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Heroes of the Storm Anduin

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played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

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Great to hear Anduin is doing work for ya! 

On 4/30/2019 at 11:12 PM, ArtVandelay said:

played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

 

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On 4/30/2019 at 6:12 PM, ArtVandelay said:

played both and did well with both.  he's pretty fun to play overall.  he is more of a sustained healing hero though, you can't burst heal like a morales or whitemane.  he works really well in a 5 man team fight though to keep everyone topped off

He actually can do a nasty single target heal with the following rotation:

Flash HealFlash Heal > Inner FocusInner Focus + Flash Heal Desperate PrayerDesperate Prayer > Divine StarDivine Star > Inner Focus + Flash Heal

Assuming you hit two enemy Heroes with the Divine Star, you'll reset the cooldown of Inner Focus, allowing you to do another Flash Heal.

In fact, I can predict (and lament) that they will nerf Inner FocusInner Focus, for sure. It is way too good. I also won't be surprised if they nerf Bold StrategyBold Strategy and add another second to Flash Heal's cooldown.

 

On another note, I have a question for you, @KendricSwissh. Won't you consider adding Moral CompassMoral Compass as a situational talent? There are times where you can't afford to Basic Attack opponents to get the bonus from RenewRenew, and Holy Reach launches two basic attacks, which procs the talent. When you're facing teams with heavy poke and/or dangerous frontlines that makes approaches risky even Inner FireInner Fire, Holy Reach does quite a good job at ensuring those empowered Flash Heals, which is the main selling point of the talent, in my opinion (the bonus damage is more of an extra). What are your thoughts on it?

Edited by Valhalen

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Guest Azgard

Hey guys, can someone please explain to me, what spells do i get by taking the 1st lvl talent, which prolongs the renew? Thanks a lot

 

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9 hours ago, Guest Azgard said:

Hey guys, can someone please explain to me, what spells do i get by taking the 1st lvl talent, which prolongs the renew? Thanks a lot

 

To prolong the "Renew" (Flash Heal) you have to Auto Attack an enemy Hero first. 

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10 hours ago, Valhalen said:

He actually can do a nasty single target heal with the following rotation:

Flash HealFlash Heal > Inner FocusInner Focus + Flash Heal Desperate PrayerDesperate Prayer > Divine StarDivine Star > Inner Focus + Flash Heal

Assuming you hit two enemy Heroes with the Divine Star, you'll reset the cooldown of Inner Focus, allowing you to do another Flash Heal.

In fact, I can predict (and lament) that they will nerf Inner FocusInner Focus, for sure. It is way too good. I also won't be surprised if they nerf Bold StrategyBold Strategy and add another second to Flash Heal's cooldown.

 

On another note, I have a question for you, @KendricSwissh. Won't you consider adding Moral CompassMoral Compass as a situational talent? There are times where you can't afford to Basic Attack opponents to get the bonus from RenewRenew, and Holy Reach launches two basic attacks, which procs the talent. When you're facing teams with heavy poke and/or dangerous frontlines that makes approaches risky even Inner FireInner Fire, Holy Reach does quite a good job at ensuring those empowered Flash Heals, which is the main selling point of the talent, in my opinion (the bonus damage is more of an extra). What are your thoughts on it?

Hey man! 

First off, thanks for commenting! I found Moral Compass to be so-so. I definitely think Inner Fire is the best one, as it allows you to get Auto Attacks in consistently, thanks to the superior range, but you're right Moral Compass is probably better than Holy Reach, which I am going to update asap! 

 

Inner Focus is insane, I agree, the CD is very very low on this talent if you hit your W. 

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18 hours ago, KendricSwissh said:

Hey man! 

First off, thanks for commenting! I found Moral Compass to be so-so. I definitely think Inner Fire is the best one, as it allows you to get Auto Attacks in consistently, thanks to the superior range, but you're right Moral Compass is probably better than Holy Reach, which I am going to update asap! 

 

Inner Focus is insane, I agree, the CD is very very low on this talent if you hit your W. 

Hey man, thanks for the reply! I really appreciate!

I completely agree with you that Inner FireInner Fire is the best option, but Moral CompassMoral Compass can be quite useful against teams that feature scary frontline (i.e. Garrosh, Diablo, Stitches) and/or nasty backline poking (Chromie, Hanzo, Sgt. Hammer, Kael'thas), where even the extra basic attack range is not enough to keep Anduin safe from harm.

Also, I find Holy ReachHoly Reach to be the one not recommended. Landing ChastiseChastise is quite hard to land already to make this talent very useful. I find the other two options to provide more consistent results.

Also, also, I have been getting pretty good results with Speed of the PiousSpeed of the Pious. Given that Divine StarDivine Star has low cooldown, this talent is quite handy to give him a massive burst of speed, as he becomes as fast as mounted Heroes.

