      • Now shows Crit kickers when dealing increased damage

Developer Comment: We took a look at some of Dehaka’s less popular talents and are making some changes that should open up new build paths for everyone’s favorite Primal Zerg.

Return to Top

Imperius

Divider_Hero_imperius_Crop.png

Abilities

  • Solarion's FireSolarion's Fire (W)
    • Mana cost reduced from 60 to 50
  • Molten ArmorMolten Armor (E)
    • Mana cost increased from 50 to 75

Talents

  • Level 1
    • Consuming FlameConsuming Flame (W)
      • Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent
      • Bonus damage reduced from 150 to 125
  • Level 4
    • Bulwark of FlameBulwark of Flame (W)
      • Physical Armor amount increased from 70 to 75
      • Maximum Charges increased from 4 to 6
    • Unshakable FaithUnshakable Faith (E)
      • Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed
      • Healing reduced from 250 to 200
  • Level 7
    • Flash of AngerFlash of Anger (Q)
      • Damage increased from 180 to 198
      • Now shows Crit kickers when this damage procs
    • Holy FervorHoly Fervor (Active)
      • Cooldown increased from 18 to 25 seconds

Developer Comment: Imperius is performing exactly where we would like him to, with a win rate of exactly 50.0% at high level play. While we love basking in this balance nirvana, Imperius does suffer from some pick rate issues, particularly in his earlier tiers. Rather than only nerfing the talents that are often picked, we are instead looking to buff up the alternatives in hope that they see more play.

Return to Top

Malthael

Divider_Hero_malthael_Crop.png

Talents

  • Level 10
    • Tormented SoulsTormented Souls (R1)
      • Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike

Developer Comment: We promised Tomo00 that we would do this in our last AMA. This is us keeping that promise.

Our reasoning behind this change is that we want to make Tormented Souls more interesting, but due to its ease of use and previous meta-defining power, we are hesitant to give mechanics like more Healing, Armor, or Life Steal that simply add power to the Heroic. Instead, we are giving Malthael the ability to create more options for himself by having more opportunities to move around the battlefield with Wraith Strike.

Return to Top

Rexxar

Divider_Hero_rexxar_Crop.png

Talents

  • We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E)
  • Level 1
    • Easy PreyEasy Prey (Passive)
      • Bonus damage no longer applies to Misha, Charge!
      • Bonus damage to Minions and Mercenaries increased from 150% to 200%

Developer Comment: An unintended side-effect of buffing the damage of Misha, Charge! to be much more meaningful was its interaction with Easy Prey. We intend Easy Prey to be the better talent when taking Mercenary Camps, while having a smaller effect of buffing Rexxar’s general wave clear. When this talent also becomes the best Wave Clear option, it encroaches too much on Bird of Prey’s design space, so we’re removing that functionality.

Return to Top

Varian

Divider_Hero_varian_Crop.png

Abilities

  • ParryParry (W)
    • Mana cost increased from 20 to 30

Talents

  • Level 1
    • Lion's MawLion's Maw (Q)
      • Damage bonus per hit increased from 4 to 5
      • Enemy Heroes hit required for quest completion reduced from 30 to 25
    • High King's QuestHigh King's Quest (Passive)
      • Damage bonus upon quest completion reduced from 45 to 30

Developer Comment: In addition to bringing Varian’s Mana costs in line, we are slightly increasing the power of Lion’s Maw and reducing the power of High King’s Quest. Currently High King’s Quest is outperforming other options on the tier, and is the go-to talent when going Twin Blades, which we are also seeing perform a little too well at the lower to mid-levels of play.

Return to Top

Xul

Divider_Hero_xul_Crop.png

Abilities

  • Cursed StrikesCursed Strikes (W)
    • Mana cost reduced from 60 to 50

Talents

  • Level 4
    • Reaper's TollReaper's Toll (Q)
      • Quest requirement reduced from 20 to 16
      • Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20

Developer Comment: In addition to reducing Cursed Strikes Mana cost to more normalize Xul’s Mana usage compared to other Heroes, we are also buffing Reaper’s Toll, which has been underperforming compared to other talents on its tier.

