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Anduin Coming to Heroes of the Storm Next

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More than 3 months have passed without a new Hero and Blizzard finally began teasing Anduin that was leaked in February.

Anduin is a Priest in World of Warcraft and the current King of the Alliance. The first teaser depicts Holy Nova Holy Nova, while in the second one we can see Shalamayne. We expect Public Test Realms to become available this or next week.

Teaser #1

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Teaser #2

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Must be upcoming Chen rework teaser. He accidentally spilled some thunder brew on Shalamayne.

On a side note: now that we are going to have two characters with Shalamayne, nothing should stop them from adding another character with Gorehowl (Grom), except for budget perhaps. ?

Edited by Arcling

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Oh boy, it is finally here. I'm really hyped to finally see MANDUIN in all his glory.

38 minutes ago, Arcling said:

Must be upcoming Chen rework teaser. He accidentally spilled some thunder brew on Shalamayne.

On a side note: now that we are going to have two characters with Shalamayne, nothing should stop them from adding another character with Gorehowl (Grom), except for budget perhaps. ?

The problem is that I don't think that Grom's fighting style differs much from Garrosh. In the case of Varian and Anduin, the difference is clear since it's a Warrior and a Priest. I think that adding a Grom skin for Garrosh would be better, in my opinion.

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1 hour ago, Valhalen said:

The problem is that I don't think that Grom's fighting style differs much from Garrosh. In the case of Varian and Anduin, the difference is clear since it's a Warrior and a Priest. I think that adding a Grom skin for Garrosh would be better, in my opinion.

Garrosh is a tank, so Grom would have been a bruiser, more mobile and in some ways similar to Sonya. Would need a vastly different kit though, to not make them overlap too much.

Edited by Arcling

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I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

I bet his kit will be a mix, since we already have priests (Tyrande, Whitemane) and paladin (Uther, Johanna, Yrel) in the game.

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22 minutes ago, lChronosl said:

I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

I bet his kit will be a mix, since we already have priests (Tyrande, Whitemane) and paladin (Uther, Johanna, Yrel) in the game.

Tyrande is an interesting case because she also has some tidy bits of Hunter in her kit (Hunter's MarkHunter's MarkTrueshot AuraTrueshot Aura).

I can definitely see Anduin borrowing some Spells, or modified ones, from the Priest's Holy tree, but also having some uniqueness. In WoW, when fought at Stormwind by the Horde, he has Greater Heal, Penance, Power Word: Aegis and Psychic Scream. Out of these spells, I imagine him having at least Penance and Power Word: Aegis, in one form or another.

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Overall, the issue with Grom is that there is too much overlap with TWO characters now - His WC3 kit (Really the only definitive one) is pretty much the entirety of Samuro's kit, and his profile overlaps quite a bit with Garrosh.

Granted, Garrosh's own kit came as a complete surprise (As has many other characters), and we have several other heroes with profile overlap (Rehgar and Thrall), so... who knows?

Anduin and Varian have both significant kit divergences (Anduin = Priest(Pre-BFA)/Paladin(Post-BFA), Varian = Warrior) and profile divergences (Anduin being young, naive, wanting peace, Varian being old, pragmatic, and no-fuckery). Do note that in WoD, Garrosh was actually OLDER then Grom, so rather then the old king/young prince-king Varian and Anduin gots going on, Garrosh and Grom would be middle-age orc warchief, and... middle-age orc warchief.

Really, Blizz made a mistake when they released Garrosh before Grom. Garrosh had ALL kinds of way his kit could have gone. Grom... Well, eh, Blizz has to be creative.

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21 minutes ago, Frogspoison said:

Overall, the issue with Grom is that there is too much overlap with TWO characters now - His WC3 kit (Really the only definitive one) is pretty much the entirety of Samuro's kit, and his profile overlaps quite a bit with Garrosh.