Anyway, great guide, as always. I've been playing a lot with Anduin, and he is really intuitive to use without being downright brokenly overpowered like Whitemane on her launch (but Inner FocusInner Focus will definitely get nerfed hard). Fun times ensured!

Edited by Valhalen

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https://hots.heroeshearth.com/b/critickitten/read/april-30th-2019-patch-7-days-later/

Some statistics for Anduin:

- win rate is below 50% but increasing gradually

- Always Bold Strategy

- Holy Reach is underperforming

- Blessed Recovery is generally the strongest, and Binding Heal seems weaker than others

- both heroics are viable

- Push Forward! is likely the strongest 13 talent

- any 16 talent besides Holy Nova is viable

- heroic upgrade is the weakest storm talent

Source: HeroesHearth

Edited by ShadowerDerek

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7 hours ago, ShadowerDerek said:

https://hots.heroeshearth.com/b/critickitten/read/april-30th-2019-patch-7-days-later/

Some statistics for Anduin:

- win rate is below 50% but increasing gradually

- Always Bold Strategy

- Holy Reach is underperforming

- Blessed Recovery is generally the strongest, and Binding Heal seems weaker than others

- both heroics are viable

- Push Forward! is likely the strongest 13 talent

- any 16 talent besides Holy Nova is viable

- heroic upgrade is the weakest storm talent

Source: HeroesHearth

Interesting data. I think Anduin could use some tweaks and buffs, actually. He falls in a similar category as Whitemane, with his early game being relatively weak, but becoming very powerful on level 16.

I personally disagree with Push Forward!Push Forward! being the best level 13 talent. I've been running some tests with Speed of the PiousSpeed of the Pious, which makes Anduin as fast as mounted Heroes, and I had much better results by fleeing from enemies, or reaching allies in need. The instant 30% movement speed is way too good.

Also, I think that Inner FocusInner Focus is mandatory for any build. It is way too powerful to be skipped. Also, the cooldown starts running after you activate the talent, and not after casting Flash HealFlash Heal. With that in mind, you can preemptively have the 40% extra bonus before a teamfight, and activate Inner Focus to have it again.

Edited by Valhalen

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I have a GM main healer friend that says the level 1 Bold Strategy is not worth the 1 sec CD loss.  He goes Renew only as you don't get much benefit from the 28 heal (maybe it is better if you take other AA talents) compared to the %20 increase to flash heal (by not increasing down time).

 

Maybe if you were facing more AA the bold strategy wins out.  But I can see where the increase to burst heal may outweigh taking bold strategy when facing burst damage.

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14 minutes ago, ArtVandelay said:

I have a GM main healer friend that says the level 1 Bold Strategy is not worth the 1 sec CD loss.  He goes Renew only as you don't get much benefit from the 28 heal (maybe it is better if you take other AA talents) compared to the %20 increase to flash heal (by not increasing down time).

Maybe if you were facing more AA the bold strategy wins out.  But I can see where the increase to burst heal may outweigh taking bold strategy when facing burst damage.

All his level 4 talents have interactions with Basic Attack, so Bold StrategyBold Strategy ends up giving a solid advantage nevertheless. Pursued by GracePursued by Grace might seem a small heal (it actually heals slightly more than Li Li's Cloud SerpentCloud Serpent), but it is a beast in the endgame if you pick Varian's LegacyVarian's Legacy because every tick of the damage-over-time will proc Pursued by Grace.

Overall, I think Anduin is bound to some buffs. He is not a bad healer per se, but his win-rate is the lowest in the game right now, according to HotS Logs. Many of his talents do not feel very impactful aside from his Heroics, Level 16 and Level 20.

Also, @KendricSwissh, won't you consider adding Stukov as one of Anduin's counters in the strategy page? He can frustrate Anduin's Holy Word: SalvationHoly Word: Salvation in many many ways with Lurking ArmLurking Arm and both Heroics.

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For the Alliance above all!

Finally get the chance to try Anduin thanks to the free rotation (yes I'm too poor to afford him). But I gotta say, I think I've some very unique opinion about his talents and builds.

I run 2 builds: Divine Star build and Flash Heal build. 

Divine Star build is the more versatile build out of these 2 builds. Take this build when:

1) you're new to him;

2) you're facing dive heroes; or

3) you don't believe you have enough peel from your team to run the other build.

When you're using this build, you'll want to spam Divine Star during teamfight since this is your main healing source. Aim the apex in the middle of the enemy team to get the most benefit from it.

Lv 1: Bold Strategy is the pick here. Since you can rarely spam Flash Heal on cooldown when running this build, so the cooldown increase won't hurt you much. Both Renew and Pursued by Grace have some really nice synergy with the later talents.