Return to Top

Yrel

Divider_Hero_Yrel_Crop.png

Talents

  • Level 1
    • Light of KaraborLight of Karabor (Q)
      • Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%.
    • DauntlessDauntless (Passive)
      • Physical Armor amount increased from 35 to 50
  • Level 10
    • Sacred Ground (R2)
      • Armor amount increased from 40 to 50

Developer Comment: With these changes, we're trying to buff up Yrel’s lesser-picked talents to compete with their counterparts. I’m trying to think of ways to fluff up this dev comment but there’s not much more to say here… so yeah, that’s it!

Return to Top

Healer

Ana

Divider_Hero_Ana_Crop.png

Talents

  • Level 4
    • Biotic EnhancementsBiotic Enhancements (W)
      • Cooldown reduction reduced from 4 seconds to 2 seconds
    • OverdoseOverdose (E)
      • Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes
  • Level 7
    • Night Terrors
      • Damage increased from 8% to 10% maximum Health

Developer Comment: While we are very happy with Ana's new direction since her rework, her early level talent diversity is not as great as we would like. We’re improving some of her other options to better compete with Biotic Grenade-focused talents and slightly nerfing the Grenade build, which we’re hoping will open up new ways to play her.

Return to Top

Deckard Cain

Divider_Hero_deckard_Crop.png

Abilities

  • Healing PotionHealing Potion (Q)
    • Healing amount increased from 255 to 270
  • Horadric CubeHoradric Cube (W)
    • Cooldown reduced from 14 seconds to 12 seconds
    • Mana cost reduced from 40 to 35

Talents

  • Level 4
    • RubyRuby (Active)
      • Lesser Healing Potion amount increased from 220 to 250
  • Level 7
    • Cube MasteryCube Mastery (W)
      • Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30

Developer Comment: Despite our recent buffs, Deckard is still underperforming compared to other Heroes. While before we generally targeted his later talents, this time we are targeting his base kit and earlier talents, which should have a greater impact on his performance over the entire game.

Return to Top

Lúcio

Divider_Hero_lucio_Crop.png

Talents

  • Level 7
    • BoomboxBoombox (Active)
      • Health of the Boombox has been increased from 217 to 350
  • Level 10
    • High FiveHigh Five (R2)
      • Mana cost decreased from 50 to 35
  • Level 16
    • Up the FrequencyUp the Frequency (E)
      • Cooldown reduction per Basic Attack reduced from .45 to .4 seconds
  • Level 20
    • House PartyHouse Party (W)
      • Bonus healing per ally in Crossfade aura reduced from 10% to 8%

Developer Comment: Lúcio’s rework has turned out to be pretty balanced so far. We're seeing both decent win rates and talent pick rates across the gathered data. There were a couple outliers that we have made some small changes to, especially the higher Mana cost of High Five. We will continue to monitor and make additional tweaks as necessary!

Return to Top

Rehgar

Divider_Hero_rehgar_Crop.png

Talents

  • Level 16
    • Rising StormRising Storm (W)
      • New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times.
      • Damage reduced from 15% to 10% per stack

Developer Comment: While we felt that the talent offered some cool gameplay for Rehgar, we removed Lightning Bond in the past due to its ability to make Rehgar incredibly powerful at clearing Minion waves and taking Mercenary Camps at a time in the game where these aspects of a Hero are incredibly powerful. We’re giving him back that power, but introducing it at Level 16, where its primary focus will more often be on improving his team fighting potential.

