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Patch 8.2: Vision of Perfection Essence Explained

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Vision of Perfection Vision of Perfection is a specialization-specific Essence added in Patch 8.2, so the effects affect different spells for each specialization. In this post, we're looking at them in more detail.

We updated this article with the latest Vision of Perfection changes from May 24th.

  • Brewmaster Monk's Minor Vision of Perfection power will still reduce the cooldown of Fortifying Brew Fortifying Brew by 13%.
  • Guardian Druid's Minor Vision of Perfection power will still reduce the cooldown of Survival Instincts Survival Instincts by 13%

Each Essence has two components - a Major and a Minor Power.

  • Major Power: Your spells and abilities have a chance to activate a predetermined spell for 25% (rank 1) - 35% (rank 2) of its base duration.
  • Minor Power: Reduces the cooldown of a predetermined spell by 13.0%.

A big thanks to Banshee#6893 for providing the data and clarifications!

Predetermined spells for the Major power are different for each specialization:

6D5HKWY2GULD1465340163386.png Death Knight

KONFY3G21NRT1465340163602.png Mage

4K4NG17DH5OC1465340163651.png Rogue

742W2C4VQJ651465340163518.png Demon Hunter

MD3875H6PEN31465340163613.png Monk

TGVJ0Y6O051R1465340163670.png Shaman

BIML5YS7P8XA1465340163522.png Druid

FTPZBBV8LWHM1465340163625.png Paladin

Y65BR5SJIAKM1465340163689.png Warlock

3AP8QPDFMH191465340163595.png Hunter

MMF2M70OD4PY1465340163646.png Priest

Q21ASBT2SDXX1465340163697.png Warrior

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So if I'm not mistaken as a restoration druid I have a chance to give a passive Tranquility to my team that requires no channeling?

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1 hour ago, Badadada said:

So if I'm not mistaken as a restoration druid I have a chance to give a passive Tranquility to my team that requires no channeling?

Right. For a 50% duration. Both components here are passives. Apocalypse Apocalypse  would summon a Ghoul for 7.5 secs for each burst Festering Wound, and so on.

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So basically Metamorphosis has a proc chance for an increased duration of the spell's use along with a reduce cool down of 15%.

Havoc~Increased dps duration once (if proc) activated during rotation of chaos strike and blade dance 

Vengeance~Once activated (and if proc) increase the mitigation duration of the skill of increased health and armor with a chance of an additional 15% cool down on the spell.

 

Or am I missing something as whole entirely?

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4 hours ago, Ragingwolf said:

So basically Metamorphosis has a proc chance for an increased duration of the spell's use along with a reduce cool down of 15%.

Havoc~Increased dps duration once (if proc) activated during rotation of chaos strike and blade dance 

Vengeance~Once activated (and if proc) increase the mitigation duration of the skill of increased health and armor with a chance of an additional 15% cool down on the spell.

 

Or am I missing something as whole entirely?

Welllll in legion vengeance had a chance to proc Meta for reduced duration so this passive isn’t a big deal for DH just a increase to havoc meta for not being from eyebeam . Or it’s a second eye beam meta .

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6 hours ago, Cntrl said:

Welllll in legion vengeance had a chance to proc Meta for reduced duration so this passive isn’t a big deal for DH just a increase to havoc meta for not being from eyebeam . Or it’s a second eye beam meta .

There is actually one trait that is called Gluttony that once a spirit shard is used you have a chance to pop Meta but I never spec for it and prefer Spirit Bomb and Fel Devastation  I don't find that beneficial for anything at this time.

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16 hours ago, Whisla said:

This is just broken... This whole system is going to throw balancing into complete chaos. 

Agree, just had a look at tanks. Some gain dps, some gain survivability. This will cause balancing-issues in every direction, dont it? 

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