Lv 4: Moral Compass is much more versatile than you think. First of all, you get 2 more hero damage ticks from your Divine Star pretty reliably (since it only aims for heroes), you get 2 more Pursued by Grace heals. Second, its range is much larger than your basic attack range, you can proc Renew from a much safer distance. Third, it 'spreads' your basic attacks, which is pretty important for a later talent. 

Lv 7: Blessed Recovery is actually quite easy to proc. Most damaging heroics and mages' damage spell can deal more than 8% of your total health. So you can usually benefits from it quite often since its cooldown is quite low too. Power Word: Shield is also quite good if you're not sure about Blessed Recovery's consistency. Don't pick Binding Heal with this build since Bold Strategy increased Flash Heal's cooldown. 

Lv 10: I have a very different take about his heroic choice: ALWAYS Lightbomb. Lightbomb is very versatile: it's your only interrupt, it's your CC chain, it's your diver protection, it's your self peel...... You can do so many things with Lightbomb, and it's cooldown is pretty low for such a versatile heroic. I've never found a game where I regret taking it. Holy Word: Salvation is probably one of the most overrated heroics in the game. It just gets interrupted way too easily. And it also puts you out of position if you can't turn the fight around. 

Lv 13: I really like Speed of the Pious. Sure it doesn't give you value constantly like the other 2 options, but it's super useful when it matters the most. It's a very strong kite against divers, and it allows you to position for better Divine Star heals. It isn't that good for chasing though, so you'll want Push Forward! if you're on the aggressive side. 

Lv 16: Lightwell has some really nice synergies with rest of the build, particularly Bold Strategy, Moral Compass, and the Lv 20 talent of this build. And it also serves well as a strong single-target heal: just drop it on top of your target if they're CC'ed, or on his retreat path if he's not. You can also use it as a healing totem for sieging or anything actually. 

Lv 20: I've been teasing this talent for so long now, but here it comes: Varian's Legacy. This talent actually has insane value if you think about it: 

- it gives you better PvE damage;

- it gives you better self-sustain, so you can focus your Flash Heal on your allies;

- it's a damage-over-time, so you get multiple Pursued by Grace heals from it (also Push Forward!'s stacks if you took it);

- it's a healing-over-time, so you can reduce Lightwell's cooldown significantly; 

When you add these up together, you'll realise that it gives you significantly more healing output, even better than Desperate Prayer.

And there's one thing I want to emphasise: Moral Compass has better synergy with Varian's Legacy than Inner Fire because of how Varian's Legacy functions.

The damage-over-time doesn't stack if you attack the same target before it expires, unlike Lunara's poison. So instead of attacking the same enemy constantly, you want to 'spread' your basic attacks to different heroes. Moral Compass does exactly that. On the other hand, Inner Fire's attack speed buff doesn't really allow you to do so, because even with the additional attack range, you still aren't gonna reach the backline, which Moral Compass can.

Now onto the other build: Flash Heal build. This build excels at sustain healing, both in-combat and out-of combat. It requires you to spam Flash Heal, which means you have to be really safe at all time. Only take this build if the enemy team can't dive and threaten you, but you still require good peeling from your frontline.

Lv 1: Renew is the choice here. It empowers your Flash Heal without increasing its cooldown. 

Lv 4: You want Inner Fire in this build since you need to constantly proccing Renew. Moral Compass's cooldown is too long for that. Inner Fire gives you safer positioning with the attack range increase. 

Lv 7: Binding Heal is actually pretty good in this build because you're using Flash Heal a lot. But Blessed Recovery is still very good if you need it. 

Lv 10: Lightbomb usually, but Holy Word: Salvation can be good if you feels really safe to cast it without getting interrupted. 

Lv 13: Enchant Boots: Lion Speed is pretty good in this build since it gives you constant speed boost to help your positioning, especially if you're like me who always forget about the trait (LUL). 

Lv 16: Evenhanded Blessings is the key talent of this build. If you're playing it right, you'll have a Renew-procced Flash Heal every 2s. This doubles your sustain healing, even when out-of-combat, at the cost of your single-target healing output. You still have your Divine Star if you really need the heal. 

Lv 20: Glyph of Faith will always give you value without any downsides, and synergise really well with Enchant Boots: Lion Speed to maintain your 20% movement speed boost. The other choices aren't that good actually: Varian's Legacy doesn't do anything without Pursued by Grace and Lightwell; Desperate Prayer is a bad talent in my opinion: the 2s self-stun is extremely detrimental in late game teamfights, which can easily results in a loss if your opponents can take advantage of it, not to mention it puts your Flash Heal on a very long cooldown. Light of Stormwind doesn't really do anything meaningful, especially when Holy Word: Salvation isn't recommended in most situations. 