Return to Top

Stukov

Divider_Hero_Stukov_Crop.png

Talents

  • We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E)
  • Level 1
    • Reactive BallistosporesReactive Ballistospores (W)
      • Moved from Level 13
      • Cooldown increased from 10 to 15 seconds
  • Level 4
    • Biotic ArmorBiotic Armor (Q)
      • Armor bonus when detonating Bio-Kill switch increased from 50 to 75
  • Level 10
    • Flailing SwipeFlailing Swipe (R1)
      • Mana cost reduced from 100 to 80
  • Level 13
    • Poppin' PustulesPoppin' Pustules (Trait)
      • Moved from Level 1
      • Damage bonus increased from 100% to 150%

Developer Comment: In order to improve the pick and win rates of Reactive Ballistospores and Poppin’ Pustules, we're switching the talents with one another. This should open up new talent synergy possibilities for Poppin’ Pustules and offer the considerable strength of Reactive Ballistospores earlier in the game. We’re also buffing Biotic Armor to be a fairly significant Physical Armor buff when Bio-Kill Switch is activated, which should make its moment of power feel much more meaningful.

Return to Top

Uther

Divider_Hero_Uther_Crop.png

Abilities

  • Holy LightHoly Light (Q)
    • Mana cost reduced from 90 to 80

Return to Top

Support

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Locust StrainLocust Strain (Trait)
    • Damage increased from 40 to 46
  • CarapaceCarapace (E)
    • Shield amount reduced from 157 to 150

Talents

  • Level 1
    • Reinforced CarapaceReinforced Carapace (E)
      • Bonus Shielding reduced from 40% to 30%
    • Survival InstinctsSurvival Instincts (Trait)
      • Bonus Health increased from 60% to 100%
  • Level 4
    • Prolific DispersalProlific Dispersal
      • Additional Functionality: Now also increases the range of Toxic Nest by 30%
  • Level 13
    • Bombard StrainBombard Strain (Trait)
      • Duration bonus increased from 50% to 75%
  • Level 16
    • Volatile MutationVolatile Mutation (Heroic)
      • Healing increased from 50% to 75% of the damage dealt

Developer Comment: Abathur has been performing fairly well since his rework. However, his non-Carapace related talents could use some love compared to other options. We're giving Abathur some buffs to play styles that focus more on controlling the map and taking some power out of Carapace to compensate.

Melee Assassin

Alarak

Divider_Hero_Alarak_Crop.png

Abilities

  • Discord StrikeDiscord Strike (Q)
    • Mana cost increased from 45 to 55

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum (W)
      • Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health
      • Telekinesis' button will now glow when this cooldown bonus is active
  • Level 13
    • Blade of the HighlordBlade of the Highlord (Trait)
      • Maximum Sadism bonus increased from 30% to 40%

Developer Comment: We’ve gotten feedback from players that they missed the old Quick Mind talent that existed before Alarak’s rework, as it allowed them to use Telekinesis in more creative ways since they felt more free to cast the ability when it was on a shorter cooldown. We agree, and we're using the Ruthless Momentum talent to allow this to happen. Instead of reducing all of Alarak’s cooldowns, we're instead specializing the talent to greatly reduce the cooldown of Telekinesis. This should allow players who pick this talent to reposition themselves, peel for their allies, or fish for initiations on the enemy more often.

Return to Top

Butcher

Divider_Hero_Butcher_Crop.png

Abilities

  • Butcher's BrandButcher's Brand (W)
    • Mana cost reduced from 65 to 60
  • Ruthless OnslaughtRuthless Onslaught (E)
    • Mana cost reduced from 55 to 50

Return to Top

Zeratul

Divider_Hero_Zeratul_Crop.png

Abilities

  • Singularity SpikeSingularity Spike (W)
    • Mana cost reduced from 80 to 70

Return to Top

Ranged Assassin

Azmodan

Divider_Hero_Azmodan_Crop.png

Abilities

  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Mana cost increased from 60 to 70
  • Summon Demon WarriorSummon Demon Warrior (W)
    • Mana cost reduced from 30 to 25
  • All Shall BurnAll Shall Burn (E)
    • Mana cost reduced from 40 to 30

Talents

  • Level 7
    • Art of ChaosArt of Chaos (Q)
      • Mana refund increased from 30 to 40

Developer Comment: To promote some build diversity away from Globe of Annihilation, we're moving around some of Azmodan’s Mana costs. We are increasing the Mana cost of Globe of Annihilation, but reducing it from Summon Demon Warrior and All Shall Burn. This should make Azmodan think a little more in the early game about casting optimal Globes to stack properly, while leaving him freer to use his other abilities when necessary. In the later parts of the game, this should also be a buff to other non-Q centric talents like Hell Rift and Sin’s Grasp.

