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Starym

Commonly Reported Classic Issues that Are Not Bugs

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2 hours ago, durdyenglish said:

Do you think falling subs are only based on the viability of current content? I think you've conveniently excluded how the market has exploded over the past 15 years. Players are overly inundated with choice and every company is facing exponentially more market competition than they did when WoW released. The fact that the game has held this large share of the market for so long is a testament to how changes have generally yielded positive results. If WoW remained as it was 15 years ago, it wouldn't have made it this far.

See my previous post about how it costs more for Blizzard to put out the fires these conservative gamers cause than it did to produce Classic WoW. It's basically them quieting the dog barking at the moon so the rest of us can play in peace.  

Hey look, a millenial who doesn't value anyone else on the planet. Who knew?

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On 5/18/2019 at 5:19 PM, OldManKrypton said:

Hey look, a millenial who doesn't value anyone else on the planet. Who knew?

"old man" calls someone with a well thought out and logical position - that disagrees from his own - 'a thoughtless millennial.'

When the comedy writes itself.

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38 minutes ago, PatrickHenry said:

"old man" calls someone with a well thought out and logical position - that disagrees from his own - 'a thoughtless millennial.'

When the comedy writes itself.

"Well thought out and logical" is based on perspective. All you did was reaffirm what I said.

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2 hours ago, OldManKrypton said:

"Well thought out and logical" is based on perspective. All you did was reaffirm what I said.

yeesh.

And your perspective points similarly, but you're right and we're wrong.

Insert cliche boomer meme here

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Folks here mention the nostalgia that came with Vanilla that can’t be replicated. I for one disagree with that.

For me, it’s not about nostalgia, but much better systems than what we currently have on live.

In Classic, classes aren’t dumbed down, talent trees offer more customization, gear is hard to come by, upgrades feel meaningful and you can feel that you’re dealing more damage straight away when you upgrade gear. 

Combat feels better too. All classes have buffs and bring something to the table. I for one like how you’re screwed by pulling more than a mob. This should be totally implemented into the live version of the game.

I get it that devs are producing more content than ever with current content updates, but the problem is that new content gets consumed too fast on live and Mythic raids and high keystone runs are too niche. Just by eliminating flying mounts and making combat harder, there would be no need for artificial timegating, as the game difficulty would increase, leading to an overall slower pace and immersion. On foot, you visualize and remember more than on a flying mount. Just by looking at the map of Barrens, I am able to say off the top of my head which quests I completed where.

It is obvious that the game needs to take a multitude of communities into account when coming up with new content, but I feel like the conveniences of modern-day WoW (Group Finder, Raid Finder) make the game less social. 

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2 hours ago, PatrickHenry said:

yeesh.

And your perspective points similarly, but you're right and we're wrong.

Insert cliche boomer meme here

I didn't say that I was right and I didn't say he was wrong. He referred to other humans as "dogs barking that needed to be shut up" which is dehumanizing, insulting, and a typical attitude that his (and your) generation prefers to embrace. But you keep doing you, son. I support your right to say what you want because America gave you that right.

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The changes to World of Warcraft are a result of the narrative as much as the mechanical gameplay design. The content and combat pacing is due in part to the modern perspective of the game: your character has gone from renowned adventurer to epic hero. Leveling is inherently different because after level 100, it more measures your character's progress through the story than it does their progress as a character.

Blizzard has made attempts to reclaim some of the vulnerable feeling you experienced during leveling. During the level 1-60 arc, they bolstered enemies health so that combat went more rounds, even with heirlooms. At max level, they began to scale enemies based on your item level.

I agree Blizzard should do more to ramp up the difficulty of open world combat across the board. It would further put the need for deliberate  combat where it belongs: during the leveling experience. Then, once you accumulate item level, the content becomes less methodical as your character begins to flex their power.

For endgame, artifact pieces remain a great way for modern expansions to provide a sense of progression. Our character "levels" through the story arc, gathers gear, and then empowers the artifact. The empowering of this artifact is what allows our character, from a narrative perspective, to become so powerful as the expansion moves forward. Then once the expansion ends, our artifact is sacrificed or destroyed, thus logically setting us up to be weaker going into the new content. When done properly, it provides a natural ebb and flow to our character's superpowers. This is how they can maintain a sense of vulnerability when your character's position in the story calls for it.

Blizzard has taken these steps to address the immersion of the leveling experience by buffing and providing multiple levels of scaling to enemies, added Pathfinder to gate flying, contextualizing endgame power creep, and flooded the game with voice acting, cutscenes, and scenarios. Yet every time they have implemented one of these systems, there is massive outcry from the community. After seeing this for years, I stand behind my point that Classic is a way to for Blizzard to divide and conquer the public opinion of World of Warcraft. Rather than continue to make compromises to appease but never satisfy both sides of the aisle, they simply "made" two versions of the game and told us to pick one. 

 

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