It has been confirmed long time ago that Grom had never been a blademaster, just a normal orc warrior, so that's not an issue. He only had blademaster's kit in WC3, because they didn't make unique one for campaign. I agree that being creative to make a unique warrior kit for him is the most challenging part, since we've already had similar heroes (and not just Warcraft ones), counting bruisers as well. Plenty of orcs too, so another one might feel like too much, especially him being similar age to Garrosh like you have mentioned or perhaps even a little younger (when considering WC3 Grom).

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50 minutes ago, benOwar said:

Thanks. Will get my hands on as soon as I get home.

From what I can see his kit looks solid and interesting, possible another dive-enabler, maybe. Shame they didn't post the talents yet. Also, "Lightbomb" is an awesome ultimate name.

Edited by lChronosl

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16 hours ago, lChronosl said:

I am still a bit bothered that Manduin also got Shalamayne, but otherwise am excited to see another support.

Lorewise this does not add up indeed. I mean Shalamayne was in fact two blades merged into one, Shalla'tor and Ellemayne.

Before he was killed Varian split Shalamayne into those two blades to go ham on the Legion. While fighting on the broken shore, he drops his right hand blade when he is struck and keeps defending himself with his left hand blade only, parries a blow, switches the blade into his right hand and drops another felguard before he is impaled from behind, when he drops his other blade. All of this can be seen in the Alliance Broken Shore cinematic - one I love and hate at the same time, for being damn well done. Varians last words will always send a shiver down my spine...

But the point is I have no idea what happened to Shalamayne afterwards. We know Anduin claimed "a" Sword, but which one. Did he claim Shalamayne, which would mean it somehow remerged after Varians death or did he pick up only one of the blades, which would mean, the other one is still somewhere. Canon seems to dictate, Anduin got Shalamayne, as in the whole thing, because everywhere I looked, it states Anduin has/got Shalamayne. Doesn't make completely sense to me...

Now in the announcement for the Anduin, Blizzard opens: "With Fearbreaker by his side..." which is does once again not add up, since Fearbreaker was his Mace. I don't see him wielding Shalamayne - or whatever part of it - and Fearbreaker at the same time. Lorewise he does still have the Mace though, so he could use it.

As for the Hero itself - he seems interesting and fun to play. Lightbomb should allow for some interesting Leeeroy Jenkins moments when paired with charge- or leap-esque abilities

?

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18 hours ago, Frogspoison said:

Anduin and Varian have both significant kit divergences (Anduin = Priest(Pre-BFA)/Paladin(Post-BFA), Varian = Warrior)

Just because I want that cleared up, Anduin is still "just" a priest and only wore armour on the battlefield as to protect himself. He will not join the fray as Paladin or cast any Paladin spells (as we can see in his clearly full-priest spell kit) ☺️

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6 hours ago, Evincare said:

But the point is I have no idea what happened to Shalamayne afterwards. We know Anduin claimed "a" Sword, but which one. Did he claim Shalamayne, which would mean it somehow remerged after Varians death or did he pick up only one of the blades, which would mean, the other one is still somewhere. Canon seems to dictate, Anduin got Shalamayne, as in the whole thing, because everywhere I looked, it states Anduin has/got Shalamayne. Doesn't make completely sense to me...

It is implied that the two blades fused again once Varian died, because. While it is never stated, it is clear that is the case given how the sword looks different when fused and when unfused.

6 hours ago, Evincare said:

Now in the announcement for the Anduin, Blizzard opens: "With Fearbreaker by his side..." which is does once again not add up, since Fearbreaker was his Mace. I don't see him wielding Shalamayne - or whatever part of it - and Fearbreaker at the same time. Lorewise he does still have the Mace though, so he could use it.

That was an error from Blizzard's part. They fixed to announcement and replaced "Fearbreaker" with "Shalamayne".

3 hours ago, Istinon said:

Just because I want that cleared up, Anduin is still "just" a priest and only wore armour on the battlefield as to protect himself. He will not join the fray as Paladin or cast any Paladin spells (as we can see in his clearly full-priest spell kit)

Exactly. In HotS, despite carrying the Shalamayne, he only uses it in Divine Star. Even his basic attacks do not use the sword, they are actually ranged (he throws Holy Bolts).

