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Starym

Crucible of Storms Race Day 9: 2% and Almost 700 Pulls

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Day 9 was very eventful as the nerfs from the previous day kept Method at their steady 10% a day pace, with them having a 2% try early on. We also saw their GM Sco be absent from the race, Pieces at a rumored sub 1% and more.

It was EU reset day, so Method started a bit earlier than usual, but as there's only 1 boss before Uu'nat the re-clear wasn't exactly a problem. Then came a whole lot of low % tries, culminating in the current best confirmed try a couple of hours after the re-clear. We're going to start posting these low % clips from around the half-way mark, since we all know the fight well enough at this point:

With a try this low this early in the day, the kill seemed inevitable, as every pull had a chance to be it, with Method waiting for Ankh cooldowns between each and every try. But, the day came and went and there was no kill in sight. One of Pieces' members messaged Method's Josh with a 0% screenshot, indicating they were sub-1%, but we can't be sure if it was real or not. In any case, both guilds are almost certainly very close to a a kill.

The other interesting bit of news today was the absence of Method's GM Sco, which triggered many, MANY "Sco was the problem" meme avalanches, but we got an explanation for him being away later in the day:

In any case, he didn't miss out on the kill just yet, and it seems Method will be losing a few more people tomorrow, as real life commitments are starting to kick in, since no one really expected progress to go this long.

Aversion also progressed quite a bit, ending the day with a 13.9% best:

Uu'nat has now surpassed Kil'jaeden in sheer number of pulls, with 694 registered for Method, while KJ was at 654 at the time of his demise. Now, obviously big red took a whole lot more time to kill, so it's not an exact comparison. The boss is also getting a whole lot of praise from a lot of top raiders, some saying he's the best boss since Archimonde, some pointing out there's no BS about him, you simply have to play well etc. 

And so, today will most likely be the day Crucible gets a winner, but Uu'nat has proven to be extremely resilient, even after insanely low % tries, so who knows! Crucible has been a real unexpected treat for those of us following the race, and we may actually get a brand new king at the top of top end raiding at the end of it!

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it is good and well that the top guilds are getting closer to a kill but I still don't understand why the bosses get nerfed so soon after mythic content is unlocked. The way I see it is, if guilds are getting closer to a kill without nerfs it means the boss can in a way be killable, but only after a mere 5 days we are seeing nerfs. Why so soon? Mythic content is the hardest content in the game isn't it? So make it a challenge for top guilds so guilds who are not top 10 also have a chance to possibly come at the top and have more of a fair race to become WF. If raiders are complaining after 3 or 4 days saying a boss is unkillable then tough *filtered*, they raid at least 10h a day on progression and they are the best raiders but they need to remember the hardest bosses in wow used to take much longer than 1 week to be killed. So BLIZZARD should stop making things easier for top guildsa and nerfing bosses so soon. No wonder the wow community is so low populated at the moment, it has become a race for WF between 3 or 4 guilds rather than 20+ guilds like it used to be. 

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While I generally agree with you from a race perspective, Crucible is also general content for a wider audience. So if a boss is unkillable for the very top of the top (aka 5-10ish guilds) then everyone else basically don't have any new content because they can't progress on the fight at all on any level.

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59 minutes ago, Starym said:

While I generally agree with you from a race perspective, Crucible is also general content for a wider audience. So if a boss is unkillable for the very top of the top (aka 5-10ish guilds) then everyone else basically don't have any new content because they can't progress on the fight at all on any level.

Plus it wont have the 'soft' nerf most raid content comes with, that is gear. If you started BoD with an average ilevel of 400 and killed Jania at 415 there is a big power difference. You wont be seeing that here. Not while the content is reverent anyway.

Edited by tkioz

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13 hours ago, Starym said:

While I generally agree with you from a race perspective, Crucible is also general content for a wider audience. So if a boss is unkillable for the very top of the top (aka 5-10ish guilds) then everyone else basically don't have any new content because they can't progress on the fight at all on any level.

It's not really for the wider audience, it's for those who were able to defeat jaina mythic at least.

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