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Patch 2.6.5 Stash Space Clarifications

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Stash space introduced with Patch 2.6.5 is going to be gated behind Seasons and Blizzard posted some clarifications in a series of blue posts today.

It's easier for them to add additional Stash space to PC, because on consoles, they have a limit to how much system memory they can access. It was always their intent to roll out stash space with Seasons and unlocking tabs should be part of the Season Journey.

They explored options to add more Stash space to non-Seasonal players, but the problem is how Seasonal rewards roll into non-Seasonal permanence.

Miscommunication caused everyone to think that 2.6.5 Stash space would be coming to all players. This was later corrected and they overhauled the patch notes.

Blizzard LogoBlizzard (Source)

Going to try to clear up confusion as best I can. I do wish I could have been more quick about this, but I'll get to that in a moment.

We made all five stash tabs available on the PTR largely for testing purposes; we wanted to make sure adding this amount of space wouldn’t break anything. It was intended that this additional space would be unlocked over time. We could have made that more clear from the beginning and apologize for not clarifying sooner.

As for the disparity with Console specifically, additional stash space can impact things like game loading time negatively. Console players already have a larger amount of stash space available than PC players, and we found that 140 brought load times to a really uncomfortable level. By lowering the amount of new space, we can make sure console players still get more stash, but that gameplay experience doesn’t suffer from it.

The key point here was promptness in communication, and that was something we failed to deliver. We're all working our hardest to improve the communication pipeline, and this particular cause brought to light some areas that need improving.

There’s been a lot of conversation about stash tabs from PTR. We’d like to clarify the confusion and answer some questions regarding the changes and updates dealing with stash tabs.

We use PTR to vet and test changes, and there were some unexpected, negative effects on gameplay from enabling more stash tabs – especially for players on consoles. 

Unfortunately, we will be unable to provide any additional stash tabs to console players, and we are limiting the number for PC to keep Diablo III the fast paced, loot explosion we all love. 

You’ll find a deeper dive into the why via the questions & answers below.

Q: What are the technical limitations preventing us from adding more stash tabs?

To explain this, we have to start with the foundation on which Diablo III is built. 

Most objects in the games are actors: special effects, enemies, summons, followers, and items. Gems, weapons, armor, potions, pets, crafting materials, and more; all the things we love to horde. All players in a party sync on everything that every player has - in memory, all the time. 

That doesn't sound like a lot at first, but it adds up very fast. The more actors active in a game (like enemies on screen AND items in your stash), the more the game will tax your system's memory. This issue on console is particularly difficult because there is a limit to how much system memory we can access. PC is more flexible in this manner, which is why we're able to add more stash space there. 

On console, we tried lowering the number of tabs to be added, but there was still an unacceptable rise in latency and rubberbanding. As much as we'd all enjoy the additional stash space, it's not worth the cost to gameplay.

Q: Why are we rolling out stash space with Seasons?

This was always our intent. The intended experience was to unlock tabs as part of the seasonal journey. We also now understand where the wheels fall off from too much load, and it can’t function the other way.

Q: Why can't we make stash space available to non-Seasonal players?

We explored options to make this happen, but it came down to a conflict in how Seasonal rewards roll into non-Seasonal permanence. Rewards would be earned twice, and we’d end up in the state of poor performance we’ve been trying to avoid. 

We recognize not everyone prefers Seasons, but we do want to emphasize that any Stash earned in Season does roll into non-Seasonal characters.

Here's the thing, you should have stated this from the beginning when you added those 5 additional tabs.

I agree wholeheartedly, and you'll find I've acknowledged that multiple times. This wasn't communicated to me clearly, and that miscommunication trickled down to the patch notes. We've since taken a huge step in overhauling our patch note process to avoid this kind of issue in the future.

If you are adamant on keeping those additional tabs gated behind seasons, then you absolutely must grant tabs retroactively to the players who have reached Conqueror or higher more than 4 times previously.

This was another thing we proposed in bringing in player feedback. My recollection was that there were technical issues with this too, but I'll gladly bring it up again to see if I was mistaken. No harm in double-checking, but nothing I can promise.

They are already gave non season people tabs. But now then can't.

To clarify further, we have to plan for the absolute worst case scenario, which are players who earn via both Season and Non-Seasonal. Those players shouldn't have their experience diminished because they went the extra mile. Nor should people who play with them in a party suffer a similar fate.

It's a big picture with a lot of moving parts. I hope it's more clear overall now.

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1. sniff sniff Is this BS I smell? Well ofc it is, what else can it be? You can add 5 tabs over the course of 5 seasons but can't do it all at once? Right... Sure wink wink. It's your responsibility and choice that you made D3 so memory heavy or spaghetti coded. Somehow PoE (afaik; I don't play it) doesn't have these problems with stash. Granting 5 silly tabs retroactively to people who should have already earned them would be the most sensible thing to... oooh... forgot it's acti-bli$$, you can throw logic out the window, only indefinite financial growth is what matters. Staggering getting tabs to 1 per season lets them save up a bit on server bills/upgrades and THAT is the real reason, make no mistake.