Edited by Valhalen

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They’ve done almost every spec of every class in WoW.  They’ve done two priest blending types with Whitemane and now Anduin.

Fire, arcane and frost mages.  Warrior, hunter, rogue, druid, shaman, dual paladins, death knight, 2 monks but the warlock they have has no demon.  I’d love to have a controllable fel guard or voidwalker but if they ever did Guldan reworks I’d be happy with a smart alek imp like Raynors banshee level 10.

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16 minutes ago, Misuteri said:

They’ve done almost every spec of every class in WoW.  They’ve done two priest blending types with Whitemane and now Anduin.

Fire, arcane and frost mages.  Warrior, hunter, rogue, druid, shaman, dual paladins, death knight, 2 monks but the warlock they have has no demon.  I’d love to have a controllable fel guard or voidwalker but if they ever did Guldan reworks I’d be happy with a smart alek imp like Raynors banshee level 10.

We don't really have a Arcane Mage from WoW. Some argue that it is represented by Li-Ming, since the D3 Wizard has some tidy bits of WoW's Mage, but still...

We also don't have a Shadow Priest, as both Whitemane and Anduin use the Light (even though the former employs it in a twisted manner).

I completely agree that we lack a Demonology Warlock, kinda like in the vein of Rexxar and Misha. Maybe they could, at least, like you said, give Gul'dan a Fel Guard Heroic (and remove that horrible Rain of Destruction).

Edited by Valhalen

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I was going Medivh for the arcane mage. Though for strict comparison his spells and build are not truly representative of the arcane build.  Can’t deny he is a mage.

I wouldn’t cross games and make D3’s Li Ming arcane just like I can’t do Johanna for paladin or Sonya for warrior.

The easiest fix for warlock IMHO would be replace Rain of Fire with Imp Swarm and boom, demonology theme spell.  Truly I can’t think of another warlock worthy of a HOTS hero that isn’t some kind of hybrid or already in the game (Cho’gall, Kel’Thuzad, Mal’Ganis).  I would say Kanrethed Ebonlocke from the green fire quest line would be a ton of fun but he’s so niche to lore and only people who played WoW and did the event would have a clue who he is.

Lore wise there is not one shadow priest worthy of the game.

Edited by Misuteri

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10 minutes ago, Misuteri said:

I was going Medivh for the arcane mage. Though for strict comparison his spells and build are not truly representative of the arcane build.  Can’t deny he is a mage.

Oh yeah, I forgot about Medivh. You can say he does have some nods to WoW's Mage, specially in talents, but he doesn't really play like an Arcane Mage.

11 minutes ago, Misuteri said:

I wouldn’t cross games and make D3’s Li Ming arcane just like I can’t do Johanna for paladin or Sonya for warrior.

Interestingly, WoW's current design of Warriors borrowed a lot from Diablo's Barbarians.

1 hour ago, Misuteri said:

The easiest fix for warlock IMHO would be replace Rain of Fire with Imp Swarm and boom, demonology theme spell.

That would be pretty nice. Sadly there aren't many other iconic Warlocks in the lore other than Gul'dan and Cho'gall, so I guess that replacing the (very useless) Rain of DestructionRain of Destruction is the way to go.

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7 hours ago, Valhalen said:

That would be pretty nice. Sadly there aren't many other iconic Warlocks in the lore other than Gul'dan and Cho'gall, so I guess that replacing the (very useless) Rain of DestructionRain of Destruction is the way to go.

How about "Grand Warlock" and "Master Summoner" Wilfred Fizzlebang? Could even summon Lord Jaraxxus as one of his ults. Maybe even make Jaraxxus controllable during ult, because he kills Wilfred anyways once summoned. Wilfred would somehow have to be able to get back to the fight quickly though, else the ult would be pretty useless. ?

On a serious note though, there are indeed not many real warlocks in lore; Gul'dan overshadows them all by far. Although both Archimonde as well as Kil'Jaeden are labelled Warlocks, they are something completely different imo, at least when compared to the playable Warlock class.

Edited by Evincare

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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