Return to Top

Chromie

Divider_Hero_Chromie_Crop.png

Stats

  • Basic Attack damage increased from 73 to 82

Abilities

  • Sand BlastSand Blast (Q)
    • Damage increased from 280 to 315
    • Echo damage reduced from 50% to 40% of Chromie's damage
  • Dragon's BreathDragon's Breath (W)
    • Damage increased from 195 to 204
    • Coolddown reduced from 15 to 14 seconds
    • Mana cost reduced from 75 to 65
  • Time TrapTime Trap (E)
    • Mana cost reduced from 30 to 20

Talents

  • Level 1
    • Deep BreathingDeep Breathing (W)
      • Damage bonus increased from 2 (up to 50) to 3 (up to 60)
      • Damage bonus at Quest Complete increased from an additional 50 to 60
    • Timewalker's PursuitTimewalker's Pursuit (Active)
      • No longer provides Mana Regeneration at Quest Complete
      • Spell Power bonus increased from 5% to 10%
  • Level 2
    • Andorhal AnomalyAndorhal Anomaly (E)
      • Cooldown reduction increased from 5 to 8 seconds
    • Chronic ConditionsChronic Conditions (E)
      • Slow increased from 25% to 30%
  • Level 8
    • Slowing SandsSlowing Sands (R1)
      • Mana cost reduced from 4 to 3 per second
  • Level 11
    • Gnome Speed Ahead!Gnome Speed Ahead! (Q)
      • No longer increases Mana Regeneration
    • Here and ThereHere and There (Active)
      • Range increased from 9 to 11
      • Range from which you can teleport to an Echo increased from 3 to 4
      • Cooldown reduced from 30 to 25
  • Level 14
    • Shifting SandsShifting Sands (Q)
      • Spell Power bonus per enemy hit reduced from 8% to 5%
      • Spell Power bonus maximum increased from 40% to 50%
      • Duration reduced from 10 to 8 seconds
    • Fast ForwardFast Forward (Q)
      • Cooldown of Sand Blast reduced from .75 to .5 seconds
      • Range required to hit Sand Blast reduced from 70% to 50%
    • Quantum OverdriveQuantum Overdrive (Active)
      • Cooldown increased from 30 to 45 seconds
      • Duration reduced from 10 to 8 seconds
      • Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds
  • Level 18
    • UnravellingUnravelling (R1)
      • Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30)
    • Stuck in a LoopStuck in a Loop (R2)
      • Now also increases recharge rate from 500% to 700%
    • Blessing of the BronzeBlessing of the Bronze (Active)
      • Is now an activatable Talent with a 90 second cooldown
      • Now lasts 8 seconds
      • Basic Ability recharge rate increased from 30% to 35%
      • Movement Speed increased from 10% to 20%

Developer Comment: We’re pretty happy with how Chromie’s rework is playing, though there is a small amount of space to buff her up overall (even with the understanding that her winrate will go up as players get used to her new playstyle). We’re trying to give a small buff to her base kit, while also balancing out a few of the Talent tiers. In particular, we’re changing Blessing of the Bronze to be an activated ability, so that opponents have greater counterplay. Chromie (and the community) saw this one coming, so we were ready to pull the trigger quickly on this change.