2.

5 hours ago, Stan said:

we love to horde

Nevalistis, you don't "horde" things, you hoard things. Too much Wow or something. ?

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

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9 minutes ago, tyraelpl said:

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

I mean, I tried PoE and the other supposed better Diablo replacements, but I couldn't get into any of them. Until Lost Ark makes it to a western release, I'm still having fun with Diablo and the S16 buff was actually pretty fun to play with. I'm happy they're not just killing it off.

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3 hours ago, tyraelpl said:

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

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2 hours ago, Boothyp said:

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact.

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Holy *filtered*.

So much bullshit talk for absolutly nothing.

The more they talk about Diablo, the more I am convinced that every single one of them is on the payroll of another publisher.

They do everything they can to destroy the Diablo franchise. Well, they are on a great way.

Sure, Diablo Immoral will bring tons of cash - but what has been Diablo (a fantastic universe) is long gone. Blizzard made some serious money with awesome games. Now they make serious money. Without great games. Not sure they will still make money in 10 years.

At least that's how I experience it (and my friends who played Diablo since part 1 (we are quite old...) agree.)

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7 hours ago, Soridormi said:

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact. 

opinion [ uh-pin-yuhn ]

noun

a personal view, attitude, or appraisal.

 
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3 minutes ago, darkinchworm said:

Someone doesn't know how facts work

I think the OED has changed a few definitions of late.  The Word, "Literally," can now mean "Figuratively," because of idiots that's say insipid things like, "I COULD care less."  Which means the word that defines the difference between BS and Truth can mean both... Very sad indeed.

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10 hours ago, Boothyp said:

Because, even if you don't, some people (myself included), still actually play!!??"!!!?!

I just inb4ed such an answer. However it seems some things should be spelled out, very well. Here it is.
Them not shutting it down due to people playing implies they care about you, your enjoyment etc. from the game which is why they wouldn't take it away, correct? As a reasoning it could be true. As a real reason why they still "invest" in D3 and not just pull the plug, I am sure it is not. Their decisions are NOT made with human emotions such as compassion, empathy or generosity, imho they are machine-like logic functions, mearly putting loss and gain on scales and making sure it tips the right way the hardest it can.

Why? Look at what happened to HotS, they basically ended careers for hundreds of pro players without as much as flinching! 
Trust me, the don't care that people play it. It is not the reason why D3 still is online. Btw, I do play D3 sometimes - mostly for a week when a new season comes. In fact I played and finished all seasonal journeys in all the season there ever were. Also I play this game since version 1.02. Having witnessed it all unfold gives you a perspective.

13 hours ago, Blainie said:

I'm happy they're not just killing it off.

I'm not actively rooting for the game to die. I kinda still like it somewhat but it's no secret the game isn't exactly thriving and since we all know, I hope, what gaming industry's behemoths do with under performing stuff it is odd to me that D3 is even online, let alone patch notes! From economic standpoint D3 is a moneysink, a liability and if they have no problem doing what they did to HotS or laying off like hundreds of people just to save some money, keeping D3 doesn't fit into the scheme. My bet is they are in a damage control mode after "do guys don't have phones?" and wanting not to draw "bad" attention. In this case I can't explain why D3 even made to that point.

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On 4/27/2019 at 9:28 AM, Soridormi said:

Why do you? Seriously, no offence here, but D3 is utter *filtered*. That's a fact.

As the matter of fact, anything being utter "garbage" is subjective and inherently facts aren't subjective, they just are... So D3 being this or that, bad or good is not a fact - it's an opinion. Even garbage itself being garbage is not a fact, one man's trash is another's treasure.
I'll give an example of a fact. Diablo 3 exists, that is a fact. At least for the time being... ?

I noticed that people have this weird misconception that adding "that's a fact" to their opinion somehow, magically makes their word more valid than other people's opinion to the point of making it a fact, aka undeniable and objective truth. Obviously it doesn't.

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On 4/26/2019 at 9:48 PM, tyraelpl said:

1. sniff sniff Is this BS I smell? Well ofc it is, what else can it be? You can add 5 tabs over the course of 5 seasons but can't do it all at once? Right... Sure wink wink. It's your responsibility and choice that you made D3 so memory heavy or spaghetti coded. Somehow PoE (afaik; I don't play it) doesn't have these problems with stash. Granting 5 silly tabs retroactively to people who should have already earned them would be the most sensible thing to... oooh... forgot it's acti-bli$$, you can throw logic out the window, only indefinite financial growth is what matters. Staggering getting tabs to 1 per season lets them save up a bit on server bills/upgrades and THAT is the real reason, make no mistake.

