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Patch 8.2: Nazjatar (Zone Preview)

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Nazjatar is now available for testing on 8.2 PTR and here are screenshots of the new zone!

Queen Azshara will lure both factions into Nazjatar, which is why the zone is surrounded by water walls and shipwrecks in the south. Nazjatar is about 2/3 the size of Argus.

Some parts resemble Zangarmarsh and the zone reuses Azshuna assets. We've taken multiple screenshots of the new zone at night. What do you think?

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Check out our Patch 8.2 hub for the latest Rise of Azshara info!

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This zone looks amazing. I mean the old kaldorei buildings surely look dated and the pixelated floor textures haven't got any prettier either, but it's been a while that a zone appealed to me this much on the first sight. Maybe Howling Fjord in WotLK, but back then zones didn't had any other use than to level through them, so I' m looking forward for Nazjatar. If I'm not mistaken Prince Farondis should also return with this patch, so yay \o/ .

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Looks great on a first glance, there's also some new World PvP mechanics reminiscent of old zone control in Western Plaguelands / TBC areas, trying it all out atm ?

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Hopefully it won't feel as cramped as Argus, this is usually main issue with zones added after launch. Looks pretty nice though.

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On 5/4/2019 at 9:30 PM, Arcling said:

Hopefully it won't feel as cramped as Argus, this is usually main issue with zones added after launch. Looks pretty nice though.

You make one step forward and suddenly 25 mobs come crawling out of the walls, all elites, and charge towards you.

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After playing fully through the current PTR version it decidedly doesn't feel cramped at all, if anything there could be more enemy / point of importance density but there's a ton of architecture and different zones to go through, even on full minimum graphics.

What surprised me the most though, was not the storyline quests themselves (which were quite a bit shorter than I expected, maybe because they are not all in yet..?) but that at every step of the journey I would find something unexpected and special, such as a lost murloc who you bring to the faction hub and, it turns out, he sets up very special "murloc shops" with his friends, with whom you can play a trade mini-game somewhat reminiscent of the Zelda series' ones. Or killing about any rare mob, which besides the usual dull, pointless small bit of azerite, gives you a quest-starting item that takes you on a small exploration of the zone for an unusual objective, which is unlocked as "something to do in the zone" after you are done.

Essentially, there's a lot to discover and explore in Najzatar and I wonder how much time will pass until we discover all of it, there's sure to be secrets awaiting as well!

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7 hours ago, Seksi said:

After playing fully through the current PTR version it decidedly doesn't feel cramped at all, if anything there could be more enemy / point of importance density(...)

I think it's a good thing then, if zone isn't so crowded with mobs. For that reason I liked some of the old zones, as there was free space to travel and admire, and you weren't always pulling additional mobs when simply wanting to get from one point to another.

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