Return to Top

Greymane

Divider_Hero_greymane_Crop.png

Abilities

  • Razor SwipeRazor Swipe (Q)
    • Mana cost reduced from 30 to 25

Return to Top

Hanzo

Divider_Hero_hanzo_Crop.png

Abilities

  • Storm BowStorm Bow (Q)
    • Mana cost increased from 15 to 20
  • Scatter ArrowScatter Arrow (W)
    • Mana cost increased from 40 to 50

Return to Top

Li-Ming

Divider_Hero_LiMing_Crop.png

Abilities

  • Aether WalkerAether Walker (E)
    • Adjusted Functionality: Now removes the Mana cost of Teleport

Developer Comment: How about now?

Return to Top

Lunara

Divider_Hero_Lunara_Crop.png

Abilities

  • Crippling SporesCrippling Spores (W)
    • Mana cost increased from 40 to 50

Return to Top

Raynor

Divider_Hero_Raynor_Crop.png

Abilities

  • Penetrating RoundPenetrating Round (Q)
    • Mana cost increased from 50 to 65
  • InspireInspire (W)
    • Mana cost increased from 40 to 50

Return to Top

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Abilities

  • Spider MinesSpider Mines (Q)
    • Mana cost increased from 45 to 50
  • Concussive BlastConcussive Blast (W)
    • Mana cost increased from 60 to 80
  • Neosteel PlatingNeosteel Plating (E)
    • Mana cost increased from 30 to 60

Return to Top

Sylvanas

Divider_Hero_Sylvanas_Crop.png

Talents

  • Level 4
    • PossessionPossession (Active)
      • Cooldown increased from 8 to 12 seconds

Developer Comment: Possession provides Sylvanas a significant swing in pushing power while also outperforming other talents in its tier. To bring both of these in line, we're increasing its cooldown so that she has to think more about when she wants to use its effect.

Return to Top

Zul'jin

Divider_Hero_zuljin_Crop.png

Abilities

  • Grievous ThrowGrievous Throw (Q)
    • Mana cost reduced from 50 to 40

Return to Top

Bug Fixes 

  • The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity
  • Garrosh is no longer able to throw Hanamura Temple's Payload
  • Chromie can no longer use Here and ThereHere and There to get outside of a Battleground's playable area
  • The Caldeum Complex event now displays the correct time remaining in the Quest Panel
  • Cyberpunk skin tints now properly display with the Spring Event icon in the Collection
  • Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes

Share this post


Link to post
Share on other sites

Mana changes might or might not be important, depending on hero.

I am glad they are buffing Deckard's healing numbers again. And Rehgar's lighting bond is back!

Not sure about those party changes, tho. For me it might at least reduce pre-game tilt.

Share this post


Link to post
Share on other sites
14 hours ago, Stan said:

Level 7

  •  Flash of AngerFlash of Anger (Q)
    • Damage increased from 180 to 198
    • Now shows Crit kickers when this damage procs
  • Holy FervorHoly Fervor (Active)
    • Cooldown increased from 18 to 25 seconds

 

I see, they aren't buffing the weakest talent in the game.

14 hours ago, Stan said:

Twin Blades, which we are also seeing perform a little too well at the lower to mid-levels of play.

 

Twin Blyat nerf. What world are we living in?

14 hours ago, Stan said:

Level 4

  •  Biotic EnhancementsBiotic Enhancements (W)
    • Cooldown reduction reduced from 4 seconds to 2 seconds

 

So this is the only nerf Ana get? Wtf?

And no Zeratul Q build nerf. 

14 hours ago, Stan said:

Blessing of the BronzeBlessing of the Bronze (Active)

  • Is now an activatable Talent with a 90 second cooldown
  • Now lasts 8 seconds
  • Basic Ability recharge rate increased from 30% to 35%
  • Movement Speed increased from 10% to 20%

Hah.

14 hours ago, Stan said:
  • Aether Walker (E)
    • Adjusted Functionality: Now removes the Mana cost of Teleport

 Developer Comment: How about now?

No. DansGame

14 hours ago, Stan said:

The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity

That should teach'em a lesson.

14 hours ago, Stan said:

Garrosh is no longer able to throw Hanamura Temple's Payload

!!

Could you actually do that?