2.

Nevalistis, you don't "horde" things, you hoard things. Too much Wow or something. ?

3. What escapes me is why they even bother with this game? Did they calculate that turning off the life support and letting it die finally would make too much negative PR? Inb4: no, it's not "care" for the player base.

 

1. PTR is always subject to change, always. Anyone who takes PTR patch notes as written in stone for what will go live needs to have their head checked. In fact, there can and probably will be changes to the current iteration of the PTR prior to its live release that you won't see documented in the patch notes until the day it goes live, purely from data gathered since the last adjustments were made to the PTR.

2. Easy mistake considering Warcraft theming is in WoW, HotS, and Hearthstone.

3. Your bigger concern about the fact that they're adding 5 additional season gated stash tabs through Conqueror, should be that this indicates that they're intending D3 to be viable through seasons through at least November of 2020, which means the earliest we can feasibly expect D4 is now December of 2020.

Edited by SidonisAntares

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18 hours ago, tyraelpl said:

 

As the matter of fact, anything being utter "garbage" is subjective and inherently facts aren't subjective, they just are... So D3 being this or that, bad or good is not a fact - it's an opinion. Even garbage itself being garbage is not a fact, one man's trash is another's treasure.
I'll give an example of a fact. Diablo 3 exists, that is a fact. At least for the time being... ?

I noticed that people have this weird misconception that adding "that's a fact" to their opinion somehow, magically makes their word more valid than other people's opinion to the point of making it a fact, aka undeniable and objective truth. Obviously it doesn't.

The longer a game is running the more people trash it as it goes in directions they don't agree with personally. There are people that miss the USD auction house from 7 years ago, but imho getting rid of it was one of the best things they did. Getting gear in the original was a heinous grindfest due to mixed stat gear dropping, and there will be people that are still rectally challenged over that change because to them it was a bar that allowed people to gear up faster and not pay as heavy a grind tax.

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1 hour ago, SidonisAntares said:

1. PTR is always subject to change, always. Anyone who takes PTR patch notes as written in stone for what will go live needs to have their head checked. In fact, there can and probably will be changes to the current iteration of the PTR prior to its live release that you won't see documented in the patch notes until the day it goes live, purely from data gathered since the last adjustments were made to the PTR.

I know PTR abides pretty much by beta testing rules. However, after this long (kinda BS) explanation on why they did what they did with tabs I somehow find it hard to believe that they will just hand them out retroactively when the patch goes live. With good reasons I'm sure, as planned, they will be gated off behind seasonal rewards for EVERYONE on PC, obviously consoles not even getting that.

1 hour ago, SidonisAntares said:

3. Your bigger concern about the fact that they're adding 5 additional season gated stash tabs through Conqueror, should be that this indicates that they're intending D3 to be viable through seasons through at least November of 2020, which means the earliest we can feasibly expect D4 is now December of 2020.

I admit it's a fair point, personally though, I don't think I care for D4 anymore. In my mind it's gonna be an overpriced, MTX filled, p2w bloatware for the existence of which the old fans will weep and regret it's even been conceived. "Monetized" to hell and back, quite literally if there would be any form of hell levels. Unless the current trend of milking players dry of cash on "live services" changes and the industry's landscape in that matter is vastly different than it is now, which is doubtful, D4 is nothing to look forward to for me.

1 hour ago, SidonisAntares said:

The longer a game is running the more people trash it as it goes in directions they don't agree with personally. There are people that miss the USD auction house from 7 years ago, but imho getting rid of it was one of the best things they did. Getting gear in the original was a heinous grindfest due to mixed stat gear dropping, and there will be people that are still rectally challenged over that change because to them it was a bar that allowed people to gear up faster and not pay as heavy a grind tax.

Regardless of reasons, calling personal opinions facts seems arrogant and simply unnecessary.
Oh yeah, I remember the grindfest well, not the best time I've had in D3. Same with AH. I for one, am happy it's gone. Jay Wilson's departure was the single best thing that happened to D3 I think. It stared a chain reaction of decisions most of which majority of players consider positive.

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3 hours ago, SidonisAntares said:

 the earliest we can feasibly expect D4 is now December of 2025.

corrected ?

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On 4/27/2019 at 6:03 PM, albabe said:

I think the OED has changed a few definitions of late.  The Word, "Literally," can now mean "Figuratively," because of idiots that's say insipid things like, "I COULD care less."  Which means the word that defines the difference between BS and Truth can mean both... Very sad indeed.

Sophism

Edited by Soridormi

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On 4/27/2019 at 4:33 PM, Kalazor13 said:

opinion [ uh-pin-yuhn ]

noun

a personal view, attitude, or appraisal.

SOPHISM (sof-iz-uh m)
noun
 
a specious argument for displaying ingenuity in reasoning or for deceiving someone.
any false argument; fallacy.

 

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      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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