Anduin is pretty strong if you build him correctly, but I often see people mess up on the talent synergies. He's a really fun healer to play, because you have to play on the aggressive side to get the most out of him. And please try out Lightbomb instead of picking Holy Word: Salvation mindlessly every match. 

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I prefer Divine Star. Flash Heal is exhausting for such little reward. The root which I forget the name of is very nice to have and the pull works well for not just saving allies but securing them new attack positions after a root or stun wears off. I often run ahead after rooting to then pull an ally from one side of the enemy to the other as they try and run away. Very useful in keep damage up. The speed boost when not using the wing ability also makes Anduin a pain in the *filtered* to hit, lol.

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Build Anduin like a disc priest,  B i S

1 - Bold Strategy

4 - Moral Compass

7 - Power Word: Shield

10 - Holy Word: Sanctification  ; or Lightbomb

13 - Speed of the Pious

16 - Lightwell ; or Inner Focus

20 - Desperate Prayer ; or Varian

Edited by Wowgodx

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I've been seeing a lot more Renew Anduin recently, and it seems pretty good.

This build is very similar to my Flash Heal build, but with W talents on 4 and 13. I'm gonna test them to see how they perform. 

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On 8/28/2019 at 2:14 PM, ShadowerDerek said:

 

I've been seeing a lot more Renew Anduin recently, and it seems pretty good.

This build is very similar to my Flash Heal build, but with W talents on 4 and 13. I'm gonna test them to see how they perform. 

Sadly Bold StrategyBold Strategy is no longer viable in my eyes. After they added another 1 second cooldown, it is really not worth it. This talent would be good if Pursued by GracePursued by Grace procced on minions and structures for reduced heals, to make it balanced. That would make the extra 1 second cooldown not as penalting. On Level 4 I still use Inner FireInner Fire to get the RenewRenew bonuses from a safer distance without having to waste Divine StarDivine Star.

On Level 7 I always pick Blessed RecoveryBlessed Recovery, hands down the best talent in that Tier. That way you can worry less about yourself and more on keeping the rest of the team alive; the cooldown is pretty short.

On Level 13 I used to roll with Speed of the PiousSpeed of the Pious before, but after they buffed Enchant Boots - Lion's SpeedEnchant Boots - Lion's Speed I always pick that one. It is very good now.

I disagree with Paradox's points on Level 16, even with the nerfs Inner FocusInner Focus is way too good to ignore, and allows do a massive amount of burst heal in seconds, specially if you get the bonus from Renew for both casts.

Edited by Valhalen

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I have mainly two builds for Anduin.

If I assume I will be able to AA safely, or if they have multiple meele: Bold StrategyBold Strategy; Inner FireInner Fire; Blessed RecoveryBlessed Recovery; either ult; either 13; LightwellLightwell; Varian's LegacyVarian's Legacy. It still has great synergy, and cuts down the CD of lightwell a ton.

If I won't be able to AA, if my team won't stay close for lightwell or if I want to tryhard: RenewRenewMoral CompassMoral Compass; Binding HealBinding Heal;  either ult; Enchant Boots - Lion's SpeedEnchant Boots - Lion's Speed; Evenhanded BlessingsEvenhanded Blessings; Glyph of FaithGlyph of Faith.

Edited by lChronosl

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On 2019年8月29日 at 1:14 AM, ShadowerDerek said:

 

I've been seeing a lot more Renew Anduin recently, and it seems pretty good.

This build is very similar to my Flash Heal build, but with W talents on 4 and 13. I'm gonna test them to see how they perform. 

After some play-testing for a few days, I'd say this build is pretty good, IF you have a strong and trustworthy frontline. 

In this video, he has Johanna and Arthas as his frontliners, 2 of the best peeling tanks in the game. And he's playing at a high level rank, which means those players should know how to play tank properly. That way, he can have a lot of space and safety to cast Flash Heal at will, which makes this build really good to top his team off. 

That being said, I still prefer my Divine Star build, because I can rarely find a trustable tank who will peel for me and not dive into the enemy team 24/7. Bold Strategy still provide more burst heal than Renew, and is much safer because you don't need to channel Flash Heal all the time. If a Skullcracker Muradin jumps on you, you're screwed if you rely on Flash Heal to heal. I personally have more success with the Divine Star build, and have more fun as well. I often top hero damage during early-mid game as Bold Strategy let me trade more efficiently. 

https://heroesprofile.com/Global/Talents/?hero=Anduin

Statistics shows that Bold Strategy has the highest pick rate AND win rate out of the 3 choices. Blessed Recovery's win rate is noticeably higher than the others, meaning it's possibly the best choice. Lightbomb is the less popular but more successful heroic. And Varian's Legacy's win rate is much higher than the alternatives. 

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Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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