 

 

Edit: LaRgEsT pAtCh EvEr BTW

Edited by ShadowerDerek
  • Thanks 1

Share this post


Link to post
Share on other sites
On 4/17/2019 at 5:46 PM, Stan said:

Chromie

Level 11

Here and ThereHere and There (Active)

  • Range increased from 9 to 11
  • Range from which you can teleport to an Echo increased from 3 to 4

Wait... so if the range on it is 9 to 11 then why is there ALSO a teleport range of only 3 to 4?? o_O?

 I KNEW it felt like this talent was FAR shorter then 9 to begin with. Now I know why. So the range 11 (formally 9) means nothing as far as I can tell, it's ACTUALLY only range 4 (formally 3). This talent is such trash now because of the apparent secondary range on it (that was not mentioned in the original change in the rework by the way) is really the primary range. Please someone else explain to me what the range 11 part even is for to begin with??

Share this post


Link to post
Share on other sites
21 hours ago, ShadowerDerek said:

And no Zeratul Q build nerf. 

Seriously! I so agree! It's really the only thing I see anyone pick when he's played. LOL!

Share this post


Link to post
Share on other sites
4 hours ago, ArtVandelay said:

Twin blades nerf is stupid.  It is very situational already.

A nerf to Twin Blades might have been nice too. I'm on that Mid to Lower end and Twin Blades is ALMOST ALWAYS picked on this end of players playing Varian. And it feels like he's unbeatable once he gets going. I've seen him take on 1v3s AND WIN numerous times on this end of the player spectrum. And even 1v4s a few times. It's so WTF.

Edited by CyberDVonaven

Share this post


Link to post
Share on other sites
4 hours ago, CyberDVonaven said:

Seriously! I so agree! It's really the only thing I see anyone pick when he's played. LOL!

Zeratul Q build's late game is so stupidly OP right now. High AOE damage, high mobility, high self sustain, on top of Void Prison. It's very oppressive. He's first ban/pick worthy because of that. 

Share this post


Link to post
Share on other sites
11 hours ago, CyberDVonaven said:

Wait... so if the range on it is 9 to 11 then why is there ALSO a teleport range of only 3 to 4?? o_O?

 I KNEW it felt like this talent was FAR shorter then 9 to begin with. Now I know why. So the range 11 (formally 9) means nothing as far as I can tell, it's ACTUALLY only range 4 (formally 3). This talent is such trash now because of the apparent secondary range on it (that was not mentioned in the original change in the rework by the way) is really the primary range. Please someone else explain to me what the range 11 part even is for to begin with??

Actually, what they mean by primary range is how close from the echo you must be to trigger it, and secondary range is how far around the echo you can teleport to. So, now your echo needs to be 11 units close to you to allow teleportation to it. If you fulfill that requirement, you can teleport to any location within a 4 units circle around the echo.

Edited by lChronosl
  • Thanks 2

Share this post


Link to post
Share on other sites
On 4/18/2019 at 10:52 PM, ShadowerDerek said:

Zeratul Q build's late game is so stupidly OP right now. High AOE damage, high mobility, high self sustain, on top of Void Prison. It's very oppressive. He's first ban/pick worthy because of that. 

As if Void Prison wasn’t already one of the best heroics in the game. Combine that with the fact that he’s probably the best late-game hero in the game right now. He really deserved a heavy nerf to his 16 and 20.

Share this post


Link to post
Share on other sites
On 4/19/2019 at 8:49 AM, lChronosl said:

Actually, what they mean by primary range is how close from the echo you must be to trigger it, and secondary range is how far around the echo you can teleport to. So, now your echo needs to be 11 units close to you to allow teleportation to it. If you fulfill that requirement, you can teleport to any location within a 4 units circle around the echo.

Thank you SO MUCH for explaining that out Chronos! ❤️ It would have been nice if they could have done the same in the rework patch notes for the new function of it too. I feel pretty damn sure most people, like I did, have NO IDEA that that's how it works now. You're great Chronos ? 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...